Limit

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Limit
Tooltip
Certain skills can only have a limited number of effects active at once. If a new effect is created while at the maximum number of effects, the oldest effect will disappear. Certain support gems and items can modify skill effect limits.

Certain skills have limits on the number of effects active at once. If a new effect is created while at the maximum number of effects, the oldest effect will disappear.

Skill Gems

Active skill gems

The following skill gems have a limit:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Explosive SpearExplosive SpearBarrageable, Attack, AoE, Projectile, Fire, Duration, Detonator
Tier: 1
Level: (1-20)
Cost: (5-37) Mana
Attack Speed: 80% of base
Attack Damage: (50-156)% of base
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds
Converts 60% of Physical Damage to Fire Damage
Projectile count cannot be modified
Pierces all Targets
Limit 1 lodged Spear
Skills can be managed in the Skills Panel.
1NoYesNo
Sniper's MarkSniper's MarkMark, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Mark a target. The next Critical Hit the target receives Consumes the Mark to deal extra damage and grant you a Frenzy Charge.Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has (20-77)% increased Critical Damage Bonus
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Next Critical Hit against Marked Enemy has (0.75-15)% increased Critical Damage Bonus
Skills can be managed in the Skills Panel.
7NoYesNo
Voltaic MarkVoltaic MarkBarrageable, Attack, AoE, Mark, Lightning, Duration, Nova
Tier: 7
Level: 1
Reservation: 1 Spirit
Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target
Mark duration is 8 seconds
Hits against Marked enemy have 50% more chance to Shock
Shock has 30% increased effect on Marked enemy
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
7NoYesNo
Bone OfferingBone OfferingMinion, Buff, AoE, Physical, Duration
Tier: 11
Level: (1-20)
Cost: (25-110) Mana
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode.



The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Limit 1 Bone Offering Spike
Spike duration is 8 seconds
Minions take (15-25)% reduced damage from Hits while shielded
Absorbs first Hit dealing over 25% of Minion's maximum life

Additional Effects From 1-20% Quality:
Shielded Minions take (1.5-30)% less Damage for 1 second after Shield is lost
Skills can be managed in the Skills Panel.
11NoNoYes
Dark EffigyDark EffigyTotem, AoE, Projectile, Chaos, Duration
Tier: 9
Level: (1-9)
Requires Level 31Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs.

Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.
Totem
Totem duration is 8 seconds
Limit 1 Totem

Dark Effusion
Cast Time: 1.00 Sec
Critical Hit Chance: 11.00%
Deals (2–34) to (4–64) Chaos Damage
Fires 100 additional Projectiles
Impact radius is 0.8 metres

Additional Effects From 1-20% Quality:
(0-50)% Chance to apply Withered for 2 seconds on Hit.
Skills can be managed in the Skills Panel.
9NoNoYes
FirestormFirestormBarrageable, Spell, AoE, Sustained, Fire, Duration, Payoff
Tier: 11
Level: (1-20)
Cost: (16-168) Mana
Cast Time: 1.40 sec
Critical Strike Chance: 7.00%
Rain flaming bolts over the targeted area. Ignites on enemies and Corpses in front of you are Consumed to fuel the Firestorm by creating improved bolts.Deals (3-96) to (5-144) Fire Damage
Impact radius is 1 metre
Storm radius is 5.6 metres
Storm duration is 6 seconds
One impact every 0.10 seconds
Improves 5 Bolts per Ignite Consumed
Limit 1 Firestorm

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to impact radius
Skills can be managed in the Skills Panel.
11NoNoYes
Frost BombFrost BombSpell, AoE, Cold, Duration, Orb, Remnant
Tier: 1
Level: (1-20)
Cost: (9-99) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Deals (7-238) to (11-358) Cold Damage
Detonation Time is 4 seconds
Chills Enemies as though dealing 300% more damage
Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
Pulse and explosion radius are (2.4-3.1) metres
Limit 1 Frost Bomb
Exposure duration is 8 seconds

Additional Effects From 1-20% Quality:
Initially applies 0% Elemental Exposure and 0% Exposure per pulse, up to a maximum of (0.5-10)%
Skills can be managed in the Skills Panel.
1NoNoYes
File:Living Bomb inventory icon.pngLiving BombLiving BombSpell, AoE, Fire, Duration, Remnant
Tier: 3
Level: (1-20)
Cost: (8-85) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 7.00%
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.Deals (10-340) to (15-510) Fire Damage
Explosion radius is 2.5 metres
Seed duration is 15 seconds
Limit 1 active Seed
Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold

Additional Effects From 1-20% Quality:
Inflicts (1-20)% more Flammability Magnitude
Skills can be managed in the Skills Panel.
File:Living Bomb inventory icon.png
3NoNoYes
Orb of StormsOrb of StormsSpell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant
Tier: 3
Level: (1-20)
Cost: (12-129) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 10.00%
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.Deals (1-14) to (8-260) Lightning Damage
Chains (3-5) times
Fires a bolt every 4 seconds, and when you
cast a Spell near the Orb
Orb radius is 3.6 metres
Orb duration is 12 seconds
Limit 1 Orb of Storms

Additional Effects From 1-20% Quality:
Chains (0.15-3) times
Skills can be managed in the Skills Panel.
3NoNoYes
Pain OfferingPain OfferingMinion, Buff, AoE, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (25-110) Mana
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting.



The bone spike is itself a Minion. If it dies, the effect ends immediately.
Limit 1 Pain Offering Spike
Minion Aura radius is 6 metres
Spike duration is 6 seconds
Aura grants Minions (20-29)% increased Attack and Cast Speed
Aura grants Minions (20-58)% increased damage

Additional Effects From 1-20% Quality:
+(0.12-2.4) metres to Minion Aura radius
Skills can be managed in the Skills Panel.
5NoNoYes
Profane RitualProfane RitualSpell, AoE, Chaos, Duration
Tier: 7
Level: (1-20)
Cost: (6-65) Mana
Cast Time: 1.00 sec
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.Deals (13.5-652.2) Base Chaos Damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Limit 5 active rituals
Ritual radius is 2.2 metres
Ritual duration is 2 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% chance to not destroy Consumed Corpse
Skills can be managed in the Skills Panel.
7NoNoYes
Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Maximum 2 Spirits summoned per Spell cast
Spirit duration is 5 seconds

Additional Effects From 1-20% Quality:
Limit (0.05-1) Summoned Raging Spirits
Skills can be managed in the Skills Panel.
4NoNoYes
Raise ZombieRaise ZombieMinion, Physical, Duration
Tier: 5
Level: (1-20)
Cost: (10-102) Mana
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
Empowered Zombies have 25% more movement speed

Additional Effects From 1-20% Quality:
(1.25-25)% increased effect of Empowerment on Raised Zombies
Skills can be managed in the Skills Panel.
5NoNoYes
Ravenous SwarmRavenous SwarmBuff, Minion, Persistent, Physical, Chaos, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.Swarms Attack enemies within 4 metre radius of you
Swarm duration is (6-9.8) seconds
Spawn a new Swarm once every 6 seconds
Limit 3 active Swarms

Additional Effects From 1-20% Quality:
Swarms Attack enemies within (0.05-1) metre radius of you
Skills can be managed in the Skills Panel.
File:Ravenous Swarm skill icon.png
4NoNoYes
Solar OrbSolar OrbSpell, AoE, Sustained, Fire, Duration, Orb
Level: 1
Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.Deals 46 to 69 Fire Damage
Pulses every 1.4 seconds
Explosion radius is 2.5 metres
Orb duration is 10 seconds
Limit 1 Solar Orb
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
0NoNoYes
Soul OfferingSoul OfferingMinion, Buff, Duration
Tier: 13
Level: (1-20)
Cost: (32-141) Mana
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions.



The bone spike is itself a Minion. If it dies, the effect ends immediately.
Limit 1 Soul Offering Spike
Spike duration is 4 seconds
Buff grants you (20-77)% increased Spell damage

Additional Effects From 1-20% Quality:
+(0.05-1) seconds to Spike duration
Skills can be managed in the Skills Panel.
13NoNoYes
UnearthUnearthSpell, Minion, AoE, Physical, Duration
Tier: 1
Level: (1-20)
Cost: (7-76) Mana
Cast Time: 0.95 sec
Critical Strike Chance: 15.00%
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.Deals (4-117) to (6-176) Physical Damage
Limit (8-20) Bone Constructs
Cone length is 6 metres
Bone Construct duration is 15 seconds
Reviving Minions can only create
one Bone Construct per death

Additional Effects From 1-20% Quality:
+(0.25-5) seconds to Bone Construct duration
Minions have (2.5-50)% increased Movement Speed
Skills can be managed in the Skills Panel.
1NoNoYes
Artillery BallistaArtillery BallistaAttack, Totem, AoE, Projectile, Sustained, Duration
Tier: 7
Level: (1-20)
Cost: (14-95) Mana
Requires: CrossbowDeploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance
Skills can be managed in the Skills Panel.
7YesYesNo
Freezing MarkFreezing MarkBarrageable, Attack, AoE, Mark, Cold, Duration, Nova
Tier: 7
Level: (1-7)
Cost: (0-53) Mana
Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target
Mark duration is 8 seconds
Hits against Marked enemy cause 28% more Freeze buildup
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
7NoYesYes
Galvanic ShardsGalvanic ShardsAttack, Ammunition, Projectile, Lightning, Chaining
Tier: 5
Level: (1-20)
Cost: (8-61) Mana
Load your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.Ammunition
50% less reload speed
5 Bolts loaded per clip

Projectile
Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload.
Converts 60% of Physical Damage to Lightning Damage
Knocks Back Enemies
Cannot Chain
Fires 6 fragments per shot
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit

Beam
Converts 100% of Physical Damage to Lightning Damage
Beam Chains to 1 enemy

Additional Effects From 1-20% Quality:
+(0.1-2) Bolts loaded per clip
Skills can be managed in the Skills Panel.
File:Load Galvanic Shards skill icon.png
5YesYesNo
Gas GrenadeGas GrenadeAttack, AoE, Projectile, Grenade, Fire, Chaos, Duration
Tier: 5
Level: (1-20)
Cost: (13-92) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (40-163)% of base
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact
Detonation Time is 2 seconds
Impact radius is (1.4-2) metres

Poison Cloud
Limit 6 Poison Clouds
Does not Hit, but Poisons enemies as though Hitting them
Gains 20% more Radius per second, up to a maximum of 80%
Cloud Duration is 6 seconds
Cloud radius is (1.5-2) meters

Explosion
Converts 100% of Physical Damage to Fire Damage

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
5YesYesNo
Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
Tier: 3
Level: 1
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits

Impact
Attack Damage: (120–490)%
Impact radius is 1.8 metres

Shockwave
Attack Damage: (50–132)%
50% less Attack Speed
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds

Additional Effects From 1-20% Quality:
Bell is destroyed after (0-2) Hits
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
3YesYesNo
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Attack Speed: 50% of base
Attack Damage: (25-66)%
Shockwave radius is 3 metres

Jagged Ground Eruption
Attack Damage: (108-237)%

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
3YesNoNo
Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 7
Level: (1-20)
Cost: (6-41) Mana
Attack Speed: 80% of base
Attack Damage: (55-145)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage
Limit 8 Fissures
While Dual Wielding, both weapons hit with
30% less attack speed
Fissure duration is 12 seconds
Fissures branch 2 times

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an Aftershock
Skills can be managed in the Skills Panel.
7YesNoNo

Support skill gems

The following support gems are related to limit:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Overabundance IOverabundance ISupport
Category: Overabundance
Tier: 1
Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit
Supported Skills have 50% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
Overabundance IIOverabundance IISupport
Category: Overabundance
Tier: 4
Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit
Supported Skills have 40% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoYesNo
Overabundance IIIOverabundance IIISupport
Tier: 1
Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit
Supported Skills have 50% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1NoYesNo
Atziri's AllureAtziri's AllureSupport, Lineage, Curse
Category: Atziri's Allure
Requires Level 65
Support Requirements: +5 Int
Supports Curse Skills, causing those Curses to ignore the usual Curse Limit, but be reflected back to you.Curses inflicted by Supported Skills ignore Curse limit
Curses inflicted by Supported Skills are reflected back to you
Supported Skills have 25% less Curse Effect
Such was her seductive power, every noble in the court fell
over themselves to do her bidding. Winning a single glance
away from her mirror meant more than their lives.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoNoYes
Greatwood IGreatwood ISupport, Totem
Category: Greatwood
Tier: 3
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.Supported Skills can only have one active Totem
Totem Limit instead grants 5% increased Area of Effect for Totems per Limit to Supported Skills, up to 20%
Totem Limit instead grants 10% more Totem Damage per Limit to Supported Skills, up to 40%
Totem Limit instead grants 10% more Totem Life per Limit to Supported Skills, up to 40%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Greatwood IIGreatwood IISupport, Totem
Category: Greatwood
Tier: 4
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.Supported Skills can only have one active Totem
Totem Limit instead grants 5% increased Area of Effect for Totems per Limit to Supported Skills, up to 20%
Totem Limit instead grants 15% more Totem Damage per Limit to Supported Skills, up to 60%
Totem Limit instead grants 15% more Totem Life per Limit to Supported Skills, up to 60%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo


Unique items

  • Idol of UldurnIdol of Uldurn
    Crimson Amulet
    (2-4) Life Regeneration per second+(60-80) to maximum Life
    +(10-20) to Dexterity
    Skills have +1 to Limit
    Worship of house gods was tolerated
    in Oriath, so long as it remained private.

Version history

Version Changes
0.1.0
  • Introduced to the game.