Atziri's Temple: Difference between revisions
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| Hall of War || Tier 3 || {{c|mod|20% increased number of Monster Packs<br>Normal Monsters have 30% increased Effectiveness}}<br>{{c|help|May contain a bench allowing modification of equipment}} || | | Hall of War || Tier 3 || {{c|mod|20% increased number of Monster Packs<br>Normal Monsters have 30% increased Effectiveness}}<br>{{c|help|May contain a bench allowing modification of equipment}} || | ||
* Contains {{c|rare|<Name>, Drill Sergeant}} | |||
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}} | * May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}} | ||
* May contain Alchemy Workbench: {{c|mod|Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers}} | * May contain Alchemy Workbench: {{c|mod|Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers}} | ||
* May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}} | * May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}} | ||
|} | |} | ||
The Tier 3 room unlocks a hidden special dialogue in the form of a randomized Vaal war chant by the enemies inside. The final line plays when the enemies initiate combat with the character.<ref>https://www.youtube.com/watch?v=NIvaIdK4-_c</ref> | |||
* Drill Sergeant: | |||
** Otsuks! Máax ka ti a'tul? | |||
** Máax ka ti cheyel? | |||
** Máax tlayeb mucane? | |||
** Ela tlayeb ukto! Máax ka ti a'tul? | |||
** Otsuks! Tzokan'te u'te ik'el... | |||
** A'te Kuxkal tlayeb kutsen. | |||
* Vaal Regiment: | |||
** U'te mucane! | |||
** Atziri! | |||
* Drill Sergeant: Otsuks, quxzeh! | |||
===Generator=== | ===Generator=== | ||
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! Room !! Tier !! Description !! Encounters and rewards | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |- | ||
| | | Viper's Loyals || Tier 2 || {{c|mod|30% increased number of Rare Monsters}}<br>{{c|help|Low chance for Quipolatl's Medallion}} || | ||
* Contains {{c|rare|<Name>, Drill Sergeant}} | * Contains {{c|rare|<Name>, Drill Sergeant}} | ||
|- | |- | ||
| Line 468: | Line 483: | ||
! Room !! Tier !! Description !! Encounters and rewards | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |- | ||
| | | Steelflesh Quarters || Tier 2 || {{c|mod|30% increased number of Magic Monsters}} || | ||
* Contains {{c|rare|<Name>, Drill Sergeant}} | |||
|- | |- | ||
| | | Collective Legion || Tier 3 || {{c|mod|60% increased number of Magic Monsters}} || | ||
|} | |} | ||
Latest revision as of 14:25, 21 December 2025
6 Energized Crystals are required to power the Temple Console.
More Energized Crystals may be stored by collecting Medallions from those of royal Vaal blood.
Atziri's Temple is the primary league mechanic introduced in Fate of the Vaal league. As an area, Atziri's Temple is specifically the past version of the temple unlocked after Act 3; the present version of the temple encountered initially is called Lost Temple.
Entry

Mysterious Vaal machinery called an "Ancient Beacon" can be found throughout the campaign and in maps. These beacons can be energised by defeating monsters affected by it and then approaching the beacon. Completing the encounter will cause a "Vaal Chest" to rise, which contains rewards such as uncut gems and currency. The chest is always magic during the campaign, and magic or rare in maps. Sometimes, the beacon may summon corrupted Vaal monsters, or the device may lift up a unique monster:
After energising 6 beacons, it will open a portal to the Vaal Ruins, an area with a waypoint and the Temple Console. Interacting with it will allow construction and exploration of the Lost Temple in the present day. Afterwards, each ancient beacon will grant 1 Energised Crystal; 6 crystals are required to activate the Temple Console again.
After completing Act 3, Doryani will unlock the ability to travel into the past version of Atziri's Temple, unlocking access to a variety of new rooms and mechanics.
After reaching maps, it is possible to increase the maximum number of Energised Crystals by obtaining Xopec's Medallions inside the temple. This can be used multiple times, up to a maximum of 60 Energised Crystals. Regardless of the number of crystals stored, only 6 will be used at a time at the Temple Console, and only 6 Room Cards will be generated each time, but the temple can be re-opened consecutively.
Mechanics
Temple Console
The temple console displays the layout of the Temple of Atziri in a 9x9 grid, plus the Foyer entrance and Atziri's Chamber on opposite sides. After energising the Temple Console, six "Room Cards" will be generated from the left menu can be placed on the grid to build the temple. Approximately 50% of Room Cards will be Paths. Rooms can only be placed adjacent to Paths or rooms they interact with; Paths can be placed adjacent to other Paths with an exit in that direction. Paths have a fixed orientation, but will automatically connect to non-Path rooms it is adjacent to. Additionally, most rooms can connect automatically to specific other rooms, typically those that also increase the tier of one or both of these rooms or otherwise interact with other rooms; these upgrade interactions are shown with a brighter green outline on the grid with squares in the corners, compared to regular placeable spots.
- Juatalotli's Medallion can be used to prevent a room from destabilising one time.
- Puhuarte's Medallion can be used to reroll all unplaced Room Cards offered.
- Quipolatl's Medallion can be used to upgrade the Tier of a room of your choice by 1.
- Uromoti's Medallion can be used to add a specified Room Card.
At least one Room Card must be placed to run the temple. Not all Room Cards need to be placed to run the temple, but unused Room Cards will be discarded. Afterwards, open the temple to explore inside.
Medallions
Defeating certain minibosses or bosses in the temple can generate a medallion, which can modify rooms at the Temple Console in certain ways or grant other benefits related to the temple. Each room can only be affected by 1 medallion at a time.
| Medallion | Effect | Flavour text |
|---|---|---|
| Use to increase Maximum Medallion Capacity by 1 (up to 6) | The Architect of the Guild was more than happy to create a continual stream of trinkets and baubles to distract the Queen, but, in truth, she barely looked at any of them. | |
| Use to place an extra Restricted Room Card after defeating the Architect | The Architect of the Vault pleaded with nobles and suitors, begging them to stop sending treasure to the Queen. He could never go home until his task was complete... | |
| Use to reroll the reward of a Restricted Room Card | The Architect of Destruction ensured his own demise in an 'accidental' explosion. She ordered his pieces gathered, his body reassembled and transcended. Death was no escape. | |
| Use to prevent the next Destabilisation of a Room | The Architect of the Hoard gathered every piece of Vaal history he could, hoping to preserve them against the end. She allowed him this, for it served her ends as well. | |
| Use to reroll the Room Cards available for placement Restricted Room Cards may not be rerolled this way |
The Architect of the Forge kept his hearth busy, for the Queen's eye lingered on the idle. Her halls stood adorned with his desperate artisanship. | |
| Use to improve the Tier of a Room (up to a maximum of 3) | The Architect of the Nexus proposed the Temple of Atzoatl as a prototype. He thought the project would keep him safe. Instead, all he achieved was building her another seat of power. | |
| Use to add Room: <random room> | The Architect of Expansion was always distant, working on projects at the edge of the Empire. His excuses vanished soon after his daughter was... given... a position at the Royal Temple. | |
| Use to increase Maximum Crystal Capacity by 6 (up to 60) | The Architect of Power chose to bury himself in his work, seeking freedom of the mind. She followed him even there, learning the theories, ensuring he did not stray in his intent. | |
| Use to add one to the number of random Waystone Modifiers added to your Temple. This number reduces by 1 for every 10 Temples opened. Modifiers will be randomised each time you open a new Temple. Temples can be affected by up to 8 Modifiers. | The Architect of Concealment wove secrets into stone, with passages and powers none were meant to see. His renown rose in the shadows of his designs. |
Area level
Area level of the temple is based on the level of the character that opened it; area level will be equal to character level until level 64, after which the rate of area level increase slows slightly, reaching the maximum area level of 80 when the character is level 85+. The area level of Ancient Beacon encounters does not impact the temple, meaning that it is possible to farm temples by resetting campaign areas without negative impacts.
| Character level | Area level |
|---|---|
| 1-64 | 1-64 |
| 65-66 | 65 |
| 67 | 66 |
| 68 | 67 |
| 69-70 | 68 |
| 71 | 69 |
| 72 | 70 |
| 73-74 | 71 |
| 75 | 72 |
| 76 | 73 |
| 77-78 | 74 |
| 79 | 75 |
| 80 | 76 |
| 81-82 | 77 |
| 83 | 78 |
| 84 | 79 |
| 85-100 | 80 |
Running the Temple
Each room has a checkpoint. Most temple rooms' entrances will usually close until the room is completed, typically by defeating the miniboss or encounter inside. The temple does not reset after it has been opened. Choosing to "Respawn at Checkpoint" does not reset the health or location of enemies in the temple, but will open the doors of any currently closed room allowing the player to re-enter and complete it.
In addition to modifiers added by various rooms within the temple, using a Zantipi's Medallion will cause the temple to roll an additional random waystone modifier. The modifiers are randomized each time the temple is opened, and the number of waystone modifiers reduce by 1 every 10 temples opened.
Players can leave the temple at any time by opening a Portal. This portal will take them to the same Vaal Ruins instance the temple was opened from. The temple can still be re-entered through the main door, but no return portal will be available. Note that if the character dies or otherwise leaves the area while fighting Xipocado, Royal Architect or Atziri, the Red Queen, the temple will close automatically instead (causing destabilisation).
Closing the temple
The temple can be closed by exiting via the main door, or choosing "Close Temple" from the Temple Console after portaling out. When the temple is closed, some rooms will randomly destabilise and be removed from the grid. The temple can continue to be built with the remaining layout after obtaining more Energized Crystals.
The temple will destabilise more significantly if either Xipocado or Atziri are fought against. The destabilisation will occur after closing the temple, or immediately upon dying to either encounter.
- After Xipocado, many non-Path rooms (except for reward rooms from Xipocado's Console) and some Path rooms will be removed and the location of the Architect's Chamber will be randomised.
- After Atziri, many non-Path rooms, the Royal Access Chamber, and most Path rooms will be removed.
Destabilisation cannot leave a previously connected room disconnected if the room is not destabilised. In other words, it will attempt to retain a connection to that room via Paths. It may be possible to somewhat manipulate the destabilisation and preserve most of a central Path by adding a large number of non-reward Rooms on the far end of the temple, effectively "baiting" the destabilisation to target these "throwaway" rooms[1]. This method is primarily intended to quickly farm Atziri.
List of general rooms
Entrance
This room is always the first room of the temple, connected to Vaal Ruins. It is functionally identical to a 4-way Path. This room cannot be removed or replaced.
The entrance contains a large statue of Atziri, with different text appearing depending on whether you interact with it in the present or the past:
- Crumbling Plaque (Present): "Behold [......illegible........] be awed! [.................] Queen, and you [..................] Never forget this, and you [...................................] shines from within all Vaal."
- Atziri's Glory (Past): "Behold my glory, and be awed! I am your Queen, and you live to serve me. Never forget this, and you shall walk in the light that shines from within all Vaal."
Path

Paths are simple connecting rooms that comes in 2-way, 3-way, and 4-way variants. The orientation of the Paths is fixed and cannot be rotated. To be placed, the Path must be placed such that one of its exits is facing an adjacent Path (the exits do not need to match). However, once placed, Paths will automatically create exits to any other adjacent Path or room regardless of the Room Tile's exit directions (see example to the right). Because of this, the orientation of the Path is only relevant when determining which tile the Path can be placed on. The one exception to this is Generator, which can only be placed adjacent to a Path with a corresponding exit, and other rooms will not automatically create exits to the Generator except those which upgrade Generator.
Architect's Chamber
The Architect's Chamber is a fixed room that automatically generates in the temple on a random grid, typically in the far half of the temple. The area contains Xipocado's Console, a special variant of the Temple Console that provides the ability to place exclusive reward rooms (Restricted Room Card) from a random selection of 6, one of which is always a Royal Access Chamber if it has not already been placed. However, they can only be placed on a limited number of pre-selected tiles on the grid, typically along the outer edge. It is possible that there may not be sufficient tiles to place all six reward rooms. After defeating Xipocado, many non-reward rooms and some Paths will be destabilised, with Xipocado's Chamber's location randomised.
- Estazunti's Medallion can be used to add an additional grid slot to place a Restricted Room Card on.
- Hayoxi's Medallion can be used to reroll a single Restricted Room (Reward Vault).
- Juatalotli's Medallion can be used to prevent a room from destabilising one time.
| Room | Description | Encounters and rewards |
|---|---|---|
| Architect's Chamber | Defeating the Architect allows a Selection of Rewarding Vaults, and unlocks Medallions High chance for Xopec's and Azcapa's Medallions |
Contains Xipocado, Royal Architect Xipocado's Console can be used to add exclusive reward rooms which cannot be obtained normally Significantly destabilizes the temple when completed |
Atziri's Chamber
Atziri's Chamber is a fixed room on the Temple Console outside of the grid on the opposite end of the entrance. The area contains a locked chests called "Atziri's Vault", as well as a locked room called "Atziri's Chambers". The Royal Access Chamber (placed via Xipocado's Console) must be completed first in order to unlock the door to access the pinnacle boss fight with Atziri, the Red Queen. Atziri's Vaults are unlocked after defeating Atziri; these contain drops exclusive to Atziri (she herself does not drop items) as well as several currency items, including those exclusive to the Temple's reward rooms. After defeating Atziri, most non-reward rooms, the Royal Access Chamber, and many Paths will be destabilised.
| Room | Description | Encounters and rewards |
|---|---|---|
| Atziri's Chamber | — | Contains Atziri, the Red Queen Significantly destabilizes the temple when completed |
Armoury
Upgraded by: Smithy, Alchemy Lab
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Depot | Tier 1 | Humanoid Monsters have 15% increased Effectiveness Contains Equipment |
|
| Arsenal | Tier 2 | Humanoid Monsters have 30% increased Effectiveness Contains many pieces of Equipment | |
| Gallery | Tier 3 | Humanoid Monsters have 60% increased Effectiveness Contains Rare pieces of Equipment |
Commander
Upgraded by: (Garrison or Transcendent Barracks) x2, (Garrison or Transcendent Barracks) x3
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Commander's Chamber | Tier 1 | Rare Monsters have 15% increased Effectiveness May contain a bench allowing modification of equipment Low chance for Quipolatl's Medallion |
|
| Commander's Hall | Tier 2 | Rare Monsters have 30% increased Effectiveness May contain a bench allowing modification of equipment Low chance for Quipolatl's Medallion |
|
| Commander's Headquarters | Tier 3 | Rare Monsters have 60% increased Effectiveness May contain a bench allowing modification of equipment Low chance for advanced Medallions |
|
Garrison
Upgraded by: Commander, Armoury, Synthflesh Lab (converts into a Transcendent Barracks)
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Guardhouse | Tier 1 | 10% increased number of Monster Packs May contain a bench allowing modification of equipment |
|
| Barracks | Tier 2 | 15% increased number of Monster Packs Normal Monsters have 15% increased Effectiveness May contain a bench allowing modification of equipment |
|
| Hall of War | Tier 3 | 20% increased number of Monster Packs Normal Monsters have 30% increased Effectiveness May contain a bench allowing modification of equipment |
|
The Tier 3 room unlocks a hidden special dialogue in the form of a randomized Vaal war chant by the enemies inside. The final line plays when the enemies initiate combat with the character.[2]
- Drill Sergeant:
- Otsuks! Máax ka ti a'tul?
- Máax ka ti cheyel?
- Máax tlayeb mucane?
- Ela tlayeb ukto! Máax ka ti a'tul?
- Otsuks! Tzokan'te u'te ik'el...
- A'te Kuxkal tlayeb kutsen.
- Vaal Regiment:
- U'te mucane!
- Atziri!
- Drill Sergeant: Otsuks, quxzeh!
Generator
Upgraded by: Thaumaturge, Sacrificial Chamber
Generator rooms do not automatically connect to most other rooms; instead, they must be connected via Paths, and can only supply power to connected rooms within a total distance of 3-5 rooms depending on tier. Power cannot travel through powerable rooms, and is blocked by non-powerable rooms and walls without exits.
Generator rooms can only be placed adjacent to a Path with a corresponding exit.
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Dynamo | Tier 1 | Construct Monsters have 15% increased Effectiveness Provides power to nearby rooms, increasing in range every tier May contain a bench allowing modification of equipment |
|
| Shrine of Empowerment | Tier 2 | Construct Monsters have 30% increased Effectiveness Provides power to nearby rooms, increasing in range every tier May contain a bench allowing modification of equipment |
|
| Solar Nexus | Tier 3 | Construct Monsters have 60% increased Effectiveness Area contains an additional Corrupted Abomination Provides power to nearby rooms, increasing in range every tier May contain a bench allowing modification of equipment |
|
Golem Works
Upgraded by: Generator (Power), Generator (Power) x2
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Workshop | Tier 1 | 8% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs May contain a bench allowing modification of equipment Low chance for Quipolatl's Medallion |
|
| Automaton Lab | Tier 2 | 15% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs May contain a bench allowing modification of equipment Low chance for Quipolatl's Medallion |
|
| Stone Legion | Tier 3 | 30% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs Area contains an additional High Priest May contain a bench allowing modification of equipment High chance for Quipolatl's Medallion |
|
Smithy
Upgraded by: Golem Works, Generator (Power)
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Bronzeworks | Tier 1 | Chests have 15% more Item Rarity Contains a bench to improve equipment quality Tier 3 allows further improvement of equipment quality above 20% Low chance for Quipolatl's Medallion |
|
| Chamber of Iron | Tier 2 | Chests have 30% more Item Rarity Contains a bench to add an augment socket to equipment Tier 3 allows further improvement of equipment quality above 20% Low chance for Quipolatl's Medallion |
|
| Golden Forge | Tier 3 | Chests have 60% more Item Rarity Contains a bench to improve Equipment Quality above 20% High chance for advanced Medallions |
|
Thaumaturge
Upgraded by: Sacrificial Chamber
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Thaumaturge's Laboratory | Tier 1 | 8% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers Contains a device to set a gem to have 3 support gem sockets Tier 3 allows Further Corruption of Gems Low chance for Quipolatl's Medallion |
|
| Thaumaturge's Cuttery | Tier 2 | 15% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers Contains a device to improve the quality of a skill gem Tier 3 allows Further Corruption of Gems Low chance for Quipolatl's Medallion |
|
| Thaumaturge's Cathedral | Tier 3 | Area contains an additional Quadrilla Sergeant 30% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers Contains a device to further Corrupt Gems Room Destabilizes once device is used High chance for advanced Medallions |
|
Treasure Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Sealed Vault | Tier 1 | 25% increased Rarity of Items Dropped by Monsters Contains Many Chests Room Destabilizes once the central Vault is opened |
|
List of past-exclusive rooms
Alchemy Lab
Upgraded by: Thaumaturge, Thaumaturge x2
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Chamber of Souls | Tier 1 | 15% increased Rarity of Items Dropped by Monsters Tier 3 allows Soul Core Corruption Low chance for Quipolatl's Medallion |
|
| Core Machinarium | Tier 2 | 50% increased Gold found in this Area 30% increased Rarity of Items Dropped by Monsters Tier 3 allows Soul Core Corruption Low chance for Quipolatl's Medallion |
|
| Grand Phylactory | Tier 3 | 60% increased Rarity of Items Dropped by Monsters Contains a device to Corrupt Soul Cores Room Destabilizes once device is used High chance for advanced Medallions |
|
Corruption Chamber
Upgraded by: Thaumaturge, Sacrificial Chamber
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Crimson Hall | Tier 1 | Rare Monsters have a 15% chance to have an additional Modifier Contains a device to Corrupt Items Tier 3 allows Further Corruption of Equipment |
|
| Catalyst of Corruption | Tier 2 | Rare Monsters have a 30% chance to have an additional Modifier Contains a device to Corrupt Items Tier 3 allows Further Corruption of Equipment |
|
| Locus of Corruption | Tier 3 | Area contains an additional Royal Sentinel Rare Monsters have a 60% chance to have an additional Modifier Contains a device to further Corrupt Equipment Room Destabilizes once device is used |
|
Flesh Surgeon
Upgraded by: Synthflesh Lab, Synthflesh Lab (Powered)
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Surgeon's Ward | Tier 1 | Unique Monsters have 10% increased Effectiveness Tier 3 allows Limb Modification Low chance for Quipolatl's Medallion | |
| Surgeon's Theatre | Tier 2 | Unique Monsters have 20% increased Effectiveness Tier 3 allows Limb Modification Low chance for Quipolatl's Medallion | |
| Surgeon's Symphony | Tier 3 | Unique Monsters have 40% increased Effectiveness Contains a device allowing Limb Modification High chance for advanced Medallions |
|
Sacrificial Chamber
Upgraded by: Smithy, Alchemy Lab
After placing a Tier 1 Sacrificial Chamber, an additional special Room Card
will be obtained that can be used to sacrifice (destroy) an eligible room to upgrade the Sacrificial Chamber by 1 tier.
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Altar of Sacrifice | Tier 1 | 15% increased amount of Rare Chests Contains a Unique Item Tier 3 allows Further Modification of Vaal Uniques Low chance for Quipolatl's Medallion | |
| Hall of Offerings | Tier 2 | 30% increased amount of Rare Chests Contains a Unique Item Tier 3 allows Further Modification of Vaal Uniques Low chance for Quipolatl's Medallion | |
| Apex of Oblation | Tier 3 | 60% increased amount of Rare Chests Area contains an additional Unchained Beast Contains a Unique Item Contains a device to Modify Vaal Uniques Room Destabilizes once device is used High chance for advanced Medallions |
|
Spymaster
Upgraded by: Assasinating other Spymasters
When placed adjacent to a Garrison, it will convert the Garrison into a Tier 2 Legion Barracks.
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Spymaster's Study | Tier 1 | 8% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks Can assassinate other Spymasters to level up Low chance for Juatalotli's Medallion |
|
| Hall of Shadows | Tier 2 | 15% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks Can assassinate other Spymasters to level up Low chance for Juatalotli's Medallion |
|
| Omnipresent Panopticon | Tier 3 | Area contains an additional Royal Colossus 30% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks Can assassinate other Spymasters High chance for Juatalotli's Medallion |
|
Synthflesh Lab
Upgraded by: Flesh Surgeon, Generator (Power)
When placed adjacent to a Garrison, it will convert the Garrison into a Tier 2 Transcendent Barracks.
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Prosthetic Research | Tier 1 | Monsters grant 10% increased Experience | |
| Synthflesh Sanctum | Tier 1 | Monsters grant 20% increased Experience | |
| Crucible of Transcendence | Tier 1 | Monsters grant 40% increased Experience |
Legion Barracks
Upgraded by: Armoury, Spymaster
Converted to from a Garrison adjacent to a Spymaster.
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Viper's Loyals | Tier 2 | 30% increased number of Rare Monsters Low chance for Quipolatl's Medallion |
|
| Collective Legion | Tier 3 | 60% increased number of Rare Monsters High chance for advanced Medallions |
Transcendent Barracks
Upgraded by: ?
Converted to from a Garrison adjacent to a Synthflesh Lab.
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Steelflesh Quarters | Tier 2 | 30% increased number of Magic Monsters |
|
| Collective Legion | Tier 3 | 60% increased number of Magic Monsters |
List of Xipocado's Console-exclusive rooms
Royal Access Chamber
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Royal Access Chamber | Tier 1 | Allows Access to Atziri's Chamber Room Destabilizes once complete |
|
Extraction Chamber
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Extraction Chamber | Tier 1 | Contains a Device to Salvage Socketed Augments Room Destabilizes once complete |
|
Augments Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Jiquani's Vault | Tier 1 | Contains a random high level Rune Room Destabilizes once complete |
|
Currency Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Kishara's Vault | Tier 1 | Contains a large stash of Currency Room Destabilizes once complete |
|
Lineage Gems Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Hall of Reverence | Tier 1 | Contains a random Lineage Support Room Destabilizes once complete |
Tablets Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Tablet Research Vault | Tier 1 | Contains a device allowing the corruption of tablets Room Destabilizes once complete |
* Corrupted Precursor Machine: Modifies a Precursor Tablet unpredictably, with a chance to destroy it. Can be taken as an |
Uniques Vault
The Uniques Vault Room Card specifies the random unique it contains. More common uniques are blocked from rolling at higher area level temples.
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Ancient Reliquary Vault | Tier 1 | Contains a Unique Item: <Specific unique item> Room Destabilizes once complete |
|
Room interactions
Certain rooms will be upgraded when other room types are placed adjacent to it, making the monsters harder but also increasing the room's rewards. Rooms that interact with each other will automatically connect to each other, except for Generator which requires a Path connection to most rooms and a maximum total distance of 3-5, depending on tier.
| Placed room type | Upgraded room type | Notes |
|---|---|---|
| ⇑ |
||
| ⇑ |
||
| ⇑ |
Upgrades into a Tier 2 | |
| ⇑ |
Upgrades into a Tier 2 | |
| ⇑ |
Commander only upgraded if adjacent to 2 or 3+ Garrison and/or Transcendent Barracks | |
| ⇑ |
Commander only upgraded if adjacent to 2 or 3+ Garrison and/or Transcendent Barracks | |
| ⇑ |
||
| ⇑ |
||
| ⇑ |
||
| ⇑ |
Does not connect directly Does not need to be directly adjacent Must be connected within 3-5 tiles depending on Generator tier | |
| ⇑ |
Does not connect directly Does not need to be directly adjacent Must be connected within 3-5 tiles depending on Generator tier +2 Tier if connected to two Generators | |
| ⇑ |
Does not connect directly Does not need to be directly adjacent Must be connected within 3-5 tiles depending on Generator tier | |
| ⇑ |
Both rooms are upgraded +2 Tier if Synthflesh Lab is powered by Generator | |
| ⇑ |
Both rooms are upgraded | |
| ⇑ |
||
| ⇑ |
||
| ⇑ |
||
| — | ⇑ |
Sacrificial Chamber only upgraded after sacrificing another room, destabilising it |
| ⇑ |
Spymaster only upgraded after assassinating another adjacent Spymaster, destabilising it |
Trivia
Many of the rooms found here share names with Incursion rooms in Path of Exile's Temple of Atzoatl, and the grid system is similar to the one featured in Synthesis league. Because of this, the mechanic has been nicknamed "Synthcursion" by the community[3].
Version history
| Version | Changes |
|---|---|
| 0.4.0c |
|
| 0.4.0b |
|
| 0.4.0 |
|