List of maps
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| Backwash || Forest, Swamp || Jungle Ruins || Yaota, the Loathsome ||
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| Bastille || || || Veynar, the Frostbane ||
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| Bloodwood || Forest || || Gorian, the Moving Earth || Linear layout with narrow passages
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| Blooming Field || Forest, Grass || Hunting Grounds || The Black Crow || Open area layout
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| Bluff || Grass || || Gressor-Kul, the Apex || Tower
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| Burial Bog || Swamp || || Grudgelash, Vile Ent ||
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| Caldera || || || The Ravenous Fang ||
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| Canal Hideout || Grass || || data-sort-value="" class="table-na" | — || Can be claimed as a hideout
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| Canyon || || || Morvak, the Infernal ||
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| Castaway || Water || Journey's End || Torrek of the Drowned Fleet || (500-1000)% increased Gold found in this Area
Contains buried treasure
All items dropped are converted to Gold
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| Cenotes || Mountain || || Bahlak, the Sky Seer ||
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| Channel || Faridun City ||Buried Shrines || Hask, the Fallen Son || Only spawns near Copper Citadel
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| Cliffside || || Arastas || Brakkus, the Juggernaut ||
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| Confluence || || || Manassa, the Serpent Queen ||
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| Creek || Forest || || Tierney, the Hateful || Open area layout
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| Crimson Shores || Water || Vastiri Outskirts || Volkhar, the Emberborn || Layout: linear area.
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| Crypt || Desert, Grass || || Meltwax, Mockery of Faith || Circular tube layout. Has switches on the pillars to open locked sections.
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| Decay || Grass, Forest, Swamp || The Grim Tangle || The Fungus Behemoth ||
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| Deserted || Desert || Deshar || Lord of the Pit ||
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| Digsite || || || Aurelian, the Grand Adjudicator ||
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| Epitaph || || || Saphira, The Dread Consort ||
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| Felled Hideout || Forest || Clearfell || data-sort-value="" class="table-na" | — || Can be claimed as a hideout
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| Flotsam || || || Malgor, the Nautilord ||
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| Forge || Mountain, Desert || The Titan Grotto || Vastweld, the Colossal Guardian || Circular tube layout
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| Fortress || Desert || The Manor Ramparts || Pirasha, the Forgotten Prisoner ||
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| Frozen Falls || Mountain || || Thraeven, Wing of Winter ||
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| Gothic City || Ezomyte City || || || Only spawns near Iron Citadel.
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| Grimhaven || Ezomyte City || The Manor Ramparts ||Saphira, The Dread Consort || Only spawns near Iron Citadel.
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| Headland || Faridun City || || Hask, the Fallen Son || Linear layout. Only spawns near Copper Citadel.
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| Hidden Grotto || Mountain, Grass, Forest, Swamp || || Zar Wali, the Bone Tyrant ||
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| Hive || Desert || Infested Barrens (desert part) || The Fungus Behemoth ||
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| Ice Cave || || || The Frostborn Fiend ||
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| Limestone Hideout || Water || || data-sort-value="" class="table-na" | — || Can be claimed as a hideout
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| Lofty Summit || Mountain || || Oloton, the Remorseless || Linear layout with small forks that rejoin the main path
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| Lost Towers || Forest, Desert || The Spires of Deshar || Chetza, the Feathered Plague || Tower
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| Marrow || Desert, Mountain || || Zar Wali, the Bone Tyrant ||
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| Mesa || Desert || || Karash, The Dune Dweller || Tower; can activate to clear the fog in an area around the tower's location in the Atlas and obtain 1 Tablet.
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| Mineshaft || Faridun City || Mawdun Mine || Vorrik, The Infernal Engineer || Only spawns near Copper Citadel.
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| Mire || Forest, Swamp || Freythorn || Riona, Winter's Cackle ||
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| Molten Vault || Mountain, Vaal City || The Molten Vault || Gulzal, the Living Furnace ||
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| Moment of Zen || Water || || data-sort-value="" class="table-na" | — || Contains the Nameless Seer. Contains no monsters.
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| Necropolis || Ezomyte City || Cemetery of the Eternals but with plants || Tycho, the Black Praetor || Only spawns near Iron Citadel.
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| Oasis || Desert, Faridun City || || Ishtaroth, the Perennial || Linear layout (horseshoe) with wide middle section
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| Ornate Chambers || || || Serath, the Scaled One ||
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| Overgrown || || || Tetzcatl, the Blazing Guardian ||
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| Penitentiary || Ezomyte City || || Incarnation of Death || Only spawns near Iron Citadel.
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| Ravine || Mountain or Faridun City || The Trial of Chaos || Tetzcatl, the Blazing Guardian || Very nice linear layout
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| Razed Fields || || || Ignatia, the Flame-Sworn,
Gelida, the Frost-Tongue ||
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| Riverhold || || || Thariel, the Umbral Wraith ||
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| Riverside || Forest || || Zekoa, The Headcrusher || Linear layout
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| Rockpools || || || Brughor, the Insatiable ||
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| Rugosa || || || Syvora, Daughter of the Deep ||
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| Rupture || || || Zekoa, The Headcrusher ||
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| Rustbowl || Desert || Vastiri Outskirts || Gozen, Rebellious Rustlord || Open area layout
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| Sacred Reservoir || || || Zahmir, the Blade Sovereign || Deadly Map Boss
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| Sandspit || Water || || The Sandstrider || Open area layout, two long parallel stretches that are intermittently connected with small passages and a bigger connection at the end
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| Savannah || Grass, Desert || || Caedron, the Hyena Lord || Open area layout
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| Seepage || Grass || || The Fungus Behemoth || Circular layout with small corridors
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| Shrine Hideout || Desert || Buried Shrines || data-sort-value="" class="table-na" | — || Can be claimed as a hideout
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| Sinking Spire || Swamp || Temple of Kopec || Stormgore || Tower. Has three floors with triangular layout and the Precursor Beacon on the small fourth floor.
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| Sinkhole || || || Yama The White ||
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| Slick || Mountain || || Vorrik, The Infernal Engineer || Loop layout with large corridors
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| Spider Woods || Forest || The Grelwood || Rootgrasp, the Hateful Forest ||
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| Spring || Grass || || Manassa, the Serpent Queen ||
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| Steaming Springs || Grass || || Manassa, the Serpent Queen ||
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| Steppe || Grass || || Gozen, Rebellious Rustlord || Open area layout
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| Stronghold || || || The Shackled Horror ||
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| Sulphuric Caverns || Desert, Mountain || || Lord of the Pit and The Bone Colossus || Long wide rectangle with many small passages
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| Sump || Swamp || Chimeral Wetlands || Brakka, the Withered Crone || Circular layout
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| Sun Temple || Vaal City || Temple of Kopec || Tonqui, Seer of the Sun ||
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| The Assembly || Grass, Vaal City || Jiquani's Sanctum || Tetzcatl, the Blazing Guardian || Quadratic indoor layout
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| The Copper Citadel || Faridun City || Dreadnought Vanguard || Jamanra, the Abomination ||
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| The Ezomyte Megaliths || Forest, Grass || The Grelwood || Random map bosses || Contains a Powerful Boss Encounter
Summon up to 9 waves of map bosses, with a double boss on the final wave.
Each defeated boss unlocks chests containing random runes, including exclusive greater runes.
Requires Waystone Tier 11 or higher.
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| The Fractured Lake || Water || The Lake of Kalandra || data-sort-value="" class="table-na" | — || Rare Monsters Are Mirrored
(150–300)% increased number of Rare Monsters
The Fragmented Mirror contains an exclusive amulet or ring base type.
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| The Iron Citadel || Ezomyte City || Ogham Manor || Count Geonor ||
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| The Jade Isles || || Heart of the Tribe || Manoki, the Chosen ||
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| The Silent Cave || Desert || || Random map boss || Contains many Rare Monsters trapped in Essences
Contains an Imprisoned Boss that absorbs Essences from Rare Monsters
Requires Waystone Tier 11 or higher.
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| The Viridian Wildwood || Forest, Swamp || The Grelwood, The Viridian Wildwood || data-sort-value="" class="table-na" | — || Shrouded in Darkness
Contains Omen Altars
Contains several chests that contain omens
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| The Stone Citadel || Vaal City || Jiquani's Machinarium,
The Black Chambers || Doryani, Royal Thaumaturge ||
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| Trenches || Swamp || || Gorian, the Moving Earth ||
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| Untainted Paradise || Water || || || (200–400)% increased Experience gain
Monsters drop no items
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| Vaal City || The Stone Citadel || Utzaal || Viper Napuatzi || Only spawns near Stone Citadel
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| Vaults of Kamasa || Vaal City || Jiquani's Sanctum || data-sort-value="" class="table-na" | — || (100-200)% increased Rarity of Items found in this Area
All Chests are Magic or Rare
Only spawns near Stone Citadel.
Contains several chests. Contains no monsters.
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| Wayward Isle || || || Lord of the Pit ||
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| Wetlands || Swamp || || Caedron, the Hyena Lord || open area layout
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| Willow || Forest || || Connal, the Tormented ||
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| Woodland || Forest || || Murtagh, the Engorged
Colm, the Rancorous ||
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