Druid

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The Druid

Gender: M
Strength: 11
Dexterity: 7
Intelligence: 11
Weapon: Primal Spells

  • Voltaic StaffVoltaic StaffStaffGrants Skill: Level (1-20) Lightning Bolt
  • Changeling TalismanChangeling TalismanPhysical Damage: 9-15
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.25
    Weapon Range: 1.2 metres
  • File:Volcano inventory icon.pngVolcanoVolcanoSpell, AoE, Projectile, Sustained, Fire, Duration, Channelling
    Tier: 1
    Level: 1
    Cost: 7 Mana, 6 Mana per second
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.Deals 4 to 6 Fire Damage
    Modifiers to cast speed also affect this skill's cost
    Fires Projectiles every 0.5 seconds
    Channelling ends when reaching 4 Stages
    Eruption radius is 1.2 meters
    Volcano duration is 8 seconds
    Limit 1 Volcano
    150% more Eruption damage per additional Stage
    Skills can be managed in the Skills Panel.
    File:Volcano skill icon.png
    File:Volcano inventory icon.png

The Druid is a strength/intelligence-oriented class that specializes in shapeshifting and nature spells. He is of Azmeri heritage.

The Druid obtains a Voltaic StaffVoltaic StaffStaffGrants Skill: Level (1-20) Lightning Bolt, Changeling TalismanChangeling TalismanPhysical Damage: 9-15
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
and File:Volcano inventory icon.pngVolcanoVolcanoSpell, AoE, Projectile, Sustained, Fire, Duration, Channelling
Tier: 1
Level: 1
Cost: 7 Mana, 6 Mana per second
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.Deals 4 to 6 Fire Damage
Modifiers to cast speed also affect this skill's cost
Fires Projectiles every 0.5 seconds
Channelling ends when reaching 4 Stages
Eruption radius is 1.2 meters
Volcano duration is 8 seconds
Limit 1 Volcano
150% more Eruption damage per additional Stage
Skills can be managed in the Skills Panel.
File:Volcano skill icon.png
File:Volcano inventory icon.png
as his default starting weapon and skill in The Riverbank.

Ascendancy classes

Druids can specialize into one of these three Ascendancy classes:

Dialogues

Entering locations

Act 1

Act 2

Act 3

Boss defeated

Act 1

Act 2

Act 3

Level up

  • Reaching level 2: Still breathin'. That's a start.
  • Reaching level 3: Still remember how to fight.
  • Reaching level 5:
  • Reaching level 10:
  • Reaching level 15:
  • Reaching level 20:
  • Reaching level 30:
  • Reaching level 40:
  • Reaching level 50:
  • Reaching level 60:
  • Reaching level 70:
  • Reaching level 80:
  • Reaching level 90:
  • Reaching level 100:

Miscellaneous

Full inventory

Using ability in town

Using well

Respec passive point

Gameplay video

Version history

Version Changes
0.4.0
  • Introduced to the game.