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* Added a new Spear skill: {{il|Cull the Weak}}. A fast dash with Culling Strike that grants a Frenzy Charge when it kills enemies. | * Added a new Spear skill: {{il|Cull the Weak}}. A fast dash with Culling Strike that grants a Frenzy Charge when it kills enemies. | ||
* {{il|Cull the Weak}} is offered at uncut gem tier 3+. {{il|Spearfield}} has been moved from tier 3+ to tier 5+. | * {{il|Cull the Weak}} is offered at uncut gem tier 3+. {{il|Spearfield}} has been moved from tier 3+ to tier 5+. | ||
* | * {{il|Elemental Sundering}} now pauses the Freeze, Shock and Ignites on targets when building up to explode, and now consumes them when exploding. Previously the ailment was removed as soon as the buildup began, this change has been made so targets remain frozen until the explosion. | ||
* Additional and barraged projectiles for {{il|Whirlwind Lance}} are now distributed closer together, spread out on and behind the targeted location. | * Additional and barraged projectiles for {{il|Whirlwind Lance}} are now distributed closer together, spread out on and behind the targeted location. | ||
* [[Flesh Larva]] monsters can no longer be imprisoned in Essences. | * [[Flesh Larva]] monsters can no longer be imprisoned in Essences. | ||
* Fixed a bug where the {{il|Ancestral Spirits}} skill, granted by the [[Answered Call]] [[Warbringer]] Ascendancy Passive Skill, wasn't triggering when Summoning a Totem. | * Fixed a bug where the {{il|Ancestral Spirits}} skill, granted by the [[Answered Call]] [[Warbringer]] Ascendancy Passive Skill, wasn't triggering when Summoning a Totem. | ||
* Fixed a bug where taming a beast in the [[Trial of the Sekhemas]] or [[Trials of Chaos]] could prevent you from progressing the encounters. | * Fixed a bug where taming a beast in the [[Trial of the Sekhemas]] or [[Trials of Chaos]] could prevent you from progressing the encounters. | ||
* Fixed a bug where | * Fixed a bug where {{il|Convalescence}} would shapeshift you out of Demon Form. | ||
* Fixed a bug where modifiers to melee splash radius were applying twice. | * Fixed a bug where modifiers to melee splash radius were applying twice. | ||
* Fixed a bug where the fight with [[Connal, the Tormented]] in the [[Willow]] Map would not correctly restart if you failed the first attempt. | * Fixed a bug where the fight with [[Connal, the Tormented]] in the [[Willow]] Map would not correctly restart if you failed the first attempt. | ||
* Fix a bug where {{il|Toxic Growth}} could not be supported by {{il|Overabundance}}. | * Fix a bug where {{il|Toxic Growth}} could not be supported by {{il|Overabundance I|Overabundance}}. | ||
{{Blockquote bottom}} | {{Blockquote bottom}} | ||
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* Fixed a bug where [[Skeletal Cleric]]s would fail to follow the player. | * Fixed a bug where [[Skeletal Cleric]]s would fail to follow the player. | ||
* Fixed a client crash related to the {{il|Ancestral Warrior Totem}}. | * Fixed a client crash related to the {{il|Ancestral Warrior Totem}}. | ||
* Fixed a client crash related to using {{il|Storm Lance | * Fixed a client crash related to using {{il|Storm Lance}} while in a party. | ||
* Fixed another client crash that could happen while in a party. | * Fixed another client crash that could happen while in a party. | ||
Latest revision as of 09:56, 27 August 2025
Version History | ||
---|---|---|
← 0.2.0c April 7, 2025 | 0.2.0d April 8, 2025 | 0.2.0e → April 10, 2025 |
Patch notes
These are the official patch notes for Path of Exile 2 version 0.2.0d released by Grinding Gear Games.[1]
- The
Freedom of FaithFreedom of Faith
Ritual Precursor Tablet(12-18) Maps in Range contain Ritual AltarsFavours at Ritual Altars in Area costs (10–15)% increased Tribute
Can Reroll Favours at Ritual Altars in your Maps twice as many timesWhen darkness comes, we pray for light.
When darkness is all that there is,
we pray for death.Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower. Unique Tablet now has "Can Reroll Favours at Ritual Altars in your Maps twice as many times" (from being able to reroll them infinitely). This affects existing versions of the item, as well as existing maps influenced by this tablet. This change is in the wake of an item exploit that was occurring, the exploit was fixed approximately 8 hours ago preventing any further abuse and we are currently in the process of banning those who abused it and removing the wealth generated by it from the economy.- Added a new Spear skill:
Cull The WeakCull The WeakAttack, AoE, Melee, Strike
Tier: 3
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (50-156)% of baseRequires: SpearDash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Normal and Magic monsters grant 1 Frenzy Charge
Rare monsters grant 2 Frenzy Charges
Unique monsters grant 3 Frenzy Charges
Additional Effects From 1-20% Quality:
(1-20)% chance when you gain a Charge to gain an additional ChargeSkills can be managed in the Skills Panel.. A fast dash with Culling Strike that grants a Frenzy Charge when it kills enemies.
Cull The WeakCull The WeakAttack, AoE, Melee, Strike
Tier: 3
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (50-156)% of baseRequires: SpearDash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Normal and Magic monsters grant 1 Frenzy Charge
Rare monsters grant 2 Frenzy Charges
Unique monsters grant 3 Frenzy Charges
Additional Effects From 1-20% Quality:
(1-20)% chance when you gain a Charge to gain an additional ChargeSkills can be managed in the Skills Panel.is offered at uncut gem tier 3+.
SpearfieldSpearfieldAttack, AoE, Melee, Sustained, Duration, Hazard
Tier: 5
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 70% of base
Attack Damage: (12-49)% of baseStab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.Creates 1 Spear per 0.2 metres of Radius
Spears emerge within a (4-6.9) metre length cone
Spear duration is 10 seconds
Maximum 70 active spears
Additional Effects From 1-20% Quality:
Hazards created by this Skill have (0.5-10)% chance to rearm after they are triggeredSkills can be managed in the Skills Panel.has been moved from tier 3+ to tier 5+.
Elemental SunderingElemental SunderingAttack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Tier: 11
Level: (1-20)
Cost: (7-53) Mana
Attack Speed: 55% of basePlunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Pulse radius is 5 metres
Consumes up to 9 Ailments
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to Pulse radiusSkills can be managed in the Skills Panel.now pauses the Freeze, Shock and Ignites on targets when building up to explode, and now consumes them when exploding. Previously the ailment was removed as soon as the buildup began, this change has been made so targets remain frozen until the explosion.
- Additional and barraged projectiles for
Whirlwind LanceWhirlwind LanceBarrageable, Attack, AoE, Projectile, Duration
Tier: 11
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of baseThrow a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Additional Effects From 1-20% Quality:
Collapse deals +(2-40)% more damage per additional stageSkills can be managed in the Skills Panel.are now distributed closer together, spread out on and behind the targeted location.
- Flesh Larva monsters can no longer be imprisoned in Essences.
- Fixed a bug where the
Ancestral SpiritsAncestral SpiritsMinion, Trigger, Duration
Level: (1-20)Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.Modifiers to Totem Life also affects Minions from this Skill
Minions from this skill have 1% increased Attack Speed
per 3 of your Dexterity
Minions from this skill have 1% increased Damage
per 1 of your Strength
Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum LifeSkills can be managed in the Skills Panel.skill, granted by the Answered Call Warbringer Ascendancy Passive Skill, wasn't triggering when Summoning a Totem.
- Fixed a bug where taming a beast in the Trial of the Sekhemas or Trials of Chaos could prevent you from progressing the encounters.
- Fixed a bug where
ConvalescenceConvalescenceSpell, Buff, Persistent, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Cast Time: InstantWhile active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Skills can be managed in the Skills Panel.would shapeshift you out of Demon Form.
- Fixed a bug where modifiers to melee splash radius were applying twice.
- Fixed a bug where the fight with Connal, the Tormented in the Willow Map would not correctly restart if you failed the first attempt.
- Fix a bug where
Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos
Tier: 5
Level: 1Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.could not be supported by
OverabundanceOverabundance ISupport
Category: Overabundance
Tier: 1Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit
Supported Skills have 50% less Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill..
Hotfixes
The following hotfixes were deployed after the 0.2.0d patch.
Hotfix 1
These are the patch notes for hotfix 1.[2]
- At higher tiers of Maps, the amount of Waystone chance increase required to guarantee Map drops from Final Rares or Map Bosses is now lower. You now need less Waystone chance to ensure a Map drops from these conditions at Tier12+ Maps, notably changing at Tier14+. This results in easier sustain at the top tiers of Endgame.
- Temporarily disabled the Treant Foulspawn as a Spectre.
- Fixed a bug where Skeletal Clerics would fail to follow the player.
- Fixed a client crash related to the
Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Duration, Conditional, Meta
Tier: 13
Level: (1-20)
Cost: (13-91) Mana
Cost & Reservation Multiplier: (200-100)%Requires: One Hand Mace, Two Hand MaceConsume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. This Totem has no Limit. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance
Additional Effects From 1-20% Quality:
+(0.1-2) seconds to Totem durationPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect..
- Fixed a client crash related to using
Storm LanceStorm LanceBarrageable, Attack, AoE, Projectile, Sustained, Lightning, Duration
Tier: 5
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (60-187)% of baseThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage
Pierces all TargetsSkills can be managed in the Skills Panel.while in a party.
- Fixed another client crash that could happen while in a party.
You will need to restart your client to receive some of the client changes in this hotfix
Hotfix 2
These are the patch notes for hotfix 2.[3]
- During party play in campaign areas, "Respawn at Checkpoint" now automatically respawns all players together into the new Instance of the area.
- During party play in campaign areas, "Respawn at Checkpoint" is now only allowed if either the game is paused or all other players are dead.
- The game now automatically pauses while a respawn is in progress.
- Being dead no longer prevents party members from pausing.
References
- ↑ Kieren_GGG (April 8, 2025). "0.2.0d Patch Notes". Official Path of Exile Forums. Retrieved April 8, 2025.
- ↑ Kieren_GGG (April 8, 2025). "0.2.0d Hotfix". Official Path of Exile Forums. Retrieved April 8, 2025.
- ↑ Kieren_GGG (April 10, 2025). "0.2.0d Hotfix 2". Official Path of Exile Forums. Retrieved April 10, 2025.