Flammability
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Flammability
Debuff
Flammability
Tooltip
Flammability is a Debuff that provides the chance for Hits to Ignite the target. It is not itself an Ailment, but is closely associated with Ignite, which is.
Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often.
The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite.
Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted.
Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will only Ignite once the total Flammability on the target reaches 50%.
Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default.
Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often.
The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite.
Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted.
Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will only Ignite once the total Flammability on the target reaches 50%.
Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default.
Flammability is a debuff aligned with fire damage. It adds a chance for hits that deal fire damage to inflict ignite.
Mechanics
Main article: Ignite
Related gems
Skill gems
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 3 Level: 1Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.Converts 80% of Physical Damage to Fire Damage Knocks Back enemies Ignites you inflict with this skill deal Damage 200% faster Inflicts 300% more Flammability Magnitude Consumes 30 Heat if possible to gain 50% more Ignite Magnitude Bolts shatter on impact, dealing Damage in a 1.9 metre cone Fires 10 fragments per shot 30% increased Ignite duration for each Fragment in a single hit Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaneously will combine their damage into a single HitSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (8-83) Mana Attack Speed: 85% of base Attack Damage: (65-189)% of baseRequires: TalismanShapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.Converts 100% of Physical damage to Fire damage Chains (2-3) times Inflicts 100% more Flammability Magnitude 100% more Ignite Magnitude Impact radius is (1.4-1.8) metres Additional Effects From 1-20% Quality: (0.5-10)% more Damage with Hits for each time this Skill has ChainedSkills can be managed in the Skills Panel. | 3 | |||
Tier: 5 Level: (1-20) Cost: (6-40) Mana Attack Speed: 75% of base Attack Damage: (65-265)% of baseRequires: One Hand Mace, Two Hand MaceGouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.Converts 60% of Physical Damage to Fire Damage Inflicts 200% more Flammability Magnitude 100% more Ignite duration While Dual Wielding, fires twice as many Projectiles with 15% less attack speed Explosion radius is 1.6 metres Additional Effects From 1-20% Quality: (1.5-30)% chance to inflict Exposure on HitSkills can be managed in the Skills Panel. | 5 | |||
Tier: 13 Level: (1-20) Cost: 6 Rage per second, (23-157) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Attack Speed: 800% of base Attack Damage: (30-109)% of baseRequires: TalismanShapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.Converts 100% of Physical damage to Fire damage Ignites from a single use of this Skill Compound Inflicts 200% more Flammability Magnitude 60% less Ignite Magnitude Rage cost is ignored for first 4 seconds of Channelling Immolation radius is 2 metres Empowered Flame Breath Gains 50% of damage as Lightning damage Empowered Flame Breath costs 50% less Rage per second Cannot gain Rage while using this Skill Additional Effects From 1-20% Quality: Rage cost is ignored for an additional (0.05-1) secondsSkills can be managed in the Skills Panel. | 13 |
Spirit gems
| Gem | Tier |
|---|
Support gems
| Gem | Tier | |||
|---|---|---|---|---|
Category: Breachlord Cost & Reservation Multiplier: 120%Requires Level 65 Support Requirements: +5 StrSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite Magnitudes Supported Skills Gain 40% of Fire Damage as Extra Chaos Damage"They drank until only dust remained. Ate until their gums bled rust. Such was their greed, the only thing that remains of the Broken Sun... is the Red Pyre, the Torus Eternal."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Eternal Flame Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.Supported Skills have 100% increased Ignite Duration on Enemies Supported Skills have 25% less Flammability MagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Ignite Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite.Supported Skills have 100% more Flammability MagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Ignite Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite.Supported Skills have 150% more Flammability MagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Ignite Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.Ignites from Supported Skills deal Damage 15% faster Supported Skills have 200% more Flammability MagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 |
Related unique items
| Item | Base item | Item class | Stats | |
|---|---|---|---|---|
| Blackgleam Fire QuiverRequires Level 8Adds 3 to 5 Fire damage to AttacksAdds (3-5) to (6-9) Fire damage to Attacks +(30-50) to maximum Mana 50% increased Flammability Magnitude Projectiles Pierce all Ignited enemies Attacks Gain (5-10)% of Damage as Extra Fire DamageMolten feathers, veiled spark, Hissing arrows from the dark.Can only be equipped if you are wielding a Bow. | Fire Quiver | Quiver | 8 | Adds 3 to 5 Fire damage to AttacksAdds (3-5) to (6-9) Fire damage to Attacks +(30-50) to maximum Mana 50% increased Flammability Magnitude Projectiles Pierce all Ignited enemies Attacks Gain (5-10)% of Damage as Extra Fire Damage |
| The Sentry Gothic QuarterstaffQuartertaff Elemental Damage: (25-32) to (40-50) Critical Strike Chance: 12.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 11, 18 Dex, 9 IntNo Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased Flammability Magnitude 30% increased Light RadiusThe night Draven attacked, Erian was asleep at his post. | Gothic Quarterstaff | Quarterstaff | 11 | No Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased Flammability Magnitude 30% increased Light Radius |
| Candlemaker Sombre GlovesEnergy Shield: (22-27)Requires Level 12, 17 Int(50-80)% increased Energy Shield (20-40)% increased Fire Damage (20-10)% reduced Cold Damage +(20-40)% to Fire Resistance -(20-10)% to Cold Resistance Flammability Magnitude is doubledYou can be the wick or the wax. Either way, your light goes out and mine goes on. | Sombre Gloves | Gloves | 12 | (50-80)% increased Energy Shield (20-40)% increased Fire Damage (20-10)% reduced Cold Damage +(20-40)% to Fire Resistance -(20-10)% to Cold Resistance Flammability Magnitude is doubled |
| The Searing Touch Pyrophyte StaffStaffRequires Level 16Grants Skill: Level (5-20) (10-20)% increased Cast Speed 100% increased Flammability Magnitude 100% increased Ignite MagnitudeBurn to cinders, scar and maim, Rule a world, bathed in flame. | Pyrophyte Staff | Staff | 16 | (80-120)% increased Fire Damage (10-20)% increased Cast Speed 100% increased Flammability Magnitude 100% increased Ignite Magnitude |
| Fairgraves' Curse Artillery BowBow Physical Damage: 39-72 Elemental Damage: (76-98) to (126-193) Critical Strike Chance: 5.00% Attacks per Second: 1.15Requires Level 45, 80 DexGrants Skill: Level (1-20) 50% reduced Projectile RangeAdds (76-98) to (126-193) Fire Damage (30-50)% increased Flammability Magnitude (10-20)% increased Ignite Magnitude 30% reduced Life Recovery rate -30 Physical Damage taken from Hits Attack Hits inflict Spectral Fire for 8 secondsThe power of the Allflame rends souls just as easily as flesh. | Artillery Bow | Bow | 45 | 50% reduced Projectile RangeAdds (76-98) to (126-193) Fire Damage (30-50)% increased Flammability Magnitude (10-20)% increased Ignite Magnitude 30% reduced Life Recovery rate -30 Physical Damage taken from Hits Attack Hits inflict Spectral Fire for 8 seconds |
| The Three Dragons Solid MaskEvasion: (121-139) Energy Shield: (49-56)Requires Level 45, 36 Dex, 36 Int(40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn | Solid Mask | Helmet | 45 | (40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
| Fury of the King Ashbark TalismanPhysical Damage: 50-105 Elemental Damage: (524-610) to (692-758) Critical Strike Chance: 8.00% Attacks per Second: (0.96-1.02) Weapon Range: 1.2 metresRequires Level 72, 94 Str, 67 IntGrants Skill: Level (16-20) (50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (503-589) to (647-713) Fire Damage (20-15)% reduced Attack Speed +(30-40) to Strength Bear Skills Convert 80% of Physical Damage to Fire Damage Skills which require Glory generate (2-5) Glory every 2 seconds Enemies in your Presence have ExposureGruthkul was the Mother of Despair... but one day, the Father will return, and discover the fate of his children. | Ashbark Talisman | Talisman | 72 | (50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (503-589) to (647-713) Fire Damage (20-15)% reduced Attack Speed +(30-40) to Strength Bear Skills Convert 80% of Physical Damage to Fire Damage Skills which require Glory generate (2-5) Glory every 2 seconds Enemies in your Presence have Exposure |
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
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