List of maps: Difference between revisions

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(Azmerian Ranges is not a unique map anymore and does not always have azmerian spirits.)
m (Removed outdated tower info in notes, added missing base tilesets)
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| [[Marrow]] || Desert, Mountain ||  || [[Zar Wali, the Bone Tyrant]] ||  
| [[Marrow]] || Desert, Mountain ||  || [[Zar Wali, the Bone Tyrant]] ||  
|-
|-
| [[Alpine Ridge]] || Mountain ||  || [[Gelida, the Frost-Tongue]]<br>[[Ignatia, the Flame-Sworn]]  || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed.
| [[Alpine Ridge]] || Mountain ||  || [[Gelida, the Frost-Tongue]]<br>[[Ignatia, the Flame-Sworn]]  || [[Tower]]
|-
|-
| [[Augury]] || Grass, Forest, Swamp || [[Jiquani's Machinarium]] || [[Gressor-Kul, the Apex]] || Contains 3 Stone Altars that need to be activated to access the middle of the map which often contains two or more rares or the boss if the map has the boss modifier
| [[Augury]] || Grass, Forest, Swamp || [[Jiquani's Machinarium]] || [[Gressor-Kul, the Apex]] || Contains 3 Stone Altars that need to be activated to access the middle of the map which often contains two or more rares or the boss if the map has the boss modifier
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| [[Blooming Field]] || Forest, Grass || [[Hunting Grounds]] || [[The Black Crow]] || Open area layout
| [[Blooming Field]] || Forest, Grass || [[Hunting Grounds]] || [[The Black Crow]] || Open area layout
|-
|-
| [[Bluff]] || Grass ||  || [[Gressor-Kul, the Apex]]  || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed.
| [[Bluff]] || Grass ||  || [[Gressor-Kul, the Apex]]  || [[Tower]]
|-
|-
| [[Burial Bog]] || Swamp ||  || [[Grudgelash, Vile Ent]] ||  
| [[Burial Bog]] || Swamp ||  || [[Grudgelash, Vile Ent]] ||  
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| [[Canyon]] || || || [[Morvak, the Infernal]] ||  
| [[Canyon]] || || || [[Morvak, the Infernal]] ||  
|-
|-
| {{c|unique|[[Castaway]]}} || Water || ? || [[Torrek of the Drowned Fleet]] || {{c|mod|(500-1000)% increased Gold found in this Area<br>Contains buried treasure<br>All items dropped are converted to Gold}}  
| {{c|unique|[[Castaway]]}} || Water || [[Journey's End]] || [[Torrek of the Drowned Fleet]] || {{c|mod|(500-1000)% increased Gold found in this Area<br>Contains buried treasure<br>All items dropped are converted to Gold}}  
|-
|-
| [[Cenotes]] || Mountain ||  || [[Bahlak, the Sky Seer]] ||  
| [[Cenotes]] || Mountain ||  || [[Bahlak, the Sky Seer]] ||  
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| [[Lofty Summit]] || Mountain ||  || [[Oloton, the Remorseless]] || Linear layout with small forks that rejoin the main path
| [[Lofty Summit]] || Mountain ||  || [[Oloton, the Remorseless]] || Linear layout with small forks that rejoin the main path
|-
|-
| [[Lost Towers]] || Forest, Desert || [[The Spires of Deshar]] || [[Chetza, the Feathered Plague]] || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed.
| [[Lost Towers]] || Forest, Desert || [[The Spires of Deshar]] || [[Chetza, the Feathered Plague]] || [[Tower]]
|-
|-
| [[Mesa]] || Desert ||  || [[Karash, The Dune Dweller]] || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed.
| [[Mesa]] || Desert ||  || [[Karash, The Dune Dweller]] || [[Tower]]; can activate to clear the fog in an area around the tower's location in the [[Atlas]] and obtain 1 [[Precursor tablet|Tablet]].
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|-
| [[Mineshaft]] || Faridun City || [[Mawdun Mine]] || [[Vorrik, The Infernal Engineer]] || Only spawns near [[Copper Citadel]].
| [[Mineshaft]] || Faridun City || [[Mawdun Mine]] || [[Vorrik, The Infernal Engineer]] || Only spawns near [[Copper Citadel]].
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| [[Shrine Hideout]] || Desert || [[Buried Shrines]] || {{n/a}} || Can be claimed as a [[hideout]]
| [[Shrine Hideout]] || Desert || [[Buried Shrines]] || {{n/a}} || Can be claimed as a [[hideout]]
|-
|-
| [[Sinking Spire]] || Swamp || [[Temple of Kopec]]  || [[Stormgore ]] || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed. Has three floors with triangular layout and the Precursor Beacon on the small fourth floor.
| [[Sinking Spire]] || Swamp || [[Temple of Kopec]]  || [[Stormgore ]] || [[Tower]]. Has three floors with triangular layout and the Precursor Beacon on the small fourth floor.
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|-
| [[Sinkhole]] || || || [[Yama The White]] ||  
| [[Sinkhole]] || || || [[Yama The White]] ||  
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| [[Steaming Springs]] || Grass ||  || [[Manassa, the Serpent Queen]] ||  
| [[Steaming Springs]] || Grass ||  || [[Manassa, the Serpent Queen]] ||  
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|-
| [[Steppe]] || Grass ||  || [[Gozen, Rebellious Rustlord]] || Layout: open area.
| [[Steppe]] || Grass ||  || [[Gozen, Rebellious Rustlord]] || Open area layout
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| [[Stronghold]] || || || [[The Shackled Horror]] ||
| [[Stronghold]] || || || [[The Shackled Horror]] ||
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| {{c|unique|[[The Phaaryl Megalith]]}} || Forest, Grass || [[The Grelwood]] || Random map bosses || {{c|mod|Contains a Powerful Boss Encounter}}<br>Summon up to 9 waves of map bosses, with a double boss on the final wave.<br>Each defeated boss unlocks chests containing random [[rune]]s, including exclusive greater runes.<br>Requires Waystone Tier 11 or higher.
| {{c|unique|[[The Phaaryl Megalith]]}} || Forest, Grass || [[The Grelwood]] || Random map bosses || {{c|mod|Contains a Powerful Boss Encounter}}<br>Summon up to 9 waves of map bosses, with a double boss on the final wave.<br>Each defeated boss unlocks chests containing random [[rune]]s, including exclusive greater runes.<br>Requires Waystone Tier 11 or higher.
|-
|-
| {{c|unique|[[The Silent Cave]]}} || Desert || ? || Random map boss || {{c|mod|Contains many Rare Monsters trapped in Essences<br>Contains an Imprisoned Boss that absorbs Essences from Rare Monsters}}<br>Requires Waystone Tier 11 or higher.
| {{c|unique|[[The Silent Cave]]}} || Desert || || Random map boss || {{c|mod|Contains many Rare Monsters trapped in Essences<br>Contains an Imprisoned Boss that absorbs Essences from Rare Monsters}}<br>Requires Waystone Tier 11 or higher.
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|-
| {{c|unique|[[The Viridian Wildwood]]}} || Forest, Swamp || [[The Grelwood]], [[poewiki:The Viridian Wildwood|The Viridian Wildwood]] || {{n/a}} || {{c|mod|Shrouded in Darkness<br>Contains Omen Altars}}<br>Contains several chests that contain [[omen]]s
| {{c|unique|[[The Viridian Wildwood]]}} || Forest, Swamp || [[The Grelwood]], [[poewiki:The Viridian Wildwood|The Viridian Wildwood]] || {{n/a}} || {{c|mod|Shrouded in Darkness<br>Contains Omen Altars}}<br>Contains several chests that contain [[omen]]s

Revision as of 09:28, 16 January 2026

This is a list of all accessible map areas.

Maps

Map Biome Base tileset Boss Notes
Marrow Desert, Mountain Zar Wali, the Bone Tyrant
Alpine Ridge Mountain Gelida, the Frost-Tongue
Ignatia, the Flame-Sworn
Tower
Augury Grass, Forest, Swamp Jiquani's Machinarium Gressor-Kul, the Apex Contains 3 Stone Altars that need to be activated to access the middle of the map which often contains two or more rares or the boss if the map has the boss modifier
Azmerian Ranges Mountain, Forest Kriar Village Morwyn, the Kinslayer Spawns Elephant Tortoise, which is the highest health beast available.
Backwash Forest, Swamp Jungle Ruins Yaota, the Loathsome
Bastille Veynar, the Frostbane
Bloodwood Forest Gorian, the Moving Earth Linear layout with narrow passages
Blooming Field Forest, Grass Hunting Grounds The Black Crow Open area layout
Bluff Grass Gressor-Kul, the Apex Tower
Burial Bog Swamp Grudgelash, Vile Ent
Caldera The Ravenous Fang
Canal Hideout Grass Can be claimed as a hideout
Canyon Morvak, the Infernal
Castaway Water Journey's End Torrek of the Drowned Fleet (500-1000)% increased Gold found in this Area
Contains buried treasure
All items dropped are converted to Gold
Cenotes Mountain Bahlak, the Sky Seer
Channel Faridun City Buried Shrines Hask, the Fallen Son Only spawns near Copper Citadel
Cliffside Arastas Brakkus, the Juggernaut
Confluence Manassa, the Serpent Queen
Creek Forest Tierney, the Hateful Open area layout
Crimson Shores Water Vastiri Outskirts Volkhar, the Emberborn Layout: linear area.
Crypt Desert, Grass Meltwax, Mockery of Faith Circular tube layout. Has switches on the pillars to open locked sections.
Decay Grass, Forest, Swamp The Grim Tangle The Fungus Behemoth
Deserted Desert Deshar Lord of the Pit
Digsite Aurelian, the Grand Adjudicator
Epitaph Saphira, The Dread Consort
Felled Hideout Forest Clearfell Can be claimed as a hideout
Flotsam Malgor, the Nautilord
Forge Mountain, Desert The Titan Grotto Vastweld, the Colossal Guardian Circular tube layout
Fortress Desert The Manor Ramparts Pirasha, the Forgotten Prisoner
Frozen Falls Mountain Thraeven, Wing of Winter
Gothic City Ezomyte City Only spawns near Iron Citadel.
Grimhaven Ezomyte City The Manor Ramparts Saphira, The Dread Consort Only spawns near Iron Citadel.
Headland Faridun City Hask, the Fallen Son Linear layout. Only spawns near Copper Citadel.
Hidden Grotto Mountain, Grass, Forest, Swamp Zar Wali, the Bone Tyrant
Hive Desert Infested Barrens (desert part) The Fungus Behemoth
Ice Cave The Frostborn Fiend
Limestone Hideout Water Can be claimed as a hideout
Lofty Summit Mountain Oloton, the Remorseless Linear layout with small forks that rejoin the main path
Lost Towers Forest, Desert The Spires of Deshar Chetza, the Feathered Plague Tower
Mesa Desert Karash, The Dune Dweller Tower; can activate to clear the fog in an area around the tower's location in the Atlas and obtain 1 Tablet.
Mineshaft Faridun City Mawdun Mine Vorrik, The Infernal Engineer Only spawns near Copper Citadel.
Mire Forest, Swamp Freythorn Riona, Winter's Cackle
Molten Vault Mountain, Vaal City The Molten Vault Gulzal, the Living Furnace
Moment of Zen Water Contains the Nameless Seer. Contains no monsters.
Necropolis Ezomyte City Cemetery of the Eternals but with plants Tycho, the Black Praetor Only spawns near Iron Citadel.
Oasis Desert, Faridun City Ishtaroth, the Perennial Linear layout (horseshoe) with wide middle section
Ornate Chambers Serath, the Scaled One
Overgrown Tetzcatl, the Blazing Guardian
Penitentiary Ezomyte City Incarnation of Death Only spawns near Iron Citadel.
Ravine Mountain or Faridun City The Trial of Chaos Tetzcatl, the Blazing Guardian Very nice linear layout
Razed Fields Ignatia, the Flame-Sworn,
Gelida, the Frost-Tongue
Riverhold Thariel, the Umbral Wraith
Riverside Forest Zekoa, The Headcrusher Linear layout
Rockpools Brughor, the Insatiable
Rugosa Syvora, Daughter of the Deep
Rupture Zekoa, The Headcrusher
Rustbowl Desert Vastiri Outskirts Gozen, Rebellious Rustlord Open area layout
Sacred Reservoir Zahmir, the Blade Sovereign Deadly Map Boss
Sandspit Water The Sandstrider Open area layout, two long parallel stretches that are intermittently connected with small passages and a bigger connection at the end
Savannah Grass, Desert Caedron, the Hyena Lord Open area layout
Seepage Grass The Fungus Behemoth Circular layout with small corridors
Shrine Hideout Desert Buried Shrines Can be claimed as a hideout
Sinking Spire Swamp Temple of Kopec Stormgore Tower. Has three floors with triangular layout and the Precursor Beacon on the small fourth floor.
Sinkhole Yama The White
Slick Mountain Vorrik, The Infernal Engineer Loop layout with large corridors
Spider Woods Forest The Grelwood Rootgrasp, the Hateful Forest
Spring Grass Manassa, the Serpent Queen
Steaming Springs Grass Manassa, the Serpent Queen
Steppe Grass Gozen, Rebellious Rustlord Open area layout
Stronghold The Shackled Horror
Sulphuric Caverns Desert, Mountain Lord of the Pit and The Bone Colossus Long wide rectangle with many small passages
Sump Swamp Chimeral Wetlands Brakka, the Withered Crone Circular layout
Sun Temple Vaal City Temple of Kopec Tonqui, Seer of the Sun
The Copper Citadel Faridun City Dreadnought Vanguard Jamanra, the Abomination
The Fractured Lake Water The Lake of Kalandra Rare Monsters Are Mirrored
(150–300)% increased number of Rare Monsters

The Fragmented Mirror contains an exclusive amulet or ring base type.
The Iron Citadel Ezomyte City Ogham Manor Count Geonor
The Jade Isles Heart of the Tribe Manoki, the Chosen
The Phaaryl Megalith Forest, Grass The Grelwood Random map bosses Contains a Powerful Boss Encounter
Summon up to 9 waves of map bosses, with a double boss on the final wave.
Each defeated boss unlocks chests containing random runes, including exclusive greater runes.
Requires Waystone Tier 11 or higher.
The Silent Cave Desert Random map boss Contains many Rare Monsters trapped in Essences
Contains an Imprisoned Boss that absorbs Essences from Rare Monsters

Requires Waystone Tier 11 or higher.
The Viridian Wildwood Forest, Swamp The Grelwood, The Viridian Wildwood Shrouded in Darkness
Contains Omen Altars

Contains several chests that contain omens
The Stone Citadel Vaal City Jiquani's Machinarium,
The Black Chambers
Doryani, Royal Thaumaturge
Trenches Swamp Gorian, the Moving Earth
Untainted Paradise Water (200–400)% increased Experience gain
Monsters drop no items
Vaal City The Stone Citadel Utzaal Viper Napuatzi Only spawns near Stone Citadel
Vaal Factory Grass, Vaal City Jiquani's Sanctum Tetzcatl, the Blazing Guardian Quadratic indoor layout
Vaults of Kamasa Vaal City Jiquani's Sanctum (100-200)% increased Rarity of Items found in this Area

All Chests are Magic or Rare
Only spawns near Stone Citadel.
Contains several chests. Contains no monsters.

Wayward Isle Lord of the Pit
Wetlands Swamp Caedron, the Hyena Lord open area layout
Willow Forest Connal, the Tormented
Woodland Forest Murtagh, the Engorged
Colm, the Rancorous