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A '''Keystone''' is a unique and powerful [[passive skill]] node that significantly impacts how a character is played. They are typically characterized by having stats that have both positive and negative effects. | A '''Keystone''' is a unique and powerful [[passive skill tree|passive skill]] node that significantly impacts how a character is played. They are typically characterized by having stats that have both positive and negative effects. | ||
==Interactions== | ==Interactions== | ||
Revision as of 07:39, 27 November 2024
A Keystone is a unique and powerful passive skill node that significantly impacts how a character is played. They are typically characterized by having stats that have both positive and negative effects.
Interactions
Interactions with unique items
Some unique items grant a keystone's effect without needing to have the keystone allocated in the passive tree. Allocating the keystone will not impart any additional benefits.
Some unique items have named stats which are similar to keystones.
List of keystones
Main article: List of keystone passive skills
| Name | Stats |
|---|---|
| Ancestral Bond | Unlimited number of Summoned Totems Totems reserve 75 Spirit each [1] |
| Avatar of Fire | 75% of Damage Converted to Fire Damage Deal no Non-Fire Damage [1] |
| Blackflame Covenant | Fire Spells Convert 100% of Fire Damage to Chaos Damage Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage [1] |
| Blood Magic | You have no Mana Skill Mana Costs Converted to Life Costs [1] |
| Bulwark | Dodge Roll cannot Avoid Damage Take 30% less Damage from Hits while Dodge Rolling [1] |
| Chaos Inoculation | Maximum Life is 1 Immune to Chaos Damage and Bleeding [1] |
| Conduit | If you would gain a Charge, Allies in your Presence gain that Charge instead [1] |
| Crimson Assault | Bleeding you inflict is Aggravated Base Bleeding Duration is 1 second 50% more Magnitude of Bleeding you inflict [1] |
| Dance with Death | 25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand [1] |
| Eldritch Battery | Converts all Energy Shield to Mana Doubles Mana Costs [1] |
| Elemental Equilibrium | Create Cold Infusion Remnants instead of Fire Infusion Remnants Create Fire Infusion Remnants instead of Lightning Infusion Remnants Create Lightning Infusion Remnants instead of Cold Infusion Remnants [1] |
| Eternal Youth | Life Recharges instead of Energy Shield 50% less Life Recovery from Flasks [1] |
| Giant's Blood | You can wield Two-Handed Axes, Maces and Swords in one hand Triple Attribute requirements of Martial Weapons Inherent Life granted by Strength is halved [1] |
| Glancing Blows | Chance to Evade is Unlucky Chance to Deflect is Lucky [1] |
| Heartstopper | Take 50% less Damage over Time if you've started taking Damage over Time in the past second Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second [1] |
| Hollow Palm Technique | Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use your Quarterstaff's damage gain: • Physical damage based on their Skill Level • 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items [1] |
| Iron Reflexes | Converts all Evasion Rating to Armour [1] |
| Lord of the Wilds | You can equip a non-Unique Sceptre while wielding a Talisman 50% less Spirit Non-Minion Skills have 50% less Reservation Efficiency [1] |
| Mind Over Matter | All Damage is taken from Mana before Life 50% less Mana Recovery Rate [1] |
| Necromantic Talisman | All bonuses from Equipped Amulet apply to your Minions instead of you [1] |
| Oasis | Cannot use Charms 30% more Recovery from Flasks [1] |
| Pain Attunement | 30% less Critical Damage Bonus when on Full Life 30% more Critical Damage Bonus when on Low Life [1] |
| Primal Hunger | 100% more Maximum Rage Regenerate 1 Rage per second per 4 Rage spent Recently No Rage effect [1] |
| Resolute Technique | Accuracy Rating is Doubled Never deal Critical Hits [1] |
| Resonance | Gain Power Charges instead of Frenzy Charges Gain Frenzy Charges instead of Endurance Charges Gain Endurance Charges instead of Power Charges [1] |
| Ritual Cadence | Invocation Skills instead Trigger Spells every 2 seconds Invocation Skills cannot gain Energy while Triggering Spells Invoked Spells consume 50% less Energy [1] |
| Scarred Faith | 5% of Physical Damage prevented Recouped as Energy Shield per enemy Power Energy Shield does not Recharge You cannot Recover Energy Shield from Regeneration You cannot Recover Energy Shield to above Armour [1] |
| Trusted Kinship | You can have two Companions of different types You have 30% less Defences Companions have +1 to each Defence for every 2 of that Defence you have [1] |
| Unwavering Stance | Cannot be Light Stunned Cannot Dodge Roll or Sprint [1] |
| Vaal Pact | Life Leech is Instant Cannot use Life Flasks [1] |
| Whispers of Doom | You can apply an additional Curse Double Activation Delay of Curses [1] |
| Wildsurge Incantation | Storm and Plant Spells: • deal 50% more damage • cost 50% less • have 75% less duration [1] |
| Zealot's Oath | Excess Life Recovery from Regeneration is applied to Energy Shield Energy Shield does not Recharge [1] |
Version history
| Version | Changes |
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Version history
| Version | Changes |
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