Druid
Gender: M
Strength: 11
Dexterity: 7
Intelligence: 11
Weapon: Primal Spells
Voltaic StaffVoltaic StaffStaffGrants Skill: Level (1-20)
Lightning Bolt
Changeling TalismanChangeling TalismanPhysical Damage: 10-16
Critical Strike Chance: 8.00%
Attacks per Second: 1.25- File:Volcano inventory icon.pngVolcanoVolcanoSpell, AoE, Projectile, Sustained, Fire, Duration, Channelling
Tier: 1
Level: 1
Cost: 7 Mana, 6 Mana per second
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.Deals 4 to 6 Fire Damage
Modifiers to cast speed also affect this skill's cost
Fires Projectiles every 0.5 seconds
Channelling ends when reaching 4 Stages
Eruption radius is 1.2 meters
Volcano duration is 8 seconds
Limit 1 Volcano
150% more Eruption damage per additional StageSkills can be managed in the Skills Panel.File:Volcano skill icon.png
The Druid is a strength/intelligence-oriented class that specializes in shapeshifting and nature spells. He is of Azmeri heritage.
The Druid obtains a
Voltaic StaffVoltaic StaffStaffGrants Skill: Level (1-20)
Lightning Bolt,
Changeling TalismanChangeling TalismanPhysical Damage: 10-16
Critical Strike Chance: 8.00%
Attacks per Second: 1.25 and File:Volcano inventory icon.pngVolcanoVolcanoSpell, AoE, Projectile, Sustained, Fire, Duration, Channelling
Tier: 1
Level: 1
Cost: 7 Mana, 6 Mana per second
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.Deals 4 to 6 Fire Damage
Modifiers to cast speed also affect this skill's cost
Fires Projectiles every 0.5 seconds
Channelling ends when reaching 4 Stages
Eruption radius is 1.2 meters
Volcano duration is 8 seconds
Limit 1 Volcano
150% more Eruption damage per additional StageSkills can be managed in the Skills Panel.File:Volcano skill icon.png as his default starting weapon and skill in The Riverbank.
Ascendancy classes
Druids can specialize into one of these three Ascendancy classes:
Dialogues
Entering locations
Act 1
- The Riverbank: Och... Seems the Draíocht's not done with me yet.
- Clearfell Encampment: This is no stronghold. Wouldnae stand up to a stiff breeze.
- Clearfell:
- Mud Burrow:
- The Grelwood:
- The Red Vale: So much blood spilled here, the earth still bleeds.
- The Grim Tangle: These roots willnae budge for me.
- Cemetery of the Eternals:
- Mausoleum of the Praetor:
- Tomb of the Consort:
- Hunting Grounds:
- Freythorn:
- Ogham Farmlands:
- Ogham Village:
- The Manor Ramparts:
- Ogham Manor:
Act 2
- Vastiri Outskirts:
- The Ardura Caravan:
- Mawdun Quarry:
- Mawdun Mine:
- The Halani Gates (1):
- Traitor's Passage:
- The Halani Gates (2):
- Mastodon Badlands:
- The Bone Pits:
- Keth:
- The Lost City:
- Buried Shrines:
- Valley of the Titans:
- The Titan Grotto:
- Deshar:
- Path of Mourning:
- The Spires of Deshar:
- The Dreadnought:
- Dreadnought Vanguard:
- Trial of the Sekhemas:
Act 3
- Sandswept Marsh:
- Ziggurat Encampment:
- Jungle Ruins:
- The Venom Crypts:
- Infested Barrens:
- The Azak Bog:
- Chimeral Wetlands:
- Jiquani's Machinarium:
- Jiquani's Sanctum:
- The Matlan Waterways:
- The Drowned City:
- Apex of Filth:
- The Molten Vault:
- Temple of Kopec:
- Utzaal:
- Aggorat:
- The Black Chambers:
- The Ziggurat Refuge:
- The Temple of Chaos:
Boss defeated
Act 1
- The Bloated Miller: Sleep, now. Whatever's left of ye.
- Beira of the Rotten Pack:
- The Devourer:
- The Brambleghast: The rot is cut out, root and stem.
- The Rust King:
- The Rotten Druid:
- Draven, the Eternal Praetor:
- Asinia, the Praetor's Consort:
- Lachlann of Endless Lament:
- The Crowbell:
- The King in the Mists:
- The Executioner:
- Candlemass, the Living Rite:
- Count Geonor:
Act 2
- Rathbreaker:
- Rudja, the Dread Engineer:
- Balbala, the Traitor:
- Jamanra, the Risen King:
- Ekbab, Ancient Steed:
- Kabala, Constrictor Queen:
- Azarian, the Forsaken Son:
- Zalmarath, the Colossus:
- Tor Gul, the Defiler:
- Jamanra, the Abomination:
Act 3
- Rootdredge:
- Mighty Silverfist:
- Ignagduk, the Bog Witch:
- Xyclucian, the Chimeral:
- Blackjaw, the Remnant:
- Zicoatl, Warden of the Core:
- Mektul, the Forgemaster:
- The Queen of Filth:
- Ketzuli, High Priest of the Sun:
- Viper Napuatzi:
- Doryani, Royal Thaumaturge:
Level up
- Reaching level 2: Still breathin'. That's a start.
- Reaching level 3: Still remember how to fight.
- Reaching level 5:
- Reaching level 10:
- Reaching level 15:
- Reaching level 20:
- Reaching level 30:
- Reaching level 40:
- Reaching level 50:
- Reaching level 60:
- Reaching level 70:
- Reaching level 80:
- Reaching level 90:
- Reaching level 100:
Miscellaneous
Full inventory
- Cannae carry any more.
- I'm full up.
- Pack's heavy enough already.
- A Druid knows to travel light.
Using ability in town
- Folk here wouldnae take kindly to that.
- Not the place for such things.
- Best not to scare the locals.
- That'd have me out on my ear.
- That'd have me out on me arse.
Using well
Respec passive point
Gameplay video
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
