| Map |
Biome |
Base tileset |
Boss |
Notes
|
| Marrow |
Desert, Mountain |
|
Zar Wali, the Bone Tyrant |
|
| Alpine Ridge |
Mountain |
|
Gelida, the Frost-Tongue Ignatia, the Flame-Sworn |
Tower
|
| Augury |
Grass, Forest, Swamp |
Jiquani's Machinarium |
Gressor-Kul, the Apex |
Contains 3 Stone Altars that need to be activated to access the middle of the map which contains the boss
|
| Azmerian Ranges |
Mountain, Forest |
Kriar Village |
Morwyn, the Kinslayer |
Spawns Elephant Tortoise, which is the highest health beast available.
|
| Backwash |
Forest, Swamp |
Jungle Ruins |
Yaota, the Loathsome |
|
| Bastille |
|
|
Veynar, the Frostbane |
|
| Bloodwood |
Forest |
|
Gorian, the Moving Earth |
Linear layout with narrow passages
|
| Blooming Field |
Forest, Grass |
Hunting Grounds |
The Black Crow |
Open area layout
|
| Bluff |
Grass |
|
Gressor-Kul, the Apex |
Tower
|
| Burial Bog |
Swamp |
|
Grudgelash, Vile Ent |
|
| Caldera |
|
|
The Ravenous Fang |
|
| Canal Hideout |
Grass |
|
— |
Can be claimed as a hideout
|
| Canyon |
|
|
Morvak, the Infernal |
|
| Castaway |
Water |
Journey's End |
Torrek of the Drowned Fleet |
(500-1000)% increased Gold found in this Area Contains buried treasure All items dropped are converted to Gold
|
| Cenotes |
Mountain |
|
Bahlak, the Sky Seer |
|
| Channel |
Faridun City |
Buried Shrines |
Hask, the Fallen Son |
Only spawns near Copper Citadel
|
| Cliffside |
|
Arastas |
Brakkus, the Juggernaut |
|
| Confluence |
|
|
Manassa, the Serpent Queen |
|
| Creek |
Forest |
|
Tierney, the Hateful |
Open area layout
|
| Crimson Shores |
Water |
Vastiri Outskirts |
Volkhar, the Emberborn |
Layout: linear area.
|
| Crypt |
Desert, Grass |
|
Meltwax, Mockery of Faith |
Circular tube layout. Has switches on the pillars to open locked sections.
|
| Decay |
Grass, Forest, Swamp |
The Grim Tangle |
The Fungus Behemoth |
|
| Deserted |
Desert |
Deshar |
Lord of the Pit |
|
| Digsite |
|
|
Aurelian, the Grand Adjudicator |
|
| Epitaph |
|
|
Saphira, The Dread Consort |
|
| Felled Hideout |
Forest |
Clearfell |
— |
Can be claimed as a hideout
|
| Flotsam |
|
|
Malgor, the Nautilord |
|
| Forge |
Mountain, Desert |
The Titan Grotto |
Vastweld, the Colossal Guardian |
Circular tube layout
|
| Fortress |
Desert |
The Manor Ramparts |
Pirasha, the Forgotten Prisoner |
|
| Frozen Falls |
Mountain |
|
Thraeven, Wing of Winter |
|
| Gothic City |
Ezomyte City |
|
|
Only spawns near Iron Citadel.
|
| Grimhaven |
Ezomyte City |
The Manor Ramparts |
Saphira, The Dread Consort |
Only spawns near Iron Citadel.
|
| Headland |
Faridun City |
|
Hask, the Fallen Son |
Linear layout. Only spawns near Copper Citadel.
|
| Hidden Grotto |
Mountain, Grass, Forest, Swamp |
|
Zar Wali, the Bone Tyrant |
|
| Hive |
Desert |
Infested Barrens (desert part) |
The Fungus Behemoth |
|
| Ice Cave |
|
|
The Frostborn Fiend |
|
| Limestone Hideout |
Water |
|
— |
Can be claimed as a hideout
|
| Lofty Summit |
Mountain |
|
Oloton, the Remorseless |
Linear layout with small forks that rejoin the main path
|
| Lost Towers |
Forest, Desert |
The Spires of Deshar |
Chetza, the Feathered Plague |
Tower
|
| Mesa |
Desert |
|
Karash, The Dune Dweller |
Tower; can activate to clear the fog in an area around the tower's location in the Atlas and obtain 1 Tablet.
|
| Mineshaft |
Faridun City |
Mawdun Mine |
Vorrik, The Infernal Engineer |
Only spawns near Copper Citadel.
|
| Mire |
Forest, Swamp |
Freythorn |
Riona, Winter's Cackle |
|
| Molten Vault |
Mountain, Vaal City |
The Molten Vault |
Gulzal, the Living Furnace |
|
| Moment of Zen |
Water |
|
— |
Contains the Nameless Seer. Contains no monsters.
|
| Necropolis |
Ezomyte City |
Cemetery of the Eternals but with plants |
Tycho, the Black Praetor |
Only spawns near Iron Citadel.
|
| Oasis |
Desert, Faridun City |
|
Ishtaroth, the Perennial |
Linear layout (horseshoe) with wide middle section
|
| Ornate Chambers |
|
|
Serath, the Scaled One |
|
| Overgrown |
|
|
Tetzcatl, the Blazing Guardian |
|
| Penitentiary |
Ezomyte City |
|
Incarnation of Death |
Only spawns near Iron Citadel.
|
| Ravine |
Mountain or Faridun City |
The Trial of Chaos |
Tetzcatl, the Blazing Guardian |
Very nice linear layout
|
| Razed Fields |
|
|
Ignatia, the Flame-Sworn, Gelida, the Frost-Tongue |
|
| Riverhold |
|
|
Thariel, the Umbral Wraith |
|
| Riverside |
Forest |
|
Zekoa, The Headcrusher |
Linear layout
|
| Rockpools |
|
|
Brughor, the Insatiable |
|
| Rugosa |
|
|
Syvora, Daughter of the Deep |
|
| Rupture |
|
|
Zekoa, The Headcrusher |
|
| Rustbowl |
Desert |
Vastiri Outskirts |
Gozen, Rebellious Rustlord |
Open area layout
|
| Sacred Reservoir |
|
|
Zahmir, the Blade Sovereign |
Deadly Map Boss
|
| Sandspit |
Water |
|
The Sandstrider |
Open area layout, two long parallel stretches that are intermittently connected with small passages and a bigger connection at the end
|
| Savannah |
Grass, Desert |
|
Caedron, the Hyena Lord |
Open area layout
|
| Seepage |
Grass |
|
The Fungus Behemoth |
Circular layout with small corridors
|
| Shrine Hideout |
Desert |
Buried Shrines |
— |
Can be claimed as a hideout
|
| Sinking Spire |
Swamp |
Temple of Kopec |
Stormgore |
Tower. Has three floors with triangular layout and the Precursor Beacon on the small fourth floor.
|
| Sinkhole |
|
|
Yama The White |
|
| Slick |
Mountain |
|
Vorrik, The Infernal Engineer |
Loop layout with large corridors
|
| Spider Woods |
Forest |
The Grelwood |
Rootgrasp, the Hateful Forest |
|
| Spring |
Grass |
|
Manassa, the Serpent Queen |
|
| Steaming Springs |
Grass |
|
Manassa, the Serpent Queen |
|
| Steppe |
Grass |
|
Gozen, Rebellious Rustlord |
Open area layout
|
| Stronghold |
|
|
The Shackled Horror |
|
| Sulphuric Caverns |
Desert, Mountain |
|
Lord of the Pit and The Bone Colossus |
Long wide rectangle with many small passages
|
| Sump |
Swamp |
Chimeral Wetlands |
Brakka, the Withered Crone |
Circular layout
|
| Sun Temple |
Vaal City |
Temple of Kopec |
Tonqui, Seer of the Sun |
|
| The Copper Citadel |
Faridun City |
Dreadnought Vanguard |
Jamanra, the Abomination |
|
| The Ezomyte Megaliths |
Forest, Grass |
The Grelwood |
Random map bosses |
Contains a Powerful Boss Encounter Summon up to 9 waves of map bosses, with a double boss on the final wave. Each defeated boss unlocks chests containing random runes, including exclusive greater runes. Requires Waystone Tier 11 or higher.
|
| The Fractured Lake |
Water |
The Lake of Kalandra |
— |
Rare Monsters Are Mirrored (150–300)% increased number of Rare Monsters The Fragmented Mirror contains an exclusive amulet or ring base type.
|
| The Iron Citadel |
Ezomyte City |
Ogham Manor |
Count Geonor |
|
| The Jade Isles |
|
Heart of the Tribe |
Manoki, the Chosen |
|
| The Silent Cave |
Desert |
|
Random map boss |
Contains many Rare Monsters trapped in Essences Contains an Imprisoned Boss that absorbs Essences from Rare Monsters Requires Waystone Tier 11 or higher.
|
| The Viridian Wildwood |
Forest, Swamp |
The Grelwood, The Viridian Wildwood |
— |
Shrouded in Darkness Contains Omen Altars Contains several chests that contain omens
|
| The Stone Citadel |
Vaal City |
Jiquani's Machinarium, The Black Chambers |
Doryani, Royal Thaumaturge |
|
| Trenches |
Swamp |
|
Gorian, the Moving Earth |
|
| Untainted Paradise |
Water |
|
|
(200–400)% increased Experience gain Monsters drop no items
|
| Vaal City |
The Stone Citadel |
Utzaal |
Viper Napuatzi |
Only spawns near Stone Citadel
|
| Vaal Factory |
Grass, Vaal City |
Jiquani's Sanctum |
Tetzcatl, the Blazing Guardian |
Quadratic indoor layout
|
| Vaults of Kamasa |
Vaal City |
Jiquani's Sanctum |
— |
(100-200)% increased Rarity of Items found in this Area
All Chests are Magic or Rare Only spawns near Stone Citadel. Contains several chests. Contains no monsters.
|
| Wayward Isle |
|
|
Lord of the Pit |
|
| Wetlands |
Swamp |
|
Caedron, the Hyena Lord |
open area layout
|
| Willow |
Forest |
|
Connal, the Tormented |
|
| Woodland |
Forest |
|
Murtagh, the Engorged Colm, the Rancorous |
|