Fork
This article is about the projectile behaviour. For the support gem, see Fork (support gem).
Fork
Tooltip
ProjectilesA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. that Fork split into two the first time they hit an enemy and do not PierceProjectiles that Pierce can pass through a target while still damaging them. it.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. that Fork split into two the first time they hit an enemy and do not PierceProjectiles that Pierce can pass through a target while still damaging them. it.
Fork is a property that projectiles can have, allowing them to hit further targets after a first one.
Mechanics
Projectiles that Fork split into two the first time they hit an enemy without piercing it.
Additional projectiles created by forks are considered continuations of the original projectile, sharing the maximum travel distance and are unable to hit a previously hit target unless otherwise stated.
Related support gems
| Gem | Tier | |||
|---|---|---|---|---|
Category: Fork Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Fork.Projectiles from Supported Skills Fork Projectiles from Supported Skills deal 30% less Damage after ForkingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Gambleshot Tier: 3Support Requirements: +5 IntSupports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at random Projectiles from Supported Skills deal 15% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 |
Related unique items
| Item | Base item | Item class | Stats | |||
|---|---|---|---|---|---|---|
| Grip of Kulemak Abyssal SignetInflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect (30-20)% reduced Light Radius <Can gain 0-4 custom Desecrated Modifiers> (Hidden)Drink deeply of the Well. Let the Abyss coil within. | Abyssal Signet | Ring | 1 | Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect (30-20)% reduced Light Radius
| ||
| Snakepit Pearl RingRequires Level 32(7-10)% increased Cast Speed(20-30)% increased Spell Damage (10-15)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs. | Pearl Ring | Ring | 32 | (7-10)% increased Cast Speed(20-30)% increased Spell Damage (10-15)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot Pierce | ||
| Slivertongue Zealot BowBow Physical Damage: (71-79) to (112-119) Critical Strike Chance: (9.00-11.00)% Attacks per Second: 1.20Requires Level 39, 70 DexAdds (40-48) to (65-72) Physical Damage +(4-6)% to Critical Hit Chance Leeches (5-8)% of Physical Damage as Life Leeches (4-7)% of Physical Damage as Mana Arrows Fork Arrows Pierce all targets after ForkingA hundred blind heads, each seeking the taste of prey on the air. | Zealot Bow | Bow | 39 | Adds (40-48) to (65-72) Physical Damage +(4-6)% to Critical Hit Chance Leeches (5-8)% of Physical Damage as Life Leeches (4-7)% of Physical Damage as Mana Arrows Fork Arrows Pierce all targets after Forking |
Related passive skills
The following passive skills are related to chain:
| Name | Stats |
|---|---|
| Forking Projectiles | Projectiles have 25% chance for an additional Projectile when Forking [1] |
| Adaptable Assault | Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds +4 to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds [1] |
| Split Shot | Projectiles have 75% chance for an additional Projectile when Forking [1] |
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|