User contributions for Bloonpauper
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14 October 2024
- 02:4202:42, 14 October 2024 diff hist +311 N Lore Created page with "The '''lore''' of Path of Exile 2 follows the story of Path of Exile 1 twenty (or twenty-five{{efn|Mark said 25 [https://www.gamer.ne.jp/news/202410090063/ here] but he might have been mistaken.}}) years after the defeat of Kitava.{{efn|rofiner}} ==Notes== {{notelist}}"
- 00:2900:29, 14 October 2024 diff hist +7 Spirit No edit summary
- 00:2900:29, 14 October 2024 diff hist +3 Reservation No edit summary
- 00:2900:29, 14 October 2024 diff hist +3 Minion No edit summary
- 00:2900:29, 14 October 2024 diff hist +7 Reservation No edit summary
- 00:2600:26, 14 October 2024 diff hist +129 Armour No edit summary
13 October 2024
- 00:4300:43, 13 October 2024 diff hist 0 Sapphire Ring No edit summary
- 00:4200:42, 13 October 2024 diff hist +28 Sapphire Ring No edit summary
- 00:4200:42, 13 October 2024 diff hist 0 Topaz Ring No edit summary
- 00:4100:41, 13 October 2024 diff hist +1 Topaz Ring No edit summary
- 00:4000:40, 13 October 2024 diff hist +49 Hit No edit summary
- 00:4000:40, 13 October 2024 diff hist +92 N Hit Created page with "A '''hit''' is when damage is dealt instantaneously, as opposed to damage over time."
- 00:3900:39, 13 October 2024 diff hist +19 Stun No edit summary
12 October 2024
- 04:2204:22, 12 October 2024 diff hist +22 N Physical damage Redirected page to Physical current Tag: New redirect
- 04:2204:22, 12 October 2024 diff hist −1 Armour No edit summary
- 04:2104:21, 12 October 2024 diff hist +335 N Armour Created page with "'''Armour''' is a defence] that provides damage reduction to incoming physical damage from spells and attacks. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with strength. Category: Game mechanics {{sister|poewiki}}"
- 03:5903:59, 12 October 2024 diff hist −377 Area rather not mention stuff that hasn't been confirmed yet
- 03:5503:55, 12 October 2024 diff hist +15 Path of Exile 2 Wiki:Glossary →Item
- 03:5403:54, 12 October 2024 diff hist +399 N Sceptre Created page with "'''Sceptres''' are a one-handed weapon type aligned evenly between strength and intelligence. As caster-oriented weapons, sceptres do not have attack stats like attacks per second, instead granting skills with their implicits. Sceptres grant spirit and roll aura- and minion- related modifiers. Sceptres cannot be dual wielded. {{sister|poewiki}}"
- 03:4403:44, 12 October 2024 diff hist +49 Reservation No edit summary
- 03:4203:42, 12 October 2024 diff hist +19 Energy Shield No edit summary
- 03:4103:41, 12 October 2024 diff hist +30 Mana No edit summary
- 03:4003:40, 12 October 2024 diff hist +20 Fishing No edit summary
- 03:3503:35, 12 October 2024 diff hist +19 Mana No edit summary
11 October 2024
- 18:0618:06, 11 October 2024 diff hist +37 N Temporary minion Redirected page to Minion#Temporary minion current Tag: New redirect
- 18:0618:06, 11 October 2024 diff hist −1 Permanent minion Changed redirect target from Minions#Permanent minion to Minion#Permanent minion current Tag: Redirect target changed
- 18:0618:06, 11 October 2024 diff hist +38 N Permanent minion Redirected page to Minions#Permanent minion Tag: New redirect
- 18:0618:06, 11 October 2024 diff hist +857 N Minion Created page with "'''Minions''' are allies summoned or raised by the player's skills, effects, or buffs. Minions do not benefit to modifiers to the character's offences or defences, only modifiers that specify minions and/or allies. Minions are categorized as temporary and permanent minions. Minions can be commanded manually to move to specified locations, target enemies, or open chests. Some minions have associated command skills that can be used by the player. ==Perma..."
- 17:4917:49, 11 October 2024 diff hist +513 N Movement Created page with "'''Movement''' refers to a character or monster's ability to move through an area. Skills now can inherently turn mid-animation, with a wider angle of turning for skills with longer animation times. Additionally, many skills now dynamically move the player forward if targeting far away or have other in-built mobility. Most skills also allow limited movement or turning during the skill animation. Bow skills and certain spells can be used while moving, wi..."
- 17:4517:45, 11 October 2024 diff hist +110 Mana No edit summary
- 17:4517:45, 11 October 2024 diff hist +205 Mana No edit summary
- 17:4317:43, 11 October 2024 diff hist +19 N Dying Redirected page to Death Tag: New redirect
- 17:4317:43, 11 October 2024 diff hist +335 N Monster Created page with "'''Monsters''' are the primary enemies encountered by the player. Killed monsters may grant experience and drop items and gold. ==Boss== '''Bosses''' are unique monsters typically encountered in '''boss arenas'''. Boss arenas are usually preceded by checkpoints. Dying against a boss will reset the encounter."
- 17:3917:39, 11 October 2024 diff hist −4 Character death No edit summary
- 17:3917:39, 11 October 2024 diff hist +71 Character death No edit summary
- 17:3817:38, 11 October 2024 diff hist +26 N Revive Redirected page to Death#Revive Tag: New redirect
- 17:3817:38, 11 October 2024 diff hist +62 Character death No edit summary
- 17:3717:37, 11 October 2024 diff hist +81 Reservation No edit summary
10 October 2024
- 18:5318:53, 10 October 2024 diff hist +5 Dexterity No edit summary
- 18:5318:53, 10 October 2024 diff hist +5 Intelligence No edit summary
- 18:5218:52, 10 October 2024 diff hist +5 Strength No edit summary
- 18:5218:52, 10 October 2024 diff hist +12 Attribute No edit summary
- 18:5118:51, 10 October 2024 diff hist +174 N Attribute Created page with "Strength, dexterity, and intelligence are '''attributes'''. Attributes are often requirements of gems and equipment. Characters gain inherent bonuses from attributes."
- 18:5018:50, 10 October 2024 diff hist +274 N Dexterity Created page with "'''Dexterity''' is one of three attributes, along with Strength and Intelligence. Dexterity is required to equip most evasion rating-granting equipment, as well as range-aligned weapons and skills. Every 1 dexterity grants +5 accuracy rating."
- 18:4918:49, 10 October 2024 diff hist 0 Strength No edit summary
- 18:4918:49, 10 October 2024 diff hist +117 Intelligence No edit summary
- 18:4818:48, 10 October 2024 diff hist +71 Strength No edit summary
- 18:4718:47, 10 October 2024 diff hist +194 N Strength Created page with "'''Strength''' is an attribute required to equip most armour-granting equipment, as well as melee-aligned weapons and skills. Every 1 strength grants +2 maximum life."
- 18:3618:36, 10 October 2024 diff hist +292 N Passive skill tree Created page with "The '''passive skill tree''' allows the player to use '''passive skill points''' to allocate '''passive skills'''. The passive skill tree is composed of travel nodes, small passive skills, notables, and keystones. Passive skill points are earned by levelling up and completing quests."
- 18:2218:22, 10 October 2024 diff hist +298 N Checkpoint Created page with "'''Checkpoints''' are markers encountered throughout the campaign. Interacting with a checkpoint will replenish the player's flasks. After dying, a player may choose to revive at their most recently visited checkpoint. Checkpoints are usually encountered outside of boss arenas."