Delirium: Difference between revisions
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'''Delirium''' is a [[map mechanic]]. The exile may encounter '''delirium mirrors'''. After walking through the mirror, '''delirium mists''' will begin spreading throughout the area. Additional delirium monsters will spawn in areas affected by delirium, and monsters will deal more damage and take less damage. The longer the mist lasts, the higher the magnitudes of its effects. [[Rarity|Rare]] and unique monsters will be affected by delirium modifiers that result in mirages manifesting out of them and attacking the exile. Defeating monsters within the mist will build up reward counters, which require more and more monsters to be killed for each stage. | '''Delirium''' is a [[map mechanic]]. The exile may encounter '''delirium mirrors'''. After walking through the mirror, '''delirium mists''' will begin spreading throughout the area. Additional delirium monsters will spawn in areas affected by delirium, and monsters will deal more damage and take less damage. The longer the mist lasts, the higher the magnitudes of its effects. [[Rarity|Rare]] and unique monsters will be affected by delirium modifiers that result in mirages manifesting out of them and attacking the exile. Defeating monsters within the mist will build up reward counters, which require more and more monsters to be killed for each stage. | ||
{{il|Simulacrum Splinter}}s, also exclusive to Delirium, can be combined to created {{il|Simulacrum}}s. [[Simulacrum]]s are the [[pinnacle encounter]] of Delirium. | |||
==Mechanics== | ==Mechanics== | ||
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}} | }} | ||
'''Fracturing Mirrors''' are interactable objects found in the Delirium fog that shatter when players approach, spawning packs of Delirium monsters. | '''Fracturing Mirrors''' are interactable objects found in the Delirium fog that shatter when players approach, spawning packs of Delirium monsters. | ||
==Related items== | |||
{{Drop enabled item table | |||
|where= (items.stat_text LIKE "%Delirium%" OR items.name LIKE "%Breachstone%" OR items.name LIKE "%Breach Splinter%") AND items.name NOT LIKE "%Distilled %" | |||
|large=1 | |||
|drop_level=1 | |||
|stat=1 | |||
}} | |||
===Unique items=== | |||
{{Drop enabled unique item table | |||
|where = items.drop_text LIKE "%Simulacrum%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
===Distilled emotions=== | |||
{{main|Distilled Emotion}} | |||
[[Distilled Emotions]] are a [[currency item]] type exclusive to delirium encounters. | |||
==Related Atlas passive skills== | |||
{{Query base passive skills | |||
|q_where= | |||
passive_skills.ID LIKE "%Delirium%" | |||
}} | |||
==Version history== | ==Version history== | ||
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{{Version history table end}} | {{Version history table end}} | ||
{{Navbox Delirium}} | |||
{{Navbox Endgame}} | {{Navbox Endgame}} | ||
{{sister|poewiki}} | {{sister|poewiki}} | ||
[[Category:Encounters]] | [[Category:Encounters]] |
Revision as of 13:49, 3 January 2025
Delirium is a map mechanic. The exile may encounter delirium mirrors. After walking through the mirror, delirium mists will begin spreading throughout the area. Additional delirium monsters will spawn in areas affected by delirium, and monsters will deal more damage and take less damage. The longer the mist lasts, the higher the magnitudes of its effects. Rare and unique monsters will be affected by delirium modifiers that result in mirages manifesting out of them and attacking the exile. Defeating monsters within the mist will build up reward counters, which require more and more monsters to be killed for each stage.
Simulacrum SplinterSimulacrum SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Simulacrum.s, also exclusive to Delirium, can be combined to created
SimulacrumSimulacrumHow do you defeat that which dwells within you?Right click this item to create a stack of 100 Simulacrum Splinters.s. Simulacrums are the pinnacle encounter of Delirium.
Mechanics
Fracturing Mirrors

Fracturing Mirrors are interactable objects found in the Delirium fog that shatter when players approach, spawning packs of Delirium monsters.
Related items
Item | Stats | Drop level |
---|---|---|
Breach Splinter![]() | — | 1 |
Clear Skies![]() Delirium Precursor Tablet(12-18) Maps in Range contain Mirrors of DeliriumDelirium Fog in your Maps never dissipates Delirium in your Maps increases (-10-10)% faster with distance from the mirrorA simple instruction that will purify an entire region, making it safe and kind for weary travellers.Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower. | (12-18) Maps in Range contain Mirrors of DeliriumDelirium Fog in your Maps never dissipates Delirium in your Maps increases (-10-10)% faster with distance from the mirror | — |
Delirium Precursor Tablet![]() | (12-18) Maps in Range contain Mirrors of Delirium | 65 |
Unique items
Item | Base item | ![]() | Stats |
---|---|---|---|
Megalomaniac![]() DiamondLimited to: 1Allocates <2-3 random notable passive skills>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Diamond | 1 | Allocates <2-3 random notable passive skills>Corrupted |
Assailum![]() Closed HelmArmour: 97 Evasion: 87Requires Level 45, 46 Str, 46 Dex(50–100)% increased Armour and Evasion +(200–400) to Accuracy Rating (30–50)% increased Critical Hit Chance Skills have a (100–150)% longer Perfect Timing windowA moment of calm before the battle can end the war. | Closed Helm | 45 | (50–100)% increased Armour and Evasion +(200–400) to Accuracy Rating (30–50)% increased Critical Hit Chance Skills have a (100–150)% longer Perfect Timing window |
Perfidy![]() Knight ArmourArmour: 148 Evasion: 133 Movement Speed: -4.0%Requires Level 45, 51 Str, 51 Dex(100–150)% increased Armour and Evasion (10–40)% chance to Avoid Physical Damage from Hits (10–40)% chance to Avoid Chaos Damage from Hits Enemies in your Presence are IntimidatedThe Trickster God turned the very Day and Night against each other. What hope have you? | Knight Armour | 45 | (100–150)% increased Armour and Evasion (10–40)% chance to Avoid Physical Damage from Hits (10–40)% chance to Avoid Chaos Damage from Hits Enemies in your Presence are Intimidated |
Strugglescream![]() Stellar AmuletRequires Level 52+(5-7) to all AttributesCan have 2 additional Instilled ModifiersThere is no light at the end of this inner strife, but the shadows eventually become home. | Stellar Amulet | 52 | +(5-7) to all AttributesCan have 2 additional Instilled Modifiers |
Melting Maelstrom![]() Ultimate Mana FlaskRecovers 310 Mana over (9.00-10.50) Seconds Consumes 10 of 75 Charges on useRequires Level 60Effect is not removed when Unreserved Mana is Filled (200–250)% increased Duration Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres Deals 25% of current Mana as Chaos Damage to you when Effect endsWhat is life, but a dreamlike spiral of panic?Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Ultimate Mana Flask | 60 | Effect is not removed when Unreserved Mana is Filled (200–250)% increased Duration Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres Deals 25% of current Mana as Chaos Damage to you when Effect ends |
Collapsing Horizon![]() Wyrm QuarterstaffQuartertaff Physical Damage: 57-94 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 65, 116 Dex, 45 Int100% increased Elemental Damage with Attacks +(5-10)% to Critical Hit Chance +(2-4) to Level of all Elemental Skills Trigger skills refund half of Energy spentThe edges bend, the world flexes, the infinite spills into view. | Wyrm Quarterstaff | 65 | 100% increased Elemental Damage with Attacks +(5-10)% to Critical Hit Chance +(2-4) to Level of all Elemental Skills Trigger skills refund half of Energy spent |
Distilled emotions
Distilled Emotions are a currency item type exclusive to delirium encounters.
Related Atlas passive skills
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Version history
Version | Changes |
---|---|
0.1.0 |
|