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{{for|the [[item]] required to access the encounter|Simulacrum}}
{{about|the encounter|the item previously used to access the encounter|Simulacrum (map fragment)}}
The '''Simulacrum''' is the [[endgame]] encounter for [[Delirium]].  
The '''Simulacrum''' is the [[pinnacle]] encounter of the [[Delirium]] [[map mechanic]]. It is accessible by spending {{il|Simulacrum Splinter|Simulacrum Splinters}} at the [[Realmgate]].


__TOC__
__TOC__


==Access==
==Access==
A {{il|Simulacrum}} is required to access it. Upon using one in the [[Realmgate]], one of several possible layouts are generated based on [[town]]s:
{{il|Simulacrum Splinter|Simulacrum Splinters}} are required to access it. Upon spending them at the [[Realmgate]], an area called '''Clearfell Lumbermill''', an area composed of several interconnected arenas based on the following tilesets:


* [[Clearfell Lumbermill]]
* [[Clearfell Encampment]]
* [[Clearfell]]
* [[Ogham Farmlands]]


==Mechanics==
==Mechanics==
The Simulacrum consists of 15 waves of enemies to defeat. Interacting with the Strangely Familiar Entity will summon the next wave. Each wave increases the difficulty and rewards, gradually increasing in Deliriousness and area modifiers. Killing monsters will increase earned rewards for the wave. Once the entire wave of enemies is cleared, all earned rewards for that wave based on the reward icons are dropped at once. Starting a new wave will destroy all items remaining on the ground.
The Simulacrum consists of 15 waves of enemies to defeat. Interacting with the Strangely Familiar Entity will summon the next wave. Each wave increases the difficulty and rewards, gradually increasing in [[Delirium#Delirium scaling|Deliriousness]] and area modifiers. Killing monsters will increase earned rewards for the wave. Once the entire wave of enemies is cleared, all earned rewards for that wave based on the reward icons are dropped at once. Starting a new wave will destroy all items remaining on the ground.


A [[stash]] is available in the area, allowing storage of items between waves.
A [[stash]] is available in the area, allowing storage of items between waves.


Each wave adds 10% Deliriousness, capping at 100% at wave 10+.  
Each wave adds 5% Deliriousness, capping at 75% at wave 15 at Difficulty 0. Each difficulty adds +10% minimum and maximum Deliriousness, capping at 115% at Difficulty 4.


Waves start with 2 random modifiers, increasing by 1 on waves 5, 8, and 11.
Waves start with 2 random modifiers, increasing by 1 on waves 5, 8, and 11.


Unique monsters can appear starting from wave 3, and both are almost guaranteed to appear in wave 13-15. They fill more reward gauge progress than other enemies.
Unique monsters can appear starting from wave 5, and both are almost guaranteed to appear in wave 13-15. They fill more reward gauge progress than other enemies.


==Monsters==
==Monsters==
* [[Malice (monster)|Malice]]
* [[Rage (monster)|Rage]]
* [[Spite]]
* [[Turmoil]]
Monsters in the Simulacrum do not leave [[corpse]]s or trigger on-death explosions such as {{il|Herald of Ice}}.
In later waves, there are two unique monsters that can appear:
In later waves, there are two unique monsters that can appear:


Line 27: Line 36:


==Difficulty==
==Difficulty==
* Difficulty 0:  (Area Level 80)
* Difficulty 1: Area Level 80, starts at 5% Delirious, up to 75% Delirious. Requires 50x {{il|Simulacrum Splinter}}
* Difficulty 1: (Area Level 80)
* Difficulty 2: Area Level 81, starts at 25% Delirious, up to 95% Delirious. Requires 75x {{il|Simulacrum Splinter}}
* Difficulty 2: +1 to Area Level of Simulacrum areas (Area Level 81)
* Difficulty 3: Area Level 82, starts at 45% Delirious, up to 115% Delirious. Requires 100x {{il|Simulacrum Splinter}}
* Difficulty 2: +1 to Area Level of Simulacrum areas (Area Level 81), starts at 40% Delirious, up to 130% Delirious
* Difficulty 4: +2 to Area Level of Simulacrum areas (Area Level 82), starts at 50% Delirious, up to 140% Delirious


Additionally, higher difficulties drop more items and distilled emotions.
Additionally, higher difficulties drop more items.


==Drops==
==Drops==
Line 40: Line 47:
One Simulacrum-exclusive unique item drops after completing the 15th (final) wave of the simulacrum.  
One Simulacrum-exclusive unique item drops after completing the 15th (final) wave of the simulacrum.  


{{Mbox|text= Estimated drop rates from [[version 0.3.0]].}}
{| class="wikitable"
|-
! colspan="2" |
! Difficulty 1
! Difficulty 2
! Difficulty 3
|-
|  rowspan="7" | '''Guaranteed<br>Unique'''
|
* {{il|Assailum}}
* {{il|Assailum}}
|
|
|
|-
|
* {{il|Perfidy}}
* {{il|Perfidy}}
|
|
|
|-
|
* {{il|Collapsing Horizon}}
|
|
|
|-
|
* {{il|Melting Maelstrom}}
* {{il|Melting Maelstrom}}
* {{il|Collapsing Horizon}} (Difficulty 2+)
|
* {{il|Strugglescream}} (Difficulty 3)
|
* {{il|Megalomaniac}} (Difficulty 4)
|
|-
|
* {{il|Strugglescream}}
|
|
|
|-
|
* {{il|Megalomaniac}} (2 mod)
|
|
|
|-
|
* {{il|Megalomaniac}} (3 mod)
|
|
|
|-
|  rowspan="1" | '''Additional<br>drops'''
|
* {{il|Tangmazu's Reliquary Key}}  
|
|
|
|-
|}


{{collapse top|Pre-0.3.0 drop rates}}
{| class="wikitable"
{| class="wikitable"
|+ Estimated drop table
|+ Estimated drop table before [[version 0.2.0]]
|-
|-
! Item !! Difficulty 0 !! Difficulty 1<ref name="D1Prohib" /> !! Difficulty 2 !! Difficulty 3 !! Difficulty 4
! Item !! Difficulty 0<ref name="D0Prohib" /> !! Difficulty 1<ref name="D1Prohib" /><ref name="D1Prohib2" /> !! Difficulty 2 !! Difficulty 3<ref name="D3Prohib" /> !! Difficulty 4<ref name="D4Prohib" />
|-
|-
| {{il|Assailum}} || || 64% ||     || 67%
| Sample size ||30||506||         ||   56||    382
|-
|-
| {{il|Perfidy}} ||   || 27% ||    || 29%
| {{il|Assailum}} || 70% || 62% ||    || 64% || 45%
|-
|-
| {{il|Melting Maelstrom}} ||   || 9% ||    || ?%
| {{il|Perfidy}} || 23%  || 29% ||    || 22% || 22.5%
|-
|-
| {{il|Collapsing Horizon}} || {{n/a}} || {{n/a}} ||   || ?%
| {{il|Melting Maelstrom}} || 7%  || 9% ||     || 5% || 6%
|-
|-
| {{il|Strugglescream}} || {{n/a}} || {{n/a}} || {{n/a}} || 4%
| {{il|Collapsing Horizon}} || {{n/a}} || {{n/a}} ||   || 7% || 12.5%
|-
|-
| {{il|Megalomaniac}}  || {{n/a}} || {{n/a}} || {{n/a}} || {{n/a}} ||  
| {{il|Strugglescream}} || {{n/a}} || {{n/a}} || {{n/a}} || 2%  || 5%
|-
| {{il|Megalomaniac}} (2 mod)  || {{n/a}} || {{n/a}} || {{n/a}} || {{n/a}} ||  8%
|-
| {{il|Megalomaniac}} (3 mod) || {{n/a}} || {{n/a}} || {{n/a}} || {{n/a}} || 1%
|}
|}
{{collapse bottom}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Currently, access to most Pinnacle Content requires the same key at the easiest, and most difficult version of the content. This creates a negative feeling where at lower difficulties, instead of wanting to run the content, you're often better off just selling it to someone who can run it at maximum difficulty.
* To address this, each content (excluding The Arbiter of Ash) will now drop Splinters, which will not form into singular Items. Instead of using the singular, combined item in the Realmgate, you can now just bring your Splinters. Upon inserting the splinters into the Realmgate, an interface will appear allowing you to pick your difficulty, each with a different entry cost.
** Reduced the number of difficulties from 0-4 to 1-3. {{Undocumented}}
* As a result of this change, the corresponding Atlas Passive Trees no longer affects the difficulty of the content, and has been changed to purely affect the content in the Maps on the Atlas.
}}
{{Version history table row|0.2.0|
* The modifier in Simulacrum for Rare Monsters having an additional Modifier no longer appears.
* All Bosses that are affected by Difficulty and Simulacrum can now drop all of their specific unique items at any Difficulty, however rare uniques are even rarer at lower difficulties. This also applies to the drop chances for Reliquary keys from this content.
* Pinnacle boss content now takes roughly half the amount of time to unlock compared to before. In addition, Pinnacle bosses have been made much easier at Difficulty 0 as well. It's our intention to allow you to face Difficulty 0 of this content much earlier in your endgame progression while still preserving the difficulty of Difficulty 4.
* Players no longer lose experience from dying in Simulacrum, The Twisted Domain, Olroth's arena inside Logbooks, the Crux of Nothingness, or The Burning Monolith. Players also no longer gain experience from killing monsters in these areas.
* Moved the location of the stash in Simulacrum to make it harder to accidentally start the encounter when trying to open the stash.
}}
{{Version history table row|0.1.1|
* Reduced the damage scaling of Monsters in Simulacrum encounters with added Difficulty.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
Line 74: Line 157:
==References==
==References==
{{Reflist|refs=
{{Reflist|refs=
<ref name="D1Prohib">n=67 (Difficulty 1), [[Version 0.1.0e]], from [[Prohibited Library]].  
<ref name="D0Prohib">n=30 (Difficulty 0), [[Version 0.1.1]], from [[Prohibited Library]].
* https://discord.com/channels/991073626721763429/1306976644367515818/1330697120725864599</ref>
<ref name="D1Prohib">n=156 (Difficulty 1), [[Version 0.1.0e]], from [[Prohibited Library]].  
* https://discord.com/channels/991073626721763429/1306976644367515818/1324663222816604233
* https://discord.com/channels/991073626721763429/1306976644367515818/1324663222816604233
* https://discord.com/channels/991073626721763429/1306976644367515818/1324940017344450562
* https://discord.com/channels/991073626721763429/1306976644367515818/1324940017344450562
* https://discord.com/channels/991073626721763429/1306976644367515818/1325360889700024341</ref>
* https://discord.com/channels/991073626721763429/1306976644367515818/1325466790272307230
<ref name="D3Prohib">n=24 (Difficulty 3), [[Version 0.1.0e]], from [[Prohibited Library]].  
* https://discord.com/channels/991073626721763429/1306976644367515818/1325644044365332530
* https://discord.com/channels/991073626721763429/1306976644367515818/1325437352180449302</ref>
* https://discord.com/channels/991073626721763429/1306976644367515818/1325965713730703467
* https://discord.com/channels/991073626721763429/1306976644367515818/1326483898229854239</ref>
<ref name="D1Prohib2">n=350 (Difficulty 1), [[Version 0.1.0f]]~[[Version 0.1.1]], from [[Prohibited Library]].
* https://discord.com/channels/991073626721763429/1306976644367515818/1326763831506239590
* https://discord.com/channels/991073626721763429/1306976644367515818/1330697120725864599
* https://discord.com/channels/991073626721763429/1306976644367515818/1332179282977620009</ref>
<ref name="D3Prohib">n=56 (Difficulty 3), [[Version 0.1.0e]]~[[Version 0.1.1]], from [[Prohibited Library]].
* https://discord.com/channels/991073626721763429/1306976644367515818/1325591206222368839
* https://discord.com/channels/991073626721763429/1306976644367515818/1332282456841388103</ref>
<ref name="D4Prohib">n=382 (Difficulty 4), [[Version 0.1.0f]]~[[Version 0.1.1b]], from [[Prohibited Library]].  
* https://discord.com/channels/991073626721763429/1306976644367515818/1327928787760844820
* https://discord.com/channels/991073626721763429/1306976644367515818/1328096472666734764
* https://discord.com/channels/991073626721763429/1306976644367515818/1328616584906018877
* https://discord.com/channels/991073626721763429/1306976644367515818/1328916169813524481
* https://discord.com/channels/991073626721763429/1306976644367515818/1332829221470343220
* https://discord.com/channels/991073626721763429/1306976644367515818/1333893935751499886</ref>
}}
}}



Latest revision as of 08:18, 27 August 2025

This page is about the encounter. For the item previously used to access the encounter, see Simulacrum (map fragment).

The Simulacrum is the pinnacle encounter of the Delirium map mechanic. It is accessible by spending Simulacrum SplintersSimulacrum SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Simulacrum. at the Realmgate.

Access

Simulacrum SplintersSimulacrum SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Simulacrum. are required to access it. Upon spending them at the Realmgate, an area called Clearfell Lumbermill, an area composed of several interconnected arenas based on the following tilesets:

Mechanics

The Simulacrum consists of 15 waves of enemies to defeat. Interacting with the Strangely Familiar Entity will summon the next wave. Each wave increases the difficulty and rewards, gradually increasing in Deliriousness and area modifiers. Killing monsters will increase earned rewards for the wave. Once the entire wave of enemies is cleared, all earned rewards for that wave based on the reward icons are dropped at once. Starting a new wave will destroy all items remaining on the ground.

A stash is available in the area, allowing storage of items between waves.

Each wave adds 5% Deliriousness, capping at 75% at wave 15 at Difficulty 0. Each difficulty adds +10% minimum and maximum Deliriousness, capping at 115% at Difficulty 4.

Waves start with 2 random modifiers, increasing by 1 on waves 5, 8, and 11.

Unique monsters can appear starting from wave 5, and both are almost guaranteed to appear in wave 13-15. They fill more reward gauge progress than other enemies.

Monsters

Monsters in the Simulacrum do not leave corpses or trigger on-death explosions such as Herald of IceHerald of IceBuff, Attack, Persistent, AoE, Cold, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Buff
Enemies you Shatter explode

Explosion
Attack Damage: (70–286)%
Cannot Freeze
Explosion radius is 1.8 metres
100% of Explosion Physical Damage
Converted to Cold Damage

Additional Effects From 1-20% Quality:
Explosion radius is (0–0.4) metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
.

In later waves, there are two unique monsters that can appear:

Difficulty

  • Difficulty 1: Area Level 80, starts at 5% Delirious, up to 75% Delirious. Requires 50x Simulacrum SplinterSimulacrum SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Simulacrum.
  • Difficulty 2: Area Level 81, starts at 25% Delirious, up to 95% Delirious. Requires 75x Simulacrum SplinterSimulacrum SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Simulacrum.
  • Difficulty 3: Area Level 82, starts at 45% Delirious, up to 115% Delirious. Requires 100x Simulacrum SplinterSimulacrum SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Simulacrum.

Additionally, higher difficulties drop more items.

Drops

Each reward progress tile completed will drop one Distilled Emotion at the end of the wave. The chance for each tier of Distilled Emotion is approximately half of the previous tier, or .

One Simulacrum-exclusive unique item drops after completing the 15th (final) wave of the simulacrum.

Estimated drop rates from version 0.3.0.

Difficulty 1 Difficulty 2 Difficulty 3
Guaranteed
Unique
  • AssailumAssailum
    Closed Helm
    Armour: 97
    Evasion: 87
    Requires Level 45, 46 Str, 46 Dex(50–100)% increased Armour and Evasion
    +(200–400) to Accuracy Rating
    (30–50)% increased Critical Hit Chance
    Skills have a (100–150)% longer Perfect Timing window
    A moment of calm before the battle can end the war.
  • PerfidyPerfidy
    Knight Armour
    Armour: 148
    Evasion: 133
    Movement Speed: -4.0%
    Requires Level 45, 51 Str, 51 Dex(100–150)% increased Armour and Evasion
    (10–40)% chance to Avoid Physical Damage from Hits
    (10–40)% chance to Avoid Chaos Damage from Hits
    Enemies in your Presence are Intimidated
    The Trickster God turned the very Day and Night against each other.
    What hope have you?
  • Collapsing HorizonCollapsing Horizon
    Wyrm Quarterstaff
    Quartertaff
    Physical Damage: 57-94
    Critical Strike Chance: 10.00%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 65, 116 Dex, 45 Int100% increased Elemental Damage with Attacks
    +(5-10)% to Critical Hit Chance
    +(2-4) to Level of all Elemental Skills
    Trigger skills refund half of Energy spent
    The edges bend, the world flexes, the infinite spills into view.
  • Melting MaelstromMelting Maelstrom
    Ultimate Mana Flask
    Recovers 310 Mana over (9.00-10.50) Seconds
    Consumes 10 of 75 Charges on use
    Requires Level 60Effect is not removed when Unreserved Mana is Filled
    (200–250)% increased Duration
    Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
    Deals 25% of current Mana as Chaos Damage to you when Effect ends
    What is life, but a dreamlike spiral of panic?Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.
  • StrugglescreamStrugglescream
    Stellar Amulet
    Requires Level 52+(5-7) to all AttributesCan have 2 additional Instilled ModifiersThere is no light at the end of this inner strife,
    but the shadows eventually become home.
  • MegalomaniacMegalomaniac
    Diamond
    Limited to: 1Allocates <2-3 random notable passive skills>CorruptedIf you're going to act like you're better
    than everyone else, make sure you are.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    (2 mod)
  • MegalomaniacMegalomaniac
    Diamond
    Limited to: 1Allocates <2-3 random notable passive skills>CorruptedIf you're going to act like you're better
    than everyone else, make sure you are.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    (3 mod)
Additional
drops
  • Tangmazu's Reliquary KeyTangmazu's Reliquary KeyThey knew the truth, but had no choice
    Generations hence, perhaps, one day,
    there would be a chance
    Open a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.
Pre-0.3.0 drop rates [Expand]
Estimated drop table before version 0.2.0
Item Difficulty 0[1] Difficulty 1[2][3] Difficulty 2 Difficulty 3[4] Difficulty 4[5]
Sample size 30 506 56 382
AssailumAssailum
Closed Helm
Armour: 97
Evasion: 87
Requires Level 45, 46 Str, 46 Dex(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
A moment of calm before the battle can end the war.
70% 62% 64% 45%
PerfidyPerfidy
Knight Armour
Armour: 148
Evasion: 133
Movement Speed: -4.0%
Requires Level 45, 51 Str, 51 Dex(100–150)% increased Armour and Evasion
(10–40)% chance to Avoid Physical Damage from Hits
(10–40)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
The Trickster God turned the very Day and Night against each other.
What hope have you?
23% 29% 22% 22.5%
Melting MaelstromMelting Maelstrom
Ultimate Mana Flask
Recovers 310 Mana over (9.00-10.50) Seconds
Consumes 10 of 75 Charges on use
Requires Level 60Effect is not removed when Unreserved Mana is Filled
(200–250)% increased Duration
Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Deals 25% of current Mana as Chaos Damage to you when Effect ends
What is life, but a dreamlike spiral of panic?Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.
7% 9% 5% 6%
Collapsing HorizonCollapsing Horizon
Wyrm Quarterstaff
Quartertaff
Physical Damage: 57-94
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 65, 116 Dex, 45 Int100% increased Elemental Damage with Attacks
+(5-10)% to Critical Hit Chance
+(2-4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
The edges bend, the world flexes, the infinite spills into view.
7% 12.5%
StrugglescreamStrugglescream
Stellar Amulet
Requires Level 52+(5-7) to all AttributesCan have 2 additional Instilled ModifiersThere is no light at the end of this inner strife,
but the shadows eventually become home.
2% 5%
MegalomaniacMegalomaniac
Diamond
Limited to: 1Allocates <2-3 random notable passive skills>CorruptedIf you're going to act like you're better
than everyone else, make sure you are.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
(2 mod)
8%
MegalomaniacMegalomaniac
Diamond
Limited to: 1Allocates <2-3 random notable passive skills>CorruptedIf you're going to act like you're better
than everyone else, make sure you are.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
(3 mod)
1%

Version history

Version Changes
0.3.0
  • Currently, access to most Pinnacle Content requires the same key at the easiest, and most difficult version of the content. This creates a negative feeling where at lower difficulties, instead of wanting to run the content, you're often better off just selling it to someone who can run it at maximum difficulty.
  • To address this, each content (excluding The Arbiter of Ash) will now drop Splinters, which will not form into singular Items. Instead of using the singular, combined item in the Realmgate, you can now just bring your Splinters. Upon inserting the splinters into the Realmgate, an interface will appear allowing you to pick your difficulty, each with a different entry cost.
    • Reduced the number of difficulties from 0-4 to 1-3. [Undocumented]
  • As a result of this change, the corresponding Atlas Passive Trees no longer affects the difficulty of the content, and has been changed to purely affect the content in the Maps on the Atlas.
0.2.0
  • The modifier in Simulacrum for Rare Monsters having an additional Modifier no longer appears.
  • All Bosses that are affected by Difficulty and Simulacrum can now drop all of their specific unique items at any Difficulty, however rare uniques are even rarer at lower difficulties. This also applies to the drop chances for Reliquary keys from this content.
  • Pinnacle boss content now takes roughly half the amount of time to unlock compared to before. In addition, Pinnacle bosses have been made much easier at Difficulty 0 as well. It's our intention to allow you to face Difficulty 0 of this content much earlier in your endgame progression while still preserving the difficulty of Difficulty 4.
  • Players no longer lose experience from dying in Simulacrum, The Twisted Domain, Olroth's arena inside Logbooks, the Crux of Nothingness, or The Burning Monolith. Players also no longer gain experience from killing monsters in these areas.
  • Moved the location of the stash in Simulacrum to make it harder to accidentally start the encounter when trying to open the stash.
0.1.1
  • Reduced the damage scaling of Monsters in Simulacrum encounters with added Difficulty.
0.1.0
  • Introduced to the game.

References

  1. n=30 (Difficulty 0), Version 0.1.1, from Prohibited Library.
  2. n=156 (Difficulty 1), Version 0.1.0e, from Prohibited Library.
  3. n=350 (Difficulty 1), Version 0.1.0f~Version 0.1.1, from Prohibited Library.
  4. n=56 (Difficulty 3), Version 0.1.0e~Version 0.1.1, from Prohibited Library.
  5. n=382 (Difficulty 4), Version 0.1.0f~Version 0.1.1b, from Prohibited Library.