Rage: Difference between revisions
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* Rage regeneration now pauses rage decay similarly to other means of gaining rage. This means that your rage will never decay while it is regenerating. | * Rage regeneration now pauses rage decay similarly to other means of gaining rage. This means that your rage will never decay while it is regenerating. | ||
* All rage spending costs have been changed to 10 rage. Rage no longer causes a visual effect on your character until you have 10 or more Rage so that you know that you can use these abilities. | * All rage spending costs have been changed to 10 rage. Rage no longer causes a visual effect on your character until you have 10 or more Rage so that you know that you can use these abilities. | ||
* Your current Rage is no longer displayed in your buff bar. Instead, there is now a Rage meter next to the mana globe. | |||
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{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
Revision as of 06:25, 10 December 2025
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. damage per 1 Rage. By default, you have 30 maximum Rage and lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage.
Only one HitAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. every 0.5 seconds can cause you to gain Rage.
Rage is a stackable buff that grants an increase to attack damage[1] and can expended to augment certain attack skills. Default maximum rage is 30.
Mechanics
The maximum Rage a character can have by default is 30, but can be increased by items and passives. A character loses 10 Rage every second after not having gained Rage or been hit in the past 2 seconds. Inherent Rage loss is #% slower/faster modifiers affect the amount of Rage lost per second.
Characters gain 1% more Attack Damage for each point of Rage.
Effects which state "Every Rage also grants", such as
Wings of CaelynWings of Caelyn
Rusted GreathelmArmour: 49+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun ThresholdThe older brother rtetained calm in the midst of fury., will scale with Rage effect.
All sources of Rage gain on hit are combined into one source. There is a shared cooldown preventing you from generating Rage on Hit from more than one hit every 0.5 seconds.
Skill Gems
Active skill gems
The following skill gems are related to rage:
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 13 Level: (1-20) Cost: 6 Rage per second, (23-157) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Attack Speed: 800% of base Attack Damage: (30-109)% of baseRequires: TalismanShapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.Converts 100% of Physical damage to Fire damage Ignites from a single use of this Skill Compound Inflicts 200% more Flammability Magnitude 60% less Ignite Magnitude Rage cost is ignored for first 4 seconds of Channelling Immolation radius is 2 metres Empowered Flame Breath Gains 50% of damage as Lightning damage Empowered Flame Breath costs 50% less Rage per second Cannot gain Rage while using this Skill Additional Effects From 1-20% Quality: Rage cost is ignored for an additional (0.05-1) secondsSkills can be managed in the Skills Panel. | 13 | |||
Tier: 1 Level: (1-20) Cost: (10-69) Mana Attack Speed: 70% of base Attack Damage: (70-254)% of baseRequires: TalismanShapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.60% more Stun buildup +0.4 seconds to base attack time if not standing Shockwave radius is 2 metres Spends 10 Rage to perform enraged slam if possible +0.4 seconds to base use time when Shapeshifting Additional Effects From 1-20% Quality: (2-40)% increased Stun Threshold while using SkillSkills can be managed in the Skills Panel. | 1 | |||
Tier: 5 Level: (1-20) Cost: (10-67) Mana per second Attack Speed: 70% of base Attack Damage: (55-145)% of baseRequires: TalismanShapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.Converts 80% of Physical damage to Fire damage Modifers to Attack speed also affect this skill's cost Gain 3 Rage on Hit Fissure duration is 12 seconds Limit 12 Fissures Additional Effects From 1-20% Quality: Gain (0.1-2) Rage on HitSkills can be managed in the Skills Panel. | 5 | |||
Tier: 13 Level: (1-20) Cost: (24-166) Mana Cooldown Time: 22.00 sec Can Store 1 Use(s) Use Time: 1.00 secRequires: TalismanShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.Knocks back enemies in a 4 metre radius Buff duration is 5 seconds, plus 0.2 seconds per Rage spent Buff grants (40-59)% of damage Gained as Cold damage Additional Effects From 1-20% Quality: Buff grants +(0.5-10)% of damage Gained as Cold damageSkills can be managed in the Skills Panel. | 13 | |||
Tier: 11 Level: (1-20) Cost: 5 Rage per second, (14-97) Mana Attack Speed: 70% of base Attack Damage: (75-306)% of baseRequires: TalismanShapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.+0.5 seconds to base attack time if not standing Rage cost is ignored for first 2.5 seconds of Channelling Run speed is affected by movement speed modifiers instead of Attack speed modifiers Impact radius is 2.2 metres Cannot gain Rage while using this Skill Additional Effects From 1-20% Quality: Rage cost is ignored for an additional (0.05-1) secondsSkills can be managed in the Skills Panel. | 11 | |||
Tier: 13 Level: (1-20) Cost: (24-166) Mana Attack Speed: 70% of base Attack Damage: 0% of baseRequires: TalismanBuild Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.Requires 50 Glory to use +0.3 seconds to base attack time if not standing Trigger a Meteor every 0.15 seconds A large Meteor falls every 15 Meteors Meteors fall in 8 metre radius Meteors Trigger 50% more frequently for each additional enemy in radius, up to 200% Large meteors can target a single enemy only once every 2 seconds Buff duration is 10 seconds Buff grants 5 Rage regenerated per second Buff grants 30% of damage Gained as Fire damage Additional Effects From 1-20% Quality: Buff grants +(0.5-10)% of damage Gained as Fire damageSkills can be managed in the Skills Panel. | 13 | |||
Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.Lose 0.1% of maximum Life per Rage per second while not losing Rage Grants (40-59)% increased Rage effect Additional Effects From 1-20% Quality: Grants (0.5-10)% increased Rage effectSkills can be managed in the Skills Panel. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 100 SpiritWhile active, you constantly regenerate Rage.Regenerate (0.25-5) Rage per second Additional Effects From 1-20% Quality: Regenerate (0.025-0.5) Rage per secondSkills can be managed in the Skills Panel. | 14 |
Support skill gems
The following support gems are related to rage:
| Gem | Tier | |||
|---|---|---|---|---|
Category: Tacati's IreRequires Level 65 Support Requirements: +5 DexSupports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.Poisons from Supported Skills deal Damage 2% faster per RageHe almost saved the Vaal. His unique poison made it past the Queen's cupbearers; he had only to direct his anger... but in her presence, he could feel naught but lust.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Ice Bite Cost & Reservation Multiplier: 110%Requires Level 65 Support Requirements: +5 IntSupports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.When you Freeze a target with Supported Skills, for each 1 Rage you have, you and Allies in your Presence gain 1% of Damage as Cold Damage for 20 secondsIt is said that the Steward of Tales roams Wraeclast still, lost in the form of a Wyvern, full of sorrow and fury at the loss of his beloved pupils to the King in the Mists...Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Enraged Warcry Tier: 4Support Requirements: +5 StrSupports Warcries, causing them to spend Rage to bypass their usual Cooldown.Supported Warcries spend 20 Rage to bypass their Cooldown, instead of an Endurance ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Enraged Warcry Tier: 5Support Requirements: +5 StrSupports Warcries, causing them to spend Rage to bypass their usual Cooldown.Supported Warcries spend 15 Rage to bypass their Cooldown, instead of an Endurance ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Rage Tier: 1Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 3 Rage on Melee HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Rage Tier: 4Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 5 Rage on Melee HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Rage Tier: 5Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.Supported Skills grant 5 Rage on Melee Hit Supported Skills have 15% increased Attack speed while you are not at maximum RagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Rageforged Tier: 4Support Requirements: +5 StrSupports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.Supported Skills spend 10 Rage if possible to deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Rageforged Tier: 5Support Requirements: +5 StrSupports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.Supported Skills have 30% chance to gain the benefits of this Support without spending additional Rage Supported Skills spend 10 Rage if possible to deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Raging Cry Tier: 2Support Requirements: +5 StrSupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Supported Skills grant 4 Rage per 5 Power of counted Enemies in rangePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 |
Unique items
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Version history
| Version | Changes |
|---|---|
| 0.4.0 |
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| 0.1.0 |
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