Azmerian wisp: Difference between revisions
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==Related items== | ==Related unique items== | ||
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|where = items.stat_text LIKE "%Azmeri%Spirit%" | |where = items.stat_text LIKE "%Azmeri%Spirit%" | ||
OR items.stat_text LIKE "%Azmeri%Wisp%" | OR items.stat_text LIKE "%Azmeri%Wisp%" | ||
OR items.name LIKE "%Rite of Passage%" | |||
|large=1 | |large=1 | ||
|level=1 | |level=1 |
Revision as of 15:16, 7 April 2025
Azmerian wisps, and their associated Azmeri Spirits, are a type of encounter introduced in Dawn of the Hunt and first found in The Grelwood. It appears as a wisp of light that can be one of four varieties: Wild, Vivid, Primal, or Sacred.
They are somewhat similar to Path of Exile's Tormented Spirits.
Mechanics
As you approach the wisp, it will flee, granting monsters it comes into contact will be infused with the X-Touched effect, grant specific buffs. The wisp moves faster the closer you are, and will slow down if you are too far away. If you remain too far away for a period of time, the wisp will explode in a burst of light and disappear.
The wisp will attempt to possess a rare or unique enemy, granting it the Hunted by X effect which grants enhanced buffs and additional effects to the monster. The monster will also have more rewarding drops, which also scale with the number of infused (X-touched) monsters killed along the way. Hunted monsters are the only way to obtain talismans.
Wisp modifiers
Note: information is based on inferences from metadata and may not be 100% accurate.
Basic
Azmeri Spirit | Wisp Type | Talisman | Spirit's Touch | Spirit's Hunt |
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Wisp of the Great Bear | Wild | ![]() Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Bear-Touched #% increased Maximum Life #% increased Stun Buildup |
Hunted by the Great Bear #% increased Maximum Life #% increased Stun Buildup Periodically summons an apparition of the Great Bear that slams the ground |
Wisp of the Boar | Wild | ![]() Sceptres: Allies in your Presence Regenerate 8 Life per secondPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
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Wisp of the Wild Cat | Vivid | ![]() Sceptres: Allies in your Presence have 14% increased Critical Hit ChancePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Cat-Touched #% increased Critical Hit Chance #% increased Evasion Rating Create Wind Vortices on death |
Hunted by the Wild Cat #% increased Critical Hit Chance #% increased Evasion Rating Periodically summons a flurry of apparitions of the Wild Cat that attack in random directions |
Wisp of the Cunning Fox | Sacred | ![]() Sceptres: 30% increased Presence Area of EffectPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Fox-Touched Transforms normal monsters into random magic monsters Transforms magic monsters into random rare monsters |
Hunted by the Cunning Fox Transforms a rare monster into a random unique map boss |
Wisp of the Winter Owl | Primal | ![]() Sceptres: Allies in your Presence have 8% increased Cast SpeedPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Owl-Touched Gain #% of damage as Cold damage Gain #% of Maximum Life as Extra Maximum Energy Shield Create Wind Vortices on death |
Hunted by the Winter Owl Gain #% of damage as Cold damage Gain #% of Maximum Life as Extra Maximum Energy Shield Periodically creates several Wind Vortices |
Wisp of the Ox | Wild | ![]() Sceptres: Allies in your Presence have +8% to all Elemental ResistancesPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
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Wisp of the Primate | Primal | ![]() Sceptres: Allies in your Presence deal 30% increased DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
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Wisp of the Rabbit | Sacred | ![]() Sceptres: 10% increased SpiritPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
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Wisp of the Serpent | Primal | ![]() Sceptres: Allies in your Presence have 8% increased Attack SpeedPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
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Wisp of the Fabled Stag | Vivid | ![]() Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Stag-Touched ? |
Hunted by the Fabled Stag ? Periodically creates storms of falling lightning |
Wisp of the Wolf | Vivid | ![]() Sceptres: Allies in your Presence have 14% increased Critical Damage BonusPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Related unique items
Item | ![]() | Stats |
---|---|---|
Season of the Hunt![]() Overseer Precursor TabletUp to (2-4) Maps in Range contain BossesMap Bosses are Hunted by Azmeri SpiritsDarkness and light, naught but forest between. As the forest fades, the twilight hunt begins.Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower. | 1 | Up to (2-4) Maps in Range contain BossesMap Bosses are Hunted by Azmeri Spirits |
Rite of Passage![]() Golden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on useTo become a warrior and a hunter, each young Azmeri must prove themselves before the Spirit.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | 50 | Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use |
Related Atlas passive skills
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Version history
Version | Changes |
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0.2.0 |
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