Primed: Difference between revisions
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* {{c|rare|Rare}} enemy: 70% | * {{c|rare|Rare}} enemy: 70% | ||
* {{c|unique|Unique}} enemy: 80% | * {{c|unique|Unique}} enemy: 80% | ||
===Related gems=== | |||
{{Drop enabled gem table | |||
|tables=skill_gems | |||
|join=items._pageID=skill_gems._pageID | |||
|where=skill_gems.gem_description LIKE "%Primed%Stun%" OR items.stat_text LIKE "%Primed%Stun%" | |||
}} | |||
==Primed for Freeze== | ==Primed for Freeze== | ||
| Line 24: | Line 31: | ||
* {{c|rare|Rare}} enemy: | * {{c|rare|Rare}} enemy: | ||
* {{c|unique|Unique}} enemy: | * {{c|unique|Unique}} enemy: | ||
===Related gems=== | |||
{{Drop enabled gem table | |||
|tables=skill_gems | |||
|join=items._pageID=skill_gems._pageID | |||
|where=skill_gems.gem_description LIKE "%Primed%Freeze%" OR items.stat_text LIKE "%Primed%Freeze%" | |||
}} | |||
==Primed for Pin== | ==Primed for Pin== | ||
| Line 36: | Line 50: | ||
* {{c|rare|Rare}} enemy: 60% | * {{c|rare|Rare}} enemy: 60% | ||
* {{c|unique|Unique}} enemy: 70% | * {{c|unique|Unique}} enemy: 70% | ||
===Related gems=== | |||
{{Drop enabled gem table | |||
|tables=skill_gems | |||
|join=items._pageID=skill_gems._pageID | |||
|where=skill_gems.gem_description LIKE "%Primed%Pin%" OR items.stat_text LIKE "%Primed%Pin%" | |||
}} | |||
==Primed for Electrocution== | |||
{{Tooltip info | |||
| name = Primed for Electrocution | |||
| description = Normal enemies are Primed for Electrocution when they have at least 40% Electrocution buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%. | |||
}} | |||
An enemy is '''Primed for Electrocution''' where they reach a certain [[Electrocute]] threshold. This threshold is as follows: | |||
* {{c|normal|Normal}} enemy: 40% | |||
* {{c|magic|Magic}} enemy: 50% | |||
* {{c|rare|Rare}} enemy: 60% | |||
* {{c|unique|Unique}} enemy: 70% | |||
===Related gems=== | |||
{{Drop enabled gem table | |||
|tables=skill_gems | |||
|join=items._pageID=skill_gems._pageID | |||
|where=skill_gems.gem_description LIKE "%Primed%Electrocution%" OR items.stat_text LIKE "%Primed%Electrocution%" | |||
}} | |||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] | ||
Revision as of 16:03, 25 August 2025
Primed refers to effects which causes enemies with status effects that build up, such as Heavy Stun, to receive that effect immediately if the buildup is within a certain threshold. The threshold amount is based on the monster's rarity.
Primed for Stun
Primed for Stun
Tooltip
Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 60% buildup, Rare at 70%, and Unique at 80%.
An enemy is Primed for Stun where they reach a certain Heavy Stun buildup threshold. This threshold is as follows:
- Normal enemy: 40%
- Magic enemy: 60%
- Rare enemy: 70%
- Unique enemy: 80%
Related gems
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 13 Level: (1-20) Reservation: (165-48) SpiritActivate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them. Additional Effects From 1-20% Quality: Minions cause (2-40)% more Stun buildupSkills can be managed in the Skills Panel. | 13 | |||
Tier: 3 Level: (1-20) Cost: (7-47) Mana Attack Speed: 75% of base Attack Damage: (80-250)% of baseRequires: QuarterstaffDash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Can't be Evaded Buff duration is 7.5 seconds Maximum Buff duration is 30 seconds Additional Effects From 1-20% Quality: (2-40)% chance to Blind EnemiesSkills can be managed in the Skills Panel. | 3 | |||
Tier: 1 Level: (1-20) Cost: (9-60) Mana Attack Speed: 60% of base Attack Damage: (100-312)% of baseRequires: One Hand Mace, Two Hand MaceAttack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike +2 to Melee Strike Range While Dual Wielding, both weapons hit with 30% less damage Cannot cause Stun buildup Shockwave Attack Damage: (250-780)% While Dual Wielding, both weapons hit with 30% less damage Shockwave radius is 2 metres Additional Effects From 1-20% Quality: (1-20)% more Attack SpeedSkills can be managed in the Skills Panel. | 1 | |||
Tier: 11 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 secPerform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical Damage Knocks Back Enemies Warcry radius is 4 metres Empowers one Slam per 10 enemy Power in range, counting up to 50 Power Additional Effects From 1-20% Quality: Empowered Attack Aftershocks deal (0.5-10)% more damageSkills can be managed in the Skills Panel. | 11 |
Primed for Freeze
Primed for Freeze
Tooltip
An enemy is Primed for Freeze where they reach a certain Freeze buildup threshold. This threshold is as follows:
- Normal enemy:
- Magic enemy:
- Rare enemy:
- Unique enemy:
Related gems
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 13 Level: (1-20) Reservation: (165-48) SpiritActivate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them. Additional Effects From 1-20% Quality: Minions cause (2-40)% more Stun buildupSkills can be managed in the Skills Panel. | 13 | |||
Tier: 7 Level: (1-20) Cost: (14-100) Mana Attack Speed: 55% of base Attack Damage: (65-235)% of baseRequires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical Damage to Cold Damage (300-585)% more Freeze Buildup Wave length is 6 metres Additional Effects From 1-20% Quality: Penetrates (1-20)% Cold ResistanceSkills can be managed in the Skills Panel. | 7 |
Primed for Pin
Primed for Pin
Tooltip
Normal enemies are Primed for Pin when they have at least 40% Pin buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
An enemy is Primed for Pin where they reach a certain Pin threshold. This threshold is as follows:
- Normal enemy: 40%
- Magic enemy: 50%
- Rare enemy: 60%
- Unique enemy: 70%
Related gems
| Gem | Tier |
|---|
Primed for Electrocution
Primed for Electrocution
Tooltip
Normal enemies are Primed for Electrocution when they have at least 40% Electrocution buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
An enemy is Primed for Electrocution where they reach a certain Electrocute threshold. This threshold is as follows:
- Normal enemy: 40%
- Magic enemy: 50%
- Rare enemy: 60%
- Unique enemy: 70%
Related gems
| Gem | Tier | |||
|---|---|---|---|---|
Category: Electrocute Tier: 3Support Requirements: +5 DexSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.Supported Skills Electrocute Primed enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 |