Deflection: Difference between revisions
		
		
		
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| Unlike Evasion, Deflection will work against boss attacks with a red flash. | Unlike Evasion, Deflection will work against boss attacks with a red flash. | ||
| ==Related unique items== | |||
| {{Drop enabled unique item table | |||
| |where= items.stat_text LIKE "%deflect%" | |||
| |large=1 | |||
| |base_item=1 | |||
| |class=1 | |||
| |level=1 | |||
| |stat=1 | |||
| }} | |||
| ==Version history== | ==Version history== | ||
Latest revision as of 01:25, 27 October 2025
Deflect
Tooltip
Deflection Rating provides a chance to Deflect damage from Hits,Any damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. preventing 40% of the damage from those Hits and AilmentsAilments are a family of common Debuffs associated with specific damage types. The list of Ailments is: Bleeding, Ignite, Chill, Freeze, Shock, Electrocute, and Poison. they inflict. Exact chance to Deflect also depends on the attacker's Accuracy.Accuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance.
Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. preventing 40% of the damage from those Hits and AilmentsAilments are a family of common Debuffs associated with specific damage types. The list of Ailments is: Bleeding, Ignite, Chill, Freeze, Shock, Electrocute, and Poison. they inflict. Exact chance to Deflect also depends on the attacker's Accuracy.Accuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance.
Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
Deflection is type of mitigation. It grants a chance to take less damage from a hit by a percentage. Like Evasion, chance to deflect is based on the defender's Deflection Rating against the attacker's Accuracy Rating. Most sources of Deflection Rating scale with the user's Evasion Rating, acting as a supplementary mitigation tool for evasion-based builds.
Mechanics
The formula to calculate deflection chance is as follows:
There is no minimum or maximum Deflect chance.[2]
Unlike Evasion, Deflection will work against boss attacks with a red flash.
Related unique items
| Item | Base item | Item class |  | Stats | 
|---|---|---|---|---|
| Briskwrap  Briskwrap Rhoahide CoatEvasion: 131 Movement Speed: -3.0%Requires Level 22, 47 Dex(60-100)% increased Evasion Rating (40-60)% increased Flask Life Recovery rate (40-60)% increased Flask Mana Recovery rate +(20-30) to Dexterity +(20-30)% to Cold Resistance Gain Deflection Rating equal to (20-30)% of Evasion Rating"I carry neither food nor drink. I rely on the charity of my fellow wayfarers. Dead men are generous men." - Taruk of the Wildmen | Rhoahide Coat | Body Armour | 22 | (60-100)% increased Evasion Rating (40-60)% increased Flask Life Recovery rate (40-60)% increased Flask Mana Recovery rate +(20-30) to Dexterity +(20-30)% to Cold Resistance Gain Deflection Rating equal to (20-30)% of Evasion Rating | 
| Quatl's Molt  Quatl's Molt Serpentscale CoatEvasion: 198 Movement Speed: -3.0%Requires Level 36, 75 Dex(60-80)% increased Evasion Rating +(60-80) to maximum Life +(17-23)% to Chaos Resistance (10-20) Life Regeneration per second Cannot be Poisoned Gain Deflection Rating equal to (40-60)% of Evasion RatingAs the serpent wills. | Serpentscale Coat | Body Armour | 36 | (60-80)% increased Evasion Rating +(60-80) to maximum Life +(17-23)% to Chaos Resistance (10-20) Life Regeneration per second Cannot be Poisoned Gain Deflection Rating equal to (40-60)% of Evasion Rating | 
| Shankgonne  Shankgonne Covered SabatonsArmour: 73 Evasion: 65Requires Level 46, 34 Str, 34 DexGrants Skill: Level (12-20)  Black Powder Blitz(80-100)% increased Armour and Evasion (10–20)% increased Rarity of Items found +(15–25)% to Fire Resistance Gain Deflection Rating equal to 20% of Armour +(200–300) to Stun Threshold You cannot Sprint Cannon Ball Footsteps (Hidden)"Captain Hiff Greybeard accomplished what nary a Brinerot could: he died of old age. Almost had him a dozen times meself, if it weren't for that damn leg of his... crafty shite..." | Covered Sabatons | Boots | 46 | (80-100)% increased Armour and Evasion (10–20)% increased Rarity of Items found +(15–25)% to Fire Resistance Gain Deflection Rating equal to 20% of Armour +(200–300) to Stun Threshold You cannot Sprint Cannon Ball Footsteps (Hidden) | 
Version history
| Version | Changes | 
|---|---|
| 0.3.0 | 
 | 


