Deflection: Difference between revisions
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Unlike Evasion, Deflection will work against boss attacks with a red flash. | Unlike Evasion, Deflection will work against boss attacks with a red flash. | ||
==Related mechanics== | |||
===Tailwind=== | |||
{{main|Tailwind}} | |||
[[Tailwind]] grants 1% of Damage from Deflected Hits per stack. At 10 stacks, it will cause Deflection to reduce incoming damage by 50%. | |||
==Related unique items== | ==Related unique items== | ||
Latest revision as of 21:27, 5 December 2025
Deflect
Tooltip
Deflection Rating provides a chance to Deflect damage from Hits,Any damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. preventing 40% of the damage from those Hits. Exact chance to Deflect also depends on the attacker's Accuracy.Accuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance.
Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. preventing 40% of the damage from those Hits. Exact chance to Deflect also depends on the attacker's Accuracy.Accuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance.
Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
Deflection is type of mitigation. It grants a chance to take less damage from a hit by a percentage. Like Evasion, chance to deflect is based on the defender's Deflection Rating against the attacker's Accuracy Rating. Most sources of Deflection Rating scale with the user's Evasion Rating, acting as a supplementary mitigation tool for evasion-based builds.
Mechanics
The formula to calculate deflection chance is as follows:
There is no minimum or maximum Deflect chance.[2]
Unlike Evasion, Deflection will work against boss attacks with a red flash.
Related mechanics
Tailwind
Main article: Tailwind
Tailwind grants 1% of Damage from Deflected Hits per stack. At 10 stacks, it will cause Deflection to reduce incoming damage by 50%.
Related unique items
| Item | Base item | Item class | Stats | |||
|---|---|---|---|---|---|---|
| Grip of Kulemak Abyssal SignetInflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect (30-20)% reduced Light Radius <Can gain 0-4 custom Desecrated Modifiers> (Hidden)Drink deeply of the Well. Let the Abyss coil within. | Abyssal Signet | Ring | 1 | Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect (30-20)% reduced Light Radius
| ||
| Briskwrap Rhoahide CoatEvasion: (209-262) Movement Speed: -3.0%Requires Level 22, 37 Dex(60-100)% increased Evasion Rating (40-60)% increased Flask Life Recovery rate (40-60)% increased Flask Mana Recovery rate +(20-30) to Dexterity +(20-30)% to Cold Resistance Gain Deflection Rating equal to (20-30)% of Evasion Rating"I carry neither food nor drink. I rely on the charity of my fellow wayfarers. Dead men are generous men." - Taruk of the Wildmen | Rhoahide Coat | Body Armour | 22 | (60-100)% increased Evasion Rating (40-60)% increased Flask Life Recovery rate (40-60)% increased Flask Mana Recovery rate +(20-30) to Dexterity +(20-30)% to Cold Resistance Gain Deflection Rating equal to (20-30)% of Evasion Rating | ||
| Quatl's Molt Serpentscale CoatEvasion: (316-356) Movement Speed: -3.0%Requires Level 36, 59 Dex(60-80)% increased Evasion Rating +(60-80) to maximum Life +(17-23)% to Chaos Resistance (10-20) Life Regeneration per second Cannot be Poisoned Gain Deflection Rating equal to (40-60)% of Evasion RatingAs the serpent wills. | Serpentscale Coat | Body Armour | 36 | (60-80)% increased Evasion Rating +(60-80) to maximum Life +(17-23)% to Chaos Resistance (10-20) Life Regeneration per second Cannot be Poisoned Gain Deflection Rating equal to (40-60)% of Evasion Rating | ||
| Shankgonne Covered SabatonsArmour: (131-146) Evasion: (117-130)Requires Level 46, 34 Str, 34 DexGrants Skill: Level (12-20) (10-20)% increased Rarity of Items found +(15-25)% to Fire Resistance Gain Deflection Rating equal to 20% of Armour +(200-300) to Stun Threshold You cannot Sprint Cannon Ball Footsteps (Hidden)"Captain Hiff Greybeard accomplished what nary a Brinerot could: he died of old age. Almost had him a dozen times meself, if it weren't for that damn leg of his... crafty shite..." | Covered Sabatons | Boots | 46 | (80-100)% increased Armour and Evasion (10-20)% increased Rarity of Items found +(15-25)% to Fire Resistance Gain Deflection Rating equal to 20% of Armour +(200-300) to Stun Threshold You cannot Sprint Cannon Ball Footsteps (Hidden) | ||
| Drillneck Penetrating QuiverRequires Level 55100% chance to Pierce an Enemy+(60-90) to maximum Life (8-12)% increased Attack Speed Gain Deflection Rating equal to (24-32)% of Evasion Rating Attack Projectiles Return if they Pierced at least (2-4) times Projectiles deal (42-64)% increased Damage with Hits for each time they have Pierced Projectiles have (42-64)% increased Critical Hit chance for each time they have Pierced"Why waste such a fine arrow on just one man?" - Kiravi, Vaal ArcherCan only be equipped if you are wielding a Bow. | Penetrating Quiver | Quiver | 55 | 100% chance to Pierce an Enemy+(60-90) to maximum Life (8-12)% increased Attack Speed Gain Deflection Rating equal to (24-32)% of Evasion Rating Attack Projectiles Return if they Pierced at least (2-4) times Projectiles deal (42-64)% increased Damage with Hits for each time they have Pierced Projectiles have (42-64)% increased Critical Hit chance for each time they have Pierced | ||
| Atziri's Step Cinched BootsEvasion: (298-365)Requires Level 65, 86 Dex30% increased Movement Speed (80-120)% increased Evasion Rating +(70-100) to maximum Life Gain Deflection Rating equal to (40-60)% of Evasion Rating -(12-6)% to amount of Damage Prevented by Deflection Cannot be Light Stunned by Deflected Hits"Those who dance are considered insane by those who cannot hear the music." - Atziri, Queen of the Vaal | Cinched Boots | Boots | 65 | 30% increased Movement Speed (80-120)% increased Evasion Rating +(70-100) to maximum Life Gain Deflection Rating equal to (40-60)% of Evasion Rating -(12-6)% to amount of Damage Prevented by Deflection Cannot be Light Stunned by Deflected Hits |
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
|