Atziri's Temple

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Atziri's Temple
area
No Waypoint
IdIncursionTemple
Act3
Area level46
TagsVaalStrongbox, vaal_shrine
Lost Temple
area
No Waypoint
IdIncursionTemplePresent
Act1
Area level65
TagsVaalStrongbox, vaal_shrine

Atziri's Temple is the primary league mechanic introduced in Fate of the Vaal league. As an area, Atziri's Temple is specifically the past version of the temple unlocked after Act 3; the present version of the temple encountered initially is called Lost Temple.

Entry

An Ancient Beacon.

Mysterious Vaal machinery called an "Ancient Beacon" can be found throughout the campaign and in maps. These beacons can be energised by defeating monsters affected by it and then approaching the beacon. Sometimes, the beacon may sometimes summon corrupted Vaal monsters, including unique monsters such as Corrupted Abomination.

After energising 6 beacons, it will open a portal to the Vaal Ruins, an area with a waypoint and the Temple Console. Interacting with it will allow construction and exploration of the Lost Temple in the present day.

After completing Act 3, Doryani will unlock the ability to travel into the past version of Atziri's Temple, unlocking access to a variety of new rooms and mechanics.

In maps, beacon energy is able to be stored to run the Temple at a later time instead of immediately after every 6 beacons.

Temple Console

The temple console displays the layout of the Temple of Atziri in a 9x9 grid, plus the entrance and Atziri's chamber on opposite sides. A few rooms will be randomly generated on the grid, and six additional rooms can be dragged from the left menu to build the temple freely. Hallway rooms have a fixed orientation, but other tiered rooms will automatically connect to hallways and certain other rooms. Additionally, certain rooms may also increase the tier of adjacent rooms or otherwise interact with other rooms. These interactions are shown with a brighter green outline on the grid, compared to regular placeable spots.

Afterwards, open the temple to explore inside. After running the temple, the temple will destabilise, and a few placed rooms will be removed from the console. The temple can continue to be built with the remaining layout after re-energising beacons.

Certain minibosses in the temple can drop a medallion, which can modify rooms at the Temple Console in certain ways:

List of medallions
Medallion Effect Flavour text
Azcapa's Medallion Increase Maximum Medallion Capacity The Architect of the Guild was more than happy to create a continual stream of trinkets and baubles to distract the Queen, but, in truth, she barely looked at any of them.
Xopec's Medallion Increase Maximum Crystal Capacity The Architect of Power chose to bury himself in his work, seeking freedom of the mind. She followed him even there, learning the theories, ensuring he did not stray in his intent.
Estazunti's Medallion Place an extra Reward Vault after defeating the Architect The Architect of the Vault pleaded with nobles and suitors, begging them to stop sending treasure to the Queen. He could never go home until his task was complete...
Hayoxi's Medallion Reroll the reward of a Reward Vault The Architect of Destruction ensured his own demise in an 'accidental' explosion. She ordered his pieces gathered, his body reassembled and transcended. Death was no escape.
Juatalotli's Medallion Prevent the next Destabilization of a room The Architect of the Hoard gathered every piece of Vaal history he could, hoping to preserve them against the end. She allowed him this, for it served her ends as well.
Quipolatl's Medallion Improve the Tier of a Room The Architect of the Nexus proposed the Temple of Atzoatl as a prototype. He thought the project would keep him safe. Instead, all he achieved was building her another seat of power.
Uromoti's Medallion Add Room: <random room> The Architect of Expansion was always distant, working on projects at the edge of the Empire. His excuses vanished soon after his daughter was... given... a position at the Royal Temple.

List of general rooms

Entrance

This room is always the first room of the temple, and is located outside of the grid.

Entrance
Room Tier
Foyer Tier 1

Path

Halls are simple connecting rooms that comes in 2-way, 3-way, and 4-way variants. The orientation of the hallway is fixed, and will only connect to other adjacent hallways that have a matching exit. However, other types of rooms will automatically connect to hallways even if it does not have a corresponding exit; this is shown as narrower connections on the console map.

Path
Room Tier
Path Tier 1

Architect's Chamber

The Architect's Chamber is fixed on the Temple Console on a random grid. The area contains Xipocado's Console, a special console that provides the ability to place exclusive reward rooms from a selection of 6, which always includes a Royal Access Chamber. However, they can only be placed on a limited number of pre-selected grids on the outer edges of the temple, so not all rooms can be placed.

Architect's Chamber
Room Tier Description Encounters and rewards
Architect's Chamber Tier 1 Defeating the Architect allows a Selection of Rewarding Vaults
Has a high chance of Xopec and Azcapa's Medallions
Contains Xipocado, Royal Architect
Xipocado's Console can be used to add exclusive reward rooms which cannot be obtained normally
Significantly destabilizes the temple when completed

Atziri's Chamber

Atziri's Chamber is fixed on the Temple Console outside of the grid on the opposite end of the entrance. The area contains a chest called "Atziri's Vault", as well as a locked room called "Atziri's Chambers". The Royal Access Chamber must be completed first in order to unlock the door.

Atziri's Chamber
Room Tier Description Encounters and rewards
Atziri's Chamber Tier 1 Contains Atziri, the Red Queen
Significantly destabilizes the temple when completed

Sacrifice Room

Sacrifice Room
Room Description
Sacrifice Room Sacrifice a Room to Upgrade Sacrificial Chamber Tier 1

List of upgradeable rooms

Armoury

Upgraded by: Smithy, Alchemy Lab

Armoury
Room Tier Description Encounters and rewards
Depot Tier 1 Humanoid Monsters have 8% increased Effectiveness
Contains Equipment
Arsenal Tier 2 Humanoid Monsters have 15% increased Effectiveness
Contains many pieces of Equipment
Gallery Tier 3 Humanoid Monsters have 30% increased Effectiveness
Contains Rare pieces of Equipment

Commander

Upgraded by: 2x Garrison, Transcendent Barracks

Commander
Room Tier Description Encounters and rewards
Commander's Chamber Tier 1 Rare Monsters have 8% increased Effectiveness
Has a higher chance of Uromoti's Medallion, increases with tier
May contain a bench allowing modification of equipment
Commander's Hall Tier 2 Rare Monsters have 15% increased Effectiveness
Has a higher chance of Uromoti's Medallion, increases with tier
May contain a bench allowing modification of equipment
Commander's Headquarters Tier 3 Rare Monsters have 30% increased Effectiveness
Has a higher chance of Uromoti's Medallion, increases with tier
May contain a bench allowing modification of equipment

Garrison

Upgraded by: Commander, Armoury

Garrison
Room Tier Description Encounters and rewards
Guardhouse Tier 1 10% increased number of Monster Packs
May contain a bench allowing modification of equipment
Barracks Tier 2 10% increased number of Monster Packs
Normal Monsters have 8% increased Effectiveness

May contain a bench allowing modification of equipment
Hall of War Tier 3 10% increased number of Monster Packs
Normal Monsters have 16% increased Effectiveness

May contain a bench allowing modification of equipment

Generator

Upgraded by: Thaumaturge, Sacrificial Chamber

Generator rooms do not automatically connect to most other rooms; instead, they must be connected via Halls, and can only supply power to connected rooms within a Manhattan distance of 3-5 rooms depending on tier.

Generator
Room Tier Description Encounters and rewards
Dynamo Tier 1 Construct Monsters have 8% increased Effectiveness
Provides power to nearby rooms, increasing in range every tier
May contain a bench allowing modification of equipment
Shrine of Empowerment Tier 2 Construct Monsters have 15% increased Effectiveness
Provides power to nearby rooms, increasing in range every tier
May contain a bench allowing modification of equipment
Solar Nexus Tier 3 Construct Monsters have 30% increased Effectiveness
Provides power to nearby rooms, increasing in range every tier
May contain a bench allowing modification of equipment

Golem Works

Upgraded by:

Smithy
Room Tier Description Encounters and rewards
Workshop Tier 1 Tier 3 has a high chance of Quipolatl's Medallion
May contain a bench allowing modification of equipment
Automaton Lab Tier 2 Tier 3 has a high chance of Quipolatl's Medallion
May contain a bench allowing modification of equipment
Stone Legion Tier 3 Tier 3 has a high chance of Quipolatl's Medallion
May contain a bench allowing modification of equipment

Smithy

Upgraded by: Golem Works, Generator (Power)

Smithy
Room Tier Description Encounters and rewards
Bronzeworks Tier 1 Chests have 8% more Item Rarity
Contains a bench to improve equipment quality
Tier 3 allows further improvement of equipment quality above 20%
  • Contains Cualli, Kamasan Smith
  • Forging Workbench: Greatly improves the quality of a Martial Weapon, Caster Weapon or Armour.
Chamber of Iron Tier 2 Chests have 15% more Item Rarity
Contains a bench to add an augment socket to equipment
Tier 3 allows further improvement of equipment quality above 20%
  • Contains Cualli, Kamasan Smith
  • Forging Mechanism: Adds an Augment Socket to a Martial Weapon, wand, staff or Armour.
Golden Forge Tier 3 Chests have 30% more Item Rarity
Contains a bench to improve Equipment Quality above 20%

Thaumaturge

Upgraded by: Sacrificial Chamber

Thaumaturge
Room Tier Description Encounters and rewards
Thaumaturge's Laboratory Tier 1 Contains a device to set a gem to have 3 support gem sockets
Tier 3 allows Further Corruption of Gems
  • Gemcutting Workbench: Sets a Skill Gem to have 3 Support Gem Sockets
Thaumaturge's Cuttery Tier 2 Contains a device to improve the quality of a skill gem
Tier 3 allows Further Corruption of Gems
  • Gemcutting Mechanism: Greatly improves the quality of a Skill Gem
Thaumaturge's Cathedral Tier 3 Contains a device to further Corrupt Gems
Room Destabilizes once device is used
  • Gem Corrupter: Modifies a Corrupted Skill Gem unpredictably or destroys it, granting a 50% chance each to either add a second corruption outcome (level, quality, sockets) or destroy an already corrupted skill gem. Gems corrupted this way become Twice Corrupted. Can be taken as a Crystallised CorruptionCrystallised CorruptionStack Size: 10Modifies a Corrupted Skill Gem unpredictably or destroys itRight click this item then left click on a corrupted gem to apply it..

List of past-exclusive rooms

Alchemy Lab

Upgraded by: Thaumaturge, Thaumaturge

Thaumaturge
Room Tier Description Encounters and rewards
Chamber of Souls Tier 1 8% increased Rarity of Items Dropped by Monsters
Tier 3 allows Soul Core Corruption
Core Machinarium Tier 2 15% increased Rarity of Items Dropped by Monsters
Tier 3 allows Soul Core Corruption
Grand Phylactery Tier 3 30% increased Rarity of Items Dropped by Monsters
Contains a device to Corrupt Soul Cores
Room Destabilizes once device is used

Corruption Chamber

Upgraded by: Thaumaturge, Sacrificial Chamber

Corruption Chamber
Room Tier Description Encounters and rewards
Crimson Hall Tier 1 Rare Monsters have a 8% chance to have an additional Modifier
Contains a device to Corrupt Items
Tier 3 allows Further Corruption of Equipment
  • Corruption Altar: Modifies an item unpredictably and Corrupts it, identically to a Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..
Catalyst of Corruption Tier 2 Rare Monsters have a 15% chance to have an additional Modifier
Contains a device to Corrupt Items
Tier 3 allows Further Corruption of Equipment
  • Corruption Altar: Modifies an item unpredictably and Corrupts it, identically to a Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..
Locus of Corruption Tier 3 Rare Monsters have a 30% chance to have an additional Modifier
Contains a device to further Corrupt Equipment
Room Destabilizes once device is used
  • Corruption Instiller: Modifies a Corrupted Equipment or Jewel item unpredictably or destroys it, granting a 50% chance each to either add a second enchantment to or destroy an already corrupted item. Items corrupted this way become Twice Corrupted. Can be taken as an Architect's OrbArchitect's OrbStack Size: 10Modifies a Corrupted Equipment or Jewel item unpredictably or destroys itRight click this item then left click on a corrupted item to apply it..

Flesh Surgeon

Upgraded by: Synthflesh Lab

Flesh Surgeon
Room Tier Description Encounters and rewards
Surgeon's Ward Tier 1 Unique Monsters have 5% increased Effectiveness
Tier 3 allows Limb Modification
Surgeon's Theatre Tier 2 Unique Monsters have 10% increased Effectiveness
Tier 3 allows Limb Modification
Surgeon's Symphony Tier 3 Unique Monsters have 20% increased Effectiveness
Contains a device allowing Limb Modification
  • Contains The Remade
  • Transcension Device: replaces one of the character's arms or legs with a transcendent limb that grants a modifier. If the character dies, any current transcendent limbs are removed.

Sacrificial Chamber

Upgraded by: Smithy, Alchemy Lab

Sacrificial Chamber
Room Tier Description Encounters and rewards
Altar of Sacrifice Tier 1 8% increased amount of Rare Chests
Contains a Unique Item
Tier 3 allows Further Modification of Vaal Uniques
Hall of Offerings Tier 2 15% increased amount of Rare Chests
Contains a Unique Item
Tier 3 allows Further Modification of Vaal Uniques
Apex of Oblation Tier 3 30% increased amount of Rare Chests
Contains a Unique Item
Contains a device to Modify Vaal Uniques
Room Destabilizes once device is used
  • Contains Hutzil, Royal Blood Priest
  • Morphology Mechanism: Replaces up to 2 modifiers on a Corrupted Vaal Unique or Replaces other Uniques with a Corrupted Unique of the same Item Class. Specifically for Vaal-themed uniques, 1 or 2 explicit modifiers will be replaced with another exclusive modifer; the new modifier is dependent on the modifier replaced. Can be taken as a Vaal Cultivation OrbVaal Cultivation OrbStack Size: 10Replaces up to 2 modifiers on a Corrupted Vaal Unique
    Replaces other Uniques with a Corrupted Unique of the same Item Class
    Right click this item then left click on a unique item to apply it.
    .

Spymaster

Upgraded by: Assasinating other Spymasters

Flesh Surgeon
Room Tier Description Encounters and rewards
Spymaster's Study Tier 1 Has a higher chance of Juatalotli's Medallion, increases with tier
Can assassinate other Spymasters to level up
Hall of Shadows Tier 2 Has a higher chance of Juatalotli's Medallion, increases with tier
Can assassinate other Spymasters to level up
Omnipresent Panopticon Tier 3 Has a higher chance of Juatalotli's Medallion, increases with tier
Can assassinate other Spymasters to level up

Synthflesh Lab

Upgraded by: Flesh Surgeon, Generator (Power)

Flesh Surgeon
Room Tier Description Encounters and rewards
Prosthetic Research Tier 1 Monsters grant 5% increased Experience
Synthflesh Sanctum Tier 1 Monsters grant 10% increased Experience
Crucible of Transcendence Tier 1 Monsters grant 20% increased Experience

Legion Barracks

Upgraded by: Armoury, Spymaster

Corruption Chamber
Room Tier Description Encounters and rewards
Steelflesh Quarters Tier 2 15% increased number of Magic Monsters
Collective Legion Tier 3 30% increased number of Magic Monsters

Transcendent Barracks

Upgraded by: Synthflesh Lab

Corruption Chamber
Room Tier Description Encounters and rewards
Viper's Loyals Tier 2 15% increased number of Rare Monsters
Elite Legion Tier 3 30% increased number of Rare Monsters

List of Xipocado's Console-exclusive rooms

Royal Access Chamber

Royal Access Chamber
Room Tier Description Encounters and rewards
Royal Access Chamber Tier 1 Allows Access to Atziri's Chamber
Room Destabilizes once complete

Extraction Chamber

Extraction Chamber
Room Tier Description Encounters and rewards
Extraction Chamber Tier 1 Contains a Device to Salvage Socketed Augments
Room Destabilizes once complete
  • Extraction Workbench: Destroys an Equipment item, returning any Augments socketed in it. Can be taken as a Orb of ExtractionOrb of ExtractionStack Size: 10Destroys an Equipment item, returning any Augments socketed in itRight click this item then left click on an item containing socketed Augments to apply it..

Augments Vault

Augments Vault
Room Tier Description Encounters and rewards
Jiquani's Vault Tier 1 Contains a random high level Rune
Room Destabilizes once complete

Currency Vault

Currency Vault
Room Tier Description Encounters and rewards
Kishara's Vault Tier 1 Contains a large stash of Currency
Room Destabilizes once complete
  • Contains a Treasury Chest containing random currency.

Lineage Gems Vault

Hall of Reverence
Room Tier Description Encounters and rewards
Hall of Reverence Tier 1 Contains a random Lineage Support
Room Destabilizes once complete

Tablets Vault

Tablets Vault
Room Tier Description Encounters and rewards
Tablet Research Vault Tier 1 Contains a device allowing the corruption of tablets
Room Destabilizes once complete
* Corrupted Precursor Machine: Modifies a Precursor Tablet unpredictably, with a chance to destroy it. Can be taken as an Ancient InfuserAncient InfuserStack Size: 10Modifies a Precursor Tablet unpredictably, with a chance to destroy itRight click this item then left click on a precursor tablet to apply it..

Treasure Vault

Treasure Vault
Room Tier Description Encounters and rewards
Sealed Vault Tier 1 Contains Many Chests
Room Destabilizes once the central Vault is opened

Uniques Vault

Uniques Vault
Room Tier Description Encounters and rewards
Ancient Reliquary Tier 1 Contains a Unique Item
Room Destabilizes once complete
  • Contains a Reliquary Display holding a random unique item.

Room interactions

Certain rooms will be upgraded when other room types are placed adjacent to it, making the monsters harder but also increasing the room's rewards. Rooms that interact with each other will automatically connect to each other, except for Generator which requires a Halls connection and a maximum Manhattan distance of 3.

Room interactions
Placed room type Upgraded room type Notes
Commander Garrison
Garrison (2x) Commander Commander only upgraded if adjacent to 2+ Garrison
Armoury Garrison
Smithy Armoury
Golem Works Smithy
Generator Smithy Does not connect directly
Does not need to be directly adjacent
Must be connected within 3 tiles
Generator Synthflesh Lab Does not connect directly
Does not need to be directly adjacent
Must be connected within 3 tiles
Thaumaturge Generator
Thaumaturge Corruption Chamber
Sacrificial Chamber Corruption Chamber
Synthflesh Lab Flesh Surgeon Both rooms are upgraded
Flesh Surgeon Synthflesh Lab Both rooms are upgraded

Trivia

Many of the rooms found here share names with Incursion rooms in Path of Exile's Temple of Atzoatl, and the grid system is similar to the one featured in Synthesis league. Because of this, the mechanic has been nicknamed "Synthcursion" by the community[1].

Version history

Version Changes
0.4.0
  • Introduced to the game.