Essence (encounter)
Breaking these monsters free allows them to be defeated, dropping the Essence that can then be used to modify equipment.

Essences are a type of encounter found in both campaign (as early as Act 1 Hunting Grounds) and endgame maps.
Mechanics
Players may occasionally encounter several monsters frozen in crystallised corruption. This always consists of a single rare monster and several normal minions. Clicking on the Essence monolith three times will free the monster, allowing it to fight the player.
The rare Essence monster inherits one or more Essence monster modifiers which correspond to the essences it holds. Once defeated, it will drop each of the listed essences.
Using a
Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. on an imprisoned monster will corrupt it and modify the essences it's holding in unpredictable ways. Outcomes include:
- No change.
- Add an additional random essence.
- Reroll all essences, transforming them into the same tier of essences.
- Upgrade essences into their better versions and transform Perfect Essences into a Corrupted Essence.[confirmation needed]
- Essence monsters are freed immediately
Note: If the result is an upgrade or reroll to another type, then
Essence of the AbyssEssence of the AbyssStack Size: 10Removes a random modifier and augments a Rare item with a new guaranteed modifier
Equipment: Mark of the Abyssal LordRight click this item then left click a Rare item to apply it. will be removed if present.[Likely due to a bug]
Essence encounters do not respawn if reset by character death.
List of Essence monster modifiers
| Essence type | Monster modifier description |
|---|---|
| Essence of Abrasion | Periodically drops a giant anchor from the sky |
| Essence of Alacrity | Periodically creates time traps on the ground that inflict Frozen for 2 seconds |
| Essence of Battle | |
| Essence of Command | |
| Essence of Electricity | Periodically creates an expanding ring that explodes with lightning after a duration. |
| Essence of Enhancement | Periodically creates a ring of bone walls around the monster |
| Essence of Flames | Periodically creates several slow moving Burning Orbs that explode after a duration. |
| Essence of Grounding | Periodically creates an expanding ring that explodes with lightning after a duration |
| Essence of Haste | Periodically creates time traps on the ground that inflict Frozen for 2 seconds |
| Essence of Ice | Periodically creates two icy orbs that explode into projectile novas |
| Essence of Insulation | Periodically creates several slow moving Burning Orbs that explode after a duration |
| Essence of Opulence | |
| Essence of Ruin | |
| Essence of Sorcery | Periodically summons Risen Rattlers that fire an elemental projectile |
| Essence of Thawing | Periodically creates two icy orbs that explode into projectile novas |
| Essence of the Body | Periodically fires vertical beams of red energy from the sky (similar to Count Geonor) that deal physical damage. |
| Essence of the Infinite | Periodically creates yellows spikes on the ground which fly upward. |
| Essence of the Mind | Creates sigils on the ground that deals lightning damage and inflicts Shock |
| Essence of Delirium | |
| Essence of Horror | |
| Essence of Hysteria | |
| Essence of Insanity | |
| Essence of the Abyss | Adds a random Abyssal monster modifier. Does not provide any other additonal effects. |
Related atlas passive skills
The following atlas passive skills are related to essences:
| Name | Stats |
|---|---|
| Azmeri Spirit and Essence Chance | Your Maps have 20% increased chance to contain Essences Your Maps have 20% increased chance to contain Azmeri Spirits [1] |
| Energetic Resonance | 100% increased chance for Essences found in your Maps to add Physical modifiers 100% increased chance for Essences found in your Maps to add Chaos modifiers 100% increased chance for Essences found in your Maps to add Speed modifiers 100% increased chance for Essences found in your Maps to add Attack modifiers 100% increased chance for Essences found in your Maps to add Critical modifiers [1] |
| Essence Chance | Your Maps have 40% increased chance to contain Essences [1] [2] [3] [4] [5] |
| Kinetic Resonance | 100% increased chance for Essences found in your Maps to add Fire modifiers 100% increased chance for Essences found in your Maps to add Cold modifiers 100% increased chance for Essences found in your Maps to add Lightning modifiers 100% increased chance for Essences found in your Maps to add Caster modifiers 100% increased chance for Essences found in your Maps to add Ally modifiers [1] |
| Vital Resonance | 100% increased chance for Essences found in your Maps to add Life modifiers 100% increased chance for Essences found in your Maps to add Mana modifiers 100% increased chance for Essences found in your Maps to add Defence modifiers 100% increased chance for Essences found in your Maps to add Attribute modifiers 100% increased chance for Essences found in your Maps to add Rarity modifiers [1] |
| Crystal Realm | Areas with Powerful Map Bosses contain an additional Essence [1] |
| Crystalline Growths | Your Maps have 100% increased chance to contain Essences [1] |
| Harmonic Corruption | 37% chance when Corrupting Essence Monsters in your Maps to Corrupt them an additional time [1] |
| Merging Worlds | When a Monster in your Maps is Possessed by a Sacred Spirit, it is also Possessed by another random Spirit 25% chance for Modifiers on Essence Monsters in your Maps to be replaced with Essences [1] |
| Resonant Lattice | Essences found in your Maps have 30% increased chance to be Perfect Essences 30% chance for minions of Essence Monsters in your Maps to be Magic [1] |
| Shadow of Undeath | 50% increased chance of Essences being influenced by Abysses 50% increased chance of Rogue Exiles being influenced by Abysses [1] |
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
|
| 0.2.0h |
|
| 0.2.0d |
|
| 0.2.0 |
|
| 0.1.1 |
|
| 0.1.0 |
|