Version 0.2.0b: Difference between revisions

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(Created page with "{{version | before = Version 0.2.0 | patch = 0.2.0b | patchdate = April 5, 2025 | after = }} ==Patch notes== These are the official patch notes for Path of Exile 2 '''version 0.2.0b''' released by Grinding Gear Games.<ref name="Patch Notes" /> {{Blockquote top}} * All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 1...")
 
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| patch                  = 0.2.0b
| patch                  = 0.2.0b
| patchdate              = April 5, 2025
| patchdate              = April 5, 2025
| after                  =  
| after                  = 0.2.0c
}}
}}


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{{Blockquote top}}
{{Blockquote top}}
* All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life, tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount.
* All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life, tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount.
* Rogue Exiles have had their Life reduced by 40% (on top of the change above).
* [[Rogue Exile]]s have had their Life reduced by 40% (on top of the change above).
* The "of the Hydra" (Life Regeneration) Monster Modifier now only appears at Level 65+.
* The "of the Hydra" (Life Regeneration) Monster Modifier now only appears at Level 65+.
* Tempest Bell's Combo required to use has been reduced from 10 to 4.
* {{il|Tempest Bell|Tempest Bell's}} Combo required to use has been reduced from 10 to 4.
* Explosive Grenade and Voltaic Grenade Cooldowns have been lowered to 5 seconds.
* {{il|Explosive Grenade}} and {{il|Voltaic Grenade}} Cooldowns have been lowered to 5 seconds.
* All Curse Skill Gems now have a higher growth of radius per Level. Starting at 1.5 metres at Level 1, Growing to 3.1 metres (from 2.1 metres) at Level 20.
* All [[Curse]] Skill Gems now have a higher growth of radius per Level. Starting at 1.5 metres at Level 1, Growing to 3.1 metres (from 2.1 metres) at Level 20.
{{Blockquote bottom}}
 
==Hotfixes==
The following hotfixes were deployed after the 0.2.0b patch.
 
===Hotfix 1===
These are the patch notes for hotfix 1.<ref name="Hotfix 1" />
 
{{Blockquote top}}
* Fixed a bug which was causing "Elemental twisters Gain 50% of damage as damage of the corresponding Type" on Twister to gain an extra 50% for each Projectile fired. So one of the projectiles was gaining 50%, another 100%, another 150% and so on.
{{Blockquote bottom}}
 
===Hotfix 2===
These are the patch notes for hotfix 2.<ref name="Hotfix 2" />
 
{{Blockquote top}}
* Reduced the life bonus of the minions of Rare monsters from 400% to 94%. This undoes a change that was made in 0.2.0 that when paired with the life change made yesterday, significantly improves the grindy feeling in 0.2.0.
{{Blockquote bottom}}
 
===Hotfix 3===
These are the patch notes for hotfix 3.<ref name="Hotfix 3" />
 
{{Blockquote top}}
* Fixed a bug where skills that have a percentage of damage gained as a specific element didn't get bonuses from certain combinations of other elemental damage types. This mostly affected Twisters being empowered by ground effects when using weapons with some types added elemental damage.
* Fixed a bug where [[Doryani, Royal Thaumaturge|Doryani, Royal Thaumaturge's]] corrupted flamethrower ability was dealing significantly more damage than intended.
* Fixed a bug where Enemies were unable to hit Lingering Illusions.
* Fixed an instance crash related to using the {{il|Trinity}} Skill.
* Fixed another instance crash.
{{Blockquote bottom}}
{{Blockquote bottom}}


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| publisher  = Official Path of Exile Forums
| publisher  = Official Path of Exile Forums
| accessdate = April 5, 2025
| accessdate = April 5, 2025
}}</ref>
<ref name="Hotfix 1">{{cite web
| author    = Stacey_GGG
| date      = April 6, 2025
| title      = 0.2.0b Hotfix
| url        = https://www.pathofexile.com/forum/view-thread/3744136
| publisher  = Official Path of Exile Forums
| accessdate = April 6, 2025
}}</ref>
<ref name="Hotfix 2">{{cite web
| author    = Kieren_GGG
| date      = April 7, 2025
| title      = 0.2.0b Hotfix 2
| url        = https://www.pathofexile.com/forum/view-thread/3745868
| publisher  = Official Path of Exile Forums
| accessdate = April 7, 2025
}}</ref>
<ref name="Hotfix 3">{{cite web
| author    = Kieren_GGG
| date      = April 7, 2025
| title      = 0.2.0b Hotfix 3
| url        = https://www.pathofexile.com/forum/view-thread/3746117
| publisher  = Official Path of Exile Forums
| accessdate = April 7, 2025
}}</ref>
}}</ref>
}}
}}

Latest revision as of 11:55, 7 April 2025

Version History
0.2.0
April 4, 2025
0.2.0b
April 5, 2025
0.2.0c
April 7, 2025

Patch notes

These are the official patch notes for Path of Exile 2 version 0.2.0b released by Grinding Gear Games.[1]

  • All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life, tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount.
  • Rogue Exiles have had their Life reduced by 40% (on top of the change above).
  • The "of the Hydra" (Life Regeneration) Monster Modifier now only appears at Level 65+.
  • Tempest Bell'sTempest BellAttack, AoE, Melee, Sustained, Duration, Conditional
    Tier: 3
    Level: (1-20)
    Cost: (14-98) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Attack Speed: 120% of base
    Requires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Tempest Bell
    Requires 4 Combo to use
    Lose Combo if you generate no Combo for 8 seconds
    Limit 1 Bell
    Bell duration is 6 seconds
    Bell is destroyed after 10 Hits

    Impact
    Attack Damage: (120–490)% of base
    Impact radius is 1.8 metres

    Shockwave
    Attack Damage: (50–132)% of base
    30% more Area of Effect per 0.1 metres of
    Knockback the triggering Hit would have caused
    Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
    Shockwave radius is 2.4 metres
    Shockwave can be triggered once every 0.25 seconds

    Additional Effects From 1-20% Quality:
    Shockwave deals (0.15-3)% more Damage per Hit taken by Bell
    Skills can be managed in the Skills Panel.
    Combo required to use has been reduced from 10 to 4.
  • Explosive GrenadeExplosive GrenadeAttack, AoE, Projectile, Grenade, Fire, Detonator
    Tier: 1
    Level: (1-20)
    Cost: (10-68) Mana
    Cooldown Time: 5.00 sec
    Can Store 3 Use(s)
    Attack Speed: 75% of base
    Attack Damage: (215-878)% of base
    Requires: CrossbowFire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Detonation Time is 3 seconds
    Converts 80% of Physical Damage to Fire Damage
    Consumes 15 Heat if possible to
    Gain 50% of damage as Fire damage
    Explosion radius is (2-2.4) metres

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    and Voltaic GrenadeVoltaic GrenadeAttack, AoE, Projectile, Grenade, Lightning, Duration
    Tier: 7
    Level: (1-20)
    Cost: (10-73) Mana
    Cooldown Time: 5.00 sec
    Can Store 2 Use(s)
    Attack Speed: 75% of base
    Attack Damage: (80-327)% of base
    Requires: CrossbowFire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.Detonation Time is 2.5 seconds
    Converts 80% of Physical Damage to Lightning Damage
    Explosion radius is (2-2.4) metres
    Lightning damage from Hits with this skill Contributes to Electrocution Buildup
    (150-340)% more Electrocution buildup from Hits with this skill
    Electrocution buildup Debuff duration is 6 seconds

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    Cooldowns have been lowered to 5 seconds.
  • All Curse Skill Gems now have a higher growth of radius per Level. Starting at 1.5 metres at Level 1, Growing to 3.1 metres (from 2.1 metres) at Level 20.

Hotfixes

The following hotfixes were deployed after the 0.2.0b patch.

Hotfix 1

These are the patch notes for hotfix 1.[2]

  • Fixed a bug which was causing "Elemental twisters Gain 50% of damage as damage of the corresponding Type" on Twister to gain an extra 50% for each Projectile fired. So one of the projectiles was gaining 50%, another 100%, another 150% and so on.

Hotfix 2

These are the patch notes for hotfix 2.[3]

  • Reduced the life bonus of the minions of Rare monsters from 400% to 94%. This undoes a change that was made in 0.2.0 that when paired with the life change made yesterday, significantly improves the grindy feeling in 0.2.0.

Hotfix 3

These are the patch notes for hotfix 3.[4]

  • Fixed a bug where skills that have a percentage of damage gained as a specific element didn't get bonuses from certain combinations of other elemental damage types. This mostly affected Twisters being empowered by ground effects when using weapons with some types added elemental damage.
  • Fixed a bug where Doryani, Royal Thaumaturge's corrupted flamethrower ability was dealing significantly more damage than intended.
  • Fixed a bug where Enemies were unable to hit Lingering Illusions.
  • Fixed an instance crash related to using the TrinityTrinityBuff, Persistent, Lightning, Cold, Fire
    Tier: 14
    Level: (1-20)
    Reservation: 100 Spirit
    Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.(1-6)% more Elemental Damage per 30 Resonance of any type
    On dealing Elemental Damage with a Hit, gain (5-13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types

    Additional Effects From 1-20% Quality:
    (0.75-15)% increased Skill Speed while total Resonance is over 250
    Skills can be managed in the Skills Panel.
    Skill.
  • Fixed another instance crash.

References

  1. Stacey_GGG (April 5, 2025). "0.2.0b Patch Notes". Official Path of Exile Forums. Retrieved April 5, 2025.
  2. Stacey_GGG (April 6, 2025). "0.2.0b Hotfix". Official Path of Exile Forums. Retrieved April 6, 2025.
  3. Kieren_GGG (April 7, 2025). "0.2.0b Hotfix 2". Official Path of Exile Forums. Retrieved April 7, 2025.
  4. Kieren_GGG (April 7, 2025). "0.2.0b Hotfix 3". Official Path of Exile Forums. Retrieved April 7, 2025.