Modifier:UniqueAllResistances6
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| Mod ID | UniqueAllResistances6 |
|---|---|
| Name | |
| Groups | AllResistances |
| Mod type | AllResistances |
| Domain | Item (1) |
| Generation type | Intrinsic (3) |
| Req. level | 1 |
| Effect | +(10-20)% to all Elemental Resistances |
| Granted buff ID | |
| Granted buff value | |
| Granted skill | |
| Tags | elemental, fire, cold, lightning, resistance |
| Tier text |
| # | Stat ID | Minimum | Maximum |
|---|---|---|---|
| 1 | base_resist_all_elements_% | 10 | 20 |
| # | Tag | Value |
|---|
| # | Tag | Value |
|---|
| Amount | Item |
|---|
UniqueAllResistances6 is the internal ID of an unnamed modifier.
Items
This modifier is used by the following items.
| Item |
|---|
Amber AmuletRequires Level 8+(10-15) to Strength20% reduced maximum Life +(10-20) to all Attributes +(10-20)% to all Elemental Resistances 100% increased amount of Life LeechedForged from the blood of countless wars, its thirst has only begun. |
Explorer ArmourArmour: (342-456) Evasion: (303-404) Movement Speed: -4.0%Requires Level 52, 31 Str, 31 Dex(200-300)% increased Armour and Evasion +(10-20)% to all Elemental Resistances +(7-13)% to Chaos Resistance Charms use no ChargesIn an endless war against darkness, one must be ever vigilant. |
Intricate Crest ShieldShield Chance to Block: 25% Armour: (151-210) Energy Shield: (52-72) Movement Speed: -1.5%Requires Level 65, 50 Str, 50 IntGrants Skill: +(20-30) to Dexterity +(10-20)% to all Elemental Resistances +1 to Maximum Spirit per 25 Maximum Life +50 to SpiritWhen blood is paid, the weak think twice. |
Silk RobeEnergy Shield: (161-211) Movement Speed: -3.0%Requires Level 64, 37 Int+(100-150) to maximum Energy Shield +(10-20)% to all Elemental Resistances (5-30)% of Damage taken Recouped as Life (5-30)% of Damage taken Recouped as Life Skills have -(2-1) seconds to CooldownThe final element the tale-women mastered was Time itself. |
Solid MaskEvasion: (121-139) Energy Shield: (49-56)Requires Level 45, 36 Dex, 36 Int(40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn |