Fork: Difference between revisions

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Additional projectiles created by forks are considered continuations of the original projectile, sharing the maximum travel distance and are unable to hit a previously hit target unless otherwise stated.
Additional projectiles created by forks are considered continuations of the original projectile, sharing the maximum travel distance and are unable to hit a previously hit target unless otherwise stated.
==Related support gems==
{{Skill table
|where = items.class_id IN ("Support Skill Gem")
  AND (items.stat_text LIKE "%fork%" OR skill_gems.gem_description LIKE "%fork%")
}}
==Related unique items==
{{Drop enabled unique item table
|where= items.stat_text LIKE "%fork%"
|large=1
|base_item=1
|class=1
|level=1
|stat=1
}}
==Related passive skills==
The following [[passive skill]]s are related to fork:
{{Query base passive skills
|where=
  passive_skill_stats.id LIKE "%fork%"
}}


==Version history==
==Version history==

Latest revision as of 16:06, 18 December 2025

This article is about the projectile behaviour. For the support gem, see Fork (support gem).
Fork
Tooltip
ProjectilesA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.

When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.
that Fork split into two the first time they hit an enemy and do not PierceProjectiles that Pierce can pass through a target while still damaging them. it.

Fork is a property that projectiles can have, allowing them to hit further targets after a first one.

Mechanics

Projectiles that Fork split into two the first time they hit an enemy without piercing it.

Additional projectiles created by forks are considered continuations of the original projectile, sharing the maximum travel distance and are unable to hit a previously hit target unless otherwise stated.

Related support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
ForkForkSupport, Projectile
Category: Fork
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Fork.Projectiles from Supported Skills Fork
Projectiles from Supported Skills deal
30% less Damage after Forking
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoYesNo
GambleshotGambleshotSupport, Projectile
Category: Gambleshot
Tier: 3
Support Requirements: +5 IntSupports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at random
Projectiles from Supported Skills deal 15% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes

Related unique items

ItemBase itemItem classRequired levelStats
Grip of KulemakGrip of Kulemak
Abyssal Signet
Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
Drink deeply of the Well.
Let the Abyss coil within.
Abyssal SignetRing1Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
(60-100)% increased Magnitude of Abyssal Wasting you inflict
Abyssal Wasting you inflict has Infinite Duration
Abyssal Wasting also applies -(8-6)% to Fire Resistance
+(20-30)% of Armour also applies to Elemental Damage
Gain (8-12)% of Damage as Extra Fire Damage
(20-10)% faster Curse Activation
+(20-25) to Spirit while you have at least 200 Strength
(20-30)% increased Ignite Magnitude
(30-40)% increased Armour
(15-25)% increased Area of Effect of Curses
Debuffs you inflict have (12-20)% increased Slow Magnitude
(6-10)% increased Spirit
(4-6)% increased Strength
+1 to Maximum Endurance Charges
Hits against you have (20-30)% reduced Critical Damage Bonus
(20-10)% reduced Slowing Potency of Debuffs on You
(10-16)% increased Skill Effect Duration
(6-10)% increased Spirit Reservation Efficiency of Skills
(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently
You and Allies in your Presence have +(17-23)% to Chaos Resistance
You and Allies in your Presence have (10-14)% increased Cooldown Recovery Rate
(30-40)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
(20-30)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Cold Resistance
(20-30)% increased Magnitude of Chill you inflict
(25-40)% increased Critical Hit Chance
Gain (8-12)% of Damage as Extra Cold Damage
(10-14)% of Damage is taken from Mana before Life
Recover (3-5)% of your maximum Mana when an Enemy dies in your Presence
(15-25)% faster start of Energy Shield Recharge
+(20-25) to Spirit while you have at least 200 Intelligence
Gain Arcane Surge when a Minion Dies
(30-40)% increased maximum Energy Shield
(4-6)% increased Intelligence
Spell Skills have (9-18)% increased Area of Effect
(40-60)% increased Mana Regeneration Rate while Surrounded
(5-10)% increased maximum Mana
+1 to Maximum Power Charges
Meta Skills gain (10-16)% increased Energy
2% increased Cast Speed per 20 Spirit
(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
Triggered Spells deal (25-40)% increased Spell Damage
You and Allies in your Presence have (11-16)% increased Cast Speed
(30-40)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(20-30)% of Life Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Lightning Resistance
Projectiles have (40-50)% chance for an additional Projectile when Forking
(15-25)% increased Critical Damage Bonus
Gain (8-12)% of Damage as Extra Lightning Damage
Recover (2-3)% of your maximum Life when an Enemy dies in your Presence
Gain Deflection Rating equal to (10-20)% of Evasion Rating
+(20-25) to Spirit while you have at least 200 Dexterity
Gain Onslaught for 4 seconds when a Minion Dies
(9-18)% increased Area of Effect for Attacks
(4-6)% increased Dexterity
(30-40)% increased Evasion Rating
(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
(30-40)% increased Life Regeneration rate while Surrounded
+1 to Maximum Frenzy Charges
(5-10)% increased maximum Life
1% increased Attack Speed per 20 Spirit
Projectiles have (10-16)% chance to Chain an additional time from terrain
(15-25)% increased Magnitude of Shock you inflict
You and Allies in your Presence have (20-28)% increased Accuracy Rating
You and Allies in your Presence have (7-12)% increased Attack Speed
SnakepitSnakepit
Pearl Ring
Requires Level 32(7-10)% increased Cast Speed(20-30)% increased Spell Damage
(10-15)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
They wrap around you until your blood turns as cold as theirs.
Pearl RingRing32(7-10)% increased Cast Speed(20-30)% increased Spell Damage
(10-15)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
SlivertongueSlivertongue
Zealot Bow
Bow
Physical Damage: (71-79) to (112-119)
Critical Strike Chance: (9.00-11.00)%
Attacks per Second: 1.20
Requires Level 39, 70 DexAdds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
A hundred blind heads, each seeking the taste of prey on the air.
Zealot BowBow39Adds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking

Related passive skills

The following passive skills are related to fork:

NameStats
Forking Projectiles
Projectiles have 25% chance for an additional Projectile when Forking [1]
Adaptable Assault
Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds
+4 to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds [1]
Split Shot
Projectiles have 75% chance for an additional Projectile when Forking [1]

Version history

Version Changes
0.1.0
  • Introduced to the game.