Electrocute

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Electrocution
Tooltip
Electrocution is an Ailment that interrupts the target's actions and prevents them performing any action, and lasts 5 seconds by default.

Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution.

Electrocute is a non-damaging ailment that sets action speed to 0, immobilising a target. Electrocute is usually inflicted by lightning damage, but lightning damage cannot inflict electrocute by default.

Related gems

ItemRequired levelStats
Combat FrenzyCombat FrenzyBuff, Persistent
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% chance when you gain a Charge to gain an additional Charge
Skills can be managed in the Skills Panel.
1Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds
ElectrocuteElectrocuteSupport, Lightning
Category: Electrocute
Tier: 2
Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Neural OverloadNeural OverloadSupport, Lightning
Category: Electrocute
Tier: 3
Support Requirements: +5 DexSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.Supported Skills Electrocute Primed enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills Electrocute Primed enemies on Hit
Voltaic GrenadeVoltaic GrenadeAttack, AoE, Projectile, Grenade, Lightning, Duration
Tier: 7
Level: (1-20)
Cost: (10-73) Mana
Cooldown Time: 5.00 sec
Can Store 2 Use(s)
Attack Speed: 75% of base
Attack Damage: (80-327)% of base
Requires: CrossbowFire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.Detonation Time is 2.5 seconds
Converts 80% of Physical Damage to Lightning Damage
Explosion radius is (2-2.4) metres
Lightning damage from Hits with this skill Contributes to Electrocution Buildup
(150-340)% more Electrocution buildup from Hits with this skill
Electrocution buildup Debuff duration is 6 seconds

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1Detonation Time is 2.5 seconds
Converts 80% of Physical Damage to Lightning Damage
Explosion radius is (2-2.4) metres
Lightning damage from Hits with this skill Contributes to Electrocution Buildup
(150-340)% more Electrocution buildup from Hits with this skill
Electrocution buildup Debuff duration is 6 seconds

Related unique items

ItemBase itemRequired levelStats
Brain RattlerBrain Rattler
Studded Greatclub
Two Hand Mace
Physical Damage: 32-48
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 16, 38 StrAdds (18-22) to (24-28) Physical Damage
Adds 1 to (50-55) Lightning Damage
(10-15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
The mind may have no limits, but the skull sure does.
Studded Greatclub16Adds (18-22) to (24-28) Physical Damage
Adds 1 to (50-55) Lightning Damage
(10-15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Kitoko's CurrentKitoko's Current
Jewelled Gloves
Energy Shield: 22Requires Level 26, 43 Int(30-50)% increased Energy Shield
+(10-20) to Dexterity
(10-15)% reduced Attack and Cast Speed
Lightning Damage from Hits contributes to Electrocution Buildup
Reality is a puzzle. Ingenuity is power.
Jewelled Gloves26(30-50)% increased Energy Shield
+(10-20) to Dexterity
(10-15)% reduced Attack and Cast Speed
Lightning Damage from Hits contributes to Electrocution Buildup
Beyond ReachBeyond Reach
Visceral Quiver
Requires Level 65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
The limit of our knowledge is a barrier
that protects us from ourselves.
Visceral Quiver65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage

Version history

Version Changes
0.2.0e
  • Fixed a bug where Electrocute was not counting towards "per Elemental Ailment on the Enemy".
0.2.0
  • Electrocute now builds up roughly 44% slower on non-players.
  • Magic enemies are now Primed for Electrocution when they have at least 50% Electrocution buildup, Rare at 60%, and Unique at 70% (previously 60%, 70%, and 80% respectively).
0.1.0e
  • Electrocute is now 25% harder to Buildup. (But the Damage Penalty has been removed from the Support Gem)
0.1.0
  • Introduced to the game.