Stat conversion

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Revision as of 19:38, 10 September 2025 by Blvcksvn (talk | contribs) (Created page with "{{distinguish|Damage taken as}} {{for|conversion involving damage types|damage conversion}} {{Tooltip info | name = Stat Conversion | description = Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.<br><br>For example, if you converted your Evasion to Armour, the converted portion would be scaled by percenta...")
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Not to be confused with Damage taken as.
For conversion involving damage types, see damage conversion.
Stat Conversion
Tooltip
Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.

For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.

Stat conversion is a conversion mechanic that converts one base stat into another base stat. The converted stats are only affected by modifiers to their new stat, and are not scaled through their original stat.

Mechanics

Conversion can exist in two forms:

  • Regular conversion: e.g. #% of [stat] Converted to [stat]
  • Gain conversion: e.g. Gain #% of [stat] as Extra [stat]

The difference between these forms is the effect they have on the original stat: Regular conversion removes the converted portion of the original stat, while gain conversion leaves it intact. Both occur simultaneously.

Regular conversion

Stat conversion is calculated after combining any sources of base stats, but before any modifiers (e.g. increased or more evasion rating).

Converted stats do not get scaled by modifiers affecting the original stat; only the final stat is used for scaling. For example, if a percentage of evasion is converted to armour, the converted portion no longer scales with #% increased Evasion.

"Gain" conversion

Gain conversion adds a value based on the total base value of relevant stats, without modifying the base value. Like regular conversion, this process occurs before any increased or more modifiers.

Skills

Regular conversion

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
LifetapLifetapSupport
Category: Lifetap
Tier: 2
Support Requirements: +5 StrSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Skill Mana Costs Converted to Life CostsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Atalui's BloodlettingAtalui's BloodlettingSupport, Lineage, Physical
Category: Lifetap
Cost & Reservation Multiplier: 150%
Requires Level 65
Support Requirements: +5 Str
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.Skill Mana Costs Converted to Life Costs
Supported Skills Gain 2% of Damage as extra Physical Damage per 10 Life cost
Atazek and Atalui rose, battered and dark, bleeding from a hundred
different wounds. She gave her brother a sinister grin. "Shall we
show them what happens to those who challenge the Vaal?"
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65YesNoNo

Gain conversion

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
EmbitterEmbitterSupport, Cold
Category: Embitter
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage insteadPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Crackling BarrierCrackling BarrierSupport, Lightning, Channelling
Category: Crackling Barrier
Tier: 2
Support Requirements: +5 IntSupports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.Gain 15% of your maximum Mana as Lightning Thorns Damage while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes

Unique items

Regular conversion

ItemBase itemItem classRequired levelStats
GhostwritheGhostwrithe
Tattered Robe
Energy Shield: 128
Movement Speed: -3.0%
+100 to maximum Energy Shield
+(29-37)% to Chaos Resistance
35% of Maximum Life Converted to Energy Shield
Faith Springs Abundant at the edge of Death
Tattered RobeBody Armour1+100 to maximum Energy Shield
+(29-37)% to Chaos Resistance
35% of Maximum Life Converted to Energy Shield
Sanguine DivinerSanguine Diviner
Bone Wand
WandRequires Level 2Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
One way or another, it will find what it seeks.
Bone WandWand2(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
TangletongueTangletongue
Forked Spear
Spear
Physical Damage: (27-31) to (68-74)
Critical Strike Chance: (10.00-13.00)%
Attacks per Second: 1.55
Weapon Range: 1.5 metres
Requires Level 26, 17 Str, 38 DexGrants Skill: Spear ThrowAdds (14-18) to (30-36) Physical Damage
+(5-8)% to Critical Hit Chance
+(15-25) to Intelligence
Bifurcates Critical Hits
10% of Skill Mana Costs Converted to Life Costs
"In the hands of Orbala, it made a god bleed."
- Wranga, tale-woman of the Wahida akhara
Forked SpearSpear26Adds (14-18) to (30-36) Physical Damage
+(5-8)% to Critical Hit Chance
+(15-25) to Intelligence
Bifurcates Critical Hits
10% of Skill Mana Costs Converted to Life Costs
Essentia SanguisEssentia Sanguis
Furtive Wraps
Evasion: (75-85)
Energy Shield: (28-32)
Requires Level 52, 36 Dex, 36 Int(50-70)% increased Evasion and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
+(15-25) to Intelligence
+(25-35)% to Lightning Resistance
Life Leech is Converted to Energy Shield Leech
The darkest clouds clashed and coupled,
giving birth to four lightning children of hate.
Furtive WrapsGloves52(50-70)% increased Evasion and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
+(15-25) to Intelligence
+(25-35)% to Lightning Resistance
Life Leech is Converted to Energy Shield Leech

Gain conversion

ItemBase itemItem classRequired levelStats
Painter's ServantPainter's Servant
Torn Gloves
Energy Shield: 933% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
Bloodshed on the crimson shores,
longing for the endless sea.
Treasures, life, I'd give it all
just to capture thee.
Torn GlovesGloves133% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
The Everlasting GazeThe Everlasting Gaze
Azure Amulet
(20-30)% increased Mana Regeneration Rate+(40-60) to maximum Mana
(40-60)% increased Mana Regeneration Rate
Gain (4-6)% of maximum Mana as Extra maximum Energy Shield
What they saw was what they believed, and
they believed Lunaris had not abandoned them.
Azure AmuletAmulet1(20-30)% increased Mana Regeneration Rate+(40-60) to maximum Mana
(40-60)% increased Mana Regeneration Rate
Gain (4-6)% of maximum Mana as Extra maximum Energy Shield
NecromantleNecromantle
Bone Raiment
Energy Shield: 52
Movement Speed: -3.0%
Requires Level 16, 28 Int+(40-60) to maximum Life
+(30-50) to maximum Mana
Minions have +(17-23)% to Chaos Resistance
Minions gain (20-30)% of their maximum Life as Extra maximum Energy Shield
Minions Revive 50% faster
Fueled by the blackness in the hearts of men,
the armies of Saresh were just as relentless.
Bone RaimentBody Armour16+(40-60) to maximum Life
+(30-50) to maximum Mana
Minions have +(17-23)% to Chaos Resistance
Minions gain (20-30)% of their maximum Life as Extra maximum Energy Shield
Minions Revive 50% faster
Atziri's DisdainAtziri's Disdain
Gold Circlet
Energy Shield: 58Requires Level 40, 58 Int+(60-100) to maximum Mana
(10-20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10-15)% of maximum Life as Extra maximum Energy Shield
They screamed her name in adulation as they gave
their very lives. She looked on with impatience.
Gold CircletHelmet40+(60-100) to maximum Mana
(10-20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10-15)% of maximum Life as Extra maximum Energy Shield
Blood of the WarriorBlood of the Warrior
Gargantuan Life Flask
Recovers 70 Life over (6.25-7.50) Seconds
Consumes 10 of 75 Charges on use
Requires Level 4090% less Life Recovered
Effect is not removed when Unreserved Life is Filled
Gain (3-5) Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(15-30)% of Damage taken during effect Recouped as Life
(25-50)% increased Duration
"Tukohama may be asleep, but he still gives us his strength. A small
needle, an offering, and a vial... drink deeply, my son, and you
will more than survive the coming battle... you will thrive."
Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Gargantuan Life FlaskLife Flask4090% less Life Recovered
Effect is not removed when Unreserved Life is Filled
Gain (3-5) Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(15-30)% of Damage taken during effect Recouped as Life
(25-50)% increased Duration
WaveshaperWaveshaper
Tideseer Mantle
Armour: 165
Energy Shield: (158-258)
Movement Speed: -4.0%
Requires Level 51, 45 Str, 45 Int+(100-200) to maximum Energy Shield
+(20-40) to Spirit
+(25-35)% to Fire Resistance
+(25-35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30-50)% of Maximum Mana as Armour
"Move in ways your enemy does not expect.
Confuse them with elegance and grace.
They'll never see the axe coming."
- Rakiata, Chieftain of the Tasalio Tribe
Tideseer MantleBody Armour51+(100-200) to maximum Energy Shield
+(20-40) to Spirit
+(25-35)% to Fire Resistance
+(25-35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30-50)% of Maximum Mana as Armour
Darkness EnthronedDarkness Enthroned
Fine Belt
Requires Level 62Flasks gain 0.17 charges per Second
Has (1-3) Charm Slots
(50-100)% increased effect of Socketed Items
Has 2 Augment Sockets (Hidden)
This item gains bonuses from Socketed Items as though it was <Random socketable equipment type>
Kulemak sat triumphant, raising the crown.
Darkness coiled the world in eternal night.
Victory, a mere moment, came crashing down.
No conqueror, no conquered, only searing Light.
Fine BeltBelt62Flasks gain 0.17 charges per Second
Has (1-3) Charm Slots(50-100)% increased effect of Socketed Items
Has 2 Augment Sockets (Hidden)
This item gains bonuses from Socketed Items as though it was <Random socketable equipment type>
This item gains bonuses from Socketed Items as though it was a Body Armour
This item gains bonuses from Socketed Items as though it was Boots
This item gains bonuses from Socketed Items as though it was Gloves
This item gains bonuses from Socketed Items as though it was a Helmet
This item gains bonuses from Socketed Items as though it was a Shield

Passive skills

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 AND (`cargo__passive_skills`.`ascendancy_class` IS NULL OR `cargo__passive_skills`.`ascendancy_class` = "") 
 AND `cargo__passive_skills`.`is_keystone` = 0
 AND `cargo__passive_skills`.`stat_text` > ""
 AND (`cargo__passive_skill_stats`.`id` LIKE "%convert%" AND `cargo__passive_skill_stats`.`stat_text` NOT LIKE "%convert%damage%"

OR `cargo__passive_skills`.`stat_text` LIKE "%gain% of% as %") GROUP BY `cargo__passive_skills`.`_pageID` ORDER BY `cargo__passive_skills`.`is_notable`,`cargo__passive_skills`.`name` LIMIT 5000 .

Ascendancy passives

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 AND `cargo__passive_skills`.`stat_text` > ""
 AND (`cargo__passive_skill_stats`.`id` LIKE "%convert%" AND `cargo__passive_skill_stats`.`stat_text` NOT LIKE "%convert%damage%"

OR `cargo__passive_skills`.`stat_text` LIKE "%gain% of% as %" AND `cargo__passive_skills`.`stat_text` NOT LIKE "%of%damage as%extra%" AND `cargo__passive_skills`.`stat_text` NOT LIKE "%of%damage as%damage%") GROUP BY `cargo__passive_skills`.`_pageID` ORDER BY `cargo__passive_skills`.`ascendancy_class`,`cargo__passive_skills`.`is_notable`,`cargo__passive_skills`.`name` LIMIT 5000 .

Keystones

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 AND `cargo__passive_skills`.`is_keystone` = 1
 AND `cargo__passive_skills`.`stat_text` > ""
 AND (`cargo__passive_skills`.`stat_text` LIKE "%convert%" AND `cargo__passive_skill_stats`.`stat_text` NOT LIKE "%convert%damage%"

OR `cargo__passive_skills`.`stat_text` LIKE "%gain% of% as %" AND `cargo__passive_skills`.`stat_text` NOT LIKE "%of%damage as%extra%" AND `cargo__passive_skills`.`stat_text` NOT LIKE "%of%damage as%damage%") GROUP BY `cargo__passive_skills`.`_pageID` ORDER BY `cargo__passive_skills`.`name` LIMIT 5000 .

Version history

Version Changes
0.2.0
  • Fixed a bug where sources of less minimum or more maximum Physical Attack Damage, such as Heft Support or the Ryslatha's Coil Unique Belt, were not working correctly with damage conversion.
0.1.0
  • Introduced to the game.


References