Keystone: Difference between revisions

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{{main|List of keystone passive skills}}
{{main|List of keystone passive skills}}
{{:List of keystone passive skills}}
{{:List of keystone passive skills}}
==List of Timeless Jewel keystones==
{{il|Heroic Tragedy}} will replace any keystone passives in radius based on the name on the jewel mod.
* [[Circular Teachings]] (Medved)
* [[Knightly Tenets]] (Olroth)
* [[Black Scythe Training]] (Vorana)


==Version history==
==Version history==

Revision as of 14:23, 21 April 2025

A Keystone is a unique and powerful passive skill node that significantly impacts how a character is played. They are typically characterized by having stats that have both positive and negative effects.

Interactions

Interactions with unique items

Some unique items grant a keystone's effect without needing to have the keystone allocated in the passive tree. Allocating the keystone will not impart any additional benefits.

Some unique items have named stats which are similar to keystones that cannot be found on the passive tree:

List of keystones

NameStats
Ancestral Bond
Unlimited number of Summoned Totems
Totems reserve 75 Spirit each [1]
Avatar of Fire
75% of Damage Converted to Fire Damage
Deal no Non-Fire Damage [1]
Blackflame Covenant
Fire Spells Convert 100% of Fire Damage to Chaos Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage [1]
Blood Magic
You have no Mana
Skill Mana Costs Converted to Life Costs [1]
Bulwark
Dodge Roll cannot Avoid Damage
Take 30% less Damage from Hits while Dodge Rolling [1]
Chaos Inoculation
Maximum Life is 1
Immune to Chaos Damage and Bleeding [1]
Conduit
If you would gain a Charge, Allies in your Presence gain that Charge instead [1]
Crimson Assault
Bleeding you inflict is Aggravated
Base Bleeding Duration is 1 second
50% more Magnitude of Bleeding you inflict [1]
Dance with Death
25% more Skill Speed while Off Hand is empty and you have
a One-Handed Martial Weapon equipped in your Main Hand [1]
Eldritch Battery
Converts all Energy Shield to Mana
Doubles Mana Costs [1]
Elemental Equilibrium
Create Cold Infusion Remnants instead of Fire Infusion Remnants
Create Fire Infusion Remnants instead of Lightning Infusion Remnants
Create Lightning Infusion Remnants instead of Cold Infusion Remnants [1]
Eternal Youth
Life Recharges instead of Energy Shield
50% less Life Recovery from Flasks [1]
Giant's Blood
You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of Martial Weapons
Inherent Life granted by Strength is halved [1]
Glancing Blows
Chance to Evade is Unlucky
Chance to Deflect is Lucky [1]
Heartstopper
Take 50% less Damage over Time if you've started taking Damage over Time in the past second
Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second [1]
Hollow Palm Technique
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items [1]
Iron Reflexes
Converts all Evasion Rating to Armour [1]
Lord of the Wilds
You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency [1]
Mind Over Matter
All Damage is taken from Mana before Life
50% less Mana Recovery Rate [1]
Necromantic Talisman
All bonuses from Equipped Amulet apply to your Minions instead of you [1]
Oasis
Cannot use Charms
30% more Recovery from Flasks [1]
Pain Attunement
30% less Critical Damage Bonus when on Full Life
30% more Critical Damage Bonus when on Low Life [1]
Primal Hunger
100% more Maximum Rage
Regenerate 1 Rage per second per 4 Rage spent Recently
No Rage effect [1]
Resolute Technique
Accuracy Rating is Doubled
Never deal Critical Hits [1]
Resonance
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges [1]
Ritual Cadence
Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy [1]
Scarred Faith
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour [1]
Trusted Kinship
You can have two Companions of different types
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have [1]
Unwavering Stance
Cannot be Light Stunned
Cannot Dodge Roll or Sprint [1]
Vaal Pact
Life Leech is Instant
Cannot use Life Flasks [1]
Whispers of Doom
You can apply an additional Curse
Double Activation Delay of Curses [1]
Wildsurge Incantation
Storm and Plant Spells:
• deal 50% more damage
• cost 50% less
• have 75% less duration [1]
Zealot's Oath
Excess Life Recovery from Regeneration is applied to Energy Shield
Energy Shield does not Recharge [1]


List of Timeless Jewel keystones

Heroic TragedyHeroic Tragedy
Timeless Jewel
Limited to: 1 Historic
Radius: 1500
Remembering (100-8000) songworthy deeds by the line of (Vorana-Medved-Olroth)
Passives in radius are Conquered by the Kalguur
Historic
They believed themselves courageous and selfless,
but that bravery became the doom at their door.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
will replace any keystone passives in radius based on the name on the jewel mod.

Version history

Version Changes
0.2.0
  • Added a new Crimson Assault Keystone Passive Skill to the south-east of the Ranger and Huntress' starting location. Crimson Assault causes Bleeding you inflict to be Aggravated, and Base Bleeding Duration to be 1 seconds.
  • Added a new Trusted Kinship Keystone Passive Skill to the south-east of the Ranger and Huntress' starting location. Trusted Kinship allows you to have two Companions of different types, causes Companions to have +1 to each Defence for every 2 of that Defence you have, and also causes you to have 30% less Defences.
0.1.0
  • Introduced to the game.