Atziri's Temple: Difference between revisions

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==Entry==
==Entry==
[[File:Vaal Beacon screenshot.png|thumb|An Ancient Beacon.]]
[[File:Vaal Beacon screenshot.png|thumb|An Ancient Beacon.]]
Mysterious Vaal machinery called an "Ancient Beacon" can be found throughout the [[campaign]] and in [[map]]s. These beacons can be energised by defeating monsters affected by it and then approaching the beacon. Completing the encounter will also regularly drop a reward, such as an [[uncut gem]] or [[currency]] item. Sometimes, the beacon may summon corrupted Vaal monsters, or the device may lift up a unique monster:
Mysterious Vaal machinery called an "Ancient Beacon" can be found throughout the [[campaign]] and in [[map]]s. These beacons can be energised by defeating monsters affected by it and then approaching the beacon. Completing the encounter will cause a "Vaal Chest" to rise, which contains rewards such as [[uncut gem]]s and [[currency]]. The chest is always magic during the campaign, and magic or rare in maps. Sometimes, the beacon may summon corrupted Vaal monsters, or the device may lift up a unique monster:


* {{c|unique|[[Fleshbind, Corrupted Abomination]]}}
* {{c|unique|[[Corrupted Abomination]]}}
* {{c|unique|[[Goreback, the Unchained Beast]]}}
* {{c|unique|[[Unchained Beast]]}}
* {{c|unique|[[Steelpaw, Quadrilla Sergeant]]}}
* {{c|unique|[[Quadrilla Sergeant]]}}
* [[Bloodrite Guard]]
* [[Bloodrite Guard]]
* [[Bloodrite Priest]]
* [[Bloodrite Priest]]
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After completing [[Act 3]], [[Doryani]] will unlock the ability to travel into the past version of Atziri's Temple, unlocking access to a variety of new rooms and mechanics.
After completing [[Act 3]], [[Doryani]] will unlock the ability to travel into the past version of Atziri's Temple, unlocking access to a variety of new rooms and mechanics.


After reaching [[map]]s, it is possible to increase the maximum number of Energised Crystals to 12 by obtaining a Xopec's Medallion inside the temple.
After reaching [[map]]s, it is possible to increase the maximum number of Energised Crystals by obtaining Xopec's Medallions inside the temple. This can be used multiple times, up to a maximum of 60 Energised Crystals. Regardless of the number of crystals stored, only 6 will be used at a time at the Temple Console, and only 6 Room Cards will be generated each time, but the temple can be re-opened consecutively.


==Mechanics==
==Mechanics==
===Temple Console===
===Temple Console===
The temple console displays the layout of the Temple of Atziri in a 9x9 grid, plus the Foyer entrance and Atziri's chamber on opposite sides. After energising the Temple Console, six "Room Cards" will be generated from the left menu can be placed on the grid to build the temple. Approximately 50% of Room Cards will be Paths. Rooms can only be placed adjacent to Paths or rooms they interact with; Paths can be placed adjacent to other Paths with an exit in that direction. Paths have a fixed orientation, but will automatically connect to non-Path rooms it is adjacent to. Additionally, most rooms can connect automatically to specific other rooms, typically those that also increase the tier of one or both of these rooms or otherwise interact with other rooms; these upgrade interactions are shown with a brighter green outline on the grid with squares in the corners, compared to regular placeable spots.  
The temple console displays the layout of the Temple of Atziri in a 9x9 grid, plus the Foyer entrance and Atziri's Chamber on opposite sides. After energising the Temple Console, six "Room Cards" will be generated from the left menu can be placed on the grid to build the temple. Approximately 50% of Room Cards will be Paths. Rooms can only be placed adjacent to Paths or rooms they interact with; Paths can be placed adjacent to other Paths with an exit in that direction. Paths have a fixed orientation, but will automatically connect to non-Path rooms it is adjacent to. Additionally, most rooms can connect automatically to specific other rooms, typically those that also increase the tier of one or both of these rooms or otherwise interact with other rooms; these upgrade interactions are shown with a brighter green outline on the grid with squares in the corners, compared to regular placeable spots.
 
* Juatalotli's Medallion can be used to prevent a room from destabilising one time.
* Puhuarte's Medallion can be used to reroll all unplaced Room Cards offered.
* Quipolatl's Medallion can be used to upgrade the Tier of a room of your choice by 1.
* Uromoti's Medallion can be used to add a specified Room Card.


At least one Room Card must be placed to run the temple. Not all Room Cards need to be placed to run the temple, but unused Room Cards will be discarded. Afterwards, open the temple to explore inside.
At least one Room Card must be placed to run the temple. Not all Room Cards need to be placed to run the temple, but unused Room Cards will be discarded. Afterwards, open the temple to explore inside.
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! Medallion !! Effect !! Flavour text
! Medallion !! Effect !! Flavour text
|-
|-
| [[File:Azcapa's Medallion icon.png|50px|link=]] Azcapa's Medallion || Increase Maximum Medallion Capacity || {{c|unique|''The Architect of the Guild was more than happy to create a continual stream of trinkets and baubles to distract the Queen, but, in truth, she barely looked at any of them.''}}
| [[File:Azcapa's Medallion icon.png|50px|link=]] Azcapa's Medallion || Use to increase Maximum Medallion Capacity by 1 (up to 6) || {{c|unique|''The Architect of the Guild was more than happy to create a continual stream of trinkets and baubles to distract the Queen, but, in truth, she barely looked at any of them.''}}
|-
|-
| [[File:Xopec's Medallion icon.png|50px|link=]] Xopec's Medallion || Increase Maximum Crystal Capacity || {{c|unique|''The Architect of Power chose to bury himself in his work, seeking freedom of the mind. She followed him even there, learning the theories, ensuring he did not stray in his intent.''}}
| [[File:Estazunti's Medallion icon.png|50px|link=]] Estazunti's Medallion || Use to place an extra Restricted Room Card after defeating the Architect || {{c|unique|''The Architect of the Vault pleaded with nobles and suitors, begging them to stop sending treasure to the Queen. He could never go home until his task was complete...''}}
|-
|-
| [[File:Estazunti's Medallion icon.png|50px|link=]] Estazunti's Medallion || Place an extra Reward Vault after defeating the Architect || {{c|unique|''The Architect of the Vault pleaded with nobles and suitors, begging them to stop sending treasure to the Queen. He could never go home until his task was complete...''}}
| [[File:Hayoxi's Medallion icon.png|50px|link=]] Hayoxi's Medallion || Use to reroll the reward of a Restricted Room Card || {{c|unique|''The Architect of Destruction ensured his own demise in an 'accidental' explosion. She ordered his pieces gathered, his body reassembled and transcended. Death was no escape.''}}
|-
|-
| [[File:Hayoxi's Medallion icon.png|50px|link=]] Hayoxi's Medallion || Reroll the reward of a Reward Vault || {{c|unique|''The Architect of Destruction ensured his own demise in an 'accidental' explosion. She ordered his pieces gathered, his body reassembled and transcended. Death was no escape.''}}
| [[File:Juatalotli's Medallion icon.png|50px|link=]] Juatalotli's Medallion || Use to prevent the next Destabilisation of a Room || {{c|unique|''The Architect of the Hoard gathered every piece of Vaal history he could, hoping to preserve them against the end. She allowed him this, for it served her ends as well.''}}
|-
|-
| [[File:Juatalotli's Medallion icon.png|50px|link=]] Juatalotli's Medallion || Prevent the next Destabilization of a room || {{c|unique|''The Architect of the Hoard gathered every piece of Vaal history he could, hoping to preserve them against the end. She allowed him this, for it served her ends as well.''}}
| [[File:Puhuarte's Medallion icon.png|50px|link=]] Puhuarte's Medallion || Use to reroll the Room Cards available for placement<br>Restricted Room Cards may not be rerolled this way || {{c|unique|''The Architect of the Forge kept his hearth busy, for the Queen's eye lingered on the idle. Her halls stood adorned with his desperate artisanship.''}}
|-
|-
| [[File:Quipolatl's Medallion icon.png|50px|link=]] Quipolatl's Medallion || Improve the Tier of a Room || {{c|unique|''The Architect of the Nexus proposed the Temple of Atzoatl as a prototype. He thought the project would keep him safe. Instead, all he achieved was building her another seat of power.''}}
| [[File:Quipolatl's Medallion icon.png|50px|link=]] Quipolatl's Medallion || Use to improve the Tier of a Room (up to a maximum of 3) || {{c|unique|''The Architect of the Nexus proposed the Temple of Atzoatl as a prototype. He thought the project would keep him safe. Instead, all he achieved was building her another seat of power.''}}
|-
|-
| [[File:Uromoti's Medallion icon.png|50px|link=]] Uromoti's Medallion || Add Room: <random room> || {{c|unique|''The Architect of Expansion was always distant, working on projects at the edge of the Empire. His excuses vanished soon after his daughter was... given... a position at the Royal Temple.''}}
| [[File:Uromoti's Medallion icon.png|50px|link=]] Uromoti's Medallion || Use to add Room: <random room> || {{c|unique|''The Architect of Expansion was always distant, working on projects at the edge of the Empire. His excuses vanished soon after his daughter was... given... a position at the Royal Temple.''}}
|-
| [[File:Xopec's Medallion icon.png|50px|link=]] Xopec's Medallion || Use to increase Maximum Crystal Capacity by 6 (up to 60) || {{c|unique|''The Architect of Power chose to bury himself in his work, seeking freedom of the mind. She followed him even there, learning the theories, ensuring he did not stray in his intent.''}}
|-
| [[File:Zantipi's Medallion icon.png|50px|link=]] Zantipi's Medallion || Use to add one to the number of random Waystone Modifiers added to your Temple. This number reduces by 1 for every 10 Temples opened. Modifiers will be randomised each time you open a new Temple. Temples can be affected by up to 8 Modifiers. || {{c|unique|''The Architect of Concealment wove secrets into stone, with passages and powers none were meant to see. His renown rose in the shadows of his designs.''}}
|}
|}


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Each room has a [[checkpoint]]. Most temple rooms' entrances will usually close until the room is completed, typically by defeating the miniboss or encounter inside. The temple does not reset after it has been opened. Choosing to "Respawn at Checkpoint" does not reset the health or location of enemies in the temple, but will open the doors of any currently closed room allowing the player to re-enter and complete it.
Each room has a [[checkpoint]]. Most temple rooms' entrances will usually close until the room is completed, typically by defeating the miniboss or encounter inside. The temple does not reset after it has been opened. Choosing to "Respawn at Checkpoint" does not reset the health or location of enemies in the temple, but will open the doors of any currently closed room allowing the player to re-enter and complete it.
In addition to modifiers added by various rooms within the temple, using a Zantipi's Medallion will cause the temple to roll an additional random [[waystone]] modifier. The modifiers are randomized each time the temple is opened, and the number of waystone modifiers reduce by 1 every 10 temples opened.


Players can leave the temple at any time by opening a [[Portal]]. This portal will take them to the same Vaal Ruins instance the temple was opened from. The temple can still be re-entered through the main door, but no return portal will be available. Note that if the [[character]] dies or otherwise leaves the area while fighting [[Xipocado, Royal Architect]] or [[Atziri, the Red Queen]], the temple will close automatically instead (causing destabilisation).
Players can leave the temple at any time by opening a [[Portal]]. This portal will take them to the same Vaal Ruins instance the temple was opened from. The temple can still be re-entered through the main door, but no return portal will be available. Note that if the [[character]] dies or otherwise leaves the area while fighting [[Xipocado, Royal Architect]] or [[Atziri, the Red Queen]], the temple will close automatically instead (causing destabilisation).
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The temple will destabilise more significantly if either [[Xipocado]] or [[Atziri]] are fought against. The destabilisation will occur after closing the temple, or immediately upon dying to either encounter.
The temple will destabilise more significantly if either [[Xipocado]] or [[Atziri]] are fought against. The destabilisation will occur after closing the temple, or immediately upon dying to either encounter.


* After Xipocado, most non-Path rooms (except for reward rooms from Xipocado's Console) and some Path rooms will be removed and the location of the Architect's Chamber will be randomised<ref>https://www.youtube.com/watch?v=FTS3FrJUUKE</ref>.
* After Xipocado, many non-Path rooms (except for reward rooms from Xipocado's Console) and some Path rooms will be removed and the location of the Architect's Chamber will be randomised.
* After Atziri, almost all non-Path rooms, most path will be removed<ref>https://www.youtube.com/watch?v=x4-Mf9OuCkw</ref>.
* After Atziri, many non-Path rooms, the Royal Access Chamber, and most Path rooms will be removed.


Destabilisation cannot leave a previously connected room disconnected if the room is not destabilised. In other words, it will attempt to retain a connection to that room via Paths. It may be possible to somewhat manipulate the destabilisation and preserve most of a central Path by adding a large number of non-reward Rooms on the far end of the temple, effectively "baiting" the destabilisation to target these "throwaway" rooms<ref>https://www.youtube.com/watch?v=9t6LinONct0</ref>. This method is primarily intended to quickly farm Atziri.
Destabilisation cannot leave a previously connected room disconnected if the room is not destabilised. In other words, it will attempt to retain a connection to that room via Paths. It may be possible to somewhat manipulate the destabilisation and preserve most of a central Path by adding a large number of non-reward Rooms on the far end of the temple, effectively "baiting" the destabilisation to target these "throwaway" rooms<ref>https://www.youtube.com/watch?v=9t6LinONct0</ref>. This method is primarily intended to quickly farm Atziri.
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===Path===
===Path===
[[File:Path automatic connection example.png|thumb|An example of a 3-way Path automatically forming (visually invalid) connections. The Path to the northwest has a wall facing the Room Tile's exit, and the Path to the Southwest has an exit facing the Room Tile's wall, but both will become connected (effectively turning the tile into a 4-way Path once placed).]]
[[File:Path automatic connection example.png|thumb|An example of a 3-way Path automatically forming (visually invalid) connections. The Path to the northwest has a wall facing the Room Tile's exit, and the Path to the Southwest has an exit facing the Room Tile's wall, but both will become connected (effectively turning the tile into a 4-way Path once placed).]]
Paths are simple connecting rooms that comes in 2-way, 3-way, and 4-way variants. The orientation of the Paths is fixed and cannot be rotated. To be placed, the Path must be placed such that one of its exits is facing an adjacent Path. However, once placed, Paths will automatically create exits to any other adjacent Path or room regardless of the Room Tile's exit directions (see example to the right). Because of this, the orientation of the Path is only relevant when determining which tile the Path can be placed on.
Paths are simple connecting rooms that comes in 2-way, 3-way, and 4-way variants. The orientation of the Paths is fixed and cannot be rotated. To be placed, the Path must be placed such that one of its exits is facing an adjacent Path (the exits do not need to match). However, once placed, Paths will automatically create exits to any other adjacent Path or room regardless of the Room Tile's exit directions (see example to the right). Because of this, the orientation of the Path is only relevant when determining which tile the Path can be placed on. The one exception to this is Generator, which can only be placed adjacent to a Path with a corresponding exit, and other rooms will not automatically create exits to the Generator except those which upgrade Generator.


===Architect's Chamber===
===Architect's Chamber===
[[File:Architect's Chamber temple icon.png|50px|link=]]
[[File:Architect's Chamber temple icon.png|50px|link=]]


The Architect's Chamber is a fixed room that automatically generates in the temple on a random grid, typically in the far half of the temple. The area contains Xipocado's Console, a special variant of the Temple Console that provides the ability to place exclusive reward rooms from a selection of 6, which always includes a Royal Access Chamber. However, they can only be placed on a limited number of pre-selected tiles on the grid, typically along the outer edge. It is possible that there may not be sufficient tiles to place all six reward rooms. After defeating Xipocado, almost all non-reward rooms and some Paths will be destabilised, with Xipocado's Chamber's location randomised.
The Architect's Chamber is a fixed room that automatically generates in the temple on a random grid, typically in the far half of the temple. The area contains Xipocado's Console, a special variant of the Temple Console that provides the ability to place exclusive reward rooms (Restricted Room Card) from a random selection of 6, one of which is always a Royal Access Chamber if it has not already been placed. However, they can only be placed on a limited number of pre-selected tiles on the grid, typically along the outer edge. It is possible that there may not be sufficient tiles to place all six reward rooms. After defeating Xipocado, many non-reward rooms and some Paths will be destabilised, with Xipocado's Chamber's location randomised.
 
* Estazunti's Medallion can be used to add an additional grid slot to place a Restricted Room Card on.
* Hayoxi's Medallion can be used to reroll a single Restricted Room (Reward Vault).
* Juatalotli's Medallion can be used to prevent a room from destabilising one time.


{| class="wikitable"
{| class="wikitable"
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! Room !! Description !! Encounters and rewards
! Room !! Description !! Encounters and rewards
|-
|-
| Architect's Chamber || {{c|help|Defeating the Architect allows a Selection of Rewarding Vaults<br>Has a high chance of Xopec and Azcapa's Medallions}} || Contains {{c|unique|[[Xipocado, Royal Architect]]}}<br>Xipocado's Console can be used to add exclusive reward rooms which cannot be obtained normally<br>Significantly destabilizes the temple when completed
| Architect's Chamber || {{c|help|Defeating the Architect allows a Selection of Rewarding Vaults, and unlocks Medallions<br>High chance for Xopec's and Azcapa's Medallions}} || Contains {{c|unique|[[Xipocado, Royal Architect]]}}<br>Xipocado's Console can be used to add exclusive reward rooms which cannot be obtained normally<br>Significantly destabilizes the temple when completed
|}
|}


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[[File:Atziri's Chamber temple icon.png|50px|link=]]
[[File:Atziri's Chamber temple icon.png|50px|link=]]


Atziri's Chamber is a fixed room on the Temple Console outside of the grid on the opposite end of the entrance. The area contains a locked chests called "Atziri's Vault", as well as a locked room called "Atziri's Chambers". The Royal Access Chamber (placed via Xipocado's Console) must be completed first in order to unlock the door to access the pinnacle boss fight with [[Atziri, the Red Queen]]. Atziri's Vaults are unlocked after defeating Atziri; these contain drops exclusive to Atziri (she herself does not drop items) as well as several currency items, including those exclusive to the Temple's reward rooms. After defeating Atziri, almost all non-reward rooms, the Royal Access Chamber, and most Paths will be destabilised.
Atziri's Chamber is a fixed room on the Temple Console outside of the grid on the opposite end of the entrance. The area contains a locked chests called "Atziri's Vault", as well as a locked room called "Atziri's Chambers". The Royal Access Chamber (placed via Xipocado's Console) must be completed first in order to unlock the door to access the pinnacle boss fight with [[Atziri, the Red Queen]]. Atziri's Vaults are unlocked after defeating Atziri; these contain drops exclusive to Atziri (she herself does not drop items) as well as several currency items, including those exclusive to the Temple's reward rooms. After defeating Atziri, most non-reward rooms, the Royal Access Chamber, and many Paths will be destabilised.


{| class="wikitable"
{| class="wikitable"
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! Room !! Description !! Encounters and rewards
! Room !! Description !! Encounters and rewards
|-
|-
| Atziri's Chamber || Contains {{c|unique|[[Atziri, the Red Queen]]}}<br>Significantly destabilizes the temple when completed
| Atziri's Chamber || {{n/a}} || Contains {{c|unique|[[Atziri, the Red Queen]]}}<br>Significantly destabilizes the temple when completed
|}
|}


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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Depot || Tier 1 || {{c|mod|Humanoid Monsters have 8% increased Effectiveness}}<br>{{c|help|Contains Equipment}} ||
| Depot || Tier 1 || {{c|mod|Humanoid Monsters have 15% increased Effectiveness}}<br>{{c|help|Contains Equipment}} ||
* Contains 4x Vaal Armoury Rack chests
* Contains 4x Vaal Armoury Rack chests
|-
|-
| Arsenal || Tier 2 || {{c|mod|Humanoid Monsters have 15% increased Effectiveness}}<br>{{c|help|Contains many pieces of Equipment}}  
| Arsenal || Tier 2 || {{c|mod|Humanoid Monsters have 30% increased Effectiveness}}<br>{{c|help|Contains many pieces of Equipment}}  
|-
|-
| Gallery || Tier 3 || {{c|mod|Humanoid Monsters have 30% increased Effectiveness}}<br>{{c|help|Contains Rare pieces of Equipment}}  
| Gallery || Tier 3 || {{c|mod|Humanoid Monsters have 60% increased Effectiveness}}<br>{{c|help|Contains Rare pieces of Equipment}}  
|}
|}


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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Commander's Chamber || Tier 1 || {{c|mod|Rare Monsters have 8% increased Effectiveness}}<br>{{c|help|Has a higher chance of Uromoti's Medallion, increases with tier<br>May contain a bench allowing modification of equipment}} ||  
| Commander's Chamber || Tier 1 || {{c|mod|Rare Monsters have 15% increased Effectiveness}}<br>{{c|help|May contain a bench allowing modification of equipment<br>Low chance for Quipolatl's Medallion}} ||  
* Contains {{c|rare|<Name>, the Forgotten}} (present)/{{c|rare|<Name>, Commander}} (past)
* Contains {{c|rare|<Name>, the Forgotten}} (present)/{{c|rare|<Name>, Commander}} (past)
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
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* May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}}
* May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}}
|-
|-
| Commander's Hall || Tier 2 || {{c|mod|Rare Monsters have 15% increased Effectiveness}}<br>{{c|help|Has a higher chance of Uromoti's Medallion, increases with tier<br>May contain a bench allowing modification of equipment}} ||  
| Commander's Hall || Tier 2 || {{c|mod|Rare Monsters have 30% increased Effectiveness}}<br>{{c|help|May contain a bench allowing modification of equipment<br>Low chance for Quipolatl's Medallion}} ||  
* Contains {{c|rare|<Name>, the Forgotten}} (present)/{{c|rare|<Name>, Commander}} (past)
* Contains {{c|rare|<Name>, the Forgotten}} (present)/{{c|rare|<Name>, Commander}} (past)
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
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* May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}}
* May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}}
|-
|-
| Commander's Headquarters || Tier 3 || {{c|mod|Rare Monsters have 30% increased Effectiveness}}<br>{{c|help|Has a higher chance of Uromoti's Medallion, increases with tier<br>May contain a bench allowing modification of equipment}} ||  
| Commander's Headquarters || Tier 3 || {{c|mod|Rare Monsters have 60% increased Effectiveness}}<br>{{c|help|May contain a bench allowing modification of equipment<br>Low chance for advanced Medallions}} ||  
* Contains {{c|unique|[[Xolotl, Royal Commander]]}}
* Contains {{c|unique|[[Xolotl, Royal Commander]]}}
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
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* May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}}
* May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}}
|-
|-
| Barracks || Tier 2 || {{c|mod|10% increased number of Monster Packs<br>Normal Monsters have 8% increased Effectiveness}}<br>{{c|help|May contain a bench allowing modification of equipment}} ||
| Barracks || Tier 2 || {{c|mod|15% increased number of Monster Packs<br>Normal Monsters have 15% increased Effectiveness}}<br>{{c|help|May contain a bench allowing modification of equipment}} ||
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
* May contain Alchemy Workbench: {{c|mod|Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers}}
* May contain Alchemy Workbench: {{c|mod|Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers}}
* May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}}
* May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}}
|-
|-
| Hall of War || Tier 3 || {{c|mod|10% increased number of Monster Packs<br>Normal Monsters have 16% increased Effectiveness}}<br>{{c|help|May contain a bench allowing modification of equipment}} ||
| Hall of War || Tier 3 || {{c|mod|20% increased number of Monster Packs<br>Normal Monsters have 30% increased Effectiveness}}<br>{{c|help|May contain a bench allowing modification of equipment}} ||
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
* May contain Alchemy Workbench: {{c|mod|Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers}}
* May contain Alchemy Workbench: {{c|mod|Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers}}
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[[File:Generator temple icon.png|50px|link=]] Upgraded by: Thaumaturge, Sacrificial Chamber
[[File:Generator temple icon.png|50px|link=]] Upgraded by: Thaumaturge, Sacrificial Chamber


Generator rooms do not automatically connect to most other rooms; instead, they must be connected via Halls, and can only supply power to connected rooms within a Manhattan distance of 3-5 rooms depending on tier.
Generator rooms do not automatically connect to most other rooms; instead, they must be connected via Paths, and can only supply power to connected rooms within a total distance of 3-5 rooms depending on tier. Power cannot travel through powerable rooms, and is blocked by non-powerable rooms and walls without exits.
 
Generator rooms can only be placed adjacent to a Path with a corresponding exit.


{| class="wikitable"
{| class="wikitable"
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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Dynamo || Tier 1 || {{c|mod|Construct Monsters have 8% increased Effectiveness}}<br>{{c|help|Provides power to nearby rooms, increasing in range every tier<br>May contain a bench allowing modification of equipment}}
| Dynamo || Tier 1 || {{c|mod|Construct Monsters have 15% increased Effectiveness}}<br>{{c|help|Provides power to nearby rooms, increasing in range every tier<br>May contain a bench allowing modification of equipment}} ||
* Supplies power to a total distance of 3 rooms
|-
|-
| Shrine of Empowerment || Tier 2 || {{c|mod|Construct Monsters have 15% increased Effectiveness}}<br>{{c|help|Provides power to nearby rooms, increasing in range every tier<br>May contain a bench allowing modification of equipment}}
| Shrine of Empowerment || Tier 2 || {{c|mod|Construct Monsters have 30% increased Effectiveness}}<br>{{c|help|Provides power to nearby rooms, increasing in range every tier<br>May contain a bench allowing modification of equipment}} ||
* Supplies power to a total distance of 4 rooms
|-
|-
| Solar Nexus || Tier 3 || {{c|mod|Construct Monsters have 30% increased Effectiveness}}<br>{{c|help|Provides power to nearby rooms, increasing in range every tier<br>May contain a bench allowing modification of equipment}}
| Solar Nexus || Tier 3 || {{c|mod|Construct Monsters have 60% increased Effectiveness<br>Area contains an additional Corrupted Abomination}}<br>{{c|help|Provides power to nearby rooms, increasing in range every tier<br>May contain a bench allowing modification of equipment}} ||
*Contains {{c|unique|[[Corrupted Abomination]]}}
* Supplies power to a total distance of 5 rooms
|}
|}


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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Workshop || Tier 1 || {{c|help|Tier 3 has a high chance of Quipolatl's Medallion<br>May contain a bench allowing modification of equipment}} ||  
| Workshop || Tier 1 || {{c|mod|8% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs}}<br>{{c|help|May contain a bench allowing modification of equipment<br>Low chance for Quipolatl's Medallion}} ||  
|-
|-
| Automaton Lab || Tier 2 || {{c|help|Tier 3 has a high chance of Quipolatl's Medallion<br>May contain a bench allowing modification of equipment}} ||
| Automaton Lab || Tier 2 || {{c|mod|15% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs}}<br>{{c|help|May contain a bench allowing modification of equipment<br>Low chance for Quipolatl's Medallion}} ||
|-
|-
| Stone Legion || Tier 3 || {{c|help|Tier 3 has a high chance of Quipolatl's Medallion<br>May contain a bench allowing modification of equipment}} ||  
| Stone Legion || Tier 3 || {{c|mod|30% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs<br>Area contains an additional High Priest}}<br>{{c|help|May contain a bench allowing modification of equipment<br>High chance for Quipolatl's Medallion}} ||  
*Contains {{c|unique|[[High Priest]]}}
|}
|}


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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Bronzeworks || Tier 1 || {{c|mod|Chests have 8% more Item Rarity}}<br>{{c|help|Contains a bench to improve equipment quality<br>Tier 3 allows further improvement of equipment quality above 20%}} ||
| Bronzeworks || Tier 1 || {{c|mod|Chests have 15% more Item Rarity}}<br>{{c|help|Contains a bench to improve equipment quality<br>Tier 3 allows further improvement of equipment quality above 20%<br>Low chance for Quipolatl's Medallion}} ||
* Contains {{c|rare|<Name>, Kamasan Smith}}
* Contains {{c|rare|<Name>, Kamasan Smith}}
* Forging Workbench: {{c|mod|Greatly improves the quality of a Martial Weapon, Caster Weapon or Armour}}.
* Forging Workbench: {{c|mod|Greatly improves the quality of a Martial Weapon, Caster Weapon or Armour}}.
|-
|-
| Chamber of Iron || Tier 2 || {{c|mod|Chests have 15% more Item Rarity}}<br>{{c|help|Contains a bench to add an augment socket to equipment<br>Tier 3 allows further improvement of equipment quality above 20%}} ||
| Chamber of Iron || Tier 2 || {{c|mod|Chests have 30% more Item Rarity}}<br>{{c|help|Contains a bench to add an augment socket to equipment<br>Tier 3 allows further improvement of equipment quality above 20%<br>Low chance for Quipolatl's Medallion}} ||
* Contains {{c|rare|<Name>, Kamasan Smith}}
* Contains {{c|rare|<Name>, Kamasan Smith}}
* Contains {{c|rare|<Name>, the Forgehand}}
* Forging Mechanism: {{c|mod|Adds an Augment Socket to a Martial Weapon, wand, staff or Armour}}.
* Forging Mechanism: {{c|mod|Adds an Augment Socket to a Martial Weapon, wand, staff or Armour}}.
|-
|-
| Golden Forge || Tier 3 || {{c|mod|Chests have 30% more Item Rarity}}<br>{{c|help|Contains a bench to improve Equipment Quality above 20%}} ||  
| Golden Forge || Tier 3 || {{c|mod|Chests have 60% more Item Rarity}}<br>{{c|help|Contains a bench to improve Equipment Quality above 20%<br>High chance for advanced Medallions}} ||  
*Contains {{c|unique|[[Calzari, Masterwork Smith]]}}
*Contains {{c|unique|[[Calzari, Masterwork Smith]]}}
* Contains {{c|rare|<Name>, the Forgehand}}
* Contains {{c|rare|<Name>, the Forgehand}}
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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Thaumaturge's Laboratory || Tier 1 || {{c|help|Contains a device to set a gem to have 3 support gem sockets<br>Tier 3 allows Further Corruption of Gems}} ||  
| Thaumaturge's Laboratory || Tier 1 || {{c|mod|8% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers}}<br>{{c|help|Contains a device to set a gem to have 3 support gem sockets<br>Tier 3 allows Further Corruption of Gems<br>Low chance for Quipolatl's Medallion}} ||  
* Gemcutting Workbench: {{c|mod|Sets a Skill Gem to have 3 Support Gem Sockets}}
* Gemcutting Workbench: {{c|mod|Sets a Skill Gem to have 3 Support Gem Sockets}}
|-
|-
| Thaumaturge's Cuttery || Tier 2 || {{c|help|Contains a device to improve the quality of a skill gem<br>Tier 3 allows Further Corruption of Gems}} ||
| Thaumaturge's Cuttery || Tier 2 || {{c|mod|15% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers}}<br>{{c|help|Contains a device to improve the quality of a skill gem<br>Tier 3 allows Further Corruption of Gems<br>Low chance for Quipolatl's Medallion}} ||
* Gemcutting Mechanism: {{c|mod|Greatly improves the quality of a Skill Gem}}
* Gemcutting Mechanism: {{c|mod|Greatly improves the quality of a Skill Gem}}
|-
|-
| Thaumaturge's Cathedral  || Tier 3 || {{c|help|Contains a device to further Corrupt Gems<br>Room Destabilizes once device is used}} ||  
| Thaumaturge's Cathedral  || Tier 3 || {{c|mod|Area contains an additional Quadrilla Sergeant<br>30% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers}}<br>{{c|help|Contains a device to further Corrupt Gems<br>Room Destabilizes once device is used<br>High chance for advanced Medallions}} ||  
* Contains {{c|unique|[[Quadrilla Sergeant]]}}
* Gem Corrupter: {{c|mod|Modifies a Corrupted Skill Gem unpredictably or destroys it}}, granting a 50% chance each to either add a second corruption outcome (level, quality, sockets) or destroy an already corrupted skill gem. Gems corrupted this way become {{c|corrupted|Twice Corrupted}}.  Can be taken as a {{il|Crystallised Corruption}}.
* Gem Corrupter: {{c|mod|Modifies a Corrupted Skill Gem unpredictably or destroys it}}, granting a 50% chance each to either add a second corruption outcome (level, quality, sockets) or destroy an already corrupted skill gem. Gems corrupted this way become {{c|corrupted|Twice Corrupted}}.  Can be taken as a {{il|Crystallised Corruption}}.
|}
|}
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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
|  Sealed Vault || Tier 1 || {{c|help|Contains Many Chests<br>Room Destabilizes once the central Vault is opened}} ||  
|  Sealed Vault || Tier 1 || {{c|mod|25% increased Rarity of Items Dropped by Monsters}}<br>{{c|help|Contains Many Chests<br>Room Destabilizes once the central Vault is opened}} ||  
* Contains several Vault Chests which can drop random rewards like [[currency]], [[uncut gem]]s, etc.
* Contains several Vault Chests which can drop random rewards like [[currency]], [[uncut gem]]s, etc.
|}
===Sacrifice Room===
[[File:Sacrifice Room temple icon.png|50px|link=]]
{| class="wikitable"
|+ Sacrifice Room
|-
! Room !! Description
|-
| Sacrifice Room || Sacrifice a Room to Upgrade Sacrificial Chamber Tier 1
|}
|}


==List of past-exclusive rooms==
==List of past-exclusive rooms==
===Alchemy Lab===
===Alchemy Lab===
[[File:Alchemy Lab temp temple icon.png|50px|link=]] Upgraded by: Thaumaturge, Thaumaturge
[[File:Alchemy Lab temp temple icon.png|50px|link=]] Upgraded by: Thaumaturge, Thaumaturge x2


{| class="wikitable"
{| class="wikitable"
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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Chamber of Souls || Tier 1 || {{c|mod|8% increased Rarity of Items Dropped by Monsters}}<br>{{c|help|Tier 3 allows Soul Core Corruption}} ||  
| Chamber of Souls || Tier 1 || {{c|mod|15% increased Rarity of Items Dropped by Monsters}}<br>{{c|help|Tier 3 allows Soul Core Corruption<br>Low chance for Quipolatl's Medallion}} ||  
* Contains a Soul Core Cache which drops a random [[soul core]]
|-
|-
| Core Machinarium || Tier 2 || {{c|mod|15% increased Rarity of Items Dropped by Monsters}}<br>{{c|help|Tier 3 allows Soul Core Corruption}} ||  
| Core Machinarium || Tier 2 || {{c|mod|50% increased Gold found in this Area<br>30% increased Rarity of Items Dropped by Monsters}}<br>{{c|help|Tier 3 allows Soul Core Corruption<br>Low chance for Quipolatl's Medallion}} ||  
* Contains a Soul Core Cache which drops a random [[soul core]]
|-
|-
| Grand Phylactery || Tier 3 || {{c|mod|30% increased Rarity of Items Dropped by Monsters}}<br>{{c|help|Contains a device to Corrupt Soul Cores<br>Room Destabilizes once device is used}} ||  
| Grand Phylactory || Tier 3 || {{c|mod|60% increased Rarity of Items Dropped by Monsters}}<br>{{c|help|Contains a device to Corrupt Soul Cores<br>Room Destabilizes once device is used<br>High chance for advanced Medallions}} ||  
* Contains {{c|unique|[[Menmek, Guardian Construct]]}}, which always drops an [[Soul_Core#List_of_endgame_soul_cores|endgame soul core]]
* Contains {{c|unique|[[Guardian Construct]]}} (activates on using/taking the Soul Core Infuser)
* Soul Core Infuser: {{c|mod|Modifies a Soul Core unpredictably, with a chance to destroy it}}, which can double the soul core, transform it into a random soul core, transform it into an [[ancient soul core]], or destroy it. Can be taken as a {{il|Core Destabiliser}}.
* Soul Core Infuser: {{c|mod|Modifies a Soul Core unpredictably, with a chance to destroy it}}, which can double the soul core, transform it into a random soul core, transform it into an [[ancient soul core]], or destroy it. Can be taken as a {{il|Core Destabiliser}}.
* Contains a Soul Core Cache which drops a random [[soul core]]
|}
|}


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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Crimson Hall || Tier 1 || {{c|mod|Rare Monsters have a 8% chance to have an additional Modifier}}<br>{{c|help|Contains a device to Corrupt Items<br>Tier 3 allows Further Corruption of Equipment}} ||  
| Crimson Hall || Tier 1 || {{c|mod|Rare Monsters have a 15% chance to have an additional Modifier}}<br>{{c|help|Contains a device to Corrupt Items<br>Tier 3 allows Further Corruption of Equipment}} ||  
*  Corruption Altar: {{c|mod|Modifies an item unpredictably and Corrupts it}}, identically to a {{il|Vaal Orb}}.
*  Corruption Altar: {{c|mod|Modifies an item unpredictably and Corrupts it}}, identically to a {{il|Vaal Orb}}.
|-
|-
| Catalyst of Corruption || Tier 2 || {{c|mod|Rare Monsters have a 15% chance to have an additional Modifier}}<br>{{c|help|Contains a device to Corrupt Items<br>Tier 3 allows Further Corruption of Equipment}} ||  
| Catalyst of Corruption || Tier 2 || {{c|mod|Rare Monsters have a 30% chance to have an additional Modifier}}<br>{{c|help|Contains a device to Corrupt Items<br>Tier 3 allows Further Corruption of Equipment}} ||  
* Corruption Altar: {{c|mod|Modifies an item unpredictably and Corrupts it}}, identically to a {{il|Vaal Orb}}.
* Corruption Altar: {{c|mod|Modifies an item unpredictably and Corrupts it}}, identically to a {{il|Vaal Orb}}.
|-
|-
|  Locus of Corruption || Tier 3 || {{c|mod|Rare Monsters have a 30% chance to have an additional Modifier}}<br>{{c|help|Contains a device to further Corrupt Equipment<br>Room Destabilizes once device is used}} ||  
|  Locus of Corruption || Tier 3 || {{c|mod|Area contains an additional Royal Sentinel<br>Rare Monsters have a 60% chance to have an additional Modifier}}<br>{{c|help|Contains a device to further Corrupt Equipment<br>Room Destabilizes once device is used}} ||  
*Contains {{c|unique|[[Royal Sentinel]]}}
* Corruption Instiller: {{c|mod|Modifies a Corrupted Equipment or Jewel item unpredictably or destroys it}}, granting a 50% chance each to either add a second enchantment to or destroy an already corrupted item. Items corrupted this way become {{c|corrupted|Twice Corrupted}}. Can be taken as an {{il|Architect's Orb}}.
* Corruption Instiller: {{c|mod|Modifies a Corrupted Equipment or Jewel item unpredictably or destroys it}}, granting a 50% chance each to either add a second enchantment to or destroy an already corrupted item. Items corrupted this way become {{c|corrupted|Twice Corrupted}}. Can be taken as an {{il|Architect's Orb}}.
|}
|}
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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Surgeon's Ward || Tier 1 || {{c|mod|Unique Monsters have 5% increased Effectiveness}}<br>{{c|help|Tier 3 allows Limb Modification}}
| Surgeon's Ward || Tier 1 || {{c|mod|Unique Monsters have 10% increased Effectiveness}}<br>{{c|help|Tier 3 allows Limb Modification<br>Low chance for Quipolatl's Medallion}}
|-
|-
| Surgeon's Theatre || Tier 2 || {{c|mod|Unique Monsters have 10% increased Effectiveness}}<br>{{c|help|Tier 3 allows Limb Modification}}
| Surgeon's Theatre || Tier 2 || {{c|mod|Unique Monsters have 20% increased Effectiveness}}<br>{{c|help|Tier 3 allows Limb Modification<br>Low chance for Quipolatl's Medallion}}
|-
|-
| Surgeon's Symphony || Tier 3 || {{c|mod|Unique Monsters have 20% increased Effectiveness}}<br>{{c|help|Contains a device allowing Limb Modification}} ||  
| Surgeon's Symphony || Tier 3 || {{c|mod|Unique Monsters have 40% increased Effectiveness}}<br>{{c|help|Contains a device allowing Limb Modification<br>High chance for advanced Medallions}} ||  
* Contains {{c|unique|[[The Remade]]}}
* Contains {{c|unique|[[The Remade]]}}
* Transcension Device: replaces one of the character's arms or legs with a [[transcendent limb]] that grants a modifier. If the character dies, any current transcendent limbs are removed.
* Transcension Device: replaces one of the character's arms or legs with a [[transcendent limb]] that grants a modifier. If the character dies, any current transcendent limbs are removed.
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===Sacrificial Chamber===
===Sacrificial Chamber===
[[File:Sacrificial Chamber temple icon.png|50px|link=]] Upgraded by: Smithy, Alchemy Lab
[[File:Sacrificial Chamber temple icon.png|50px|link=]] Upgraded by: Smithy, Alchemy Lab
A Tier 1 Sacrifical Chamber can be upgraded to Tier 2 by sacrificing another room: [[File:Sacrifice Room temple icon.png|50px|link=]]


{| class="wikitable"
{| class="wikitable"
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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Altar of Sacrifice || Tier 1 || {{c|mod|8% increased amount of Rare Chests}}<br>{{c|help|Contains a Unique Item<br>Tier 3 allows Further Modification of Vaal Uniques}}
| Altar of Sacrifice || Tier 1 || {{c|mod|15% increased amount of Rare Chests}}<br>{{c|help|Contains a Unique Item<br>Tier 3 allows Further Modification of Vaal Uniques<br>Low chance for Quipolatl's Medallion}}
|-
|-
| Hall of Offerings || Tier 2 || {{c|mod|15% increased amount of Rare Chests}}<br>{{c|help|Contains a Unique Item<br>Tier 3 allows Further Modification of Vaal Uniques}}
| Hall of Offerings || Tier 2 || {{c|mod|30% increased amount of Rare Chests}}<br>{{c|help|Contains a Unique Item<br>Tier 3 allows Further Modification of Vaal Uniques<br>Low chance for Quipolatl's Medallion}}
|-
|-
| Apex of Oblation || Tier 3 || {{c|mod|30% increased amount of Rare Chests}}<br>{{c|help|Contains a Unique Item<br>Contains a device to Modify Vaal Uniques<br>Room Destabilizes once device is used}} ||  
| Apex of Oblation || Tier 3 || {{c|mod|60% increased amount of Rare Chests<br>Area contains an additional Unchained Beast}}<br>{{c|help|Contains a Unique Item<br>Contains a device to Modify Vaal Uniques<br>Room Destabilizes once device is used<br>High chance for advanced Medallions}} ||  
* Contains {{c|unique|[[Huitzil, Royal Blood Priest]]}}
* Contains {{c|unique|[[Huitzil, Royal Blood Priest]]}}
*Contains {{c|unique|[[Unchained Beast]]}}
* Morphology Mechanism: {{c|mod|Replaces up to 2 modifiers on a Corrupted Vaal Unique or Replaces other Uniques with a Corrupted Unique of the same Item Class}}. Specifically for [[List of Vaal unique|Vaal-themed unique]]s, 1 or 2 explicit modifiers will be replaced with another exclusive modifer; the new modifier is dependent on the modifier replaced. Can be taken as a {{il|Vaal Cultivation Orb}}.
* Morphology Mechanism: {{c|mod|Replaces up to 2 modifiers on a Corrupted Vaal Unique or Replaces other Uniques with a Corrupted Unique of the same Item Class}}. Specifically for [[List of Vaal unique|Vaal-themed unique]]s, 1 or 2 explicit modifiers will be replaced with another exclusive modifer; the new modifier is dependent on the modifier replaced. Can be taken as a {{il|Vaal Cultivation Orb}}.
|}
|}
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[[File:Spymaster temple icon.png|50px|link=]] Upgraded by: Assasinating other Spymasters
[[File:Spymaster temple icon.png|50px|link=]] Upgraded by: Assasinating other Spymasters


When placed adjacent to a Garrison, it will upgrade the Garrison and convert it into a Legion Barracks of the same tier.
When placed adjacent to a Garrison, it will convert the Garrison into a Tier 2 Legion Barracks.


{| class="wikitable"
{| class="wikitable"
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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Spymaster's Study || Tier 1 || {{c|help|Has a higher chance of Juatalotli's Medallion, increases with tier<br>Can assassinate other Spymasters to level up}} ||  
| Spymaster's Study || Tier 1 || {{c|mod|8% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks}}<br>{{c|help|Can assassinate other Spymasters to level up<br>Low chance for Juatalotli's Medallion}} ||  
|-
|-
| Hall of Shadows || Tier 2 || {{c|help|Has a higher chance of Juatalotli's Medallion, increases with tier<br>Can assassinate other Spymasters to level up}} ||  
| Hall of Shadows || Tier 2 || {{c|mod|15% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks}}<br>{{c|help|Can assassinate other Spymasters to level up<br>Low chance for Juatalotli's Medallion}} ||  
|-
|-
| Omnipresent Panopticon || Tier 3 || {{c|help|Has a higher chance of Juatalotli's Medallion, increases with tier<br>Can assassinate other Spymasters to level up}} ||
| Omnipresent Panopticon || Tier 3 || {{c|mod|Area contains an additional [[Royal Colossus]]<br>30% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks}}<br>{{c|help|Can assassinate other Spymasters<br>High chance for Juatalotli's Medallion}} ||
*Contains {{c|unique|[[Royal Colossus]]}}
|}
|}


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[[File:Synthflesh Lab temple icon.png|50px|link=]] Upgraded by: Flesh Surgeon, Generator (Power)
[[File:Synthflesh Lab temple icon.png|50px|link=]] Upgraded by: Flesh Surgeon, Generator (Power)


When placed adjacent to a Garrison, it will upgrade the Garrison and convert it into a Transcendent Barracks of the same tier.
When placed adjacent to a Garrison, it will convert the Garrison into a Tier 2 Transcendent Barracks.


{| class="wikitable"
{| class="wikitable"
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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Prosthetic Research || Tier 1 || {{c|mod|Monsters grant 5% increased Experience}}
| Prosthetic Research || Tier 1 || {{c|mod|Monsters grant 10% increased Experience}}
|-
|-
| Synthflesh Sanctum || Tier 1 || {{c|mod|Monsters grant 10% increased Experience}}
| Synthflesh Sanctum || Tier 1 || {{c|mod|Monsters grant 20% increased Experience}}
|-
|-
| Crucible of Transcendence || Tier 1 || {{c|mod|Monsters grant 20% increased Experience}}
| Crucible of Transcendence || Tier 1 || {{c|mod|Monsters grant 40% increased Experience}}
|}
|}


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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Steelflesh Quarters || Tier 2 || {{c|mod|15% increased number of Magic Monsters}} ||
| Steelflesh Quarters || Tier 2 || {{c|mod|30% increased number of Rare Monsters}}<br>{{c|help|Low chance for Quipolatl's Medallion}} ||
* Contains {{c|rare|<Name>, Drill Sergeant}}
* Contains {{c|rare|<Name>, Drill Sergeant}}
|-
|-
| Collective Legion || Tier 3 || {{c|mod|30% increased number of Magic Monsters}} ||
| Collective Legion || Tier 3 || {{c|mod|60% increased number of Rare Monsters}}<br>{{c|help|High chance for advanced Medallions}} ||
|}
|}


===Transcendent Barracks===
===Transcendent Barracks===
[[File:Transcendent Barracks temple icon.png|50px|link=]] Upgraded by: Generator (Power)
[[File:Transcendent Barracks temple icon.png|50px|link=]] Upgraded by: ?


Converted to from a Garrison adjacent to a Synthflesh Lab.
Converted to from a Garrison adjacent to a Synthflesh Lab.
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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Viper's Loyals || Tier 2 || {{c|mod|15% increased number of Rare Monsters}} ||
| Viper's Loyals || Tier 2 || {{c|mod|30% increased number of Rare Monsters}} ||
|-
|-
| Elite Legion || Tier 3 || {{c|mod|30% increased number of Rare Monsters}} ||
| Elite Legion || Tier 3 || {{c|mod|60% increased number of Rare Monsters}} ||
|}
|}


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{| class="wikitable"
{| class="wikitable"
|+ Hall of Reverence
|+ Lineage Gems Vault
|-
|-
! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
Line 524: Line 545:
===Uniques Vault===
===Uniques Vault===
[[File:Uniques Vault temple icon.png|50px|link=]]
[[File:Uniques Vault temple icon.png|50px|link=]]
The Uniques Vault Room Card specifies the random unique it contains. More common uniques are blocked from rolling at higher area level temples.


{| class="wikitable"
{| class="wikitable"
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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Ancient Reliquary || Tier 1 || {{c|help|Contains a Unique Item<br>Room Destabilizes once complete}} ||  
| Ancient Reliquary Vault || Tier 1 || {{c|help|Contains a Unique Item:}} {{c|unique|<Specific unique item>}}<br>{{c|help|Room Destabilizes once complete}} ||  
* Contains a Reliquary Display holding a random [[unique item]].  
* Contains a Reliquary Display holding a specified random [[unique item]].  
|}
|}


==Room interactions==
==Room interactions==
Certain rooms will be upgraded when other room types are placed adjacent to it, making the monsters harder but also increasing the room's rewards. Rooms that interact with each other will automatically connect to each other, except for Generator which requires a Halls connection to most rooms and a maximum Manhattan distance of 3-5, depending on tier.
Certain rooms will be upgraded when other room types are placed adjacent to it, making the monsters harder but also increasing the room's rewards. Rooms that interact with each other will automatically connect to each other, except for Generator which requires a Path connection to most rooms and a maximum total distance of 3-5, depending on tier.


{| class="wikitable sortable"
{| class="wikitable sortable"
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|-
|-
| [[File:Generator temple icon.png|30px|link=]]Generator || ⇑[[File:Synthflesh Lab temple icon.png|30px|link=]]Synthflesh Lab || Does not connect directly<br>Does not need to be directly adjacent<br>Must be connected within 3-5 tiles depending on Generator tier
| [[File:Generator temple icon.png|30px|link=]]Generator || ⇑[[File:Synthflesh Lab temple icon.png|30px|link=]]Synthflesh Lab || Does not connect directly<br>Does not need to be directly adjacent<br>Must be connected within 3-5 tiles depending on Generator tier
|-
| [[File:Generator temple icon.png|30px|link=]]Generator || ⇑[[File:Transcendent Barracks temple icon.png|30px|link=]]Transcendent Barracks || Does not connect directly<br>Does not need to be directly adjacent<br>Must be connected within 3-5 tiles depending on Generator tier
|-
|-
| [[File:Synthflesh Lab temple icon.png|30px|link=]]Synthflesh Lab || ⇑[[File:Flesh Surgeon temple icon.png|30px|link=]]Flesh Surgeon || Both rooms are upgraded<br>+2 Tier if Synthflesh Lab is powered by Generator
| [[File:Synthflesh Lab temple icon.png|30px|link=]]Synthflesh Lab || ⇑[[File:Flesh Surgeon temple icon.png|30px|link=]]Flesh Surgeon || Both rooms are upgraded<br>+2 Tier if Synthflesh Lab is powered by Generator
Line 577: Line 598:
|-
|-
| [[File:Sacrificial Chamber temple icon.png|30px|link=]]Sacrificial Chamber || ⇑[[File:Corruption Chamber temple icon.png|30px|link=]]Corruption Chamber ||  
| [[File:Sacrificial Chamber temple icon.png|30px|link=]]Sacrificial Chamber || ⇑[[File:Corruption Chamber temple icon.png|30px|link=]]Corruption Chamber ||  
|-
| {{n/a}} || ⇑[[File:Sacrificial Chamber temple icon.png|30px|link=]]Sacrificial Chamber || Sacrificial Chamber only upgraded after sacrificing another room, destabilising it
|-
| [[File:Spymaster temple icon.png|30px|link=]]Spymaster || ⇑[[File:Spymaster temple icon.png|30px|link=]]Spymaster  || Spymaster only upgraded after assassinating another adjacent Spymaster, destabilising it
|}
|}


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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.4.0c|
* Entering Atziri's Temple via Vaal Ruins from an encounter portal will now keep the encounter area open while you are in the Temple, as long as you are the map owner of both the Temple and the area.
* The Architect's room is now able to connect to any other adjacent room.
* Removed the confirmation when you leave Atziri's Temple via portal if the Temple is fully complete.
* The number of rooms destabilised after defeating the Architect has been halved.
* The number of rooms destabilised after defeating Atziri has been lowered by 25%.
* League encounters that do not contain bosses now generate a chest at the end. Rewards will now either drop from this chest or the boss instead of in the middle of the encounter.
* Workbenches in the Past version of the Temple are now Pristine, can be used on any item and be taken home by exiles.
* Increased the spawn rate of the Exalted, Regal and Alchemy Workbenches in the Temple at higher levels, up to 50% higher at level 70+.
* Added a new Medallion to reroll Temple Rooms in your hand, excluding Reward Rooms.
* Added a new Medallion: "Zantipi's Medallion" that adds random map mods to Atziri's Temple
* The Extraction Chamber is now significantly rarer and the Architect will only offer a maximum of 1.
* The Uniques Vault room now excludes more common uniques as the level of the Temple increases.
* Spymaster rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Garrisons, Commanders, Armouries, Smithies and Legion Barracks'.
* Golem Works rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks' and Alchemy Labs.
* Thaumaturge rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Corruption Chambers, Treasure Vaults and Sacrificial Chambers.
* The Tablet Research Vault's Corrupted Precursor Machine and Ancient Infuser can no longer destroy Tablets.
* The Corruption Chamber room at Tier III now also adds a Corrupted Abomination to the Temple.
* The Spymaster room at Tier III now also adds an Unchained Beast to the Temple.
* The Golem Works room at Tier III now also adds a Royal Sentinel to the Temple.
* The Generator room at Tier III now also adds a Royal Colossus to the Temple.
* The Sacrificial Chamber room at Tier III now also adds a High Priest to the Temple.
* The Thaumaturge room at Tier III now also adds a Quadrilla Sergeant to the Temple.
* Modifiers applied to the Temple by rooms has been approximately doubled at all Tiers.
* The Sealed Vault now also adds 25% Rarity of Items dropped to the Temple.
* The Grand Phylactory (Tier III Alchemy Lab) now also increases Gold Found by 50%.
* Halved the chances of finding Uromoti's Medallion (Bonus Room) and Hayoxi's Medallion (Reroll Reward Room).
* Tier 3 rooms either drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple).
* The Architect has a much higher chance of Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage), and can now drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple).
* Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage) drop rates have been increased on all other rooms.
* Greatly increased drop rate of Xopec's Medallions.
* Slightly decreased drop rate of Azcapa's Medallions.
* Added room type icons to bonus room Medallions.
* Updated the descriptions on rooms in Atziri's Temple regarding their Medallion drops.
* Updated various Minimap Icon display names in the Temple to match the actual Room name.
}}
{{Version history table row|0.4.0b|
{{Version history table row|0.4.0b|
* Added an Identify Items option to Doryani in the Vaal Ruins.
* Added an Identify Items option to Doryani in the Vaal Ruins.

Latest revision as of 11:53, 21 December 2025

Atziri's Temple
area
No Waypoint
IdIncursionTemple
Act3
Area level46
TagsVaalStrongbox, vaal_shrine
Lost Temple
area
No Waypoint
IdIncursionTemplePresent
Act1
Area level65
TagsVaalStrongbox, vaal_shrine
Energized Crystal
Tooltip
Energized Crystals are collected by energizing Beacons throughout Wraeclast, and are required to access Atziri's Temple.

6 Energized Crystals are required to power the Temple Console.

More Energized Crystals may be stored by collecting Medallions from those of royal Vaal blood.

Atziri's Temple is the primary league mechanic introduced in Fate of the Vaal league. As an area, Atziri's Temple is specifically the past version of the temple unlocked after Act 3; the present version of the temple encountered initially is called Lost Temple.

Entry

An Ancient Beacon.

Mysterious Vaal machinery called an "Ancient Beacon" can be found throughout the campaign and in maps. These beacons can be energised by defeating monsters affected by it and then approaching the beacon. Completing the encounter will cause a "Vaal Chest" to rise, which contains rewards such as uncut gems and currency. The chest is always magic during the campaign, and magic or rare in maps. Sometimes, the beacon may summon corrupted Vaal monsters, or the device may lift up a unique monster:

After energising 6 beacons, it will open a portal to the Vaal Ruins, an area with a waypoint and the Temple Console. Interacting with it will allow construction and exploration of the Lost Temple in the present day. Afterwards, each ancient beacon will grant 1 Energised Crystal; 6 crystals are required to activate the Temple Console again.

After completing Act 3, Doryani will unlock the ability to travel into the past version of Atziri's Temple, unlocking access to a variety of new rooms and mechanics.

After reaching maps, it is possible to increase the maximum number of Energised Crystals by obtaining Xopec's Medallions inside the temple. This can be used multiple times, up to a maximum of 60 Energised Crystals. Regardless of the number of crystals stored, only 6 will be used at a time at the Temple Console, and only 6 Room Cards will be generated each time, but the temple can be re-opened consecutively.

Mechanics

Temple Console

The temple console displays the layout of the Temple of Atziri in a 9x9 grid, plus the Foyer entrance and Atziri's Chamber on opposite sides. After energising the Temple Console, six "Room Cards" will be generated from the left menu can be placed on the grid to build the temple. Approximately 50% of Room Cards will be Paths. Rooms can only be placed adjacent to Paths or rooms they interact with; Paths can be placed adjacent to other Paths with an exit in that direction. Paths have a fixed orientation, but will automatically connect to non-Path rooms it is adjacent to. Additionally, most rooms can connect automatically to specific other rooms, typically those that also increase the tier of one or both of these rooms or otherwise interact with other rooms; these upgrade interactions are shown with a brighter green outline on the grid with squares in the corners, compared to regular placeable spots.

  • Juatalotli's Medallion can be used to prevent a room from destabilising one time.
  • Puhuarte's Medallion can be used to reroll all unplaced Room Cards offered.
  • Quipolatl's Medallion can be used to upgrade the Tier of a room of your choice by 1.
  • Uromoti's Medallion can be used to add a specified Room Card.

At least one Room Card must be placed to run the temple. Not all Room Cards need to be placed to run the temple, but unused Room Cards will be discarded. Afterwards, open the temple to explore inside.

Medallions

Defeating certain minibosses or bosses in the temple can generate a medallion, which can modify rooms at the Temple Console in certain ways or grant other benefits related to the temple. Each room can only be affected by 1 medallion at a time.

List of medallions
Medallion Effect Flavour text
Azcapa's Medallion Use to increase Maximum Medallion Capacity by 1 (up to 6) The Architect of the Guild was more than happy to create a continual stream of trinkets and baubles to distract the Queen, but, in truth, she barely looked at any of them.
Estazunti's Medallion Use to place an extra Restricted Room Card after defeating the Architect The Architect of the Vault pleaded with nobles and suitors, begging them to stop sending treasure to the Queen. He could never go home until his task was complete...
Hayoxi's Medallion Use to reroll the reward of a Restricted Room Card The Architect of Destruction ensured his own demise in an 'accidental' explosion. She ordered his pieces gathered, his body reassembled and transcended. Death was no escape.
Juatalotli's Medallion Use to prevent the next Destabilisation of a Room The Architect of the Hoard gathered every piece of Vaal history he could, hoping to preserve them against the end. She allowed him this, for it served her ends as well.
Puhuarte's Medallion Use to reroll the Room Cards available for placement
Restricted Room Cards may not be rerolled this way
The Architect of the Forge kept his hearth busy, for the Queen's eye lingered on the idle. Her halls stood adorned with his desperate artisanship.
Quipolatl's Medallion Use to improve the Tier of a Room (up to a maximum of 3) The Architect of the Nexus proposed the Temple of Atzoatl as a prototype. He thought the project would keep him safe. Instead, all he achieved was building her another seat of power.
Uromoti's Medallion Use to add Room: <random room> The Architect of Expansion was always distant, working on projects at the edge of the Empire. His excuses vanished soon after his daughter was... given... a position at the Royal Temple.
Xopec's Medallion Use to increase Maximum Crystal Capacity by 6 (up to 60) The Architect of Power chose to bury himself in his work, seeking freedom of the mind. She followed him even there, learning the theories, ensuring he did not stray in his intent.
Zantipi's Medallion Use to add one to the number of random Waystone Modifiers added to your Temple. This number reduces by 1 for every 10 Temples opened. Modifiers will be randomised each time you open a new Temple. Temples can be affected by up to 8 Modifiers. The Architect of Concealment wove secrets into stone, with passages and powers none were meant to see. His renown rose in the shadows of his designs.

Area level

Area level of the temple is based on the level of the character that opened it; area level will be equal to character level until level 64, after which the rate of area level increase slows slightly, reaching the maximum area level of 80 when the character is level 85+. The area level of Ancient Beacon encounters does not impact the temple, meaning that it is possible to farm temples by resetting campaign areas without negative impacts.

Temple of Atziri
area level scaling
Character level Area level
1-64 1-64
65-66 65
67 66
68 67
69-70 68
71 69
72 70
73-74 71
75 72
76 73
77-78 74
79 75
80 76
81-82 77
83 78
84 79
85-100 80

Running the Temple

Each room has a checkpoint. Most temple rooms' entrances will usually close until the room is completed, typically by defeating the miniboss or encounter inside. The temple does not reset after it has been opened. Choosing to "Respawn at Checkpoint" does not reset the health or location of enemies in the temple, but will open the doors of any currently closed room allowing the player to re-enter and complete it.

In addition to modifiers added by various rooms within the temple, using a Zantipi's Medallion will cause the temple to roll an additional random waystone modifier. The modifiers are randomized each time the temple is opened, and the number of waystone modifiers reduce by 1 every 10 temples opened.

Players can leave the temple at any time by opening a Portal. This portal will take them to the same Vaal Ruins instance the temple was opened from. The temple can still be re-entered through the main door, but no return portal will be available. Note that if the character dies or otherwise leaves the area while fighting Xipocado, Royal Architect or Atziri, the Red Queen, the temple will close automatically instead (causing destabilisation).

Closing the temple

The temple can be closed by exiting via the main door, or choosing "Close Temple" from the Temple Console after portaling out. When the temple is closed, some rooms will randomly destabilise and be removed from the grid. The temple can continue to be built with the remaining layout after obtaining more Energized Crystals.

The temple will destabilise more significantly if either Xipocado or Atziri are fought against. The destabilisation will occur after closing the temple, or immediately upon dying to either encounter.

  • After Xipocado, many non-Path rooms (except for reward rooms from Xipocado's Console) and some Path rooms will be removed and the location of the Architect's Chamber will be randomised.
  • After Atziri, many non-Path rooms, the Royal Access Chamber, and most Path rooms will be removed.

Destabilisation cannot leave a previously connected room disconnected if the room is not destabilised. In other words, it will attempt to retain a connection to that room via Paths. It may be possible to somewhat manipulate the destabilisation and preserve most of a central Path by adding a large number of non-reward Rooms on the far end of the temple, effectively "baiting" the destabilisation to target these "throwaway" rooms[1]. This method is primarily intended to quickly farm Atziri.

List of general rooms

Entrance

This room is always the first room of the temple, connected to Vaal Ruins. It is functionally identical to a 4-way Path. This room cannot be removed or replaced.

The entrance contains a large statue of Atziri, with different text appearing depending on whether you interact with it in the present or the past:

  • Crumbling Plaque (Present): "Behold [......illegible........] be awed! [.................] Queen, and you [..................] Never forget this, and you [...................................] shines from within all Vaal."
  • Atziri's Glory (Past): "Behold my glory, and be awed! I am your Queen, and you live to serve me. Never forget this, and you shall walk in the light that shines from within all Vaal."

Path

An example of a 3-way Path automatically forming (visually invalid) connections. The Path to the northwest has a wall facing the Room Tile's exit, and the Path to the Southwest has an exit facing the Room Tile's wall, but both will become connected (effectively turning the tile into a 4-way Path once placed).

Paths are simple connecting rooms that comes in 2-way, 3-way, and 4-way variants. The orientation of the Paths is fixed and cannot be rotated. To be placed, the Path must be placed such that one of its exits is facing an adjacent Path (the exits do not need to match). However, once placed, Paths will automatically create exits to any other adjacent Path or room regardless of the Room Tile's exit directions (see example to the right). Because of this, the orientation of the Path is only relevant when determining which tile the Path can be placed on. The one exception to this is Generator, which can only be placed adjacent to a Path with a corresponding exit, and other rooms will not automatically create exits to the Generator except those which upgrade Generator.

Architect's Chamber

The Architect's Chamber is a fixed room that automatically generates in the temple on a random grid, typically in the far half of the temple. The area contains Xipocado's Console, a special variant of the Temple Console that provides the ability to place exclusive reward rooms (Restricted Room Card) from a random selection of 6, one of which is always a Royal Access Chamber if it has not already been placed. However, they can only be placed on a limited number of pre-selected tiles on the grid, typically along the outer edge. It is possible that there may not be sufficient tiles to place all six reward rooms. After defeating Xipocado, many non-reward rooms and some Paths will be destabilised, with Xipocado's Chamber's location randomised.

  • Estazunti's Medallion can be used to add an additional grid slot to place a Restricted Room Card on.
  • Hayoxi's Medallion can be used to reroll a single Restricted Room (Reward Vault).
  • Juatalotli's Medallion can be used to prevent a room from destabilising one time.
Architect's Chamber
Room Description Encounters and rewards
Architect's Chamber Defeating the Architect allows a Selection of Rewarding Vaults, and unlocks Medallions
High chance for Xopec's and Azcapa's Medallions
Contains Xipocado, Royal Architect
Xipocado's Console can be used to add exclusive reward rooms which cannot be obtained normally
Significantly destabilizes the temple when completed

Atziri's Chamber

Atziri's Chamber is a fixed room on the Temple Console outside of the grid on the opposite end of the entrance. The area contains a locked chests called "Atziri's Vault", as well as a locked room called "Atziri's Chambers". The Royal Access Chamber (placed via Xipocado's Console) must be completed first in order to unlock the door to access the pinnacle boss fight with Atziri, the Red Queen. Atziri's Vaults are unlocked after defeating Atziri; these contain drops exclusive to Atziri (she herself does not drop items) as well as several currency items, including those exclusive to the Temple's reward rooms. After defeating Atziri, most non-reward rooms, the Royal Access Chamber, and many Paths will be destabilised.

Atziri's Chamber
Room Description Encounters and rewards
Atziri's Chamber Contains Atziri, the Red Queen
Significantly destabilizes the temple when completed

Armoury

Upgraded by: Smithy, Alchemy Lab

Armoury
Room Tier Description Encounters and rewards
Depot Tier 1 Humanoid Monsters have 15% increased Effectiveness
Contains Equipment
  • Contains 4x Vaal Armoury Rack chests
Arsenal Tier 2 Humanoid Monsters have 30% increased Effectiveness
Contains many pieces of Equipment
Gallery Tier 3 Humanoid Monsters have 60% increased Effectiveness
Contains Rare pieces of Equipment

Commander

Upgraded by: (Garrison or Transcendent Barracks) x2, (Garrison or Transcendent Barracks) x3

Commander
Room Tier Description Encounters and rewards
Commander's Chamber Tier 1 Rare Monsters have 15% increased Effectiveness
May contain a bench allowing modification of equipment
Low chance for Quipolatl's Medallion
  • Contains <Name>, the Forgotten (present)/<Name>, Commander (past)
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier
Commander's Hall Tier 2 Rare Monsters have 30% increased Effectiveness
May contain a bench allowing modification of equipment
Low chance for Quipolatl's Medallion
  • Contains <Name>, the Forgotten (present)/<Name>, Commander (past)
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier
Commander's Headquarters Tier 3 Rare Monsters have 60% increased Effectiveness
May contain a bench allowing modification of equipment
Low chance for advanced Medallions
  • Contains Xolotl, Royal Commander
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier

Garrison

Upgraded by: Commander, Armoury, Synthflesh Lab (converts into a Transcendent Barracks)

Garrison
Room Tier Description Encounters and rewards
Guardhouse Tier 1 10% increased number of Monster Packs
May contain a bench allowing modification of equipment
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier
Barracks Tier 2 15% increased number of Monster Packs
Normal Monsters have 15% increased Effectiveness

May contain a bench allowing modification of equipment
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier
Hall of War Tier 3 20% increased number of Monster Packs
Normal Monsters have 30% increased Effectiveness

May contain a bench allowing modification of equipment
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier

Generator

Upgraded by: Thaumaturge, Sacrificial Chamber

Generator rooms do not automatically connect to most other rooms; instead, they must be connected via Paths, and can only supply power to connected rooms within a total distance of 3-5 rooms depending on tier. Power cannot travel through powerable rooms, and is blocked by non-powerable rooms and walls without exits.

Generator rooms can only be placed adjacent to a Path with a corresponding exit.

Generator
Room Tier Description Encounters and rewards
Dynamo Tier 1 Construct Monsters have 15% increased Effectiveness
Provides power to nearby rooms, increasing in range every tier
May contain a bench allowing modification of equipment
  • Supplies power to a total distance of 3 rooms
Shrine of Empowerment Tier 2 Construct Monsters have 30% increased Effectiveness
Provides power to nearby rooms, increasing in range every tier
May contain a bench allowing modification of equipment
  • Supplies power to a total distance of 4 rooms
Solar Nexus Tier 3 Construct Monsters have 60% increased Effectiveness
Area contains an additional Corrupted Abomination

Provides power to nearby rooms, increasing in range every tier
May contain a bench allowing modification of equipment

Golem Works

Upgraded by: Generator (Power), Generator (Power) x2

Golem Works
Room Tier Description Encounters and rewards
Workshop Tier 1 8% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs
May contain a bench allowing modification of equipment
Low chance for Quipolatl's Medallion
Automaton Lab Tier 2 15% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs
May contain a bench allowing modification of equipment
Low chance for Quipolatl's Medallion
Stone Legion Tier 3 30% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs
Area contains an additional High Priest

May contain a bench allowing modification of equipment
High chance for Quipolatl's Medallion

Smithy

Upgraded by: Golem Works, Generator (Power)

Smithy
Room Tier Description Encounters and rewards
Bronzeworks Tier 1 Chests have 15% more Item Rarity
Contains a bench to improve equipment quality
Tier 3 allows further improvement of equipment quality above 20%
Low chance for Quipolatl's Medallion
  • Contains <Name>, Kamasan Smith
  • Forging Workbench: Greatly improves the quality of a Martial Weapon, Caster Weapon or Armour.
Chamber of Iron Tier 2 Chests have 30% more Item Rarity
Contains a bench to add an augment socket to equipment
Tier 3 allows further improvement of equipment quality above 20%
Low chance for Quipolatl's Medallion
  • Contains <Name>, Kamasan Smith
  • Contains <Name>, the Forgehand
  • Forging Mechanism: Adds an Augment Socket to a Martial Weapon, wand, staff or Armour.
Golden Forge Tier 3 Chests have 60% more Item Rarity
Contains a bench to improve Equipment Quality above 20%
High chance for advanced Medallions

Thaumaturge

Upgraded by: Sacrificial Chamber

Thaumaturge
Room Tier Description Encounters and rewards
Thaumaturge's Laboratory Tier 1 8% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers
Contains a device to set a gem to have 3 support gem sockets
Tier 3 allows Further Corruption of Gems
Low chance for Quipolatl's Medallion
  • Gemcutting Workbench: Sets a Skill Gem to have 3 Support Gem Sockets
Thaumaturge's Cuttery Tier 2 15% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers
Contains a device to improve the quality of a skill gem
Tier 3 allows Further Corruption of Gems
Low chance for Quipolatl's Medallion
  • Gemcutting Mechanism: Greatly improves the quality of a Skill Gem
Thaumaturge's Cathedral Tier 3 Area contains an additional Quadrilla Sergeant
30% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers

Contains a device to further Corrupt Gems
Room Destabilizes once device is used
High chance for advanced Medallions
  • Contains Quadrilla Sergeant
  • Gem Corrupter: Modifies a Corrupted Skill Gem unpredictably or destroys it, granting a 50% chance each to either add a second corruption outcome (level, quality, sockets) or destroy an already corrupted skill gem. Gems corrupted this way become Twice Corrupted. Can be taken as a Crystallised CorruptionCrystallised CorruptionStack Size: 10Modifies a Corrupted Skill Gem unpredictably or destroys itRight click this item then left click on a corrupted gem to apply it..

Treasure Vault

Treasure Vault
Room Tier Description Encounters and rewards
Sealed Vault Tier 1 25% increased Rarity of Items Dropped by Monsters
Contains Many Chests
Room Destabilizes once the central Vault is opened
  • Contains several Vault Chests which can drop random rewards like currency, uncut gems, etc.

List of past-exclusive rooms

Alchemy Lab

Upgraded by: Thaumaturge, Thaumaturge x2

Alchemy Lab
Room Tier Description Encounters and rewards
Chamber of Souls Tier 1 15% increased Rarity of Items Dropped by Monsters
Tier 3 allows Soul Core Corruption
Low chance for Quipolatl's Medallion
  • Contains a Soul Core Cache which drops a random soul core
Core Machinarium Tier 2 50% increased Gold found in this Area
30% increased Rarity of Items Dropped by Monsters

Tier 3 allows Soul Core Corruption
Low chance for Quipolatl's Medallion
  • Contains a Soul Core Cache which drops a random soul core
Grand Phylactory Tier 3 60% increased Rarity of Items Dropped by Monsters
Contains a device to Corrupt Soul Cores
Room Destabilizes once device is used
High chance for advanced Medallions
  • Contains Guardian Construct (activates on using/taking the Soul Core Infuser)
  • Soul Core Infuser: Modifies a Soul Core unpredictably, with a chance to destroy it, which can double the soul core, transform it into a random soul core, transform it into an ancient soul core, or destroy it. Can be taken as a Core DestabiliserCore DestabiliserStack Size: 10Modifies a Soul Core unpredictably, with a chance to destroy itRight click this item then left click on a soul core to apply it..
  • Contains a Soul Core Cache which drops a random soul core

Corruption Chamber

Upgraded by: Thaumaturge, Sacrificial Chamber

Corruption Chamber
Room Tier Description Encounters and rewards
Crimson Hall Tier 1 Rare Monsters have a 15% chance to have an additional Modifier
Contains a device to Corrupt Items
Tier 3 allows Further Corruption of Equipment
  • Corruption Altar: Modifies an item unpredictably and Corrupts it, identically to a Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..
Catalyst of Corruption Tier 2 Rare Monsters have a 30% chance to have an additional Modifier
Contains a device to Corrupt Items
Tier 3 allows Further Corruption of Equipment
  • Corruption Altar: Modifies an item unpredictably and Corrupts it, identically to a Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..
Locus of Corruption Tier 3 Area contains an additional Royal Sentinel
Rare Monsters have a 60% chance to have an additional Modifier

Contains a device to further Corrupt Equipment
Room Destabilizes once device is used
  • Contains Royal Sentinel
  • Corruption Instiller: Modifies a Corrupted Equipment or Jewel item unpredictably or destroys it, granting a 50% chance each to either add a second enchantment to or destroy an already corrupted item. Items corrupted this way become Twice Corrupted. Can be taken as an Architect's OrbArchitect's OrbStack Size: 10Modifies a Corrupted Equipment or Jewel item unpredictably or destroys itRight click this item then left click on a corrupted item to apply it..

Flesh Surgeon

Upgraded by: Synthflesh Lab, Synthflesh Lab (Powered)

Flesh Surgeon
Room Tier Description Encounters and rewards
Surgeon's Ward Tier 1 Unique Monsters have 10% increased Effectiveness
Tier 3 allows Limb Modification
Low chance for Quipolatl's Medallion
Surgeon's Theatre Tier 2 Unique Monsters have 20% increased Effectiveness
Tier 3 allows Limb Modification
Low chance for Quipolatl's Medallion
Surgeon's Symphony Tier 3 Unique Monsters have 40% increased Effectiveness
Contains a device allowing Limb Modification
High chance for advanced Medallions
  • Contains The Remade
  • Transcension Device: replaces one of the character's arms or legs with a transcendent limb that grants a modifier. If the character dies, any current transcendent limbs are removed.

Sacrificial Chamber

Upgraded by: Smithy, Alchemy Lab

A Tier 1 Sacrifical Chamber can be upgraded to Tier 2 by sacrificing another room:

Sacrificial Chamber
Room Tier Description Encounters and rewards
Altar of Sacrifice Tier 1 15% increased amount of Rare Chests
Contains a Unique Item
Tier 3 allows Further Modification of Vaal Uniques
Low chance for Quipolatl's Medallion
Hall of Offerings Tier 2 30% increased amount of Rare Chests
Contains a Unique Item
Tier 3 allows Further Modification of Vaal Uniques
Low chance for Quipolatl's Medallion
Apex of Oblation Tier 3 60% increased amount of Rare Chests
Area contains an additional Unchained Beast

Contains a Unique Item
Contains a device to Modify Vaal Uniques
Room Destabilizes once device is used
High chance for advanced Medallions
  • Contains Huitzil, Royal Blood Priest
  • Contains Unchained Beast
  • Morphology Mechanism: Replaces up to 2 modifiers on a Corrupted Vaal Unique or Replaces other Uniques with a Corrupted Unique of the same Item Class. Specifically for Vaal-themed uniques, 1 or 2 explicit modifiers will be replaced with another exclusive modifer; the new modifier is dependent on the modifier replaced. Can be taken as a Vaal Cultivation OrbVaal Cultivation OrbStack Size: 10Replaces up to 2 modifiers on a Corrupted Vaal Unique
    Replaces other Uniques with a Corrupted Unique of the same Item Class
    Right click this item then left click on a unique item to apply it.
    .

Spymaster

Upgraded by: Assasinating other Spymasters

When placed adjacent to a Garrison, it will convert the Garrison into a Tier 2 Legion Barracks.

Spymaster
Room Tier Description Encounters and rewards
Spymaster's Study Tier 1 8% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks
Can assassinate other Spymasters to level up
Low chance for Juatalotli's Medallion
Hall of Shadows Tier 2 15% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks
Can assassinate other Spymasters to level up
Low chance for Juatalotli's Medallion
Omnipresent Panopticon Tier 3 Area contains an additional Royal Colossus
30% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks

Can assassinate other Spymasters
High chance for Juatalotli's Medallion

Synthflesh Lab

Upgraded by: Flesh Surgeon, Generator (Power)

When placed adjacent to a Garrison, it will convert the Garrison into a Tier 2 Transcendent Barracks.

Synthflesh Lab
Room Tier Description Encounters and rewards
Prosthetic Research Tier 1 Monsters grant 10% increased Experience
Synthflesh Sanctum Tier 1 Monsters grant 20% increased Experience
Crucible of Transcendence Tier 1 Monsters grant 40% increased Experience

Legion Barracks

Upgraded by: Armoury, Spymaster

Converted to from a Garrison adjacent to a Spymaster.

Legion Barracks
Room Tier Description Encounters and rewards
Steelflesh Quarters Tier 2 30% increased number of Rare Monsters
Low chance for Quipolatl's Medallion
  • Contains <Name>, Drill Sergeant
Collective Legion Tier 3 60% increased number of Rare Monsters
High chance for advanced Medallions

Transcendent Barracks

Upgraded by: ?

Converted to from a Garrison adjacent to a Synthflesh Lab.

Transcendent Barracks
Room Tier Description Encounters and rewards
Viper's Loyals Tier 2 30% increased number of Rare Monsters
Elite Legion Tier 3 60% increased number of Rare Monsters

List of Xipocado's Console-exclusive rooms

Royal Access Chamber

Royal Access Chamber
Room Tier Description Encounters and rewards
Royal Access Chamber Tier 1 Allows Access to Atziri's Chamber
Room Destabilizes once complete
  • Required to unlock the door in Atziri's Chamber to fight against Atziri, the Red Queen. Atziri's Chamber must be connected to the entrance in order to use the Access Chamber Ritual.

Extraction Chamber

Extraction Chamber
Room Tier Description Encounters and rewards
Extraction Chamber Tier 1 Contains a Device to Salvage Socketed Augments
Room Destabilizes once complete
  • Extraction Workbench: Destroys an Equipment item, returning any Augments socketed in it. Can be taken as a Orb of ExtractionOrb of ExtractionStack Size: 10Destroys an Equipment item, returning any Augments socketed in itRight click this item then left click on an item containing socketed Augments to apply it..

Augments Vault

Augments Vault
Room Tier Description Encounters and rewards
Jiquani's Vault Tier 1 Contains a random high level Rune
Room Destabilizes once complete

Currency Vault

Currency Vault
Room Tier Description Encounters and rewards
Kishara's Vault Tier 1 Contains a large stash of Currency
Room Destabilizes once complete
  • Contains a Treasury Chest containing random currency.

Lineage Gems Vault

Lineage Gems Vault
Room Tier Description Encounters and rewards
Hall of Reverence Tier 1 Contains a random Lineage Support
Room Destabilizes once complete

Tablets Vault

Tablets Vault
Room Tier Description Encounters and rewards
Tablet Research Vault Tier 1 Contains a device allowing the corruption of tablets
Room Destabilizes once complete
* Corrupted Precursor Machine: Modifies a Precursor Tablet unpredictably, with a chance to destroy it. Can be taken as an Ancient InfuserAncient InfuserStack Size: 10Modifies a Precursor Tablet unpredictablyRight click this item then left click on a precursor tablet to apply it..

Uniques Vault

The Uniques Vault Room Card specifies the random unique it contains. More common uniques are blocked from rolling at higher area level temples.

Uniques Vault
Room Tier Description Encounters and rewards
Ancient Reliquary Vault Tier 1 Contains a Unique Item: <Specific unique item>
Room Destabilizes once complete
  • Contains a Reliquary Display holding a specified random unique item.

Room interactions

Certain rooms will be upgraded when other room types are placed adjacent to it, making the monsters harder but also increasing the room's rewards. Rooms that interact with each other will automatically connect to each other, except for Generator which requires a Path connection to most rooms and a maximum total distance of 3-5, depending on tier.

Room interactions
Placed room type Upgraded room type Notes
Commander Garrison
Armoury Garrison
Synthflesh Lab Garrison Upgrades into a Tier 2 Transcendent Barracks instead
Spymaster Garrison Upgrades into a Tier 2 Legion Barracks instead
Garrison Commander Commander only upgraded if adjacent to 2 or 3+ Garrison and/or Transcendent Barracks
Transcendent Barracks Commander Commander only upgraded if adjacent to 2 or 3+ Garrison and/or Transcendent Barracks
Smithy Armoury
Alchemy Lab Armoury
Golem Works Smithy
Generator Smithy Does not connect directly
Does not need to be directly adjacent
Must be connected within 3-5 tiles depending on Generator tier
Generator Golem Works Does not connect directly
Does not need to be directly adjacent
Must be connected within 3-5 tiles depending on Generator tier
+2 Tier if connected to two Generators
Generator Synthflesh Lab Does not connect directly
Does not need to be directly adjacent
Must be connected within 3-5 tiles depending on Generator tier
Synthflesh Lab Flesh Surgeon Both rooms are upgraded
+2 Tier if Synthflesh Lab is powered by Generator
Flesh Surgeon Synthflesh Lab Both rooms are upgraded
Thaumaturge Generator
Thaumaturge Corruption Chamber
Sacrificial Chamber Corruption Chamber
Sacrificial Chamber Sacrificial Chamber only upgraded after sacrificing another room, destabilising it
Spymaster Spymaster Spymaster only upgraded after assassinating another adjacent Spymaster, destabilising it

Trivia

Many of the rooms found here share names with Incursion rooms in Path of Exile's Temple of Atzoatl, and the grid system is similar to the one featured in Synthesis league. Because of this, the mechanic has been nicknamed "Synthcursion" by the community[2].

Version history

Version Changes
0.4.0c
  • Entering Atziri's Temple via Vaal Ruins from an encounter portal will now keep the encounter area open while you are in the Temple, as long as you are the map owner of both the Temple and the area.
  • The Architect's room is now able to connect to any other adjacent room.
  • Removed the confirmation when you leave Atziri's Temple via portal if the Temple is fully complete.
  • The number of rooms destabilised after defeating the Architect has been halved.
  • The number of rooms destabilised after defeating Atziri has been lowered by 25%.
  • League encounters that do not contain bosses now generate a chest at the end. Rewards will now either drop from this chest or the boss instead of in the middle of the encounter.
  • Workbenches in the Past version of the Temple are now Pristine, can be used on any item and be taken home by exiles.
  • Increased the spawn rate of the Exalted, Regal and Alchemy Workbenches in the Temple at higher levels, up to 50% higher at level 70+.
  • Added a new Medallion to reroll Temple Rooms in your hand, excluding Reward Rooms.
  • Added a new Medallion: "Zantipi's Medallion" that adds random map mods to Atziri's Temple
  • The Extraction Chamber is now significantly rarer and the Architect will only offer a maximum of 1.
  • The Uniques Vault room now excludes more common uniques as the level of the Temple increases.
  • Spymaster rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Garrisons, Commanders, Armouries, Smithies and Legion Barracks'.
  • Golem Works rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks' and Alchemy Labs.
  • Thaumaturge rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Corruption Chambers, Treasure Vaults and Sacrificial Chambers.
  • The Tablet Research Vault's Corrupted Precursor Machine and Ancient Infuser can no longer destroy Tablets.
  • The Corruption Chamber room at Tier III now also adds a Corrupted Abomination to the Temple.
  • The Spymaster room at Tier III now also adds an Unchained Beast to the Temple.
  • The Golem Works room at Tier III now also adds a Royal Sentinel to the Temple.
  • The Generator room at Tier III now also adds a Royal Colossus to the Temple.
  • The Sacrificial Chamber room at Tier III now also adds a High Priest to the Temple.
  • The Thaumaturge room at Tier III now also adds a Quadrilla Sergeant to the Temple.
  • Modifiers applied to the Temple by rooms has been approximately doubled at all Tiers.
  • The Sealed Vault now also adds 25% Rarity of Items dropped to the Temple.
  • The Grand Phylactory (Tier III Alchemy Lab) now also increases Gold Found by 50%.
  • Halved the chances of finding Uromoti's Medallion (Bonus Room) and Hayoxi's Medallion (Reroll Reward Room).
  • Tier 3 rooms either drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple).
  • The Architect has a much higher chance of Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage), and can now drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple).
  • Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage) drop rates have been increased on all other rooms.
  • Greatly increased drop rate of Xopec's Medallions.
  • Slightly decreased drop rate of Azcapa's Medallions.
  • Added room type icons to bonus room Medallions.
  • Updated the descriptions on rooms in Atziri's Temple regarding their Medallion drops.
  • Updated various Minimap Icon display names in the Temple to match the actual Room name.
0.4.0b
  • Added an Identify Items option to Doryani in the Vaal Ruins.
  • (Hotfix 2) Fixed a bug where portals were disabled in Atziri's Temple.
0.4.0
  • Introduced to the game.