Azmerian wisp
Azmerian wisps, and their associated Azmeri Spirits, are a type of encounter introduced in Dawn of the Hunt and first found in The Grelwood. It appears as a wisp of light that can be one of four varieties: Wild, Vivid, Primal, or Sacred.
They are somewhat similar to Path of Exile's Tormented Spirits.
Mechanics
As you approach the wisp, it will flee, granting monsters it comes into contact will be infused with the X-Touched effect, grant specific buffs. The wisp moves faster the closer you are, and will slow down if you are too far away. If you remain too far away for a period of time, the wisp will explode in a burst of light and disappear.
The wisp will attempt to possess a rare or unique enemy, granting it the Hunted by X effect which grants enhanced buffs and additional effects to the monster. The monster will also have more rewarding drops, which also scale with the number of infused (X-touched) monsters killed along the way. Hunted monsters are the only way to obtain talismans.
Monsters can be touched or hunted by multiple Azmeri spirits at once.
Wisp modifiers
Note: information is based on inferences from metadata and gameplay may not be 100% accurate.
| Azmeri Spirit | Wisp Type | Talisman | Spirit's Touch | Spirit's Hunt |
|---|---|---|---|---|
| Wisp of the Great Bear | Wild | Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical DamageBonded: Helmets: 10% increased Reservation Efficiency of Companion Skills Sceptres: 40% increased Attack Damage while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. |
Bear-Touched • 20% increased maximum Life • 60% increased Stun Buildup • 100% increased Stun Threshold • 60% increased Toughness • |
Hunted by the Great Bear • 20% increased maximum Life • 60% increased Stun Buildup • 100% increased Stun Threshold • 20% reduced Damage taken • Periodically summons an apparition of the Great Bear that slams the ground |
| Wisp of the Boar | Wild | Sceptres: Allies in your Presence Regenerate 8 Life per secondBonded: Gloves: 15% increased Warcry Cooldown Recovery Rate Sceptres: 25% increased Life Regeneration rate while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. |
Boar-Touched • Gain 20% of Damage as Extra Fire Damage • Inflict Bleeding on Hit • 60% increased Toughness |
Hunted by the Boar • Gain 20% of Damage as Extra Fire Damage • Inflict Bleeding on Hit • 20% reduced Damage taken • |
| Wisp of the Wild Cat | Vivid | Sceptres: Allies in your Presence have 14% increased Critical Hit ChanceBonded: Gloves: 20% increased Charm Charges gained Sceptres: 25% increased Critical Hit Chance while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. |
Cat-Touched • 100% increased Critical Hit Chance • 100% increased Evasion Rating • 20% increased Movement Speed • 20% increased Attack and Cast Speed |
Hunted by the Wild Cat • 100% increased Critical Hit Chance • 60% increased Evasion Rating • 15% increased Movement Speed • 30% increased Skill Speed • Periodically summons a flurry of apparitions of the Wild Cat that attack in random directions |
| Wisp of the Cunning Fox | Sacred | Sceptres: 30% increased Presence Area of EffectBonded: Body Armours: +4 to all Attributes Sceptres: Minions have 20% increased Area of Effect (Hidden)Place into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. |
Fox-Touched • 20% increased Movement Speed • 30% increased Damage • 20% increased Attack and Cast Speed • 60% increased Toughness • Transforms normal monsters into random magic monsters • Transforms magic monsters into random rare monsters |
Hunted by the Cunning Fox • 20% increased Movement Speed • 30% increased Damage • 20% increased Attack and Cast Speed • 60% increased Toughness • 20000% increased Rarity of Items dropped by this monster • Transforms a rare monster into a random unique map boss |
| Wisp of the Winter Owl | Primal | Sceptres: Allies in your Presence have 8% increased Cast SpeedBonded: Foci: 15% increased effect of Archon Buffs on you Sceptres: 10% increased Skill Speed while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. |
Owl-Touched • Gain 20% of Damage as Extra Cold Damage • Gain 30% of Maximum Life as Extra Maximum Energy Shield • 30% increased Damage • Create Wind Vortices on death |
Hunted by the Winter Owl • Gain 20% of Damage as Extra Cold Damage • 60% increased maximum Energy Shield • 80% increased Damage • Periodically creates several Wind Vortices |
| Wisp of the Ox | Wild | Sceptres: Allies in your Presence have +8% to all Elemental ResistancesBonded: Shields: 10% chance for Damage of Enemies Hitting you to be Unlucky Sceptres: +20% of Armour also applies to Elemental Damage while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. |
Ox-Touched • 100% increased Elemental Ailment Threshold • 50% reduced Slowing Potency of Debuffs on You • 100% increased Armour • 60% increased Toughness |
Hunted by the Ox • 60% increased Armour • 60% increased Elemental Ailment Threshold • 50% reduced Slowing Potency of Debuffs on You • 20% reduced Damage taken • |
| Wisp of the Primate | Primal | Sceptres: Allies in your Presence deal 30% increased DamageBonded: Helmets: Remnants can be collected from 20% further away Sceptres: 40% increased Damage while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. |
Primate-Touched • 100% increased Freeze Buildup • All Damage from Hits Contributes to Chill Magnitude • 30% increased Damage |
Hunted by the Primate • 60% increased Freeze Buildup • All Damage from Hits Contributes to Chill Magnitude • 80% increased Damage • Periodically ? |
| Wisp of the Spring Hare | Sacred | Sceptres: 10% increased SpiritBonded: Body Armours: 5% increased Quantity of Gold Dropped by Slain Enemies Sceptres: Minions have 30% increased Cooldown Recovery Rate for Command SkillsPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. |
Hare-Touched • 20% increased Movement Speed • 30% increased Damage • 20% increased Attack and Cast Speed • 60% increased Toughness • 50% chance to revive monster on death |
Hunted by the Spring Hare • 20% increased Movement Speed • 30% increased Damage • 20% increased Attack and Cast Speed • 60% increased Toughness • 20000% increased Rarity of Items dropped by this monster |
| Wisp of the Ancient Serpent | Primal | Sceptres: Allies in your Presence have 8% increased Attack SpeedBonded: Gloves: Remnants have 10% increased effect Sceptres: 10% increased Skill Speed while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. |
Serpent-Touched • Poison on Hit • All Damage from Hits Contributes to Poison Magnitude • 30% increased Damage • Creates pools of Caustic Ground |
Hunted by the Ancient Serpent • Poison on Hit • All Damage from Hits Contributes to Poison Magnitude • 80% increased Damage • Periodically summons apparitions of Snakes on the monster's back that perform a flurry of melee attacks forward (like Zicoatl, Warden of the Core) |
| Wisp of the Fabled Stag | Vivid | Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning DamageBonded: Helmets: Thorns Damage has 40% chance to ignore Enemy Armour Sceptres: 40% increased Attack Damage while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. |
Stag-Touched • Gain 20% of Damage as Extra Lightning Damage • +30% to all Elemental Resistances • 20% increased Movement Speed • 20% increased Attack Speed • 20% increased Cast Speed |
Hunted by the Fabled Stag • Gain 20% of Damage as Extra Lightning Damage • +30% to all Elemental Resistances • 15% increased Movement Speed • 30% increased Skill Speed • Periodically creates storms of falling lightning |
| Wisp of the Wolf | Vivid | Sceptres: Allies in your Presence have 14% increased Critical Damage BonusBonded: Gloves: 15% reduced Magnitude of Bleeding on You Sceptres: 25% increased Critical Hit Chance while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. |
Wolf-Touched • Break Armour equal to 250% of Hit Damage dealt • Attacks have 50% chance to Maim on Hit • 20% increased Movement Speed • 20% increased Attack Speed • 20% increased Cast Speed • |
Hunted by the Wolf • Break Armour equal to 10% of Hit Damage dealt • Attacks have 50% chance to Maim on Hit • 15% increased Movement Speed • 30% increased Skill Speed • |
Related unique items
| Item | Stats | |||
|---|---|---|---|---|
| Season of the Hunt Overseer Precursor TabletEmpowers the Map Boss of a Map 5 uses remainingMap Bosses are Hunted by Azmeri SpiritsDarkness and light, naught but forest between. As the forest fades, the twilight hunt begins.Can be used in a personal Map Device to add modifiers to a Map. | 1 | Empowers the Map Boss of a Map 5 uses remainingMap Bosses are Hunted by Azmeri Spirits | ||
| Rite of Passage Golden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you Kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on useTo become a warrior and a hunter, each young Azmeri must prove themselves before the Spirit.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | 50 | Used when you Kill a Rare or Unique Enemy
|
Related Atlas passive skills
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Version history
| Version | Changes |
|---|---|
| 0.2.0 |
|