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[[Category:Game mechanics]]
[[Category:Game mechanics]]
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Revision as of 18:39, 19 June 2025

Monster Power
Tooltip
Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity:

Normal: 1
Magic: 2
Rare: 5

Unique monsters always have 20 Power.
This article is about monster power. For the Charge, see Power charge.

Power is a value assigned to each enemy based on their strength and rarity, which is used to indicate some monsters being more challenging than others. Power is used to calculate mechanics such as the amount of flask and charm charges gained on kill, scaling effect from Warcries, and Energy gained for Trigger gems. Player-created objects do not have Power.

Related skills gems

Gem

Related support gems

Gem

Related unique items

ItemBase itemItem classRequired levelStats
Cruel HegemonyCruel Hegemony
Overseer Precursor Tablet
Empowers the Map Boss of a Map
5 uses remaining
Map Bosses have 1 additional ModifierThe lash of the whip,
the ire of the tithe...
the press of the boot.
Can be used in a personal Map Device to add modifiers to a Map.
Overseer Precursor TabletTablet1Empowers the Map Boss of a Map
5 uses remainingMap Bosses have 1 additional Modifier
Season of the HuntSeason of the Hunt
Overseer Precursor Tablet
Empowers the Map Boss of a Map
5 uses remaining
Map Bosses are Hunted by Azmeri SpiritsDarkness and light, naught but forest between.
As the forest fades, the twilight hunt begins.
Can be used in a personal Map Device to add modifiers to a Map.
Overseer Precursor TabletTablet1Empowers the Map Boss of a Map
5 uses remainingMap Bosses are Hunted by Azmeri Spirits
The Empty RoarThe Empty Roar
Cultist Greathammer
Two Hand Mace
Physical Damage: (57-67) to (83-93)
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 1.3 metres
Requires Level 22, 41 StrStrikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage
Leeches 10% of Physical Damage as Life
(10-20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Secrecy and silence are powers all their own.
Cultist GreathammerTwo Hand Mace22Strikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage
Leeches 10% of Physical Damage as Life
(10-20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Redblade BannerRedblade Banner
Heraldric Tower Shield
Shield
Chance to Block: (28-29)%
Armour: (136-170)
Movement Speed: -3.0%
Requires Level 33, 48 StrGrants Skill: Raise Shield(10-15)% increased Block chance
(60-100)% increased Armour
+(20-30) to Strength
+(100-150) to Stun Threshold
Enemies in your Presence count as having double Power
Blood shed is blood shared.
Heraldric Tower ShieldShield33(10-15)% increased Block chance
(60-100)% increased Armour
+(20-30) to Strength
+(100-150) to Stun Threshold
Enemies in your Presence count as having double Power
Marohi ErqiMarohi Erqi
Totemic Greatclub
Two Hand Mace
Physical Damage: (539-616) to (735-840)
Critical Strike Chance: 5.00%
Attacks per Second: 0.72
Weapon Range: 1.3 metres
Requires Level 60, 239 StrWarcries Empower an additional attack+150 Strength Requirement
(600-700)% increased Physical Damage
-(300-200) to Accuracy Rating
35% reduced Attack Speed
Causes (40-60)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
"Drunken Erqi boasted to Tukohama; the God of War challenged him to a clash of strength. Woe to the Divine - he should have made it a test of skill!"
Totemic GreatclubTwo Hand Mace60Warcries Empower an additional attack+150 Strength Requirement
(600-700)% increased Physical Damage
-(300-200) to Accuracy Rating
35% reduced Attack Speed
Causes (40-60)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
OlrovasaraOlrovasara
Torment Club
One Hand Mace
Physical Damage: 44-73
Elemental Damage: 1 to (60-80)
Critical Strike Chance: 5.00%
Attacks per Second: (1.52-1.89)
Weapon Range: 1.1 metres
Requires Level 65, 114 StrAdds 1 to (60-80) Lightning Damage
+(300-400) to Accuracy Rating
(5-30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 500
True heroes grow stronger in the face of adversity."
- Fourth Tenet of the Knights of the Sun
Torment ClubOne Hand Mace65Adds 1 to (60-80) Lightning Damage
+(300-400) to Accuracy Rating
(5-30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 500


Version history

Version Changes
0.2.0
  • Player-created objects, such as Ice Crystals, no longer have a Monster Power value.
0.1.0
  • Introduced to the game.