List of keystone passive skills
The table below lists keystone passive skills.
| Name | Stats |
|---|---|
| Ancestral Bond | Unlimited number of Summoned Totems Totems reserve 75 Spirit each [1] |
| Avatar of Fire | 75% of Damage Converted to Fire Damage Deal no Non-Fire Damage [1] |
| Blackflame Covenant | Fire Spells Convert 100% of Fire Damage to Chaos Damage Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage [1] |
| Blood Magic | You have no Mana Skill Mana Costs Converted to Life Costs [1] |
| Bulwark | Dodge Roll cannot Avoid Damage Take 30% less Damage from Hits while Dodge Rolling [1] |
| Chaos Inoculation | Maximum Life is 1 Immune to Chaos Damage and Bleeding [1] |
| Conduit | If you would gain a Charge, Allies in your Presence gain that Charge instead [1] |
| Crimson Assault | Bleeding you inflict is Aggravated Base Bleeding Duration is 1 second 50% more Magnitude of Bleeding you inflict [1] |
| Dance with Death | 25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand [1] |
| Eldritch Battery | Converts all Energy Shield to Mana Doubles Mana Costs [1] |
| Elemental Equilibrium | Create Cold Infusion Remnants instead of Fire Infusion Remnants Create Fire Infusion Remnants instead of Lightning Infusion Remnants Create Lightning Infusion Remnants instead of Cold Infusion Remnants [1] |
| Eternal Youth | Life Recharges instead of Energy Shield 50% less Life Recovery from Flasks [1] |
| Giant's Blood | You can wield Two-Handed Axes, Maces and Swords in one hand Triple Attribute requirements of Martial Weapons Inherent Life granted by Strength is halved [1] |
| Glancing Blows | Chance to Evade is Unlucky Chance to Deflect is Lucky [1] |
| Heartstopper | Take 50% less Damage over Time if you've started taking Damage over Time in the past second Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second [1] |
| Hollow Palm Technique | Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use your Quarterstaff's damage gain: • Physical damage based on their Skill Level • 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items [1] |
| Iron Reflexes | Converts all Evasion Rating to Armour [1] |
| Lord of the Wilds | You can equip a non-Unique Sceptre while wielding a Talisman 50% less Spirit Non-Minion Skills have 50% less Reservation Efficiency [1] |
| Mind Over Matter | All Damage is taken from Mana before Life 50% less Mana Recovery Rate [1] |
| Necromantic Talisman | All bonuses from Equipped Amulet apply to your Minions instead of you [1] |
| Oasis | Cannot use Charms 30% more Recovery from Flasks [1] |
| Pain Attunement | 30% less Critical Damage Bonus when on Full Life 30% more Critical Damage Bonus when on Low Life [1] |
| Primal Hunger | 100% more Maximum Rage Regenerate 1 Rage per second per 4 Rage spent Recently No Rage effect [1] |
| Resolute Technique | Accuracy Rating is Doubled Never deal Critical Hits [1] |
| Resonance | Gain Power Charges instead of Frenzy Charges Gain Frenzy Charges instead of Endurance Charges Gain Endurance Charges instead of Power Charges [1] |
| Ritual Cadence | Invocation Skills instead Trigger Spells every 2 seconds Invocation Skills cannot gain Energy while Triggering Spells Invoked Spells consume 50% less Energy [1] |
| Scarred Faith | 5% of Physical Damage prevented Recouped as Energy Shield per enemy Power Energy Shield does not Recharge You cannot Recover Energy Shield from Regeneration You cannot Recover Energy Shield to above Armour [1] |
| Trusted Kinship | You can have two Companions of different types You have 30% less Defences Companions have +1 to each Defence for every 2 of that Defence you have [1] |
| Unwavering Stance | Cannot be Light Stunned Cannot Dodge Roll or Sprint [1] |
| Vaal Pact | Life Leech is Instant Cannot use Life Flasks [1] |
| Whispers of Doom | You can apply an additional Curse Double Activation Delay of Curses [1] |
| Wildsurge Incantation | Storm and Plant Spells: • deal 50% more damage • cost 50% less • have 75% less duration [1] |
| Zealot's Oath | Excess Life Recovery from Regeneration is applied to Energy Shield Energy Shield does not Recharge [1] |