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Unlike Evasion, Deflection will work against boss attacks with a red flash.
Unlike Evasion, Deflection will work against boss attacks with a red flash.
==Related mechanics==
===Tailwind===
{{main|Tailwind}}
[[Tailwind]] grants 1% of Damage from Deflected Hits per stack. At 10 stacks, it will cause Deflection to reduce incoming damage by 50%.


==Related unique items==
==Related unique items==

Latest revision as of 21:27, 5 December 2025

Deflect
Tooltip
Deflection Rating provides a chance to Deflect damage from Hits,Any damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
preventing 40% of the damage from those Hits. Exact chance to Deflect also depends on the attacker's Accuracy.Accuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance.

Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.

Deflection is type of mitigation. It grants a chance to take less damage from a hit by a percentage. Like Evasion, chance to deflect is based on the defender's Deflection Rating against the attacker's Accuracy Rating. Most sources of Deflection Rating scale with the user's Evasion Rating, acting as a supplementary mitigation tool for evasion-based builds.

Mechanics

The formula to calculate deflection chance is as follows:

[1]

There is no minimum or maximum Deflect chance.[2]

Unlike Evasion, Deflection will work against boss attacks with a red flash.

Related mechanics

Tailwind

Main article: Tailwind

Tailwind grants 1% of Damage from Deflected Hits per stack. At 10 stacks, it will cause Deflection to reduce incoming damage by 50%.

Related unique items

ItemBase itemItem classRequired levelStats
Grip of KulemakGrip of Kulemak
Abyssal Signet
Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
Drink deeply of the Well.
Let the Abyss coil within.
Abyssal SignetRing1Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
(40-60)% increased Magnitude of Abyssal Wasting you inflict
Abyssal Wasting you inflict has Infinite Duration
Abyssal Wasting also applies -(8-6)% to Fire Resistance
+(20-30)% of Armour also applies to Elemental Damage
Gain (5-10)% of Damage as Extra Fire Damage
(20-10)% faster Curse Activation
+(15-20) to Spirit while you have at least 200 Strength
(15-25)% increased Ignite Magnitude
(20-30)% increased Armour
(15-25)% increased Area of Effect of Curses
Debuffs you inflict have (12-20)% increased Slow Magnitude
(4-6)% increased Spirit
(4-6)% increased Strength
+1 to Maximum Endurance Charges
Hits against you have (20-30)% reduced Critical Damage Bonus
(20-10)% reduced Slowing Potency of Debuffs on You
(8-14)% increased Skill Effect Duration
(4-6)% increased Spirit Reservation Efficiency of Skills
(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently
You and Allies in your Presence have +(17-23)% to Chaos Resistance
You and Allies in your Presence have (6-10)% increased Cooldown Recovery Rate
(20-30)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
(10-20)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Cold Resistance
(15-25)% increased Magnitude of Chill you inflict
(25-40)% increased Critical Hit Chance
Gain (5-10)% of Damage as Extra Cold Damage
(6-12)% of Damage is taken from Mana before Life
Recover (2-3)% of your maximum Mana when an Enemy dies in your Presence
(15-25)% faster start of Energy Shield Recharge
+(15-20) to Spirit while you have at least 200 Intelligence
Gain Arcane Surge when a Minion Dies
(20-30)% increased maximum Energy Shield
(4-6)% increased Intelligence
Spell Skills have (7-15)% increased Area of Effect
(40-60)% increased Mana Regeneration Rate while Surrounded
(5-10)% increased maximum Mana
+1 to Maximum Power Charges
Meta Skills gain (10-16)% increased Energy
1% increased Cast Speed per 20 Spirit
(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
Triggered Spells deal (25-40)% increased Spell Damage
You and Allies in your Presence have (7-12)% increased Cast Speed
(20-30)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(10-20)% of Life Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Lightning Resistance
Projectiles have (40-50)% chance for an additional Projectile when Forking
(15-25)% increased Critical Damage Bonus
Gain (5-10)% of Damage as Extra Lightning Damage
Recover (2-3)% of your maximum Life when an Enemy dies in your Presence
Gain Deflection Rating equal to (8-16)% of Evasion Rating
+(15-20) to Spirit while you have at least 200 Dexterity
Gain Onslaught for 4 seconds when a Minion Dies
(7-15)% increased Area of Effect for Attacks
(4-6)% increased Dexterity
(20-30)% increased Evasion Rating
(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
(20-30)% increased Life Regeneration rate while Surrounded
+1 to Maximum Frenzy Charges
(5-10)% increased maximum Life
1% increased Attack Speed per 20 Spirit
Projectiles have (10-16)% chance to Chain an additional time from terrain
(15-25)% increased Magnitude of Shock you inflict
You and Allies in your Presence have (20-28)% increased Accuracy Rating
You and Allies in your Presence have (7-12)% increased Attack Speed
BriskwrapBriskwrap
Rhoahide Coat
Evasion: (209-262)
Movement Speed: -3.0%
Requires Level 22, 37 Dex(60-100)% increased Evasion Rating
(40-60)% increased Flask Life Recovery rate
(40-60)% increased Flask Mana Recovery rate
+(20-30) to Dexterity
+(20-30)% to Cold Resistance
Gain Deflection Rating equal to (20-30)% of Evasion Rating
"I carry neither food nor drink. I rely on the charity
of my fellow wayfarers. Dead men are generous men."
- Taruk of the Wildmen
Rhoahide CoatBody Armour22(60-100)% increased Evasion Rating
(40-60)% increased Flask Life Recovery rate
(40-60)% increased Flask Mana Recovery rate
+(20-30) to Dexterity
+(20-30)% to Cold Resistance
Gain Deflection Rating equal to (20-30)% of Evasion Rating
Quatl's MoltQuatl's Molt
Serpentscale Coat
Evasion: (316-356)
Movement Speed: -3.0%
Requires Level 36, 59 Dex(60-80)% increased Evasion Rating
+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
(10-20) Life Regeneration per second
Cannot be Poisoned
Gain Deflection Rating equal to (40-60)% of Evasion Rating
As the serpent wills.
Serpentscale CoatBody Armour36(60-80)% increased Evasion Rating
+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
(10-20) Life Regeneration per second
Cannot be Poisoned
Gain Deflection Rating equal to (40-60)% of Evasion Rating
ShankgonneShankgonne
Covered Sabatons
Armour: (131-146)
Evasion: (117-130)
Requires Level 46, 34 Str, 34 DexGrants Skill: Level (12-20) Black Powder Blitz(80-100)% increased Armour and Evasion
(10-20)% increased Rarity of Items found
+(15-25)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200-300) to Stun Threshold
You cannot Sprint
Cannon Ball Footsteps (Hidden)
"Captain Hiff Greybeard accomplished what nary a Brinerot
could: he died of old age. Almost had him a dozen times
meself, if it weren't for that damn leg of his... crafty shite..."
Covered SabatonsBoots46(80-100)% increased Armour and Evasion
(10-20)% increased Rarity of Items found
+(15-25)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200-300) to Stun Threshold
You cannot Sprint
Cannon Ball Footsteps (Hidden)
DrillneckDrillneck
Penetrating Quiver
Requires Level 55100% chance to Pierce an Enemy+(60-90) to maximum Life
(8-12)% increased Attack Speed
Gain Deflection Rating equal to (24-32)% of Evasion Rating
Attack Projectiles Return if they Pierced at least (2-4) times
Projectiles deal (42-64)% increased Damage with Hits for each time they have Pierced
Projectiles have (42-64)% increased Critical Hit chance for each time they have Pierced
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
Can only be equipped if you are wielding a Bow.
Penetrating QuiverQuiver55100% chance to Pierce an Enemy+(60-90) to maximum Life
(8-12)% increased Attack Speed
Gain Deflection Rating equal to (24-32)% of Evasion Rating
Attack Projectiles Return if they Pierced at least (2-4) times
Projectiles deal (42-64)% increased Damage with Hits for each time they have Pierced
Projectiles have (42-64)% increased Critical Hit chance for each time they have Pierced
Atziri's StepAtziri's Step
Cinched Boots
Evasion: (298-365)Requires Level 65, 86 Dex30% increased Movement Speed
(80-120)% increased Evasion Rating
+(70-100) to maximum Life
Gain Deflection Rating equal to (40-60)% of Evasion Rating
-(12-6)% to amount of Damage Prevented by Deflection
Cannot be Light Stunned by Deflected Hits
"Those who dance are considered insane
by those who cannot hear the music."
- Atziri, Queen of the Vaal
Cinched BootsBoots6530% increased Movement Speed
(80-120)% increased Evasion Rating
+(70-100) to maximum Life
Gain Deflection Rating equal to (40-60)% of Evasion Rating
-(12-6)% to amount of Damage Prevented by Deflection
Cannot be Light Stunned by Deflected Hits

Version history

Version Changes
0.3.0
  • Introduced to the game.