Tactician

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Tactician
Countless wars have left you with skills somewhat resembling a decent officer...
Official artwork of the Tactician.

Tactician is an Ascendancy class for the Mercenary.

Overview

The Tactician is a class specializing in defenses and empowering allies. He has access to lower reservation costs and the ability to give bonus damage to allies using his weapon or placing down Banners without limit. The Tactician can specialize in crowd control, improving his ability to immobilise enemies and turn Pin into a full disable. He also lends well to Armour/Evasion hybrid builds and enhancing the survivability they provide. He can also specialize in totems or call down Supporting Fire to rain down a volley of arrows on his foes.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Armour and Evasion
15% increased Armour and Evasion Rating [1] [2]
Banner Area
Banner Skills have 20% increased Area of Effect [1]
Minion Damage
Minions deal 20% increased Damage [1]
Pin Buildup
20% increased Pin Buildup [1] [2]
Presence Area
20% increased Presence Area of Effect [1]
Spirit
8% increased Spirit [1]
Totem Damage
20% increased Totem Damage [1] [2]

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
A Solid Plan Persistent Buffs have 50% less Reservation Spirit
Watch How I Do It Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon's Damage
A Solid Plan Presence Area
Whoever Pays Best There is no Limit on the number of Banners you can place
Banners gain 5 Glory per second
A Solid Plan Banner Area
Suppressing Fire 40% more Immobilisation buildup Pin Buildup
Right Where We Want Them Pinned enemies cannot perform actions
Projectile Damage builds Pin
Suppressing Fire Pin Buildup
Polish That Gear Gain Deflection Rating equal to 20% of Armour
Gain 100% of Evasion Rating as extra Ailment Threshold
Armour and Evasion
Stay Light, Use Cover Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%
Polish That Gear Armour and Evasion
Unleash Hell! Grants Skill: Supporting Fire Minion Damage
Cannons, Ready! Skills used by Totems have 30% more Skill Speed
Totems only use Skills when you fire an Attack Projectile
+1 to maximum number of Summoned Totems
Totem Damage
Strategic Embankments Totems you place grant Embankment Auras Cannons, Ready! Totem Damage

Version history

Version Changes
0.4.0
0.3.0
  • The Cannons, Ready! Notable Passive Skill now also provides +1 to maximum number of Summoned Totems.
  • The Right Where we Want Them Notable Passive Skill now also grants Projectile Damage builds Pin.
  • The Polish That Gear Notable Passive Skill now provides Gain Deflection Rating equal to 20% of Armour, and no longer grants Gain 100% of Armour as extra Stun Threshold.
  • The Suppressing Fire Notable Passive Skill now provides 40% more Immobilisation buildup instead of Projectile Damage builds Pin.
  • The Supporting Fire Skill granted by the Unleash Hell! Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Area of Effect per 3 of your Dexterity. The Death from Above command for Supporting Fire now deals approximately 3 times more Damage at all Gem levels.
  • The Whoever Pays Best Notable Passive Skill now provides "There is no Limit on the number of Banners you can place" and Banners gain 5 Glory per Second, instead of "Can Place Multiple Banners".
  • Added a new Strategic Embankments Notable Passive Skill, which requires Cannons, Ready! This causes your Totems to grant Embankment Auras to players when placed, which grant a different effect depending on the variety of totem:
0.2.0
  • Introduced to the game.