Ritual: Difference between revisions
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'''Rituals''' are a type of [[encounter]]. Rituals are mysterious sacrificial sites built by the [[The King in the Mists]]. Interacting with a ritual altar after defeating the enemies in a circle marked around the altar will begin the encounter. A dark mist will surround a circle around the altar, preventing the exile from leaving, and previously killed [[monster]]s will be resurrected. | '''Rituals''' are a type of [[encounter]]. Rituals are mysterious sacrificial sites built by the [[The King in the Mists]]. Interacting with a ritual altar after defeating the enemies in a circle marked around the altar will begin the encounter. A dark mist will surround a circle around the altar, preventing the exile from leaving, and previously killed [[monster]]s will be resurrected. | ||
A preview of the Ritual mechanic is found in [[campaign]], in the [[Act 1]] areas [[Hunting Grounds]] and [[Freythorn]]. | |||
A preview of the Ritual mechanic is found in [[campaign]], in the [[ | |||
__TOC__ | __TOC__ | ||
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It is possible to "drag" monsters (e.g. [[Rogue Exile]]s) into the Ritual area before killing them to cause them to be resurrected during the ritual encounter. Similarly, monsters that move out of the area before dying will not be resurrected. | It is possible to "drag" monsters (e.g. [[Rogue Exile]]s) into the Ritual area before killing them to cause them to be resurrected during the ritual encounter. Similarly, monsters that move out of the area before dying will not be resurrected. | ||
The [[pinnacle encounter]] of Ritual is the [[The King in the Mists]], accessed through spending {{il|Petition Splinter|Petition Splinters}} at the [[Realmgate]]. | |||
==Ritual Rewards== | ==Ritual Rewards== | ||
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|520 | |520 | ||
| | | | ||
*{{il|Omen of Dextral Alchemy}}, {{il|Omen of Sinistral Alchemy}}, {{il|Omen of Dextral Coronation}}, {{il|Omen of Sinistral Coronation}} | <!--* {{il|Omen of Dextral Alchemy}}, {{il|Omen of Sinistral Alchemy}}, {{il|Omen of Dextral Coronation}}, {{il|Omen of Sinistral Coronation}}--> | ||
*{{il|Orb of Transmutation}}, {{il|Orb of Augmentation}} | *{{il|Orb of Transmutation}}, {{il|Orb of Augmentation}} | ||
*{{c|magic|[[rarity#Magic|Magic]]}} [[Equipment|equipment]] | *{{c|magic|[[rarity#Magic|Magic]]}} [[Equipment|equipment]] | ||
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|5200 | |5200 | ||
| | | | ||
*{{il|Omen of Whittling}} | *{{il|Omen of Whittling}} <!-- {{il|Omen of Greater Annulment}} --> | ||
* {{il|Orb of Chance}}, {{il|Orb of Annulment}}, {{il|Divine Orb}} | * {{il|Orb of Chance}}, {{il|Orb of Annulment}}, {{il|Divine Orb}} | ||
* Tier 2 [[Unique item|Unique items]] | * Tier 2 [[Unique item|Unique items]] | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Currently, access to most Pinnacle Content requires the same key at the easiest, and most difficult version of the content. This creates a negative feeling where at lower difficulties, instead of wanting to run the content, you're often better off just selling it to someone who can run it at maximum difficulty. | |||
* To address this, each content (excluding The Arbiter of Ash) will now drop Splinters, which will not form into singular Items. Instead of using the singular, combined item in the Realmgate, you can now just bring your Splinters. Upon inserting the splinters into the Realmgate, an interface will appear allowing you to pick your difficulty, each with a different entry cost. | |||
* As a result of this change, the corresponding Atlas Passive Trees no longer affects the difficulty of the content, and has been changed to purely affect the content in the Maps on the Atlas. | |||
* The Ritual Favour UI now displays the number of rerolls available. | |||
* Fixed a bug where Ritual Rewards were sometimes offering Waystones a tier below the current Map. | |||
}} | |||
{{Version history table row|0.2.1| | {{Version history table row|0.2.1| | ||
* The Smothered Ritual type that spawns Chaos Volatiles has had it's spawn frequency halved and the damage lowered. | * The Smothered Ritual type that spawns Chaos Volatiles has had it's spawn frequency halved and the damage lowered. |
Latest revision as of 11:30, 24 August 2025
Rituals are a type of encounter. Rituals are mysterious sacrificial sites built by the The King in the Mists. Interacting with a ritual altar after defeating the enemies in a circle marked around the altar will begin the encounter. A dark mist will surround a circle around the altar, preventing the exile from leaving, and previously killed monsters will be resurrected.
A preview of the Ritual mechanic is found in campaign, in the Act 1 areas Hunting Grounds and Freythorn.
Mechanics
Killing monsters within the circle will grant tribute. After a ritual altar is complete, tribute earned can be spent at the altar for rewards. Multiple ritual altars will appear in a given map, and monsters sacrificed at previously completed altars will reappear at following altars. Each time a monster is revived, it gives less tribute than before, unless the atlas notable Reinvigorated Sacrifices is taken.
It is possible to "drag" monsters (e.g. Rogue Exiles) into the Ritual area before killing them to cause them to be resurrected during the ritual encounter. Similarly, monsters that move out of the area before dying will not be resurrected.
The pinnacle encounter of Ritual is the The King in the Mists, accessed through spending Petition SplintersPetition SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to travel to the Crux of Nothingness. at the Realmgate.
Ritual Rewards
The reward screen offers a selection of items for purchase, in exchange for tribute. Rituals in maps always contain at least one Omen, with a chance for an additional Omen.
The rewards are split into three groups, with each group revealed after completing one of the rituals in the map. The rewards are sorted based on price, so the last group revealed contains the most expensive items.
Each item rewarded by ritual is grouped into a tier, and will always cost a similar amount.
Lowest Cost | Highest Cost | Items in tier |
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100 | 270 |
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180 | 520 |
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270 | 780 |
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900 | 2600 |
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1800 | 5200 |
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12000 | 29000 |
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Ritual variations
All Ritual altars in an area share the same Ritual variation. They can create environmental hazards or provide buffs or debuffs.
Type | Image | Affixes |
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Contaminated | File:Contaminated Ritual Altar.png |
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Infested | File:Infested Ritual Altar.png |
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Sapping | ![]() |
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Smothered | File:Smothered Ritual Altar.png |
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Tainted | File:Tainted Ritual Altar.png |
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Related items
Item | Stats | Drop level |
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Freedom of Faith![]() Ritual Precursor Tablet(12-18) Maps in Range contain Ritual AltarsFavours at Ritual Altars in Area costs (10–15)% increased Tribute Can Reroll Favours at Ritual Altars in your Maps twice as many timesWhen darkness comes, we pray for light. When darkness is all that there is, we pray for death.Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower. | (12-18) Maps in Range contain Ritual AltarsFavours at Ritual Altars in Area costs (10–15)% increased Tribute Can Reroll Favours at Ritual Altars in your Maps twice as many times | — |
Ritual Precursor Tablet![]() | (12-18) Maps in Range contain Ritual Altars | 65 |
Unique items
The following unique items are obtained only from The King in the Mists.
Item | Base item | ![]() | Stats |
---|---|---|---|
From Nothing![]() DiamondLimited to: 1 Radius: SmallPassives in Radius of <Keystone> can be Allocated without being connected to your treeCorruptedThey clawed their way up from the agonising depths of nonexistence, breathing deep with joy the exquisite light of meaning.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Diamond | 1 | Passives in Radius of <Keystone> can be Allocated without being connected to your treeCorrupted |
Pragmatism![]() Explorer ArmourArmour: 114 Evasion: 101 Movement Speed: -4.0%Requires Level 33, 39 Str, 39 Dex(200-300)% increased Armour and Evasion +(10-20)% to all Elemental Resistances -17% to Chaos Resistance Charms use no ChargesIn an endless war against darkness, one must be ever vigilant. | Explorer Armour | 33 | (200-300)% increased Armour and Evasion +(10-20)% to all Elemental Resistances -17% to Chaos Resistance Charms use no Charges |
Beetlebite![]() Velour ShoesEvasion: 74 Energy Shield: 29Requires Level 52, 50 Dex, 50 Int(20–30)% increased Movement Speed (60–120)% increased Evasion and Energy Shield Aggravate Bleeding on Enemies when they Enter your Presence 100% increased Thorns damageThey crawl and chitter and swarm in the shadow of his presence. | Velour Shoes | 52 | (20–30)% increased Movement Speed (60–120)% increased Evasion and Energy Shield Aggravate Bleeding on Enemies when they Enter your Presence 100% increased Thorns damage |
Ingenuity![]() Utility BeltRequires Level 5520% of Flask Recovery applied Instantly Has (1-3) Charm Slots(-20-20)% increased Charm Charges Gained (-10-10)% reduced Charm Charges Used (20-30)% increased bonuses gained from Equipped Left Ring (20-30)% increased bonuses gained from Equipped Right RingExperiments with geomancy taught the Maji more than they ever expected. | Utility Belt | 55 | 20% of Flask Recovery applied Instantly Has (1-3) Charm Slots(-20-20)% increased Charm Charges Gained (-10-10)% reduced Charm Charges Used (20-30)% increased bonuses gained from Equipped Left Ring (20-30)% increased bonuses gained from Equipped Right Ring |
The Burden of Shadows![]() Chiming StaffStaffRequires Level 82Grants Skill: Level (18-20) Sigil of Power(20-30)% increased Cast Speed Skill Mana Costs Converted to Life Costs Skills gain 1% of Damage as Chaos Damage per 3 Life CostNothingness is loathe to relinquish its grip. Every moment is a struggle to exist. | Chiming Staff | 82 | Grants Skill: Level (18-20) Sigil of Power(20-30)% increased Cast Speed Skill Mana Costs Converted to Life Costs Skills gain 1% of Damage as Chaos Damage per 3 Life Cost |
Omens
Omens are an exclusive reward from ritual altars.
Related Atlas passive skills
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Version history
Version | Changes |
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0.3.0 |
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0.2.1 |
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0.2.0g |
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0.2.0 |
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0.1.1 |
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0.1.0f |
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0.1.0e |
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0.1.0 |
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