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{{about|the currency|The encounter type|Essence (encounter)}} | {{about|the currency|The encounter type|Essence (encounter)}} | ||
'''Essences''' are a type of [[currency item]]. They are dropped by [[essence encounter]]s. Essences will add a modifier to an [[item]] | '''Essences''' are a type of [[currency item]]. They are dropped by [[essence encounter]]s. Essences will add a guaranteed modifier to an [[item]]. | ||
Essences can appear starting from [[Act 2]]. | Essences can appear starting from [[Act 2]]. | ||
==Mechanics== | ==Mechanics== | ||
[[#List of Lesser Essences|Lesser]], [[#List of Essences|normal]] and [[#List of Greater Essences|greater]] tier essences will upgrade {{c|magic|[[rarity#Magic|magic]]}} items to {{c|rare|[[rarity#Rare|rare]]}} items, while [[#List of Perfect Essences|perfect]] and [[#List of Corrupted Essences|corrupted]] essences will remove a random modifier and augments a {{c|rare|[[rarity#Rare|rare]]}} item with new one. | |||
The modifier added by an essence is fixed. Like other modifiers, each essence modifier also has its own level requirement; it will overwrite the item's default required level if it is higher. | |||
Using a {{il|Vaal Orb}} on an imprisoned monster will [[Corrupted|corrupt]] it and modify the essences it's holding in unpredictable ways. Outcomes include: | Using a {{il|Vaal Orb}} on an imprisoned monster will [[Corrupted|corrupt]] it and modify the essences it's holding in unpredictable ways. Outcomes include: | ||
==List of | * (?%) No change. | ||
* (?%) Essence monsters are freed immediately | |||
* (?%) Add an additional random essence | |||
* (?%) Reroll all essences, transforming them into the same tier of essences | |||
* (?%) Upgrade an essences to their next tier, or upgrade perfect essences into a random Corrupted Essence. | |||
==List of essences== | |||
{| class="wikitable" style="text-align:center;" | |||
! colspan="14" | [[Essence Stash Tab]] | |||
|- | |||
| Body | |||
| {{il|Lesser Essence of the Body||large=yes}} | |||
| {{il|Essence of the Body||large=yes}} | |||
| {{il|Greater Essence of the Body||large=yes}} | |||
| {{il|Perfect Essence of the Body||large=yes}} | |||
| | |||
| | |||
| | |||
| | |||
| {{il|Lesser Essence of Command||large=yes}} | |||
| {{il|Essence of Command||large=yes}} | |||
| {{il|Greater Essence of Command||large=yes}} | |||
| {{il|Perfect Essence of Command||large=yes}} | |||
| Command | |||
|- | |||
| Mind | |||
| {{il|Lesser Essence of the Mind||large=yes}} | |||
| {{il|Essence of the Mind||large=yes}} | |||
| {{il|Greater Essence of the Mind||large=yes}} | |||
| {{il|Perfect Essence of the Mind||large=yes}} | |||
| | |||
| | |||
| | |||
| | |||
| {{il|Lesser Essence of Abrasion||large=yes}} | |||
| {{il|Essence of Abrasion||large=yes}} | |||
| {{il|Greater Essence of Abrasion||large=yes}} | |||
| {{il|Perfect Essence of Abrasion||large=yes}} | |||
| Abrasion | |||
|- | |||
| Enhancement | |||
| {{il|Lesser Essence of Enhancement||large=yes}} | |||
| {{il|Essence of Enhancement||large=yes}} | |||
| {{il|Greater Essence of Enhancement||large=yes}} | |||
| {{il|Perfect Essence of Enhancement||large=yes}} | |||
| | |||
| | |||
| | |||
| | |||
| {{il|Lesser Essence of Sorcery||large=yes}} | |||
| {{il|Essence of Sorcery||large=yes}} | |||
| {{il|Greater Essence of Sorcery||large=yes}} | |||
| {{il|Perfect Essence of Sorcery||large=yes}} | |||
| Sorcery | |||
|- | |||
| Flames | |||
| {{il|Lesser Essence of Flames||large=yes}} | |||
| {{il|Essence of Flames||large=yes}} | |||
| {{il|Greater Essence of Flames||large=yes}} | |||
| {{il|Perfect Essence of Flames||large=yes}} | |||
| | |||
| | |||
| | |||
| | |||
| {{il|Lesser Essence of Haste||large=yes}} | |||
| {{il|Essence of Haste||large=yes}} | |||
| {{il|Greater Essence of Haste||large=yes}} | |||
| {{il|Perfect Essence of Haste||large=yes}} | |||
| Haste | |||
|- | |||
| Insulation | |||
| {{il|Lesser Essence of Insulation||large=yes}} | |||
| {{il|Essence of Insulation||large=yes}} | |||
| {{il|Greater Essence of Insulation||large=yes}} | |||
| {{il|Perfect Essence of Insulation||large=yes}} | |||
| | |||
| | |||
| | |||
| | |||
| {{il|Lesser Essence of Alacrity||large=yes}} | |||
| {{il|Essence of Alacrity||large=yes}} | |||
| {{il|Greater Essence of Alacrity||large=yes}} | |||
| {{il|Perfect Essence of Alacrity||large=yes}} | |||
| Alacrity | |||
|- | |||
| Ice | |||
| {{il|Lesser Essence of Ice||large=yes}} | |||
| {{il|Essence of Ice||large=yes}} | |||
| {{il|Greater Essence of Ice||large=yes}} | |||
| {{il|Perfect Essence of Ice||large=yes}} | |||
| | |||
| colspan="2" | Corrupted | |||
| | |||
| {{il|Lesser Essence of Seeking||large=yes}} | |||
| {{il|Essence of Seeking||large=yes}} | |||
| {{il|Greater Essence of Seeking||large=yes}} | |||
| {{il|Perfect Essence of Seeking||large=yes}} | |||
| Seeking | |||
|- | |||
| Thawing | |||
| {{il|Lesser Essence of Thawing||large=yes}} | |||
| {{il|Essence of Thawing||large=yes}} | |||
| {{il|Greater Essence of Thawing||large=yes}} | |||
| {{il|Perfect Essence of Thawing||large=yes}} | |||
| | |||
| {{il|Essence of Hysteria||large=yes}} | |||
| {{il|Essence of Horror||large=yes}} | |||
| | |||
| {{il|Lesser Essence of Battle||large=yes}} | |||
| {{il|Essence of Battle||large=yes}} | |||
| {{il|Greater Essence of Battle||large=yes}} | |||
| {{il|Perfect Essence of Battle||large=yes}} | |||
| Battle | |||
|- | |||
| Electricity | |||
| {{il|Lesser Essence of Electricity||large=yes}} | |||
| {{il|Essence of Electricity||large=yes}} | |||
| {{il|Greater Essence of Electricity||large=yes}} | |||
| {{il|Perfect Essence of Electricity||large=yes}} | |||
| | |||
| {{il|Essence of Delirium||large=yes}} | |||
| {{il|Essence of Insanity||large=yes}} | |||
| | |||
| {{il|Lesser Essence of the Infinite||large=yes}} | |||
| {{il|Essence of the Infinite||large=yes}} | |||
| {{il|Greater Essence of the Infinite||large=yes}} | |||
| {{il|Perfect Essence of the Infinite||large=yes}} | |||
| Infinite | |||
|- | |||
| Grounding | |||
| {{il|Lesser Essence of Grounding||large=yes}} | |||
| {{il|Essence of Grounding||large=yes}} | |||
| {{il|Greater Essence of Grounding||large=yes}} | |||
| {{il|Perfect Essence of Grounding||large=yes}} | |||
| | |||
| colspan="2" | Misc. | |||
| | |||
| {{il|Lesser Essence of Opulence||large=yes}} | |||
| {{il|Essence of Opulence||large=yes}} | |||
| {{il|Greater Essence of Opulence||large=yes}} | |||
| {{il|Perfect Essence of Opulence||large=yes}} | |||
| Opulence | |||
|- | |||
| Ruin | |||
| {{il|Lesser Essence of Ruin||large=yes}} | |||
| {{il|Essence of Ruin||large=yes}} | |||
| {{il|Greater Essence of Ruin||large=yes}} | |||
| {{il|Perfect Essence of Ruin||large=yes}} | |||
| | |||
| colspan="2" | {{il|Essence of the Abyss||large=yes}} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
===List of lesser essences=== | |||
{{Drop enabled base item table | |||
|where = items.class_id = "StackableCurrency" AND items.name LIKE "Lesser Essence%" AND items.drop_text NOT LIKE "%Corrupt%" | |||
|large=1 | |||
|drop_level=1 | |||
|stack_size=1 | |||
|description=1 | |||
}} | |||
==List of regular essences== | |||
{{Drop enabled base item table | {{Drop enabled base item table | ||
|where = items.class_id = "StackableCurrency" AND items.name LIKE "Essence%" | |where = items.class_id = "StackableCurrency" AND items.name LIKE "Essence%" AND items.drop_text NOT LIKE "%Corrupt%" AND items.name NOT LIKE "%Essence of the Abyss%" | ||
|large=1 | |large=1 | ||
|drop_level=1 | |drop_level=1 | ||
| Line 21: | Line 187: | ||
}} | }} | ||
==List of | ===List of greater essences=== | ||
{{Drop enabled base item table | {{Drop enabled base item table | ||
|where = items.class_id = "StackableCurrency" AND items.name LIKE "Greater Essence%" | |where = items.class_id = "StackableCurrency" AND items.name LIKE "Greater Essence%" | ||
| Line 30: | Line 196: | ||
}} | }} | ||
==List of | ===List of perfect essences=== | ||
{{Drop enabled base item table | |||
|where = items.class_id = "StackableCurrency" AND items.name LIKE "Perfect Essence%" | |||
|large=1 | |||
|drop_level=1 | |||
|stack_size=1 | |||
|description=1 | |||
}} | |||
===List of corrupted essences=== | |||
{{Drop enabled base item table | {{Drop enabled base item table | ||
|where = items.class_id = "StackableCurrency" AND | |where = items.class_id = "StackableCurrency" AND | ||
| Line 41: | Line 216: | ||
|stack_size=1 | |stack_size=1 | ||
|description=1 | |description=1 | ||
|drop_text=1 | |||
}} | |||
===List of miscellaneous essences=== | |||
{{Drop enabled base item table | |||
|where = items.class_id = "StackableCurrency" AND items.name LIKE "Essence%" AND items.drop_text NOT LIKE "%Corrupt%" AND items.drop_text NOT LIKE "Drop from monsters frozen in essences." | |||
|large=1 | |||
|drop_level=1 | |||
|stack_size=1 | |||
|description=1 | |||
|drop_text=1 | |||
}} | }} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Essences now have 4 tiers: Lesser, Normal, Greater, and Perfect. | |||
* Instead of adding a modifier of a certain tag, Essences now add a specific modifier, depending on the Tier of Essence and type of item it is being applied to. | |||
* Lesser, Normal, and Greater Essences can upgrade a Magic item to Rare, adding a guaranteed modifier. | |||
* Perfect Essences and Essences obtained through Corruption remove a random modifier and augments a Rare item with a new guaranteed modifier. | |||
* Added 7 new types of Essences. | |||
* Essences of Torment have been renamed to Essences of Abrasion. | |||
* {{il|Essence of Hysteria}} now augments different guaranteed modifiers based on the type of item it is applied to. | |||
* Essences now upgrade to better tier instead of random. {{undocumented}} | |||
}} | |||
{{Version history table row|0.2.1| | |||
* Massively increased the chance for Corrupting a monster trapped in essence to upgrade essences to greater, and greater to corrupted. | |||
}} | |||
{{Version history table row|0.2.0f| | |||
* Reduced the damage of the Essence of the Infinite Monster modifier. | |||
}} | |||
{{Version history table row|0.1.1| | {{Version history table row|0.1.1| | ||
* Fixed a bug where Damage Gained as Fire, Cold and Lightning were missing tags, causing Essences to be unable to roll these modfiiers. | * Fixed a bug where Damage Gained as Fire, Cold and Lightning were missing tags, causing Essences to be unable to roll these modfiiers. | ||
| Line 55: | Line 257: | ||
{{sister|poewiki}} | {{sister|poewiki}} | ||
[[Category: | [[Category:Essences| ]] | ||
Latest revision as of 17:18, 9 December 2025
Essences are a type of currency item. They are dropped by essence encounters. Essences will add a guaranteed modifier to an item.
Essences can appear starting from Act 2.
Mechanics
Lesser, normal and greater tier essences will upgrade magic items to rare items, while perfect and corrupted essences will remove a random modifier and augments a rare item with new one.
The modifier added by an essence is fixed. Like other modifiers, each essence modifier also has its own level requirement; it will overwrite the item's default required level if it is higher.
Using a
Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. on an imprisoned monster will corrupt it and modify the essences it's holding in unpredictable ways. Outcomes include:
- (?%) No change.
- (?%) Essence monsters are freed immediately
- (?%) Add an additional random essence
- (?%) Reroll all essences, transforming them into the same tier of essences
- (?%) Upgrade an essences to their next tier, or upgrade perfect essences into a random Corrupted Essence.
List of essences
| Essence Stash Tab | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Body | Armour or Belt: +(30-39) to maximum Life Jewellery: +(20-29) to maximum LifeRight click this item then left click a Magic item to apply it. |
Belt, Body Armour, Helmet or Shield: +(85-99) to maximum Life Amulet, Boots, Gloves or Ring: +(70-84) to maximum LifeRight click this item then left click a Magic item to apply it. |
Belt, Body Armour, Helmet or Shield: +(100-119) to maximum Life Amulet, Boots or Gloves: +(85-99) to maximum LifeRight click this item then left click a Magic item to apply it. |
Body Armour: (8-10)% increased maximum LifeRight click this item then left click a Rare item to apply it. |
Sceptre: Allies in your Presence deal (35-44)% increased DamageRight click this item then left click a Magic item to apply it. |
Sceptre: Allies in your Presence deal (55-64)% increased DamageRight click this item then left click a Magic item to apply it. |
Sceptre: Allies in your Presence deal (75-89)% increased DamageRight click this item then left click a Magic item to apply it. |
Sceptre: Aura Skills have (15-20)% increased MagnitudesRight click this item then left click a Rare item to apply it. |
Command | ||||
| Mind | Belt, Boots, Gloves, Helmet or Jewellery: +(25-34) to maximum ManaRight click this item then left click a Magic item to apply it. |
Belt, Boots, Gloves or Helmet: +(65-79) to maximum Mana Jewellery: +(80-89) to maximum ManaRight click this item then left click a Magic item to apply it. |
Belt, Boots, Gloves or Helmet: +(80-89) to maximum Mana Jewellery: +(90-104) to maximum ManaRight click this item then left click a Magic item to apply it. |
Ring: (4-6)% increased maximum ManaRight click this item then left click a Rare item to apply it. |
One Handed Melee Weapon or Bow: Adds (4-6) to (7-11) Physical Damage Two Handed Melee Weapon or Crossbow: Adds (5-8) to (10-15) Physical DamageRight click this item then left click a Magic item to apply it. |
One Handed Melee Weapon or Bow: Adds (10-15) to (18-26) Physical Damage Two Handed Melee Weapon or Crossbow: Adds (14-21) to (25-37) Physical DamageRight click this item then left click a Magic item to apply it. |
One Handed Melee Weapon or Bow: Adds (16-24) to (28-42) Physical Damage Two Handed Melee Weapon or Crossbow: Adds (23-35) to (39-59) Physical DamageRight click this item then left click a Magic item to apply it. |
One Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Physical Damage Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Physical DamageRight click this item then left click a Rare item to apply it. |
Abrasion | ||||
| Enhancement | Armour: (27-42)% increased Armour, Evasion or Energy ShieldRight click this item then left click a Magic item to apply it. |
Armour: (56-67)% increased Armour, Evasion or Energy ShieldRight click this item then left click a Magic item to apply it. |
Armour: (68-79)% increased Armour, Evasion or Energy ShieldRight click this item then left click a Magic item to apply it. |
Amulet: (20-30)% increased Global DefencesRight click this item then left click a Rare item to apply it. |
Focus or Wand: (35-44)% increased Spell Damage Staff: (69-88)% increased Spell DamageRight click this item then left click a Magic item to apply it. |
Focus or Wand: (55-64)% increased Spell Damage Staff: (109-128)% increased Spell DamageRight click this item then left click a Magic item to apply it. |
Focus or Wand: (75-89)% increased Spell Damage Staff: (149-188)% increased Spell DamageRight click this item then left click a Magic item to apply it. |
Wand: +3 to Level of all Spell Skills Staff: +5 to Level of all Spell SkillsRight click this item then left click a Rare item to apply it. |
Sorcery | ||||
| Flames | One Handed Melee Weapon or Bow: Adds (4-6) to (7-10) Fire Damage Two Handed Melee Weapon or Crossbow: Adds (6-9) to (10-16) Fire DamageRight click this item then left click a Magic item to apply it. |
One Handed Melee Weapon or Bow: Adds (20-24) to (32-37) Fire Damage Two Handed Melee Weapon or Crossbow: Adds (30-37) to (45-56) Fire DamageRight click this item then left click a Magic item to apply it. |
One Handed Melee Weapon or Bow: Adds (35-44) to (56-71) Fire Damage Two Handed Melee Weapon or Crossbow: Adds (56-70) to (84-107) Fire DamageRight click this item then left click a Magic item to apply it. |
One Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Fire Damage Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Fire DamageRight click this item then left click a Rare item to apply it. |
Melee Weapon: (11-13)% increased Attack Speed Bow or Crossbow: (8-10)% increased Attack SpeedRight click this item then left click a Magic item to apply it. |
Melee Weapon: (17-19)% increased Attack Speed Bow or Crossbow: (11-13)% increased Attack SpeedRight click this item then left click a Magic item to apply it. |
Melee Weapon: (23-25)% increased Attack Speed Bow or Crossbow: (14-16)% increased Attack SpeedRight click this item then left click a Magic item to apply it. |
Martial Weapon: (20-25)% chance to gain Onslaught on Killing Hits with this WeaponRight click this item then left click a Rare item to apply it. |
Haste | ||||
| Insulation | Armour, Belt or Jewellery: +(11-15)% to Fire ResistanceRight click this item then left click a Magic item to apply it. |
Armour, Belt or Jewellery: +(21-25)% to Fire ResistanceRight click this item then left click a Magic item to apply it. |
Armour, Belt or Jewellery: +(31-35)% to Fire ResistanceRight click this item then left click a Magic item to apply it. |
Belt: (26-30)% of Fire Damage taken Recouped as LifeRight click this item then left click a Rare item to apply it. |
Focus or Wand: (13-16)% increased Cast Speed Staff: (20-25)% increased Cast SpeedRight click this item then left click a Magic item to apply it. |
Focus or Wand: (17-20)% increased Cast Speed Staff: (26-31)% increased Cast SpeedRight click this item then left click a Magic item to apply it. |
Focus or Wand: (25-28)% increased Cast Speed Staff: (38-43)% increased Cast SpeedRight click this item then left click a Magic item to apply it. |
Focus or Wand: (18-20)% increased Mana Cost Efficiency Staff: (28-32)% increased Mana Cost EfficiencyRight click this item then left click a Rare item to apply it. |
Alacrity | ||||
| Ice | One Handed Melee Weapon or Bow: Adds (3-5) to (6-9) Cold Damage Two Handed Melee Weapon or Crossbow: Adds (5-8) to (9-14) Cold DamageRight click this item then left click a Magic item to apply it. |
One Handed Melee Weapon or Bow: Adds (17-20) to (26-32) Cold Damage Two Handed Melee Weapon or Crossbow: Adds (25-30) to (38-46) Cold DamageRight click this item then left click a Magic item to apply it. |
One Handed Melee Weapon or Bow: Adds (31-38) to (47-59) Cold Damage Two Handed Melee Weapon or Crossbow: Adds (46-57) to (70-88) Cold DamageRight click this item then left click a Magic item to apply it. |
One Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Cold Damage Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Cold DamageRight click this item then left click a Rare item to apply it. |
Corrupted | Martial Weapon: +(1.51-2.1)% to Critical Hit Chance Focus or Wand: (34-39)% increased Critical Hit Chance for Spells Staff: (50-59)% increased Critical Hit Chance for SpellsRight click this item then left click a Magic item to apply it. |
Martial Weapon: +(2.11-2.7)% to Critical Hit Chance Focus or Wand: (40-46)% increased Critical Hit Chance for Spells Staff: (60-69)% increased Critical Hit Chance for SpellsRight click this item then left click a Magic item to apply it. |
Martial Weapon: +(3.11-3.8)% to Critical Hit Chance Focus or Wand: (47-53)% increased Critical Hit Chance for Spells Staff: (70-79)% increased Critical Hit Chance for SpellsRight click this item then left click a Magic item to apply it. |
Body Armour: Hits against you have (40-50)% reduced Critical Damage BonusRight click this item then left click a Rare item to apply it. |
Seeking | |||
| Thawing | Armour, Belt or Jewellery: +(11-15)% to Cold ResistanceRight click this item then left click a Magic item to apply it. |
Armour, Belt or Jewellery: +(21-25)% to Cold ResistanceRight click this item then left click a Magic item to apply it. |
Armour, Belt or Jewellery: +(31-35)% to Cold ResistanceRight click this item then left click a Magic item to apply it. | ||||||||||