Azmerian wisp: Difference between revisions
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| Wisp of the Great Bear || {{c|wild|Wild}} || {{il|Bear Talisman}} || {{c|torment|Bear-Touched}}<br>#% increased Maximum Life<br>#% increased Stun Buildup || {{c|torment|Hunted by the Great Bear}}<br>#% increased Maximum Life<br>#% increased Stun Buildup<br>Periodically summons an apparition of the Great Bear that slams the ground | | Wisp of the Great Bear || {{c|wild|Wild}} || {{il|Bear Talisman}} || {{c|torment|Bear-Touched}}<br>#% increased Maximum Life<br>#% increased Stun Buildup || {{c|torment|Hunted by the Great Bear}}<br>#% increased Maximum Life<br>#% increased Stun Buildup<br>Periodically summons an apparition of the Great Bear that slams the ground | ||
|- | |- | ||
| Wisp of the Boar || {{c|wild|Wild}} || {{il|Boar Talisman}} || | | Wisp of the Boar || {{c|wild|Wild}} || {{il|Boar Talisman}} || {{c|torment|Boar-Touched}}<br>? || | ||
|- | |- | ||
| Wisp of the Wild Cat || {{c|vivid|Vivid}} || {{il|Cat Talisman}} || {{c|torment|Cat-Touched}}<br>#% increased Critical Hit Chance<br>#% increased Evasion Rating<br>Create Wind Vortices on death || {{c|torment|Hunted by the Wild Cat}}<br>#% increased Critical Hit Chance<br>#% increased Evasion Rating<br>Periodically summons a flurry of apparitions of the Wild Cat that attack in random directions | | Wisp of the Wild Cat || {{c|vivid|Vivid}} || {{il|Cat Talisman}} || {{c|torment|Cat-Touched}}<br>#% increased Critical Hit Chance<br>#% increased Evasion Rating<br>Create Wind Vortices on death || {{c|torment|Hunted by the Wild Cat}}<br>#% increased Critical Hit Chance<br>#% increased Evasion Rating<br>Periodically summons a flurry of apparitions of the Wild Cat that attack in random directions | ||
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| Wisp of the Winter Owl || {{c|primal|Primal}} || {{il|Owl Talisman}} || {{c|torment|Owl-Touched}}<br>Gain #% of damage as Cold damage<br>Gain #% of Maximum Life as Extra Maximum Energy Shield<br>Create Wind Vortices on death || {{c|torment|Hunted by the Winter Owl}}<br>Gain #% of damage as Cold damage<br>Gain #% of Maximum Life as Extra Maximum Energy Shield<br>Periodically creates several Wind Vortices | | Wisp of the Winter Owl || {{c|primal|Primal}} || {{il|Owl Talisman}} || {{c|torment|Owl-Touched}}<br>Gain #% of damage as Cold damage<br>Gain #% of Maximum Life as Extra Maximum Energy Shield<br>Create Wind Vortices on death || {{c|torment|Hunted by the Winter Owl}}<br>Gain #% of damage as Cold damage<br>Gain #% of Maximum Life as Extra Maximum Energy Shield<br>Periodically creates several Wind Vortices | ||
|- | |- | ||
| Wisp of the Ox || {{c|wild|Wild}} || {{il|Ox Talisman}} || | | Wisp of the Ox || {{c|wild|Wild}} || {{il|Ox Talisman}} || {{c|torment|Ox-Touched}}<br>? || | ||
|- | |- | ||
| Wisp of the Primate || {{c|primal|Primal}} || {{il|Primate Talisman}} || | | Wisp of the Primate || {{c|primal|Primal}} || {{il|Primate Talisman}} || {{c|torment|Primate-Touched}}<br>? || | ||
|- | |- | ||
| Wisp of the Spring Hare || {{c|craftingfire|Sacred}} || {{il|Rabbit Talisman}} || | | Wisp of the Spring Hare || {{c|craftingfire|Sacred}} || {{il|Rabbit Talisman}} || {{c|torment|Hare-Touched}}<br>? || {{c|torment|Hunted by the Spring Hare}}<br> | ||
|- | |- | ||
| Wisp of the Ancient Serpent|| {{c|primal|Primal}} || {{il|Serpent Talisman}} || | | Wisp of the Ancient Serpent|| {{c|primal|Primal}} || {{il|Serpent Talisman}} || {{c|torment|Serpent-Touched}}<br>? || {{c|torment|Hunted by the Ancient Serpent}}<br> | ||
|- | |- | ||
| Wisp of the Fabled Stag || {{c|vivid|Vivid}} || {{il|Stag Talisman}} || {{c|torment|Stag-Touched}}<br>? || {{c|torment|Hunted by the Fabled Stag}}<br>?<br>Periodically creates storms of falling lightning | | Wisp of the Fabled Stag || {{c|vivid|Vivid}} || {{il|Stag Talisman}} || {{c|torment|Stag-Touched}}<br>? || {{c|torment|Hunted by the Fabled Stag}}<br>?<br>Periodically creates storms of falling lightning | ||
|- | |- | ||
| Wisp of the Wolf || {{c|vivid|Vivid}} || {{il|Wolf Talisman}} || | | Wisp of the Wolf || {{c|vivid|Vivid}} || {{il|Wolf Talisman}} || {{c|torment|Wolf-Touched}}<br>? || | ||
|}</onlyinclude> | |}</onlyinclude> | ||
Revision as of 15:33, 7 April 2025
Azmerian wisps, and their associated Azmeri Spirits, are a type of encounter introduced in Dawn of the Hunt and first found in The Grelwood. It appears as a wisp of light that can be one of four varieties: Wild, Vivid, Primal, or Sacred.
They are somewhat similar to Path of Exile's Tormented Spirits.
Mechanics
As you approach the wisp, it will flee, granting monsters it comes into contact will be infused with the X-Touched effect, grant specific buffs. The wisp moves faster the closer you are, and will slow down if you are too far away. If you remain too far away for a period of time, the wisp will explode in a burst of light and disappear.
The wisp will attempt to possess a rare or unique enemy, granting it the Hunted by X effect which grants enhanced buffs and additional effects to the monster. The monster will also have more rewarding drops, which also scale with the number of infused (X-touched) monsters killed along the way. Hunted monsters are the only way to obtain talismans.
Monsters can be touched or hunted by multiple Azmeri spirits at once.
Wisp modifiers
Note: information is based on inferences from metadata and may not be 100% accurate.
Basic
Azmeri Spirit | Wisp Type | Talisman | Spirit's Touch | Spirit's Hunt |
---|---|---|---|---|
Wisp of the Great Bear | Wild | ![]() Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Bear-Touched #% increased Maximum Life #% increased Stun Buildup |
Hunted by the Great Bear #% increased Maximum Life #% increased Stun Buildup Periodically summons an apparition of the Great Bear that slams the ground |
Wisp of the Boar | Wild | ![]() Sceptres: Allies in your Presence Regenerate 8 Life per secondPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Boar-Touched ? |
|
Wisp of the Wild Cat | Vivid | ![]() Sceptres: Allies in your Presence have 14% increased Critical Hit ChancePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Cat-Touched #% increased Critical Hit Chance #% increased Evasion Rating Create Wind Vortices on death |
Hunted by the Wild Cat #% increased Critical Hit Chance #% increased Evasion Rating Periodically summons a flurry of apparitions of the Wild Cat that attack in random directions |
Wisp of the Cunning Fox | Sacred | ![]() Sceptres: 30% increased Presence Area of EffectPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Fox-Touched Transforms normal monsters into random magic monsters Transforms magic monsters into random rare monsters |
Hunted by the Cunning Fox Transforms a rare monster into a random unique map boss |
Wisp of the Winter Owl | Primal | ![]() Sceptres: Allies in your Presence have 8% increased Cast SpeedPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Owl-Touched Gain #% of damage as Cold damage Gain #% of Maximum Life as Extra Maximum Energy Shield Create Wind Vortices on death |
Hunted by the Winter Owl Gain #% of damage as Cold damage Gain #% of Maximum Life as Extra Maximum Energy Shield Periodically creates several Wind Vortices |
Wisp of the Ox | Wild | ![]() Sceptres: Allies in your Presence have +8% to all Elemental ResistancesPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Ox-Touched ? |
|
Wisp of the Primate | Primal | ![]() Sceptres: Allies in your Presence deal 30% increased DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Primate-Touched ? |
|
Wisp of the Spring Hare | Sacred | ![]() Sceptres: 10% increased SpiritPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Hare-Touched ? |
Hunted by the Spring Hare |
Wisp of the Ancient Serpent | Primal | ![]() Sceptres: Allies in your Presence have 8% increased Attack SpeedPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Serpent-Touched ? |
Hunted by the Ancient Serpent |
Wisp of the Fabled Stag | Vivid | ![]() Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Stag-Touched ? |
Hunted by the Fabled Stag ? Periodically creates storms of falling lightning |
Wisp of the Wolf | Vivid | ![]() Sceptres: Allies in your Presence have 14% increased Critical Damage BonusPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. |
Wolf-Touched ? |
Related unique items
Item | ![]() | Stats |
---|---|---|
Season of the Hunt![]() Overseer Precursor TabletUp to (2-4) Maps in Range contain BossesMap Bosses are Hunted by Azmeri SpiritsDarkness and light, naught but forest between. As the forest fades, the twilight hunt begins.Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower. | 1 | Up to (2-4) Maps in Range contain BossesMap Bosses are Hunted by Azmeri Spirits |
Rite of Passage![]() Golden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on useTo become a warrior and a hunter, each young Azmeri must prove themselves before the Spirit.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | 50 | Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use |
Related Atlas passive skills
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Version history
Version | Changes |
---|---|
0.2.0 |
|