Daze: Difference between revisions

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'''Daze''' is a [[debuff]] which some [[skill]]s can apply to [[enemies]]. It doesn't do anything on its own but makes the enemy easier to [[stun]] and may make them vulnerable to other effects that target dazed enemies.
'''Daze''' is a [[debuff]] which some [[skill]]s can apply to [[enemies]]. It doesn't do anything on its own but makes the enemy easier to [[stun]] and may make them vulnerable to other effects that target dazed enemies.
==Related gems==
{{Drop enabled gem table
|where= (items.stat_text LIKE "%daze%")
}}
==Unique Items==
{{Drop enabled unique item table
|where= items.stat_text LIKE "%daze%"
|large=1
|base_item=1
|class=1
|level=1
|stat=1
}}
==Version history==
{{Version history table header}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}


[[Category:Debuffs]]
[[Category:Debuffs]]

Revision as of 08:51, 9 February 2025

Daze
Tooltip
Some skills and effects will apply Daze to enemies on Hit. Daze builds up on a target up to 100%, at which point the target will become Dazed.

Daze lasts for 8 seconds, and a Dazed enemy will take 50% more Stun Buildup. There are also a number of Skills, Effects, and other mechanics which interact with Daze for various benefits.

Daze is a debuff which some skills can apply to enemies. It doesn't do anything on its own but makes the enemy easier to stun and may make them vulnerable to other effects that target dazed enemies.

Related gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
OverextendOverextendSupport, Attack
Category: Overextend
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.You are Dazed for 5 seconds on Critically Striking with Supported Skill
Supported Skills have 30% more Critical Damage Bonus
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, Channelling
Level: 1
Attack Time: 0.55 sec
Critical Strike Chance: 5.00%
Attack Damage: 80% of base
Requires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns
Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Skills can be managed in the Skills Panel.
0NoNoNo
Wind BlastWind BlastAttack, AoE, Melee
Tier: 5
Level: (1-20)
Cost: (9-63) Mana
Attack Speed: 75% of base
Attack Damage: (85-265)% of base
Requires: QuarterstaffBatter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.150% more Stun buildup
Cone length is 6 metres
Dazes on Hit
Knocks Back Enemies

Additional Effects From 1-20% Quality:
(1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
Skills can be managed in the Skills Panel.
5NoYesYes

Unique Items

ItemBase itemItem classRequired levelStats
Nazir's JudgementNazir's Judgement
Steelpoint Quarterstaff
Quartertaff
Physical Damage: 28-51
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 28, 51 Dex, 22 IntAdds (30-36) to (75-81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
Daze on Hit
(30-50)% increased Melee Damage against Stunned Enemies
The first witch hunter knew one critical tactic: never let your enemy have a clear moment.
Steelpoint QuarterstaffQuarterstaff28Adds (30-36) to (75-81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
Daze on Hit
(30-50)% increased Melee Damage against Stunned Enemies

Version history

Version Changes
0.1.0
  • Introduced to the game.