|help_text = Place into an empty [[Augment]] Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other [[Augment]] items.
|stack_size = 10
|stack_size = 10
|description = Martial Weapons: 15% increased Physical Damage<br>Armour: 15% increased Armour, Evasion and Energy Shield<br>Wand or Staff: 20% increased Spell Damage
|help_text = Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
|stack_size_currency_tab = 5000
|stack_size_currency_tab = 5000
|augument_type_id = Rune
|augument_type_name = Rune
|description = [[Martial Weapon]]: 14% increased [[Physical]] Damage<br>Wand or Staff: 20% increased [[Spell]] Damage<br>Armour: 14% increased [[Armour]], [[Evasion]] and [[Energy Shield]]<br><br>Bonded:<br>[[Martial Weapon]]: 20% increased effect of [[Fully Broken Armour]]<br>Wand or Staff: [[Break]] [[Armour]] on [[Critical Hit]] with [[Spell]]s equal to 12% of [[Physical]] Damage dealt<br>Armour: +10 to maximum Life<br>+10 to maximum Mana
|augument_stat_text_bonded = [[Martial Weapon]]: 20% increased effect of [[Fully Broken Armour]]<br>Wand or Staff: [[Break]] [[Armour]] on [[Critical Hit]] with [[Spell]]s equal to 12% of [[Physical]] Damage dealt<br>Armour: +10 to maximum Life<br>+10 to maximum Mana
|drop_level_maximum = 31
|release_version = 0.2.0
|release_version = 0.2.0
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Iron Runes now grant up to 14/16/18% increased Physical Damage on Martial Weapons (previously 15/20/25%).
* Iron Runes now grants 14/16/18% increased Armour, Evasion and Energy Shield (previously 15/20/25%).
}}
{{Version history table row|0.2.0f|
* Lesser Runes no longer drop past level 31.
}}
{{Version history table row|0.2.0e|
* We have now finished adding all of the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision runes all now work on Wands and Staves, with their own set of modifiers.
Bonded: Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: BreakArmour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Bonded: Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: BreakArmour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Bonded: Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: BreakArmour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
We have now finished adding all of the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision runes all now work on Wands and Staves, with their own set of modifiers.