Version 0.3.0b
Version History | ||
---|---|---|
← 0.3.0 August 29, 2025 | 0.3.0b September 4, 2025 |
Patch notes
These are the official patch notes for Path of Exile 2 version 0.3.0b released by Grinding Gear Games.[1]
Rise of the Abyssal Changes
- Abyssal Monsters can now be bound as Spectres.
- The Vessel of Kulemak's Teleport Slam can no longer be avoided, and the damage it deals has been reduced.
- Improved the telegraphing for the Vessel of Kulemak's arena-wide cleave. The cleave has also been made easier to dodge in the final part of the fight.
- The "Area is overrun by the Abyssal" Map Modifier now spreads Pits over a larger amount of the area.
- The Strider of the Pit's Spear Slam now has a global cooldown, and they now stop tracking you with their Storm skill when you are far enough away.
- Reduced the damage of the Crystal Wall used by Abyssal Stranglers.
- Reduced the movement speed of the Shepherd of the Pit, and reduced the damage dealt by their ground effect.
- Additional projectiles now adds the correct amount of projectiles for the Lightless Abomination.
- Improved the invulnerability visual effect for the Lightless Moray. The ignite chance and damage from its shade form explosion has also been reduced.
- Abyssal Monsters now introduce some of their skills over the first 3 Acts instead of being able to use all of their skills from Act 1.
- Removed the motion blur effect played when Abyssal Pits closed.
Other Changes and Improvements
- Added the ability to convert Stash Tabs that were upgraded to Premium Tabs to Merchant's Tabs. This only applies for Stash Tabs that were upgraded to Premium Stash Tabs prior to the 0.3.0 launch. You can convert these here after the 0.3.0b patch has been deployed.
- One-time Rare Monsters found in the Campaign no longer have their fixed hidden modifiers when used as tamed beasts, or spectres.
- You will no longer remain locked onto enemies while sprinting. This improves cases where you would sprint away from an enemy then unintentionally turn around to use a skill targeting that enemy.
- You can now use Instance Manager (Ctrl+click) on the button to jump in the Well of Souls.
- You can now use /hideout and similar commands from the Well of Souls.
- Maps without a Map Boss no longer spawn a boss arena with only a rare monster pack.
- Vendor windows will now remember any search text you've entered on a per NPC basis, until you exit to character selection.
- Boss fights with two bosses should now correctly restart from the beginning when a player Resurrects at Checkpoint after killing just one boss.
- The Soul Siphoner monster modifier has been reworked. The inner ring now reduces damage dealt, and the outer ring reduces Skill Speed for each time you use a Skill while standing in it. Both rings deal Physical Damage over Time (previously both rings prevented Mana recovery, drained Mana and dealt Lightning Damage over time).
- The Husk of Dreams Unique Body Armour now has 50% less Flask Charges used instead of 50% chance for Flasks you use to not consume Charges. This affects existing versions of the item.
- Forge Hammer no longer costs mana when used to recall the Hammer, and other skills such as Warcries cannot empower that use.
- Doedre's Dark Design, triggered by the Doedre's Undoing Support, now deals Spell Damage instead of Secondary Damage.
- Added missing Duration and Ground Effect types to the His Foul Emergence Skill to allow it to function with relevant support gems.
- Temporarily disabled the following Rogue Exiles: Taua, the Ruthless, Ulfred, the Afflicted, Drusian, the Artillerist, and Doran, the Deft.
- The Derelict Mansion Map Boss arena no longer requires finding a tome to open.
- The boss arena in Derelict Mansion Map will now be open if you die to the bosses after opening it once.
- The Razed Fields Map no longer stops you from entering the boss arena after it has been started.
- The barrier outside the church in Arastas can no longer be broken early.
- You can no longer return to Kriar Village from Glacial Tarn.
- Improved the telegraphing of Yama the White's future sight skill.
- Increased the cooldown for some of Torvian, Hand of the Saviour's skills. The projectile speed of their bouncing axe skill has been reduced, and the amount of freeze build up Torvian causes when under the effects of the Twilight Order's Sword buff has been reduced.
- The Scourge of the Skies bird storm skill can no longer be avoided.
- The slam combo skill used by Krutog, Lord of Kin can no longer be avoided.
- Some of the skills used by Great White One can no longer be avoided.
- The tracking of Azmadi, the Faridun Prince's triple lacerate skill is now more lenient.
- You can now use portals after defeating Siora, Blade of the Mists.
- Oswin, the Dread Warden now removes all the debuffs he has applied to the player when he is killed.
- Reduced the likelihood of Treant Foulspawns firing projectiles whilst walking.
- Reduced the damage of Quill Crab's quill projectiles.
- Updated the description of Lifetap Support to clarify it turns a Supported Skills Mana cost into a Life cost, rather than stating "a portion of".
- Updated the Tabana's Pillar World Map Icon to correctly describe the benefits it provides.
- Updated the Navali's Rest World Map Icon to indicate it provides a permanent benefit.
- Corrected and simplified Meditate's description. This is purely a description change.
- Clarified the Skill Description for Infernal Cry to indicate that it only Empowers Melee Attacks.
- Thunderous Leap's description no longer inaccurately mentions that it only detonates spear skills. As with any detonator skill, it detonates anything that is capable of being detonated.
Bug Fixes
- Fixed an issue where Ancestral Spirits, granted by the Warbringer's Answered Call Notable Passive Skill, was failing to summon Ancestral Spirit Minions.
- Fixed a bug where you were unable to dodge roll past enemies when you were partially surrounded.
- Fixed a bug where newly created characters could not access the Currency Exchange until they reached act 4 even if you had already unlocked the Currency Exchange with another character in the same league.
- Fixed a bug where the "Abyssal Pits in Area always have Rewards" modifier was not functioning correctly.
- Fixed a bug where
Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of basePerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
Using this Attack again in the storm adds 1 Stage to the storm
Storm
Attack Damage: (70-218)%
Maximum 3 Stages
Damage from releasing Storm has +4 to radius per Stage
Deals 150% more Damage per Stage when released
Enemies inside the storm have 30% reduced Movement Speed
Storm gains +3 to radius per StageSkills can be managed in the Skills Panel.'s travel distance could no longer change based on your attack speed.
- Fixed a bug where Spectres and Tamed Beasts could benefit from the out-of-combat life regeneration common to all persistent minions while in combat.
- Fixed a bug where reloading could fail on Crossbows, most noticeably when weapon swapping.
- Fixed a bug where Persistent Skills could not be activated when shapeshifted into Demon Form.
- Fixed a bug where the
Brutus' BrainBrutus' BrainSupport, Lineage, Minion
Category: Meat ShieldRequires Level 65
Support Requirements: +5 StrSupports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.Minions from Supported Skills cannot be Damaged
Minions from Supported Skills deal no DamageShavronne gleefully raised her arms to the sky as lightning
flashed. She'd done it! Her creation was perfect! Invincible.
Immortal! But she soon realized there was one piece missing...Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. Support which causes supported Minions to take no damage, still worked with the Damage from hits is taken from your Damageable Companion's Life before you, from the Starkonja's Head Unique Helmet.- Fixed a bug where increases to
Frost BombFrost BombSpell, AoE, Cold, Duration, Orb, Remnant
Tier: 1
Level: (1-20)
Cost: (9-99) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Deals (7-238) to (11-358) Cold Damage
Detonation Time is 4 seconds
Chills Enemies as though dealing 300% more damage
Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
Pulse and explosion radius are (2.4-3.1) metres
Limit 1 Frost Bomb
Exposure duration is 8 seconds
Additional Effects From 1-20% Quality:
Initially applies 0% Elemental Exposure and 0% Exposure per pulse, up to a maximum of (0.5-10)%Skills can be managed in the Skills Panel.limit was not functioning correctly with Spell Cascade Support.
- Fixed an issue where the
Ahn's CitadelAhn's CitadelSupport, Lineage
Category: FortressRequires Level 65
Support Requirements: +5 IntSupports skills that create walls in a line, causing them to instead be created along a Fissure, at the cost of damage and Area of Effect.Supported Skills have 30% less Area of Effect
Supported Skills deal 30% less damage with Hits
Walls from Supported Skills are created along a Fissure insteadAs possessed golems ravaged the land, Aul - crowned Ahn
by blood and tyranny - began the last ritual, causing azurite
crystals to rupture and grow throughout his doomed citadel.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. Support was not obtainable.- Fixed a bug where
Defy IIDefy IISupport, Attack
Category: Defy
Tier: 5Support Requirements: +5 StrSupports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded
Insufficient Mana doesn't prevent the use of Supported Skills while SurroundedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. Support was only disallowing Insufficient Mana from preventing the use of supported Melee Attacks rather than any supported Attacks.- Fixed an issue where the Twin Bow's Attack Speed was unintentionally higher than other Bow base types with the same implicit (Dualstring Bow and Gemini Bow). It now has an Attack time of 1.1 seconds (previously 1.2).
- Fixed a bug where
Ember FusilladeEmber FusilladeBarrageable, Spell, AoE, Projectile, Fire, Duration
Tier: 9
Level: (1-20)
Cost: (4-42) Mana
Cast Time: 0.40 sec
Critical Strike Chance: 7.00%Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.Deals (7-183) to (10-274) Fire Damage
Embers deal 5% more Damage for each previous Ember fired in sequence
Hover duration is 1.3 seconds
Can accumulate up to (6-10) Embers
Modifiers to number of Projectiles instead
apply to number of Embers accumulated
Additional Effects From 1-20% Quality:
Embers deal +(0.1-2)% more Damage for each previous Ember fired in sequenceSkills can be managed in the Skills Panel.when supported by Wildshards would be able to "keep" the additional projectiles from a Wildshards proc by interrupting it fully firing.
- Fixed a bug where
Resonating ShieldResonating ShieldAttack, AoE, Melee, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (6-46) Mana per second
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of baseRequires: Armoured ShieldRepeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour
(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres
Additional Effects From 1-20% Quality:
Break (1-20)% increased ArmourSkills can be managed in the Skills Panel.,
Shield WallShield WallAttack, AoE, Melee, Physical, Duration
Tier: 7
Level: (1-20)
Cost: (13-92) Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: (65-235)% of baseRequires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Can have 2 Shield Walls active at a time
Explosion length is 4 metres
Wall duration is 6 seconds
Wall Segments have (36-12714) maximum Life
80% less damage if destroyed within 0.5 seconds by something other than you
100% more Damage if destroyed by your Skills
Additional Effects From 1-20% Quality:
(2-40)% more Damage if destroyed by your SkillsSkills can be managed in the Skills Panel., and
Fortifying CryFortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Level: 1
Cooldown Time: 8.00 sec
Use Time: 0.80 secPerform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry
Warcry radius is 4 meters
Guard duration is 4 seconds
Can create one shockwave per 5 enemy Power in range, counting up to 50 Power
Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power
Shockwave
Skills can be managed in the Skills Panel.'s shockwaves did not scale with area damage modifiers.
- Fixed an issue where some Infusion Duration small passives were labelled as "Infusion Damage". A Notable in the Sorceress starting area has also been renamed from "Infused Spell Damage" to instead be "Principal Infusion".
- Fixed a bug where Grisly Pyre from the His Winnowing Flame Skill did not describe how much damage it was dealing from consuming ignites on enemies.
- Fixed a bug which allowed
Forge HammerForge HammerAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Level: 1
Cooldown Time: 8.00 sec
Attack Speed: 70% of baseHurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact
Converts 30% of Physical Damage to Fire Damage
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 meters
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged
Fissures
Skills can be managed in the Skills Panel.to be used in cases where it should be unusable.
- Fixed a bug where endgame Maps could fail to open with the "Area is inaccessible" error.
- Fixed a bug where some Map Device microtransactions would place you inside the Map Device when returning from a Map, and others were missing their interactable object.
- Fixed a bug where Yama, the White was not making clones of Infernalists that were in Demon Form.
- Fixed a bug where resurrecting at checkpoint after defeating the final Act 4 Boss would restart the fight.
- Fixed a bug where the final Act 4 Boss could spawn a duplicate version during the fight.
- Fixed a bug where Travel Skills could not be used in Azmadi, the Faridun Prince's Boss arena.
- Fixed a bug where the Wayward Isle Map sometimes could not be completed.
- Fixed a bug where Siora, Blade of the Mists, and Thariel, the Umbral Wraith had a lingering damage reduction buff.
- Fixed a bug where defeating Manoki, the Chosen in The Jade Isles Map did not complete the Map.
- Fixed a bug where the Wetlands Map Boss was not attacking as they were constantly trying to path to a rock that doesn't exist.
- Fixed a bug where you could be unable to enter the Boss arena in the Razed Fields Map.
- Fixed a bug where the Wetlands, Lofty Summit, Derelict Mansion, and Ornate Chambers Maps sometimes did not allow you to use a portal in the Boss arena after defeating the Boss.
- Fixed an issue where some of the Mighty Silverfist's attacks were not correctly telegraphing that they were unavoidable.
- Fixed a bug where rare monster packs could spawn in invalid locations in the Rugosa and Hidden Grotto Maps.
- Fixed a bug where the
Omen of Abyssal EchoesOmen of Abyssal EchoesStack Size: 10While this item is active in your inventory the next time you
reveal Desecrated modifiers you can reroll the options onceRight click this item in your inventory to set it to be active. This item is consumed when triggered. was able to be used after already revealing Desecrated modifiers on an item.- Fixed a bug where Skeletal Cobras and Tawhoa Mystic monsters were missing their Monster Categories.
- Fixed a bug where invulnerable Stone Soldiers and Feral Kin could appear in Ritual encounters.
- Fixed a bug where the slowing debuff from the water in Solitary Confinement was not affected by Slow Potency, for reals this time.
- Fixed a bug where the
Tawhoan Tower ShieldTawhoan Tower ShieldShield
Chance to Block: 26%
Armour: 197
Movement Speed: -3.0%Requires Level 80, 115 StrGrants Skill:Raise Shield,
Golden TargeGolden TargeShield
Chance to Block: 25%
Armour: 109
Evasion: 99
Movement Speed: -1.5%Requires Level 80, 63 Str, 63 DexGrants Skill:Raise Shield,
Blacksteel Crest ShieldBlacksteel Crest ShieldShield
Chance to Block: 25%
Armour: 109
Energy Shield: 37
Movement Speed: -1.5%Requires Level 80, 63 Str, 63 IntGrants Skill:Raise Shield and
Desert BucklerDesert BucklerBuckler
Chance to Block: 20%
Evasion: 144Requires Level 80, 115 DexGrants Skill:Parry basetypes did not have any block chance, or grant
Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, Channelling
Level: 1
Attack Time: 0.55 sec
Critical Strike Chance: 5.00%
Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns
Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on ShieldSkills can be managed in the Skills Panel.or
ParryParryAttack, Melee, Physical, Duration, Channelling
Level: 1
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%
Attack Damage: 65% of baseRequires: BucklerReady your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can't be Evaded
400% more Stun buildup
Can Block Damage from enemies within 1 metre
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is 2 seconds
3 to 4 Added Physical Damage per 5 Evasion Rating on BucklerSkills can be managed in the Skills Panel.for the respective basetype. This change does not apply to existing items.
- Fixed an issue that prevented you from completing The Grand Quest (quest) and from obtaining your first 2 Expedition Skill Points if you had held a Logbook before talking to Dannig and obtaining your rewards.
- Fixed a bug where the travelling merchant in the Khari Crossing sometimes did not come out of hiding after killing the surrounding monsters.
- Fixed a bug where you were unable to store more than 300
Simulacrum SplinterSimulacrum SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Simulacrum.s in the Delirium Stash Tab.
- Fixed a bug where Uncut Gems would not be sorted correctly in the Gem Stash.
- Fixed a bug where Unique Items introduced in 0.3.0 could not be stored in the Unique Stash Tab.
- Fixed a bug where the cutscene for entering Endgame from the Interludes was not playing.
- Fixed a bug where Player 2 was unable to interact with The Well of Souls in Couch Co-Op.
- Fixed a bug with UI navigation in Couch Co-Op after interacting with the salvage bench.
- Fixed a bug where you were unable to travel to The Ziggurat Refuge from a waypoint when using a controller.
- Fixed a bug where the game would not always unpause after applying a
Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. to an Essence when using a controller.
- Fixed a bug where the Amanamu's Void debuff was missing a description.
- Fixed a bug where items for sale at the Gambler were sometimes not detailing whether the base type provided Armour, Evasion Rating, or Energy Shield.
- Fixed a bug where you could not filter using negative numbers in the in-game Trade Market.
- Fixed a bug where some players would not have a selected Hideout after logging into a different platform.
- Fixed a bug where some microtransactions that are unavailable to be purchased directly could show up in the Microtransaction Shop's 'New Items' section.
- Fixed a bug where the "Show only Available" option in the Cosmetics window did not work until you un-ticked and re-ticked it.
- Fixed a bug where part of the Passive Skill Tree was not visible when using right-panel mode on controller.
- Fixed a bug where Forge Hammer could cause desync in specific circumstances.
- Fixed desync that could occur when placing a totem.
- Fixed desync that could occur with
EarthshatterEarthshatterAttack, AoE, Melee, Slam, Duration
Tier: 7
Level: (1-20)
Cost: (7-55) Mana
Attack Speed: 80% of base
Attack Damage: (45-140)% of baseSlam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Maximum 6 Spikes
Additional Effects From 1-20% Quality:
+(0.15-3) maximum SpikesSkills can be managed in the Skills Panel..
- Fixed a client crash that could occur on controller input mode when certain items were placed into the crafting slot of the Essence Stash Tab.
- Fixed a client crash that could occur when equipping the
Merit of ServiceMerit of Service
Pelage TargeShield
Chance to Block: 25%
Armour: 18
Evasion: 14
Movement Speed: -1.5%Requires Level 8, 9 Str, 9 DexGrants Skill:Raise Shield(20-25)% increased Chance to Block
(60-80)% increased Armour and Evasion
+(60-80) to Stun Threshold
Allies in Presence have Block Chance equal to yoursLead by example, and you shall never be alone. Unique Shield.- Fixed a client crash that could occur with
Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
Tier: 3
Level: 1Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Impact
Attack Damage: (120–490)%
Impact radius is 1.8 metres
Shockwave
Attack Damage: (50–132)%
50% less Attack Speed
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds
Additional Effects From 1-20% Quality:
Bell is destroyed after (0-2) HitsPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.in party play.
- Fixed a client crash that could occur with
Storm LanceStorm LanceBarrageable, Attack, AoE, Projectile, Sustained, Lightning, Duration
Tier: 5
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (60-187)% of baseThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage
Pierces all TargetsSkills can be managed in the Skills Panel..
- Fixed two other client crashes.
- Fixed two instance crashes.
Hotfixes
The following hotfixes were deployed after the 0.3.0b patch.
Hotfix 1
These are the patch notes for hotfix 1.[2]
- Fixed a client and instance crash introduced in 0.3.0b related to skill targeting.
You will need to restart your client to receive the client changes in this hotfix.
Hotfix 2
These are the patch notes for hotfix 2.[3]
- Frozen Mandible Monsters can once again be Bound as a Spectre.
- Fixed a bug where some Monster Spectres did not have the correct collision size.
- Fixed a bug where Killing Akthi before Anundr in The Khari Crossing would not remove the blocking at the entrance of the arena.
- Fixed an instance crash.
References
- ↑ Kieren_GGG (September 4, 2025). "0.3.0b Patch Notes". Official Path of Exile Forums. Retrieved September 4, 2025.
- ↑ Kieren_GGG (September 4, 2025). "0.3.0b Hotfix". Official Path of Exile Forums. Retrieved September 4, 2025.
- ↑ Kieren_GGG (September 4, 2025). "0.3.0b Hotfix 2". Official Path of Exile Forums. Retrieved September 4, 2025.