Map: Difference between revisions
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{{ | {{keyword infobox|MapNode}} | ||
'''Maps''' are [[endgame]] [[area]]s generated by using a [[waystone]] on a specific map node on the [[Atlas]]. Maps contain randomized [[monster]]s and layouts but use a fixed tileset. | '''Maps''' are [[endgame]] [[area]]s generated by using a [[waystone]] on a specific map node on the [[Atlas]]. Maps contain randomized [[monster]]s and layouts but use a fixed tileset. | ||
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==Mechanics== | ==Mechanics== | ||
Certain maps may contain a {{c|unique|unique}} [[map boss]]; this is indicated on the Atlas itself. Map completion requires killing all {{c|rare|rare}} monsters in the map | Certain maps may contain a {{c|unique|unique}} [[map boss]]; this is indicated on the Atlas itself. Map completion requires killing the map bosses if present, or if not, all {{c|rare|rare}} monsters in the map. Map icons pointing to the location of rare monsters and bosses are present at any time. | ||
The [[area level]] of the map and consequentially the level of monsters and items found are determined by the tier of [[waystone]] used to open the map; areas that are [[Irradiated]] | The [[area level]] of the map and consequentially the level of monsters and items found are determined by the tier of [[waystone]] used to open the map; areas that are [[Irradiated]] gain +1 to area level. The modifiers rolled on the waystone are added as area modifiers. | ||
Maps when opened generate 6 [[portal]]s at the [[Map Device]]. Each time a player enters a portal, it is permanently consumed. A player (or each player in a [[party]]) may manually enter and exit the map through the portal freely, but [[death|dying]] in a map will prevent re-entry. A failed map can be re-attempted with a new waystone, but it will no longer have additional encounters including map bosses, or modifiers from [[Precursor Tablet]]s. Completed maps cannot be reattempted. | Maps when opened generate 6 [[portal]]s at the [[Map Device]]. Each time a player enters a portal, it is permanently consumed. A player (or each player in a [[party]]) may manually enter and exit the map through the portal freely, but [[death|dying]] in a map will prevent re-entry. A failed map can be re-attempted with a new waystone, but it will no longer have additional encounters including map bosses, or modifiers from [[Precursor Tablet]]s. Completed maps cannot be reattempted. | ||
Points on the map boss skill tree can add map boss [[difficulty]] levels. Increased difficulty comes with more damage and life and caps out at difficulty 4. From testing a map boss with difficulty 4 has about 480% increased life. | |||
==List of maps== | ==List of maps== | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Added over 20 new Endgame Maps. | |||
* The Abyss Map has been renamed to Marrow. | |||
* The Vaal Factory Map has been renamed to The Assembly. {{Undocumented}} | |||
* The Vaal Foundry has been renamed to Molten Vault. {{Undocumented}} | |||
}} | |||
{{Version history table row|0.2.0e| | |||
*During endgame a common issue is missing a Rare Monster in the corner of the map that you didn't happen to explore. In order to mitigate this issue, we have changed rares to show up on the minimap at all times. | |||
}} | |||
{{Version history table row|0.2.0d| | |||
* (Hotfix 1) At higher tiers of Maps, the amount of Waystone chance increase required to guarantee Map drops from Final Rares or Map Bosses is now lower. You now need less Waystone chance to ensure a Map drops from these conditions at Tier12+ Maps, notably changing at Tier14+. This results in easier sustain at the top tiers of Endgame. | |||
}} | |||
{{Version history table row|0.2.0| | |||
* You can now respawn and return to a Map if you die. Upon first entering the Endgame, you get up to 6 total attempts per Map. As you add more Modifiers to a Waystone, the number of respawns goes down. | |||
* You will be able to enter and exit your Maps as much as you like as long as you haven't died. The number of portals is representative of the number of revives you have during the Map. | |||
* Once you start a Boss fight, the respawning system will change to require the map owner to collectively respawn the entire party. This is so that you must still kill the boss from full life. | |||
* If you decide to rush to the Map Boss without interacting with any of the other Map content and then die, you will respawn at the Boss checkpoint and only the Map Boss will be present. All of the other monsters and content will be removed. This is to prevent cases where players would be able to farm multiple copies of the same rewards by dying on purpose. | |||
* Tower Maps can now spawn with all extra content mechanics, including Bosses. | |||
* Killing Rare Monsters required for Map Completion no longer has a chance to grant Monster Modifiers to the remaining Rare Monsters. | |||
* Increased the chances for Rare monsters to have 3 or 4 Modifiers in Maps (note this means they drop more items). This is mostly to compensate for the removal of rare monsters granting their modifiers to other rare monsters on death. | |||
* A checkpoint now spawns when the last-available optional content in a Map has been completed. | |||
* The Specialities of some Maps have been adjusted to account for the addition of Azmerian Spirits. | |||
* If you exit the game while in an endgame map area, logging back into the same character will now place you back inside the map instance if it still exists. | |||
}} | |||
{{Version history table row|0.1.1c| | |||
* Added more checkpoints to several Map areas and improved the placement of some checkpoints. | |||
}} | |||
{{Version history table row|0.1.1| | {{Version history table row|0.1.1| | ||
* Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire. | * Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire. | ||
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** Unclaimed Hideout Areas now have substantially more Magic Monsters, and fewer Rare Monsters. | ** Unclaimed Hideout Areas now have substantially more Magic Monsters, and fewer Rare Monsters. | ||
** Monsters in the Untainted Paradise have been breeding. Untainted Paradise now contains 100% more Monsters, of which spawn 100% more (thus quadruple) Magic and Rare Monsters. | ** Monsters in the Untainted Paradise have been breeding. Untainted Paradise now contains 100% more Monsters, of which spawn 100% more (thus quadruple) Magic and Rare Monsters. | ||
* Reduced visual clutter in many Map areas to improve the visibility of skills and effects. | |||
* Reduced screen clutter and improved performance of the effect that plays when killing rare monster objectives in endgame maps. | |||
* Monsters can no longer spawn near the close to the entrance of a map. This often caused the player to be immediately be attacked upon moving. | |||
}} | }} | ||
{{Version history table row|0.1.0e| | {{Version history table row|0.1.0e| | ||
Latest revision as of 14:46, 10 October 2025
Waystones come in different tiers, with higher tiers meaning higher level monsters to fight.
Waystones can be modified to increase the difficulty and reward of the monster encountered in maps. can be used to access it.
If you fail to complete the Map, it may be attempted again but will not contain additional content, Essences,Essence monsters are powerful monsters trapped in crystallised corruption.
Breaking these monsters free allows them to be defeated, dropping the Essence that can then be used to modify equipment. Shrines,Shrines are Precursor Artifacts that empower monsters with its Presence with various effects.
Defeat all the monsters surrounding the Shrine and interact with it to temporarily gain the power for yourself. or Strongboxes.Strongboxes are locked chests that contain various items.
Attempting to unlock a Strongbox will unleash Packs of monsters that must be defeated in order to get the items within.
Strongboxes can be modified to increase the difficulty and reward of the monsters and rewards within respectively. It will not be Corrupted.Contains Corruption, which may add an additional modifier to the area.
Corrupted Areas cause slain monsters to Coalesce Corruption to manifest powerful monsters. Precursor TabletsPrecursor Tablets are special items that can be used in the Map Device to add more Endgame Mechanics to Maps on your Atlas. cannot be used on failed Maps.
To complete a Map, defeat the Boss.Endgame Maps each contain a Map Boss. These Map Bosses are Unique Monsters that have special mechanics and drop increased rewards.
Maps are endgame areas generated by using a waystone on a specific map node on the Atlas. Maps contain randomized monsters and layouts but use a fixed tileset.
Mechanics
Certain maps may contain a unique map boss; this is indicated on the Atlas itself. Map completion requires killing the map bosses if present, or if not, all rare monsters in the map. Map icons pointing to the location of rare monsters and bosses are present at any time.
The area level of the map and consequentially the level of monsters and items found are determined by the tier of waystone used to open the map; areas that are Irradiated gain +1 to area level. The modifiers rolled on the waystone are added as area modifiers.
Maps when opened generate 6 portals at the Map Device. Each time a player enters a portal, it is permanently consumed. A player (or each player in a party) may manually enter and exit the map through the portal freely, but dying in a map will prevent re-entry. A failed map can be re-attempted with a new waystone, but it will no longer have additional encounters including map bosses, or modifiers from Precursor Tablets. Completed maps cannot be reattempted.
Points on the map boss skill tree can add map boss difficulty levels. Increased difficulty comes with more damage and life and caps out at difficulty 4. From testing a map boss with difficulty 4 has about 480% increased life.
List of maps
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
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| 0.2.0e |
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| 0.2.0d |
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| 0.2.0 |
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| 0.1.1c |
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| 0.1.1 |
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| 0.1.0e |
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| 0.1.0c |
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| 0.1.0 |
|