Tactician: Difference between revisions

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! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
|-
|-
| [[A Solid Plan]] || Persistent Buffs have 50% Less Reservation || {{n/a}} || Spirit
{{psl|id=AscendancyMercenary1Notable1|format=tablerow}} || {{n/a}} || Spirit
|-
|-
| [[Watch How I Do It]] || Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's Damage || [[A Solid Plan]] || Presence Area
{{psl|id=AscendancyMercenary1Notable2|format=tablerow}} || [[A Solid Plan]] || Presence Area
|-
|-
| [[Whoever Pays Best]] || Banners gain 5 Glory per second<br>There is no Limit on the number of Banners you can place || [[A Solid Plan]] || Banner Area
{{psl|id=AscendancyMercenary1Notable3|format=tablerow}}  || [[A Solid Plan]] || Banner Area
|-
|-
| [[Suppressing Fire]] || 40% more Immobilisation buildup || {{n/a}} || Pin Buildup
{{psl|id=AscendancyMercenary1Notable4_|format=tablerow}} || {{n/a}} || Pin Buildup
|-
|-
| [[Right Where We Want Them]] || Projectile Damage builds Pin<br>Pinned enemies cannot perform actions || [[Suppressing Fire]] || Pin Buildup
{{psl|id=AscendancyMercenary1Notable5|format=tablerow}} || [[Suppressing Fire]] || Pin Buildup
|-
|-
| [[Polish That Gear]] || Gain Deflection Rating equal to 20% of Armour<br>Gain 100% of Evasion Rating as extra Ailment Threshold || {{n/a}} || Armour and Evasion
{{psl|id=AscendancyMercenary1Notable6|format=tablerow}} || {{n/a}} || Armour and Evasion
|-
|-
| [[Stay Light, Use Cover]] || Defend with 200% of Armour<br>Enemies have an Accuracy Penalty against you based on Distance<br>Maximum Evade Chance is 50%<br>Maximum Physical Damage Reduction is 50% || [[Polish That Gear]] || Armour and Evasion
{{psl|id=AscendancyMercenary1Notable7|format=tablerow}}  || [[Polish That Gear]] || Armour and Evasion
|-
|-
| [[Unleash Hell!]] || Grants Skill: [[Supporting Fire]] || {{n/a}} || Minion Damage
{{psl|id=AscendancyMercenary1Notable9_|format=tablerow}} || {{n/a}} || Minion Damage
|-
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| [[Cannons, Ready!]] || +1 to maximum number of Summoned Totems<br>Totems have 30% more Skill Speed<br>Totems only use skills when you fire an Attack Projectile || {{n/a}} || Totem Damage  
{{psl|id=AscendancyMercenary1Notable8|format=tablerow}} || {{n/a}} || Totem Damage  
|-
|-
| [[Strategic Embankments]] || Totems you place grant Embankment Auras || [[Cannons, Ready!]] ||  
{{psl|id=AscendancyMercenary1Notable10_|format=tablerow}} || [[Cannons, Ready!]] || Totem Damage
|}
|}



Revision as of 00:53, 14 December 2025

Tactician
Countless wars have left you with skills somewhat resembling a decent officer...
Official artwork of the Tactician.

Tactician is an Ascendancy class for the Mercenary.

Overview

The Tactician is a class specializing in defenses and empowering allies. He has access to lower reservation costs and the ability to give bonus damage to allies using his weapon or placing down Banners without limit. The Tactician can specialize in crowd control, improving his ability to immobilise enemies and turn Pin into a full disable. He also lends well to Armour/Evasion hybrid builds and enhancing the survivability they provide. He can also specialize in totems or call down Supporting Fire to rain down a volley of arrows on his foes.

Passive skills

Minor skills

This class has the following minor passive skills:

No results found for the given query.

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
A Solid Plan Persistent Buffs have 50% less Reservation Spirit
Watch How I Do It Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon's Damage
A Solid Plan Presence Area
Whoever Pays Best There is no Limit on the number of Banners you can place
Banners gain 5 Glory per second
A Solid Plan Banner Area
Suppressing Fire 40% more Immobilisation buildup Pin Buildup
Right Where We Want Them Pinned enemies cannot perform actions
Projectile Damage builds Pin
Suppressing Fire Pin Buildup
Polish That Gear Gain Deflection Rating equal to 20% of Armour
Gain 100% of Evasion Rating as extra Ailment Threshold
Armour and Evasion
Stay Light, Use Cover Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%
Polish That Gear Armour and Evasion
Unleash Hell! Grants Skill: Supporting Fire Minion Damage
Cannons, Ready! Skills used by Totems have 30% more Skill Speed
Totems only use Skills when you fire an Attack Projectile
+1 to maximum number of Summoned Totems
Totem Damage
Strategic Embankments Totems you place grant Embankment Auras Cannons, Ready! Totem Damage

Version history

Version Changes
0.4.0
0.3.0
0.2.0
  • Introduced to the game.