Immobilise

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Immobilised
Tooltip
A target is immobilised if it cannot move, for example due to being Frozen, Pinned, Heavy Stunned, or Electrocuted.

Immobilised refers to the effect of various debuffs that prevent movement, including heavy stun, pin, freeze, and electrocute. Immobilise is not an ailment, though many ailments may have immobilising effects.

Mechanics

Immobilise effects only refers to the prevention of movement (from one location to another); it does not necessarily refer to preventing any action entirely (e.g. in the case of pin), though they often occur together.

Most immobilise effects have buildup; this causes effects that fail to meet the threshold to apply to accumulate over several applications until buildup reaches 100%, at which point the effect occurs and the buildup resets to 0%.

Related gems

ItemRequired levelStats
Pin IIPin IISupport, Physical
Category: Pin
Tier: 2
Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies
Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies
Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning

Related unique items

ItemBase itemRequired levelStats
The Prisoner's ManaclesThe Prisoner's Manacles
Verisium Cuffs
Armour: 49
Energy Shield: 18
Requires Level 46, 32 Str, 32 Int(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
Only once did Maligaro wonder if he'd gone too far.
His greatest success took three entire legions to capture.
Verisium Cuffs46(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
Sine AequoSine Aequo
Grand Manchettes
Armour: 44
Evasion: 40
Energy Shield: 15
Requires Level 65, 40 Str, 40 Dex, 40 Int(10–15)% increased Skill Speed
(40–60)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
The greatest warrior of his era fought with honour.
Grand Manchettes65(10–15)% increased Skill Speed
(40–60)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage

Version history

Version Changes
0.1.0
  • Introduced to the game.