Fork: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Projectiles that Fork split into two the first time they hit an enemy without [[piercing]] it. | Projectiles that Fork split into two the first time they hit an enemy without [[piercing]] it. | ||
Additional projectiles created by forks are considered continuations of the original projectile, sharing the maximum travel distance and are unable to hit a previously hit target unless otherwise stated. | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{sister|poewiki}} | {{sister|poewiki}} | ||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] |
Latest revision as of 20:54, 16 April 2025
This page is about the projectile behaviour. For the support gem, see Fork (support gem).
Fork
Tooltip
Projectiles that Fork split into two the first time they hit an enemy and do not Pierce it.
Fork is a property that projectiles can have, allowing them to hit further targets after a first one.
Mechanics
Projectiles that Fork split into two the first time they hit an enemy without piercing it.
Additional projectiles created by forks are considered continuations of the original projectile, sharing the maximum travel distance and are unable to hit a previously hit target unless otherwise stated.
Version history
Version | Changes |
---|---|
0.1.0 |
|