Map: Difference between revisions
No edit summary |
(added tooltip) |
||
| Line 1: | Line 1: | ||
{{ | {{keyword infobox|MapNode}} | ||
'''Maps''' are [[endgame]] [[area]]s generated by using a [[waystone]] on a specific map node on the [[Atlas]]. Maps contain randomized [[monster]]s and layouts but use a fixed tileset. | '''Maps''' are [[endgame]] [[area]]s generated by using a [[waystone]] on a specific map node on the [[Atlas]]. Maps contain randomized [[monster]]s and layouts but use a fixed tileset. | ||
Latest revision as of 14:46, 10 October 2025
Waystones come in different tiers, with higher tiers meaning higher level monsters to fight.
Waystones can be modified to increase the difficulty and reward of the monster encountered in maps. can be used to access it.
If you fail to complete the Map, it may be attempted again but will not contain additional content, Essences,Essence monsters are powerful monsters trapped in crystallised corruption.
Breaking these monsters free allows them to be defeated, dropping the Essence that can then be used to modify equipment. Shrines,Shrines are Precursor Artifacts that empower monsters with its Presence with various effects.
Defeat all the monsters surrounding the Shrine and interact with it to temporarily gain the power for yourself. or Strongboxes.Strongboxes are locked chests that contain various items.
Attempting to unlock a Strongbox will unleash Packs of monsters that must be defeated in order to get the items within.
Strongboxes can be modified to increase the difficulty and reward of the monsters and rewards within respectively. It will not be Corrupted.Contains Corruption, which may add an additional modifier to the area.
Corrupted Areas cause slain monsters to Coalesce Corruption to manifest powerful monsters. Precursor TabletsPrecursor Tablets are special items that can be used in the Map Device to add more Endgame Mechanics to Maps on your Atlas. cannot be used on failed Maps.
To complete a Map, defeat the Boss.Endgame Maps each contain a Map Boss. These Map Bosses are Unique Monsters that have special mechanics and drop increased rewards.
Maps are endgame areas generated by using a waystone on a specific map node on the Atlas. Maps contain randomized monsters and layouts but use a fixed tileset.
Mechanics
Certain maps may contain a unique map boss; this is indicated on the Atlas itself. Map completion requires killing the map bosses if present, or if not, all rare monsters in the map. Map icons pointing to the location of rare monsters and bosses are present at any time.
The area level of the map and consequentially the level of monsters and items found are determined by the tier of waystone used to open the map; areas that are Irradiated gain +1 to area level. The modifiers rolled on the waystone are added as area modifiers.
Maps when opened generate 6 portals at the Map Device. Each time a player enters a portal, it is permanently consumed. A player (or each player in a party) may manually enter and exit the map through the portal freely, but dying in a map will prevent re-entry. A failed map can be re-attempted with a new waystone, but it will no longer have additional encounters including map bosses, or modifiers from Precursor Tablets. Completed maps cannot be reattempted.
Points on the map boss skill tree can add map boss difficulty levels. Increased difficulty comes with more damage and life and caps out at difficulty 4. From testing a map boss with difficulty 4 has about 480% increased life.
List of maps
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
|
| 0.2.0e |
|
| 0.2.0d |
|
| 0.2.0 |
|
| 0.1.1c |
|
| 0.1.1 |
|
| 0.1.0e |
|
| 0.1.0c |
|
| 0.1.0 |
|