List of keystone passive skills: Difference between revisions

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(Created page with "The table below lists keystone passive skills. <onlyinclude>{{Query keystone passive skills |where = passive_skills.id NOT LIKE "%atlas%" }}</onlyinclude> <noinclude> Category:Passive skill lists </noinclude>")
 
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<onlyinclude>{{Query keystone passive skills
<onlyinclude>{{Query keystone passive skills
|where = passive_skills.id NOT LIKE "%atlas%"
|where = passive_skills.id NOT LIKE "%atlas%"
}}</onlyinclude>
}}
 
* [[Acrobatics]]
* [[Ancestral Bond]]
* [[Avatar of Fire]]
* [[Blood Magic]]
* [[Chaos Inoculation]]
* [[Conduit]]
* [[Eldritch Battery]]
* [[Elemental Equilibrium]]
* [[Eternal Youth]]
* [[Ghost Reaver]]
* [[Giant's Blood]]
* [[Glancing Blows]]
* [[Heartstopper]]
* [[Iron Reflexes]]
* [[Mind Over Matter]]
* [[Necromantic Talisman]]
* [[Oasis]]
* [[Pain Attunement]]
* [[Resolute Technique]]
* [[Resonance]]
* [[Unwavering Stance]]
* [[Vaal Pact]]
* [[Whispers of Doom]]
* [[Zealot's Oath]]
</onlyinclude>


<noinclude>
<noinclude>
[[Category:Passive skill lists]]
[[Category:Passive skill lists]]
</noinclude>
</noinclude>

Revision as of 05:59, 9 October 2024

The table below lists keystone passive skills.

NameStats
Ancestral Bond
Unlimited number of Summoned Totems
Totems reserve 75 Spirit each [1]
Avatar of Fire
75% of Damage Converted to Fire Damage
Deal no Non-Fire Damage [1]
Blackflame Covenant
Fire Spells Convert 100% of Fire Damage to Chaos Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage [1]
Blood Magic
You have no Mana
Skill Mana Costs Converted to Life Costs [1]
Bulwark
Dodge Roll cannot Avoid Damage
Take 30% less Damage from Hits while Dodge Rolling [1]
Chaos Inoculation
Maximum Life is 1
Immune to Chaos Damage and Bleeding [1]
Conduit
If you would gain a Charge, Allies in your Presence gain that Charge instead [1]
Crimson Assault
Bleeding you inflict is Aggravated
Base Bleeding Duration is 1 second
50% more Magnitude of Bleeding you inflict [1]
Dance with Death
25% more Skill Speed while Off Hand is empty and you have
a One-Handed Martial Weapon equipped in your Main Hand [1]
Eldritch Battery
Converts all Energy Shield to Mana
Doubles Mana Costs [1]
Elemental Equilibrium
Create Cold Infusion Remnants instead of Fire Infusion Remnants
Create Fire Infusion Remnants instead of Lightning Infusion Remnants
Create Lightning Infusion Remnants instead of Cold Infusion Remnants [1]
Eternal Youth
Life Recharges instead of Energy Shield
50% less Life Recovery from Flasks [1]
Giant's Blood
You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of Martial Weapons
Inherent Life granted by Strength is halved [1]
Glancing Blows
Chance to Evade is Unlucky
Chance to Deflect is Lucky [1]
Heartstopper
Take 50% less Damage over Time if you've started taking Damage over Time in the past second
Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second [1]
Hollow Palm Technique
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items [1]
Iron Reflexes
Converts all Evasion Rating to Armour [1]
Lord of the Wilds
You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency [1]
Mind Over Matter
All Damage is taken from Mana before Life
50% less Mana Recovery Rate [1]
Necromantic Talisman
All bonuses from Equipped Amulet apply to your Minions instead of you [1]
Oasis
Cannot use Charms
30% more Recovery from Flasks [1]
Pain Attunement
30% less Critical Damage Bonus when on Full Life
30% more Critical Damage Bonus when on Low Life [1]
Primal Hunger
100% more Maximum Rage
Regenerate 1 Rage per second per 4 Rage spent Recently
No Rage effect [1]
Resolute Technique
Accuracy Rating is Doubled
Never deal Critical Hits [1]
Resonance
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges [1]
Ritual Cadence
Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy [1]
Scarred Faith
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour [1]
Trusted Kinship
You can have two Companions of different types
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have [1]
Unwavering Stance
Cannot be Light Stunned
Cannot Dodge Roll or Sprint [1]
Vaal Pact
Life Leech is Instant
Cannot use Life Flasks [1]
Whispers of Doom
You can apply an additional Curse
Double Activation Delay of Curses [1]
Wildsurge Incantation
Storm and Plant Spells:
• deal 50% more damage
• cost 50% less
• have 75% less duration [1]
Zealot's Oath
Excess Life Recovery from Regeneration is applied to Energy Shield
Energy Shield does not Recharge [1]