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'''Axes''' is an [[item class]] of [[martial]] [[melee]] [[weapons]] that require [[strength]] and [[dexterity]] to equip. They come in one hand and two hand varieties.
{{unreleased}}
{{keyword infobox|Axe}}
'''Axe''' is an [[item class]] of [[martial]] [[melee]] [[weapons]] that require [[strength]] and [[dexterity]] to equip. They come in one hand and two hand varieties.


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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|?|
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}


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[[Category:Axes]]
[[Category:Axes]]
[[Category:Item classes]]
[[Category:Item classes]]
{{Sister|poewiki}}

Latest revision as of 15:23, 10 October 2025

This article is about unreleased content and is not yet available in the game.
Axes
Tooltip
Axes are MeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

Any Projectiles these attacks create do not count as Melee damage.
weapons that can be One-HandedOne-handed weapons can be placed in the main weapon slot. Some one-handed weapon types can be dual wielded in both main and off hand weapon slots. or Two-Handed.Two-handed weapons take up both weapon slots when equipped. Axes require StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
and DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.

Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.

Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
to equip.

Axe AttacksAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.

The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.

Attacks do not necessarily deal Physical damage — they can deal any damage type.
commonly involve throwing your axe and/or inflicting Bleeding.Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield

Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.

Physical damage from Hits Contributes to Bleeding Magnitude.

Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.

The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.

Axe is an item class of martial melee weapons that require strength and dexterity to equip. They come in one hand and two hand varieties.

List of axes

Main page: List of axes

One hand axes

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritpDPSDPSStats
Bandit HatchetBandit HatchetOne Hand Axe
Physical Damage: 13-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 20, 37 Str, 16 Dex
20371613-311.505.00%33.033.0
Dread HatchetFile:Dread Hatchet inventory icon.pngDread HatchetOne Hand Axe
Physical Damage: 34-79
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 65, 116 Str, 45 Dex
File:Dread Hatchet inventory icon.png
651164534-791.505.00%84.884.8

Two hand axes

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritpDPSDPSStats
Jagged GreataxeFile:Jagged Greataxe inventory icon.pngJagged GreataxeTwo Hand Axe
Physical Damage: 43-99
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 40, 72 Str, 29 Dex(15–25)% chance to cause Bleeding on Hit
File:Jagged Greataxe inventory icon.png
40722943-991.155.00%81.681.6(15–25)% chance to cause Bleeding on Hit
Ember GreataxeFile:Ember Greataxe inventory icon.pngEmber GreataxeTwo Hand Axe
Elemental Damage: 58-154
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 50, 89 Str, 36 Dex100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
File:Ember Greataxe inventory icon.png
50893658-1541.205.00%127.2100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Ceremonial HalberdFile:Ceremonial Halberd inventory icon.pngCeremonial HalberdTwo Hand Axe
Physical Damage: 53-123
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 52, 93 Str, 37 DexCannot use Projectile Attacks
File:Ceremonial Halberd inventory icon.png
52933753-1231.205.00%105.6105.6Cannot use Projectile Attacks
Monument GreataxeFile:Monument Greataxe inventory icon.pngMonument GreataxeTwo Hand Axe
Physical Damage: 48-143
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 57, 102 Str, 40 Dex
File:Monument Greataxe inventory icon.png
571024048-1431.205.00%114.6114.6


List of unique axes

One hand axes

No results found

Two hand axes

No results found


List of active skill gems usable with axes

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Slam
Attack Speed: 50% of base
Attack Damage: (25-66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Attack Damage: (90-237)% of base

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
3YesNoNo
Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Skills can be managed in the Skills Panel.
4YesYesNo
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage Converted to Lightning Damage

Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage
Skills can be managed in the Skills Panel.
4NoYesNo
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Staged
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages
Gain a stage every (1.5-1.12) seconds
10% more Evasion Rating per stage
On being Hit by an Enemy, consume all
stages to trigger Gale Force
Skills can be managed in the Skills Panel.
4NoYesNo
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
(10-29)% chance to Hinder enemies on spreading Poison to them

Additional Effects From 1-20% Quality:
(1-20)% chance to Hinder enemies on spreading Poison to them
Skills can be managed in the Skills Panel.
8NoYesNo
Ancestral CryAncestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Tier: 13
Level: (1-20)
Cost: (10-44) Mana
Use Time: 0.80 sec
Requires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry
Requires 100 Glory to use
Generates 100% of Monster Power as Glory for
this Skill on Igniting an enemy
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks

Volcanic Steps
Slam radius is 1.2 metres
Converts 100% of Physical damage to Fire damage

Volcanic Eruption
Converts 100% of Physical Damage to Fire Damage
Impact Radius is 0.8 metres
Fires 3 Molten Projectiles

Additional Effects From 1-20% Quality:
+(1-20)% increased Warcry duration per Endurance Charge consumed
Skills can be managed in the Skills Panel.
13YesNoNo

Version history

Version Changes
Unknown
  • Introduced to the game.