Primed

From Path of Exile 2 Wiki
Jump to navigation Jump to search

Primed refers to effects which causes enemies with status effects that build up, such as Heavy Stun, to receive that effect immediately if the buildup is within a certain threshold. The threshold amount is based on the monster's rarity.

Primed for Stun

Primed for Stun
Tooltip
Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 60% buildup, Rare at 70%, and Unique at 80%.

An enemy is Primed for Stun where they reach a certain Heavy Stun buildup threshold. This threshold is as follows:

  • Normal enemy: 40%
  • Magic enemy: 60%
  • Rare enemy: 70%
  • Unique enemy: 80%

Crushing Blows causes all hits to Heavy Stun enemies Primed for Stun.

Related gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Skeletal BruteSkeletal BruteMinion, Warcry, Persistent, Physical, Payoff
Tier: 13
Level: (1-20)
Reservation: (165-48) Spirit
Use Time: Instant
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
Additional Effects From 1-20% Quality:
Minions cause (2-40)% more Stun buildup
Skills can be managed in the Skills Panel.
13NoNoYes
Staggering PalmStaggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Tier: 3
Level: (1-20)
Cost: (7-47) Mana
Attack Speed: 75% of base
Attack Damage: (80-250)% of base
Requires: QuarterstaffDash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Can't be Evaded
Buff duration is 7.5 seconds
Maximum Buff duration is 30 seconds
Dashes and Strikes additional valid targets
Skills can be managed in the Skills Panel.
3NoYesYes
Wing BlastWing BlastAttack, Shapeshift, Wyvern, AoE, Melee, Wind
Tier: 3
Level: (1-20)
Cost: (8-55) Mana
Attack Damage: (85-265)% of base
Requires: TalismanShapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.+0.3 seconds to Total Attack Time
Cannot cause Stun buildup
Knocks Back Enemies
Blast length is 6 metres
15% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power

Additional Effects From 1-20% Quality:
+(0.25-5)% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power
Skills can be managed in the Skills Panel.
3YesNoYes
BoneshatterBoneshatterAttack, AoE, Melee, Strike
Tier: 1
Level: (1-20)
Cost: (9-60) Mana
Attack Speed: 60% of base
Attack Damage: (100-312)% of base
Requires: One Hand Mace, Two Hand MaceAttack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike
+2 to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup

Shockwave
Attack Damage: (250-780)%
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres

Additional Effects From 1-20% Quality:
(1.5-30)% increased Attack Speed
Skills can be managed in the Skills Panel.
1YesNoNo
Seismic CrySeismic CryWarcry, AoE, Physical, Nova
Tier: 11
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical Damage
Knocks Back Enemies
Warcry radius is 4 metres
Empowers one Slam per 10 enemy Power in
range, counting up to 50 Power

Additional Effects From 1-20% Quality:
Empowered Attack Aftershocks deal (0.5-10)% more damage
Skills can be managed in the Skills Panel.
11YesNoNo

Primed for Freeze

Primed for Freeze
Tooltip
Normal enemies are Primed for Freeze when they have at least 40% Freeze buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.

An enemy is Primed for Freeze where they reach a certain Freeze buildup threshold. This threshold is as follows:

  • Normal enemy: 40%
  • Magic enemy: 50%
  • Rare enemy: 60%
  • Unique enemy: 70%

Related gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Skeletal BruteSkeletal BruteMinion, Warcry, Persistent, Physical, Payoff
Tier: 13
Level: (1-20)
Reservation: (165-48) Spirit
Use Time: Instant
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
Additional Effects From 1-20% Quality:
Minions cause (2-40)% more Stun buildup
Skills can be managed in the Skills Panel.
13NoNoYes
Arctic HowlArctic HowlWarcry, Shapeshift, Buff, Werewolf, AoE, Cold, Duration, Nova
Tier: 5
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Critical Strike Chance: 10.00%
Requires: TalismanShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (5-186) to (8-279) Cold Damage
Cannot cause Freeze Buildup
Knocks Back Enemies
Freeze enemies that are Primed for Freeze
Warcry radius is 5.5 metres
Buff duration is 8 seconds
Buff grants Allies (1-37) to (2-56) added Cold damage to Attacks
Empowered Attacks deal (4-121) to (5-186) additional Cold damage
Empowers one Attack per 5 enemy Power in
range, counting up to 50 Power

Additional Effects From 1-20% Quality:
Buff grants Allies (1-20)% increased Freeze buildup
Skills can be managed in the Skills Panel.
5YesNoYes
Freezing MarkFreezing MarkMark, Buff, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% more Freeze buildup
Marked enemy becomes Frozen when
Hit while Primed for Freeze
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Cold damage
Buff duration is 10 seconds
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Hits against Marked enemy cause +(1-20)% more Freeze buildup
Skills can be managed in the Skills Panel.
7NoYesYes
Wave of FrostWave of FrostAttack, AoE, Melee, Cold
Tier: 7
Level: (1-20)
Cost: (14-100) Mana
Attack Speed: 55% of base
Attack Damage: (65-235)% of base
Requires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical damage to Cold damage
(300-585)% more Magnitude of Chill inflicted
(300-585)% more Freeze Buildup
Wave length is 6 metres

Additional Effects From 1-20% Quality:
Penetrates (1-20)% Cold Resistance
Skills can be managed in the Skills Panel.
7NoYesYes

Primed for Pin

Primed for Pin
Tooltip
Normal enemies are Primed for Pin when they have at least 40% Pin buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.

An enemy is Primed for Pin where they reach a certain Pin threshold. This threshold is as follows:

  • Normal enemy: 40%
  • Magic enemy: 50%
  • Rare enemy: 60%
  • Unique enemy: 70%

Related gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence

Primed for Electrocution

Primed for Electrocution
Tooltip
Normal enemies are Primed for Electrocution when they have at least 40% Electrocution buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.

An enemy is Primed for Electrocution where they reach a certain Electrocute threshold. This threshold is as follows:

  • Normal enemy: 40%
  • Magic enemy: 50%
  • Rare enemy: 60%
  • Unique enemy: 70%

Related gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Neural OverloadNeural OverloadSupport, Lightning
Category: Electrocute
Tier: 3
Support Requirements: +5 DexSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.Supported Skills Electrocute Primed enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoYesNo
Voltaic MarkVoltaic MarkMark, Buff, Lightning, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Marked enemy becomes Electrocuted when
Hit while Primed for Electrocution
Buff duration is 10 seconds
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Lightning damage
Hits against Marked enemy cause (25-35)% increased Electrocute buildup
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Hits against Marked enemy cause (1-20)% increased Electrocute buildup
Skills can be managed in the Skills Panel.
7NoYesNo