Atziri's Temple
| Id | IncursionTemple |
|---|---|
| Act | 3 |
| Area level | 46 |
| Tags | VaalStrongbox, vaal_shrine |
| Id | IncursionTemplePresent |
|---|---|
| Act | 1 |
| Area level | 65 |
| Tags | VaalStrongbox, vaal_shrine |
Atziri's Temple is the primary league mechanic introduced in Fate of the Vaal league. As an area, Atziri's Temple is specifically the past version of the temple unlocked after Act 3; the present version of the temple encountered initially is called Lost Temple.
Entry

Mysterious Vaal machinery called an "Ancient Beacon" can be found throughout the campaign and in maps. These beacons can be energised by defeating monsters affected by it and then approaching the beacon. Sometimes, the beacon may sometimes summon corrupted Vaal monsters, including unique monsters such as Corrupted Abomination.
After energising 6 beacons, it will open a portal to the Vaal Ruins, an area with a waypoint and the Temple Console. Interacting with it will allow construction and exploration of the Lost Temple in the present day.
After completing Act 3, Doryani will unlock the ability to travel into the past version of Atziri's Temple, unlocking access to a variety of new rooms and mechanics.
In maps, beacon energy is able to be stored to run the Temple at a later time instead of immediately after every 6 beacons.
Temple Console
The temple console displays the layout of the Temple of Atziri in a 9x9 grid, plus the entrance and Atziri's chamber on opposite sides. A few rooms will be randomly generated on the grid, and six additional rooms can be dragged from the left menu to build the temple freely. Hallway rooms have a fixed orientation, but other tiered rooms will automatically connect to hallways and certain other rooms. Additionally, certain rooms may also increase the tier of adjacent rooms or otherwise interact with other rooms. These interactions are shown with a brighter green outline on the grid, compared to regular placeable spots.
Afterwards, open the temple to explore inside. After running the temple, the temple will destabilise, and a few placed rooms will be removed from the console. The temple can continue to be built with the remaining layout after re-energising beacons.
Certain minibosses in the temple can drop a medallion, which can modify rooms at the Temple Console in certain ways:
| Medallion | Effect | Flavour text |
|---|---|---|
| Azcapa's Medallion | Increase Maximum Crystal Capacity | The Architect of the Guild was more than happy to create a continual stream of trinkets and baubles to distract the Queen, but, in truth, she barely looked at any of them. |
| Xopec's Medallion | Increase Maximum Crystal Capacity | The Architect of Power chose to bury himself in his work, seeking freedom of the mind. She followed him even there, learning the theories, ensuring he did not stray in his intent. |
| Estazunti's Medallion | Place an extra Reward Vault after defeating the Architect | The Architect of the Vault pleaded with nobles and suitors, begging them to stop sending treasure to the Queen. He could never go home until his task was complete... |
| Hayoxi's Medallion | Reroll the reward of a Reward Vault | The Architect of Destruction ensured his own demise in an 'accidental' explosion. She ordered his pieces gathered, his body reassembled and transcended. Death was no escape. |
| Juatalotli's Medallion | Prevent the next Destabilization of a room | The Architect of the Hoard gathered every piece of Vaal history he could, hoping to preserve them against the end. She allowed him this, for it served her ends as well. |
| Quipolatl's Medallion | Improve the Tier of a Room | The Architect of the Nexus proposed the Temple of Atzoatl as a prototype. He thought the project would keep him safe. Instead, all he achieved was building her another seat of power. |
| Uromoti's Medallion | Add Room: <random room> | The Architect of Expansion was always distant, working on projects at the edge of the Empire. His excuses vanished soon after his daughter was... given... a position at the Royal Temple. |
List of general rooms
Entrance
This room is always the first room of the temple, and is located outside of the grid.
| Room | Tier |
|---|---|
| Foyer | Tier 1 |
Path
Halls are simple connecting rooms that comes in 2-way, 3-way, and 4-way variants. The orientation of the hallway is fixed, and will only connect to other adjacent hallways that have a matching exit. However, other types of rooms will automatically connect to hallways even if it does not have a corresponding exit; this is shown as narrower connections on the console map.
| Room | Tier |
|---|---|
| Path | Tier 1 |
Architect's Chamber
The Architect's Chamber is fixed on the Temple Console on a random grid. The area contains Xipocado's Console, a special console that provides the ability to place exclusive reward rooms from a selection of 6, which always includes a Royal Access Chamber. However, they can only be placed on a limited number of pre-selected grids on the outer edges of the temple, so not all rooms can be placed.
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Architect's Chamber | Tier 1 | Defeating the Architect allows a Selection of Rewarding Vaults Has a high chance of Xopec and Azcapa's Medallions |
Contains Xipocado, Royal Architect Xipocado's Console can be used to add exclusive reward rooms which cannot be obtained normally Significantly destabilizes the temple when completed |
Atziri's Chamber
Atziri's Chamber is fixed on the Temple Console outside of the grid on the opposite end of the entrance. The area contains a chest called "Atziri's Vault", as well as a locked room called "Atziri's Chambers". The Royal Access Chamber must be completed first in order to unlock the door.
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Atziri's Chamber | Tier 1 | Contains Atziri, the Red Queen Significantly destabilizes the temple when completed |
Sacrifice Room
| Room | Description |
|---|---|
| Sacrifice Room | Sacrifice a Room to Upgrade Sacrificial Chamber Tier 1 |
List of upgradeable rooms
Armoury
Upgraded by: Smithy, Alchemy Lab
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Depot | Tier 1 | Humanoid Monsters have 8% increased Effectiveness Contains Equipment | |
| Arsenal | Tier 2 | Humanoid Monsters have 15% increased Effectiveness Contains many pieces of Equipment | |
| Gallery | Tier 3 | Humanoid Monsters have 30% increased Effectiveness Contains Rare pieces of Equipment |
Commander
Upgraded by: 2x Garrison, Transcendent Barracks
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Commander's Chamber | Tier 1 | Rare Monsters have 8% increased Effectiveness Has a higher chance of Uromoti's Medallion, increases with tier May contain a bench allowing modification of equipment |
Contains Xolotl, Royal Commander |
| Commander's Hall | Tier 2 | Rare Monsters have 15% increased Effectiveness Has a higher chance of Uromoti's Medallion, increases with tier May contain a bench allowing modification of equipment |
Contains Xolotl, Royal Commander |
| Commander's Headquarters | Tier 3 | Rare Monsters have 30% increased Effectiveness Has a higher chance of Uromoti's Medallion, increases with tier May contain a bench allowing modification of equipment |
Contains Xolotl, Royal Commander |
Garrison
Upgraded by: Commander, Armoury
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Guardhouse | Tier 1 | 10% increased number of Monster Packs May contain a bench allowing modification of equipment | |
| Barracks | Tier 2 | 10% increased number of Monster Packs Normal Monsters have 8% increased Effectiveness May contain a bench allowing modification of equipment | |
| Hall of War | Tier 3 | 10% increased number of Monster Packs Normal Monsters have 16% increased Effectiveness May contain a bench allowing modification of equipment |
Generator
Upgraded by: Thaumaturge, Sacrificial Chamber
Generator rooms do not automatically connect to most other rooms; instead, they must be connected via Halls, and can only supply power to connected rooms within a Manhattan distance of 3-5 rooms depending on tier.
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Dynamo | Tier 1 | Construct Monsters have 8% increased Effectiveness Provides power to nearby rooms, increasing in range every tier May contain a bench allowing modification of equipment | |
| Shrine of Empowerment | Tier 2 | Construct Monsters have 15% increased Effectiveness Provides power to nearby rooms, increasing in range every tier May contain a bench allowing modification of equipment | |
| Solar Nexus | Tier 3 | Construct Monsters have 30% increased Effectiveness Provides power to nearby rooms, increasing in range every tier May contain a bench allowing modification of equipment |
Golem Works
Upgraded by:
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Workshop | Tier 1 | Tier 3 has a high chance of Quipolatl's Medallion May contain a bench allowing modification of equipment |
|
| Automaton Lab | Tier 2 | Tier 3 has a high chance of Quipolatl's Medallion May contain a bench allowing modification of equipment |
|
| Stone Legion | Tier 3 | Tier 3 has a high chance of Quipolatl's Medallion May contain a bench allowing modification of equipment |
Smithy
Upgraded by: Golem Works, Generator (Power)
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Bronzeworks | Tier 1 | Chests have 8% more Item Rarity Contains a bench to improve equipment quality Tier 3 allows further improvement of equipment quality above 20% |
|
| Chamber of Iron | Tier 2 | Chests have 15% more Item Rarity Contains a bench to add an augment socket to equipment Tier 3 allows further improvement of equipment quality above 20% |
|
| Golden Forge | Tier 3 | Chests have 30% more Item Rarity Contains a bench to improve Equipment Quality above 20% |
Contains Cualli, Kamasan Smith Atmohua's Mastework Improves the quality of a Martial Weapon, Caster Weapon or Armour above 20% with a chance of Corrupting it. Can be taken as a above 20% with a chance of Corrupting itRight click this item then left click on an item to apply it.. |
Thaumaturge
Upgraded by: Sacrificial Chamber
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Thaumaturge's Laboratory | Tier 1 | Contains a device to set a gem to have 3 support gem sockets Tier 3 allows Further Corruption of Gems |
|
| Thaumaturge's Cuttery | Tier 2 | Contains a device to improve the quality of a skill gem Tier 3 allows Further Corruption of Gems |
|
| Thaumaturge's Cathedral | Tier 3 | Contains a device to further Corrupt Gems Room Destabilizes once device is used |
Doryani's Masterwork Modifies a Corrupted Skill Gem unpredictably or destroys it, granting a 50% chance each to either add a second corruption outcome (level, quality, sockets) or destroy an already corrupted skill gem. Gems corrupted this way become Twice Corrupted. Can be taken as a |
List of past-exclusive rooms
Alchemy Lab
Upgraded by: Thaumaturge, Thaumaturge
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Chamber of Souls | Tier 1 | 8% increased Rarity of Items Dropped by Monsters Tier 3 allows Soul Core Corruption |
|
| Core Machinarium | Tier 2 | 15% increased Rarity of Items Dropped by Monsters Tier 3 allows Soul Core Corruption |
|
| Grand Phylactery | Tier 3 | 30% increased Rarity of Items Dropped by Monsters Contains a device to Corrupt Soul Cores Room Destabilizes once device is used |
Contains Menmek, Guardian Construct, which always drops an endgame soul core or ancient soul core. The crafting bench Modifies a Soul Core unpredictably, with a chance to destroy it, granting a chance to turn an endgame soul core into an ancient soul core. Can be taken as a |
Corruption Chamber
Upgraded by: Thaumaturge, Sacrificial Chamber
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Crimson Hall | Tier 1 | Rare Monsters have a 8% chance to have an additional Modifier Contains a device to Corrupt Items Tier 3 allows Further Corruption of Equipment |
The Corruption Altar Modifies an item unpredictably and Corrupts it, identically to a |
| Catalyst of Corruption | Tier 2 | Rare Monsters have a 15% chance to have an additional Modifier Contains a device to Corrupt Items Tier 3 allows Further Corruption of Equipment |
The Corruption Altar Modifies an item unpredictably and Corrupts it, identically to a |
| Locus of Corruption | Tier 3 | Rare Monsters have a 30% chance to have an additional Modifier Contains a device to further Corrupt Equipment Room Destabilizes once device is used |
The Corruption Altar Modifies a Corrupted Equipment or Jewel item unpredictably or destroys it, granting a 50% chance each to either add a second enchantment to or destroy an already corrupted item. Items corrupted this way become Twice Corrupted. Can be taken as an |
Flesh Surgeon
Upgraded by: Synthflesh Lab
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Surgeon's Ward | Tier 1 | Unique Monsters have 5% increased Effectiveness Tier 3 allows Limb Modification | |
| Surgeon's Theatre | Tier 2 | Unique Monsters have 10% increased Effectiveness Tier 3 allows Limb Modification | |
| Surgeon's Symphony | Tier 3 | Unique Monsters have 20% increased Effectiveness Contains a device allowing Limb Modification |
Contains The Remade The Transcension Device replaces one of the character's arms or legs with a transcendent limb that grants a modifier. If the character dies, any current transcendent limbs are removed. |
Sacrificial Chamber
Upgraded by: Smithy, Alchemy Lab
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Altar of Sacrifice | Tier 1 | ||
| Sacrifice Room | Tier 2 | ||
| Tier 3 | Contains Hutzil, Royal Blood Priest Juatalotli's Triumph Replaces up to 2 modifiers on a Corrupted Vaal Unique or Replaces other Uniques with a Corrupted Unique of the same Item Class. Specifically for Vaal-themed uniques, 1 or 2 explicit modifiers will be replaced with another exclusive modifer; the new modifier is dependent on the modifier replaced. Can be taken as a Replaces other Uniques with a Corrupted Unique of the same Item ClassRight click this item then left click on a unique item to apply it.. |
Spymaster
Upgraded by: Assasinating other Spymasters
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Spymaster's Study | Tier 1 | Has a higher chance of Juatalotli's Medallion, increases with tier Can assassinate other Spymasters to level up |
|
| Hall of Shadows | Tier 2 | Has a higher chance of Juatalotli's Medallion, increases with tier Can assassinate other Spymasters to level up |
|
| Omnipresent Panopticon | Tier 3 | Has a higher chance of Juatalotli's Medallion, increases with tier Can assassinate other Spymasters to level up |
Synthflesh Lab
Upgraded by: Flesh Surgeon, Generator (Power)
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Prosthetic Research | Tier 1 | Monsters grant 5% increased Experience | |
| Synthflesh Sanctum | Tier 1 | Monsters grant 10% increased Experience | |
| Crucible of Transcendence | Tier 1 | Monsters grant 20% increased Experience |
Legion Barracks
Upgraded by: Armoury, Spymaster
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Steelflesh Quarters | Tier 2 | 15% increased number of Magic Monsters | |
| Collective Legion | Tier 3 | 30% increased number of Magic Monsters |
Transcendent Barracks
Upgraded by: Synthflesh Lab
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Viper's Loyals | Tier 2 | 15% increased number of Rare Monsters | |
| Elite Legion | Tier 3 | 30% increased number of Rare Monsters |
List of Xipocado's Console-exclusive rooms
Royal Access Chamber
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Royal Access Chamber | Tier 1 | Allows Access to Atziri's Chamber Room Destabilizes once complete |
Required to unlock the door in Atziri's Chamber to fight against Atziri, the Red Queen. |
Extraction Chamber
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Extraction Chamber | Tier 1 | Contains a Device to Salvage Socketed Augments Room Destabilizes once complete |
Kishara's Acquisition Destroys an Equipment item, returning any Augments socketed in it. Can be taken as a |
Augments Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Jiquani's Vault | Tier 1 | Contains a random high level Rune Room Destabilizes once complete |
|
Currency Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Kishara's Vault | Tier 1 | Contains a large stash of Currency Room Destabilizes once complete |
Contains a Treasury Chest containing random currency. |
Lineage Gems Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Hall of Reverence | Tier 1 | Contains a random Lineage Support Room Destabilizes once complete |
Tablets Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Tablet Research Vault | Tier 1 | Contains a device allowing the corruption of tablets Room Destabilizes once complete |
Modifies a Precursor Tablet unpredictably, with a chance to destroy it. Can be taken as an |
Treasure Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Sealed Vault | Tier 1 | Contains Many Chests Room Destabilizes once the central Vault is opened |
Can drop regular soul cores. |
Uniques Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Ancient Reliquary | Tier 1 | Contains a Unique Item Room Destabilizes once complete |
Contains a Reliquary Display holding a random unique item. |
Room interactions
Certain rooms will be upgraded when other room types are placed adjacent to it, making the monsters harder but also increasing the room's rewards. Rooms that interact with each other will automatically connect to each other, except for Generator which requires a Halls connection and a maximum Manhattan distance of 3.
| Placed room type | Upgraded room type | Notes |
|---|---|---|
| Commander | Garrison | |
| Garrison (2x) | Commander | Commander only upgraded if adjacent to 2+ Garrison |
| Armoury | Garrison | |
| Smithy | Armoury | |
| Golem Works | Smithy | |
| Generator | Smithy | Does not connect directly Does not need to be directly adjacent Must be connected within 3 tiles |
| Generator | Synthflesh Lab | Does not connect directly Does not need to be directly adjacent Must be connected within 3 tiles |
| Thaumaturge | Generator | |
| Thaumaturge | Corruption Chamber | |
| Sacrificial Chamber | Corruption Chamber | |
| Synthflesh Lab | Flesh Surgeon | Both rooms are upgraded |
| Flesh Surgeon | Synthflesh Lab | Both rooms are upgraded |
Trivia
Many of the rooms found here share names with Incursion rooms in Path of Exile's Temple of Atzoatl, and the grid system is similar to the one featured in Synthesis league. Because of this, the mechanic has been nicknamed "Synthcursion" by the community[1].
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|