Dodge roll: Difference between revisions

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* The [[Bulwark]] keystone removes the damage avoidance granted during a dodge roll, but grants consistent [[damage reduction]] while dodge rolling.
* The [[Bulwark]] keystone removes the damage avoidance granted during a dodge roll, but grants consistent [[damage reduction]] while dodge rolling.
* The [[Unwavering Stance]] [[keystone]] disables dodge roll entirely, but doubles [[stun]] threshold instead.
* The [[Unwavering Stance]] [[keystone]] disables dodge roll entirely, but grants immunity to [[light stun]].
* {{il|Blink}} is a [[persistent]] [[buff]] skill that changes your dodge roll into a teleport spell with a cooldown and no longer count as dodge roll.
* {{il|page=Blink}} is a [[persistent]] [[buff]] skill that changes your dodge roll into a teleport spell with a cooldown and no longer count as dodge roll.
* The [[Future-Past]] buff skill from {{il|Hinekora's Sight}} prevents dodge roll from avoiding damage while you have Foresight, but getting hit while dodge rolling with Foresight will restore your [[life]] to full and briefly prevent death afterwards.
* The [[Future-Past]] buff skill from {{il|Hinekora's Sight}} prevents dodge roll from avoiding damage while you have Foresight, but getting hit while dodge rolling with Foresight will restore your [[life]] to full and briefly prevent death afterwards.


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{{Gem table
{{Gem table
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem")
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem")
   AND items.stat_text LIKE "%dodge%"
   AND (items.stat_text LIKE "%dodge%" OR skill_gems.gem_description LIKE "%dodge%")
|gem_tier = 1
|gem_tier = 1
}}
}}


==Related unique items==
==Related unique items==
Theses unique items have effects related to Dodge Roll:
These unique items have effects related to Dodge Roll:
{{Drop enabled unique item table
{{Drop enabled unique item table
|where= items.stat_text LIKE "%dodge%roll%"
|where= items.stat_text LIKE "%dodge%"
|large=1
|large=1
|base_item=1
|base_item=1
|level=1
|level=1
|stat=1
|stat=1
}}
==Related passive skills==
The following [[passive skill]]s are related to dodge roll:
{{Query base passive skills
|where=passive_skill_stats.id LIKE "%dodge_roll%"
}}
===Ascendancy passive skills===
The following [[Ascendancy passive skill]]s are related to dodge roll:
{{Query ascendancy passive skills
|where= passive_skills.stat_text LIKE "%dodge roll%"
  OR passive_skills.name = "Grasp of the Void"
}}
===Keystones===
The following [[Keystone]]s are related to dodge roll:
{{Query keystone passive skills
|where=
    passive_skills.stat_text LIKE "%dodge roll%"
}}
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0c|
* Dodge Roll Effects and Level-up Effects are now listed under their own sections in the 'Extra' tab of the Cosmetics panel.
}}
{{Version history table row|0.3.0|
* Using {{il|page=Blink}} no longer counts as dodge rolling.
}}
{{Version history table row|0.1.1|
{{Version history table row|0.1.1|
* More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton.
* More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton.

Latest revision as of 15:16, 17 December 2025

Dodge roll is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind space by default. Holding the dodge roll button will cause your character to sprint.

Mechanics

  • Dodge roll has no cooldown or cost by default.
  • Dodge roll moves the player 3.7 metres in a direction.
  • Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
  • Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there is a small gap between them, but they can still get stuck if completely surrounded.
  • Certain small monsters can get pushed away by the player while dodge rolling.
  • The first half of the roll animation avoids damage (grants i-frames) from projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
  • Rolling covers more initial distance but travels the same total distance as base movement speed (walking/running) over its entire duration. Roll speed is affected by movement speed. Compared to regular movement, it allows for quicker reactions against hazards but is not an overall speed boost.
  • Modifiers to dodge roll distance (e.g. Surefooted SigilSurefooted Sigil
    Jade Amulet
    Requires Level 8+(10-15) to Dexterity+(40-60) to maximum Life
    +(5-15) to Dexterity
    +1 metre to Dodge Roll distance
    50% increased Evasion Rating if you've Dodge Rolled Recently
    Natural grace is born, not earned.
    ) do not increase the time it takes to complete the dodge roll, but instead cause it to cover a larger distance in the same time. It is effectively a speed multiplier for dodge roll overall.
  • Dodge roll's animation cannot be modified by skill speed. However, it is affected by action speed.
  • Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled.
  • Rolling while shapeshifted will usually morph you out of the transformation, though this can be negated in some cases. Dodge roll does not revert shapeshift in towns.
    • Demon Form does not get reverted; instead, it replaces dodge roll with a dash.

Modifying dodge roll

Certain skills and passives can modify Dodge roll or change its functions entirely.

  • The Bulwark keystone removes the damage avoidance granted during a dodge roll, but grants consistent damage reduction while dodge rolling.
  • The Unwavering Stance keystone disables dodge roll entirely, but grants immunity to light stun.
  • BlinkBlinkBuff, Spell, Persistent, Travel
    Tier: 8
    Level: (1-20)
    Reservation: 60 Spirit
    Cast Time: 1.00 sec
    While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Must be active in both Weapon Sets

    Blink
    Cooldown Time: (4.50-3.50)s
    Cast Time: 0.70s
    Teleports (4–4.9) metres
    Skills can be managed in the Skills Panel.
    is a persistent buff skill that changes your dodge roll into a teleport spell with a cooldown and no longer count as dodge roll.
  • The Future-Past buff skill from Hinekora's SightHinekora's Sight
    Stellar Amulet
    Requires Level 44Grants Skill: Level (9-20) Future-Past
    +(5-7) to all Attributes
    +(300-600) to Accuracy Rating
    +(300-600) to Evasion Rating
    Cannot be Blinded
    Remember the past, anticipate the future.
    prevents dodge roll from avoiding damage while you have Foresight, but getting hit while dodge rolling with Foresight will restore your life to full and briefly prevent death afterwards.

Related skill gems

GemTier
BlinkBlinkBuff, Spell, Persistent, Travel
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
Cast Time: 1.00 sec
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Must be active in both Weapon Sets

Blink
Cooldown Time: (4.50-3.50)s
Cast Time: 0.70s
Teleports (4–4.9) metres
Skills can be managed in the Skills Panel.
8
Cast on DodgeCast on DodgeBuff, Persistent, Trigger, Meta
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.Gain 2 Energy per metre travelled while dodge rolling
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
14
Lingering IllusionLingering IllusionBuff, Persistent, Duration, Remnant
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.Skills can be managed in the Skills Panel.
8
Trail of CaltropsTrail of CaltropsAttack, Buff, Persistent, AoE, Projectile, Trigger, Physical, Duration, Hazard
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, scatters caltrops in your wake when you dodge.Trail of Caltrops
Scatters 3 caltrops when you dodge

Caltrops
Critical Hit Chance: 5.00%
Attack Damage: (35–143)%
Maims and deal Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.
(6–159) to (9–238) base Physical Damage
Increases and reduction to Thorns Damage apply to Hit Damage with this skill
Maim on Hit
Caltrop radius is 0.5 meters
Caltrop duration is 8 seconds

Additional Effects From 1-20% Quality:
(0.25-5) to maximum number of Caltrops allowed
Skills can be managed in the Skills Panel.
8
Mirage ArcherMirage ArcherBuff, Persistent, Trigger, Duration, Meta
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
Requires: Spear, Bow, CrossbowWhile active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.Mirage deal 30% less Damage
Cannot create a new Mirage if a Mirage has expired or you have dodge rolled in the past 6 seconds
Mirage duration is (4.05–5) seconds
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
8
Void IllusionVoid IllusionAttack, Buff, Persistent, AoE, Trigger, Duration
Level: (1-20)
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Requires: Any Martial Weapon, UnarmedWhile active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.Void Illusion
Cooldown: (4.00) sec
Attack Damage: (350–1268)% of base
Explosion radius is 3 meters
Illusion duration is 2 seconds
Skills can be managed in the Skills Panel.
0
Future-PastFuture-PastBuff, Persistent, Duration
Level: (1-20)
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.Grants each of Hindsight, Foresight, and
Sight Beyond Sight, in sequence
Hindsight lasts for a 20 second duration
Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling
Sight Beyond Sight makes you unable to die and lasts for a (4-5.9) second duration
Fully recover Life when you gain Sight Beyond Sight

Additional Effects From 1-20% Quality:
+(0.015-0.3) seconds to Beyond Sight duration
Skills can be managed in the Skills Panel.
0
BlinkBlinkBuff, Spell, Travel
Level: (1-20)
Cooldown Time: (4.50 sec-3.50 sec)
Can Store 3 Use(s)
Cast Time: 0.70 sec
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4-4.9) metresSkills can be managed in the Skills Panel.
0
Black Powder BlitzBlack Powder BlitzBuff, Persistent, AoE, Physical, Fire, Detonator, Travel
Level: (1-20)
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.Skills can be managed in the Skills Panel.
0

Related unique items

These unique items have effects related to Dodge Roll:

ItemBase itemRequired levelStats
Surefooted SigilSurefooted Sigil
Jade Amulet
Requires Level 8+(10-15) to Dexterity+(40-60) to maximum Life
+(5-15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
Natural grace is born, not earned.
Jade Amulet8+(10-15) to Dexterity+(40-60) to maximum Life
+(5-15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
GhostmarchGhostmarch
Threaded Shoes
Evasion: (56-70)
Energy Shield: (28-35)
Requires Level 16, 14 Dex, 14 Int(100-150)% increased Evasion and Energy Shield
+(30-50) to maximum Mana
+(17-23)% to Chaos Resistance
Dodge Roll passes through Enemies
15% increased Movement Speed
The cursed ones march forever,
On their hopeless, last endeavour.
Threaded Shoes16(100-150)% increased Evasion and Energy Shield
+(30-50) to maximum Mana
+(17-23)% to Chaos Resistance
Dodge Roll passes through Enemies
15% increased Movement Speed
Ab AeternoAb Aeterno
Grand Cuisses
Armour: (105-118)
Evasion: (96-108)
Energy Shield: (36-41)
Requires Level 65, 34 Str, 34 Dex, 34 Int(15-30)% increased Movement Speed
(60-80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
His enemy was for endurance forged. His own waned.
Grand Cuisses65(15-30)% increased Movement Speed
(60-80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
Lioneye's GlareLioneye's Glare
Heavy Bow
Bow
Physical Damage: (112.5-153) to (187.5-255)
Critical Strike Chance: 5.00%
Attacks per Second: 1.32
Requires Level 65, 114 Dex(150-240)% increased Physical Damage
+(300-500) to Accuracy Rating
10% increased Attack Speed
+(20-30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
"Kinslayer, you dishonour your own traditions to turn the tide of battle!
Let us see which is stronger... Karui savagery or the might of the Empire!"
- General Marceus Lioneye
Heavy Bow65(150-240)% increased Physical Damage
+(300-500) to Accuracy Rating
10% increased Attack Speed
+(20-30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence

Related passive skills

The following passive skills are related to dodge roll:

NameStats
Catlike Agility25% increased Evasion Rating
40% increased Evasion Rating if you've Dodge Rolled Recently
3% reduced Movement Speed Penalty from using Skills while moving [1]
Slippery Ice25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll [1]
Tactical Retreat
10% increased Movement Speed while Surrounded
+0.5 metres to Dodge Roll distance while Surrounded [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to dodge roll:

Ascendancy
Class
NameStats
Acolyte of Chayula
Grasp of the Void
Grants Skill: Void Illusion [1]

Keystones

The following Keystones are related to dodge roll:

NameStats
Bulwark
Dodge Roll cannot Avoid Damage
Take 30% less Damage from Hits while Dodge Rolling [1]
Unwavering Stance
Cannot be Light Stunned
Cannot Dodge Roll or Sprint [1]

Version history

Version Changes
0.3.0c
  • Dodge Roll Effects and Level-up Effects are now listed under their own sections in the 'Extra' tab of the Cosmetics panel.
0.3.0
  • Using BlinkBlinkBuff, Spell, Persistent, Travel
    Tier: 8
    Level: (1-20)
    Reservation: 60 Spirit
    Cast Time: 1.00 sec
    While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Must be active in both Weapon Sets

    Blink
    Cooldown Time: (4.50-3.50)s
    Cast Time: 0.70s
    Teleports (4–4.9) metres
    Skills can be managed in the Skills Panel.
    no longer counts as dodge rolling.
0.1.1
  • More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton.
  • Fixed a bug where you could briefly be unable to perform any skills if you tried to interact with an object and dodge rolled at the same time.
  • Fixed a bug where some interactables couldn't be cancelled by using dodge roll.
  • Fixed a bug with dodge roll which allowed the player to roll through Bone Walls and Frost Walls.
  • Fixed a bug with dodge roll which allowed the player to roll off of The Ardura Caravan Ramp.
0.1.0d
  • Player size is now set to Zero units while dodge rolling instead of One unit.
  • Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.
0.1.0
  • Introduced to the game.