Surrounded

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Surrounded
Tooltip
You are Surrounded if there are at least 5 enemies within 3 metres of you. The number of enemies required to be Surrounded cannot be reduced below 1.

Surrounded is a keyword. The condition for Surrounded activates when there are least 5 enemies within 3 metres of you. The number of enemies required to be considered Surrounded can be reduced, but that amount can never be reduced below 1.

Related support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Defy IDefy ISupport, Attack
Category: Defy
Tier: 2
Support Requirements: +5 StrSupports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.Attack Damage with Hits with Supported Skills is Lucky while you are SurroundedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Defy IIDefy IISupport, Attack
Category: Defy
Tier: 5
Support Requirements: +5 StrSupports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded
Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo

Related unique items

ItemBase itemRequired levelStats
BramblejackBramblejack
Rusted Cuirass
Armour: 45
Movement Speed: -5.0%
+(60-100) to maximum Life
+(60-100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
It is safer to be feared than to be loved.
Rusted Cuirass1+(60-100) to maximum Life
+(60-100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
Grip of KulemakGrip of Kulemak
Abyssal Signet
Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
Drink deeply of the Well.
Let the Abyss coil within.
Abyssal Signet1Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
(40-60)% increased Magnitude of Abyssal Wasting you inflict
Abyssal Wasting you inflict has Infinite Duration
Abyssal Wasting also applies -(8-6)% to Fire Resistance
+(20-30)% of Armour also applies to Elemental Damage
Gain (5-10)% of Damage as Extra Fire Damage
(20-10)% faster Curse Activation
+(15-20) to Spirit while you have at least 200 Strength
(15-25)% increased Ignite Magnitude
(20-30)% increased Armour
(15-25)% increased Area of Effect of Curses
Debuffs you inflict have (12-20)% increased Slow Magnitude
(4-6)% increased Spirit
(4-6)% increased Strength
+1 to Maximum Endurance Charges
Hits against you have (20-30)% reduced Critical Damage Bonus
(20-10)% reduced Slowing Potency of Debuffs on You
(8-14)% increased Skill Effect Duration
(4-6)% increased Spirit Reservation Efficiency of Skills
(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently
You and Allies in your Presence have +(17-23)% to Chaos Resistance
You and Allies in your Presence have (6-10)% increased Cooldown Recovery Rate
(20-30)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
(10-20)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Cold Resistance
(15-25)% increased Magnitude of Chill you inflict
(25-40)% increased Critical Hit Chance
Gain (5-10)% of Damage as Extra Cold Damage
(6-12)% of Damage is taken from Mana before Life
Recover (2-3)% of your maximum Mana when an Enemy dies in your Presence
(15-25)% faster start of Energy Shield Recharge
+(15-20) to Spirit while you have at least 200 Intelligence
Gain Arcane Surge when a Minion Dies
(20-30)% increased maximum Energy Shield
(4-6)% increased Intelligence
Spell Skills have (7-15)% increased Area of Effect
(40-60)% increased Mana Regeneration Rate while Surrounded
(5-10)% increased maximum Mana
+1 to Maximum Power Charges
Meta Skills gain (10-16)% increased Energy
1% increased Cast Speed per 20 Spirit
(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
Triggered Spells deal (25-40)% increased Spell Damage
You and Allies in your Presence have (7-12)% increased Cast Speed
(20-30)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(10-20)% of Life Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Lightning Resistance
Projectiles have (40-50)% chance for an additional Projectile when Forking
(15-25)% increased Critical Damage Bonus
Gain (5-10)% of Damage as Extra Lightning Damage
Recover (2-3)% of your maximum Life when an Enemy dies in your Presence
Gain Deflection Rating equal to (8-16)% of Evasion Rating
+(15-20) to Spirit while you have at least 200 Dexterity
Gain Onslaught for 4 seconds when a Minion Dies
(7-15)% increased Area of Effect for Attacks
(4-6)% increased Dexterity
(20-30)% increased Evasion Rating
(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
(20-30)% increased Life Regeneration rate while Surrounded
+1 to Maximum Frenzy Charges
(5-10)% increased maximum Life
1% increased Attack Speed per 20 Spirit
Projectiles have (10-16)% chance to Chain an additional time from terrain
(15-25)% increased Magnitude of Shock you inflict
You and Allies in your Presence have (20-28)% increased Accuracy Rating
You and Allies in your Presence have (7-12)% increased Attack Speed
Constricting CommandConstricting Command
Viper Cap
Evasion: 136Requires Level 38, 54 Dex+(80-120) to maximum Life
+(10-15) to all Attributes
(8-12) Life Regeneration per second
Require (4-2) fewer enemies to be Surrounded
"Be vigilant, Nezahul! When the serpent is cornered, does it give up?
No... It waits. Then it bites the first hand it finds.
The danger of numbers is all in your mind!"
- Viper Napuatzi, instructing Royal Commander Nezahul
Viper Cap38+(80-120) to maximum Life
+(10-15) to all Attributes
(8-12) Life Regeneration per second
Require (4-2) fewer enemies to be Surrounded

Related passive skills

The following passive skills are related to surrounded:

NameStats
Armour and Evasion while Surrounded
20% increased Armour while Surrounded
20% increased Evasion Rating while Surrounded [1] [2] [3]
Armour while Surrounded
30% increased Armour while Surrounded [1] [2]
Attack Damage while Surrounded
20% increased Attack Damage while Surrounded [1]
25% increased Attack Damage while Surrounded [6] [7] [8] [9] [10]
Evasion while Surrounded
30% increased Evasion Rating while Surrounded [1] [2]
Favourable Odds
30% increased Block chance while Surrounded
10% increased Deflection Rating while Surrounded
40% increased Ailment and Stun Threshold while Surrounded [1]
Focused Thrust75% increased Melee Damage with Spears while Surrounded
40% increased Projectile Damage with Spears while there are no Enemies within 3m [1]
Frantic Fighter
30% reduced Accuracy Rating while Surrounded
100% increased Attack Damage while Surrounded [1]
In the Thick of It
Regenerate 2.5% of maximum Life per second while Surrounded [1]
Last Stand
25% increased Attack Damage while on Low Life
25% increased Attack Damage while Surrounded
25% increased Attack Damage if you have been Heavy Stunned Recently
25% increased Attack Damage while you have no Life Flask uses left [1]
Paranoia
50% increased Surrounded Area of Effect [1]
Tactical Retreat
10% increased Movement Speed while Surrounded
+0.5 metres to Dodge Roll distance while Surrounded [1]
Thrill of Battle
20% increased Attack Speed while Surrounded [1]

Version history

Version Changes
0.4.0
  • Modifiers to the number of enemies required to be considered Surrounded can no longer reduce the required number of enemies below 1.
0.2.0
  • Introduced to the game.