|help_text = Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
|metadata_id = Metadata/Items/Flasks/FourCharm12
|metadata_id =
|help_text = Used automatically when condition is met. Can only hold charges while in belt. Refill at [[Wells]] or by killing monsters.
|required_level = 50
|required_level = 50
|buff_value1 = 40
|buff_value2 = 5
|buff_stat_text = 20% increased [[Item rarity|Rarity of Items]] found
|flask_duration = 1
|flask_duration = 1
|buff_stat_text = 15% increased [[Rarity|Rarity of Items]] found
|charges_max = 80
|charges_max = 80
|charges_per_use = 80
|charges_per_use = 80
|implicit1_text = Used when you kill a Rare or Unique Enemy
|release_version = 0.1.0
|release_version = 0.1.0
|implicit1_text = Used when you kill a Rare or Unique Enemy
}}
}}
'''Golden Charm''' is a [[charm]] base type.
'''Golden Charm''' is a [[charm]] base type.
==Mechanics==
{{c|mod|Used when you kill a Rare or Unique Enemy}}: Despite the wording, Golden Charm's effects (including its increased item [[rarity]]) apply ''before'' the enemy is considered to be [[kill]]ed. This means that the item rarity will apply to enemies killed when this charm is activated.
==Modifiers==
==Modifiers==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0f|
* Massively increased the values on the Prefixes that Restore Life, Mana or grant Guard when Charms are used. You can update existing items to the new values with a {{il|Divine Orb}}.
}}
{{Version history table row|0.2.0|
* Golden Charm now grants 15% increased Rarity of Items found (previously 20%).
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
Latest revision as of 16:05, 13 May 2025
Golden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Acquisition Drop level: 50Metadata Item class: Charm Metadata ID: Metadata/Items/Flasks/FourCharm12
Used when you kill a Rare or Unique Enemy: Despite the wording, Golden Charm's effects (including its increased item rarity) apply before the enemy is considered to be killed. This means that the item rarity will apply to enemies killed when this charm is activated.
The following unique items are derived from this base type.
Item
Drop level
Drop enabled
Additional drop restrictions
Rite of PassageRite of Passage Golden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on useTo become a warrior and a hunter, each young Azmeri must prove themselves before the Spirit.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
50
—
Drops from monsters possessed by an Azmeri spirit. The types of spirit(s) possessing the monster do not affect the variant of this item dropped.
Massively increased the values on the Prefixes that Restore Life, Mana or grant Guard when Charms are used. You can update existing items to the new values with a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of modifiers on an itemRight click this item then left click an item to apply it..